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Pengaruh Penggunaan Media Kahoot Terhadap Hasil Belajar Materi Keragaman Suku Bangsa dan Budaya pada Siswa Kelas IV UPT SD Negeri 232 Gresik Wulandari, Diah Ayu; Suprihatien, Suprihatien; Yuanta, Friendha
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2664

Abstract

This study aims to determine the influence of the use of Kahoot media on the learning outcomes of ethnic and cultural diversity materials. This study uses a quantitative approach with a type of quasi experiment research whose population is all grade IV students, which is divided into two groups, namely class IV A with 14 students as the experimental group and class IV B with 13 students as the control group. The data collection technique used is a test in the form of multiple-choice questions. Validity and reliability tests are carried out to test the instrument. Furthermore, a normality test was carried out with the results of the variable =2,26, the variable while , while the results of the postes homogeneity test  this was stated that both variables were declared to be normally distributed and homogeneous. To find out whether or not there is an influence of Kahoot media in learning, the results of which showed that the learning outcomes of the Ethnic and Cultural Diversity material of grade IV A students who were taught using Kahoot learning media were better than without using Kahoot media in learning on Ethnic and Cultural Diversity material.
Peningkatan Kompetensi Guru-Guru Sdn Pakis V Surabaya Dalam Pembuatan Media Pembelajaran Berbasis Teknologi  Digital Imaging Dwi Harjanti , Fransisca; Harjanti Dwi , Fransisca; Yuanta, Friendha; Marmi, Marmi; Rafi, Maulana
Sasambo: Jurnal Abdimas (Journal of Community Service) Vol. 7 No. 4 (2025): November
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/fx43kf49

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru SDN Pakis V Surabaya dalam mengembangkan media pembelajaran berbasis teknologi digital imaging. Latar belakang kegiatan ini adalah tuntutan pembelajaran abad ke-21 yang menekankan pemanfaatan teknologi digital untuk menciptakan pembelajaran yang interaktif dan bermakna. Metode pelaksanaan menggunakan pendekatan pelatihan, workshop, dan pendampingan yang dilaksanakan secara bertahap, meliputi pengenalan digital imaging, pembuatan media pembelajaran, pendampingan proyek, serta pendokumentasian hasil karya dalam bentuk flipbook digital. Subjek kegiatan adalah guru SDN Pakis V Surabaya. Evaluasi dilakukan melalui pretest dan posttest untuk mengukur peningkatan kompetensi peserta. Hasil kegiatan menunjukkan adanya peningkatan signifikan nilai rata-rata guru dari 65,7 pada pretest menjadi 85,1 pada posttest. Selain peningkatan pengetahuan dan keterampilan teknis, guru juga memperoleh pengalaman dalam mendokumentasikan media pembelajaran secara digital. Kegiatan ini berkontribusi terhadap peningkatan kualitas pembelajaran serta mendukung pencapaian SDG 4 tentang pendidikan berkualitas. Improving the Competence of Teachers at Pakis V Public Elementary School in Surabaya in Creating Digital Imaging Technology-Based Learning Media This community service program aimed to improve the competence of teachers at Pakis V Public Elementary School, Surabaya, in developing learning media based on digital imaging technology. The program was motivated by the demands of 21st-century learning, which emphasize the integration of digital technology to create interactive and meaningful learning experiences. The implementation employed training, workshops, and mentoring conducted in several stages, including the introduction to digital imaging, development of learning media, project-based assistance, and documentation of products in the form of digital flipbooks. The participants were teachers of SDN Pakis V Surabaya. Program effectiveness was evaluated using pretest and posttest assessments. The results showed a significant improvement in teachers’ competencies, with the average score increasing from 65.7 to 85.1. In addition to enhancing technical skills, teachers gained experience in digitally documenting learning media. This program positively impacted instructional quality and contributed to the achievement of Sustainable Development Goal 4 on quality education.
PENGEMBANGAN MEDIA VIDEO BERBASIS WAYGROUND MATA PELAJARAN IPAS MATERI ORGAN PERNAPASAN PADA SISWA KELAS 5 SDN DUKUH KUPANG V SURABAYA Ramadamayanti, Risanda; Friendha Yuanta; Suprihatien
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40457

Abstract

Learning IPAS in elementary schools still faces challenges related to students’ difficulties in understanding abstract concepts, particularly in the topic of the human respiratory system. This condition is influenced by the limited use of interactive and technology-based learning media. This study aimed to develop a WayGroundbased instructional video and to determine its validity, feasibility, and effectiveness in IPAS learning for fifth-grade elementary school students. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The research subjects were fifth-grade students of SDN Dukuh Kupang V Surabaya. Data were collected through expert validation, student response questionnaires, and learning outcome tests using pre-test and post-test. The results showed that the WayGround-based instructional video achieved a high level of validity based on material and media expert assessments. The results of small-group, medium-group, and large-group trials indicated that students’ responses were categorized as very good. Furthermore, the effectiveness test revealed an improvement in students’ learning outcomes after using the developed media. Therefore, the WayGroundbased instructional video is considered valid, feasible, and effective for use in IPAS learning on the human respiratory system topic in elementary schools.
PENGEMBANGAN MEDIA VIDEO BERBASIS CAPCUT MATA PELAJARAN IPAS MATERI ORGAN PERNAPASAN PADA SISWA KELAS 5 SDN DUKUH KUPANG V SURABAYA Yuanta, Friendha; Ramadamayanti, Risanda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.41751

Abstract

Learning Natural and Social Sciences (IPAS) material on human respiratory organs in elementary school requires students to understand abstract concepts that are difficult to observe directly. The use of CapCut-based video media is expected to facilitate student understanding through interactive visualization and audio. The media was developed using the ADDIE model. The results of validation by media experts and subject matter experts were 91.25% and 85%, respectively, which is considered valid. Small, medium, and large group trials obtained acceptable scores of 80%, 89.5%, and 91.9%. Analysis of learning outcomes showed an increase in the average score from 88 (pre-test) to 97.2 (post-test). This media is effective and feasible to use to improve students' understanding interactively and contextually.
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN BERBASIS ZEPETO DAN WINK PADA MATERI PENGUKURAN DAN VOLUME KELAS IV SDN DUKUH KUPANG V SURABAYA Vebriani, Veronika; Jarmani; Friendha Yuanta
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43035

Abstract

This study aims to develop Zepeto and Wink-based video learning media on measurement and volume for fourth-grade students at SDN Dukuh Kupang V Surabaya. The background of this study is based on students' low understanding of abstract measurement and volume concepts and the limitations of conventional learning media. This study uses the Research and Development method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of fourth-grade students. Data collection techniques included observation, interviews, questionnaires validated by media and subject matter experts, as well as pretest and posttest to measure the effectiveness of the learning media. The data obtained were analyzed descriptively, quantitatively, and qualitatively.
PENGEMBANGAN MEDIA PEMBELAJARAN KAHOOT! BERBASIS KUIS PADA MATA PELAJARAN IPAS SISWA KELAS IV SDN DUKUH KUPANG V SURABAYA Ainurrahma, Shafarina; Jarmani; Yuanta, Friendha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.55340

Abstract

Science and Social Studies (IPAS) learning in elementary schools requires instructional media that can enhance students' engagement in the learning process. The limited variety of learning media has led to low levels of student participation in the learning process and has hindered students' understanding of the subject matter. Based on observations conducted in Class IV-A of SDN Dukuh Kupang V Surabaya, several students achieved learning outcomes below the Minimum Learning Achievement Criteria (KKTP). This study aimed to develop a Kahoot! based quiz learning media on the topic of Meeting Human Needs and to determine its validity and effectiveness. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects included one material expert, one media expert, and 26 fourth-grade students of SDN Dukuh Kupang V Surabaya. Data were collected through expert validation sheets, student response questionnaires, and learning outcome tests in the form of pretests and posttests. The results showed that the learning media achieved a validity score of 90% from the material expert and 88.33% from the media expert, both categorized as valid. Student responses reached 93.3%, indicating a very positive category. Furthermore, the average pretest score increased from 66% to 86.6% on the posttest, resulting in a learning improvement of 20.6%. These findings indicate that the Kahoot!-based quiz learning media is valid and effective for use in teaching IPAS, particularly the topic of Meeting Human Needs in elementary schools. Keywords: Kahoot!, learning media, interactive quiz, Science and Social Studies (IPAS), elementary school.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CANVA PADA MATERI PENGURANGAN SEDERHANA KELAS 1 SDN PAKIS V SURABAYA Kurniasih, Anisah; Eka Pratiwi, Desi; Yuanta, Friendha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58309

Abstract

ABSTRACT This study aimed to develop Canva-based animated learning media on simple subtraction material for first-grade students at SDN Pakis V Surabaya and determine its validity, practicality, and effectiveness. The research employed the Research and Development (R&D) method using the ADDIE model consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The participants were 37 first-grade students. Data were collected through media expert validation sheets, material expert validation sheets, student response questionnaires, and pre-test and post-test assessments. The results showed that the media obtained validation scores of 100% and 87.5% from media experts and 100% from the material expert. Student responses reached 100% in the very practical category. The N-Gain score was 0.72, indicating a high category. Therefore, the Canva-based animated learning media was proven valid, practical, and effective for teaching simple subtraction in elementary schools