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PENGEMBANGAN E-MODUL BERBASIS APLIKASI ANDROID MATERI BUKU DIGITAL MATA PELAJARAN SIMULASI DIGITAL KELAS X AKUNTANSI DAN KEUANGAN LEMBAGA DI SMK NEGERI 2 SUDIMORO PACITAN MUANAS, IBNU; MARIONO, ANDI
Jurnal Mahasiswa Teknologi Pendidikan Vol 9, No 2 (2018): Volume 9 Nomer 2 Tahun 2018
Publisher : Jurnal Mahasiswa Teknologi Pendidikan

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Abstract

Tujuan dari penelitian pengembangan ini adalah mengembangkan media E-modul berbasis aplikasi android dengan materi buku digital mata pelajaran simulasi digital kelas X yang layak dan efektif digunakan dalam kegiatan pembelajaran. Pengembangan ini menggunakan model pengembangan Research and Development (R&D) oleh Borg and Gall. Metode uji kelayakan menggunakan angket yang melibatkan ahli pembelajaran, ahli materi, ahli media (bahan penyerta dan E-modul berbasis aplikasi android), serta peserta didik sebagai subjek uji coba perorangan, kelompok kecil dan pemakaian (kelompok besar). Teknik uji keefektifitasan menggunakan uji-t, metode quasi experimental desain two group pretest-posttest yaitu kelas kontrol dan kelas eksperimen melibatkan subjek peserta didik kelas X Akuntansi dan Keuangan Lembaga di SMK Negeri 2 Sudimoro Pacitan. Hasil analisa data pengembangan media E-modul berbasis aplikasi android dengan materi buku digital mata pelajaran simulasi digital kelas X didukung data (ahli pembelajaran = 100% ?sangat baik?, ahli materi = 95 % ?sangat baik?, ahli media bahan penyerta = 97,5 % ?sangat baik?, ahli media E-modul berbasis aplikasi android = 93,18% ?sangat baik?, serta data uji coba peserta didik perorangan = 95,83 % ?sangat baik?, kelompok kecil = 93,75 % ?sangat baik? dan pemakaian = 96,83 % ?sangat baik?), menunjukkan bahwa layak digunakan untuk kegiatan pembelajaran. Diperkuat dengan hasil analisa uji keefektifitasan media E-modul berbasis aplikasi android materi buku digital mata pelajaran simulasi digital kelas X di dukung data pretest-posttest kelas kontrol dan kelas eksperimen (thitung = 7,841) dengan perhitungan taraf signifikan 5% (db = 61, ttabel = 2,000). Sehingga nilai thitung lebih besar dari ttabel maka media E-modul berbasis aplikasi android efektif digunakan dalam kegiatan pembelajaran. Kata Kunci: Pengembangan, E-Modul Berbasis Aplikasi Android, R&D, Buku Digital.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS (TGT) UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X TKJ PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SMK PGRI 13 SURABAYA TRI WIJAYANTO, BAGUS; MARIONO, ANDI
Jurnal Mahasiswa Teknologi Pendidikan Vol 9, No 2 (2018): Volume 9 Nomer 2 Tahun 2018
Publisher : Jurnal Mahasiswa Teknologi Pendidikan

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Abstract

Abstrak Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa kelas X TKJ di SMK PGRI 13 Surabaya dengan menerapkan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) dalam materi komputer dan jaringan dasar. Penelitian ini menggunakan true experiment design dengan desain penelitian pre-test post-test control group design. Populasi penelitian adalah siswa kelas X TKJ 1 dan 2 SMK PGRI 13 Surabaya. Sampel penelitian berjumlah 53 siswa yang dipilih secara purposive sampling dengan dua kelas kelas eksperimen dan 31 siswa sebagai kelas kontrol. Pengumpulan data menggunakan observasi dan berupa tes (pre-test dan post-test). Tes yang diberikan berupa pilihan ganda. Berdasarkan uji normalitas dan homogenitas nilai pre-test dan post-test didapatkan kelas eksperimen. Dan untuk kelas kontrol terdistribusi normal. Hasil penelitian menunjukkan: 1) Keterlaksanaan pembelajaran pada ketiga kelas yang diamati dari aktivitas guru dan siswa terlaksana dengan baik dengan presentase rata-rata 93%. 2) Berdasarkan uji anava hasil belajar siswa pada dua kelas eksperimen meningkat dengan baik. Hasil penelitian menyimpulkan bahwa model pembelajaran kooperatif tipe teams games tournaments (TGT) dapat meningkatkan hasil belajar siswa. Kata kunci: Model pembelajaran koopeartif tipe teams games tournaments, dan hasil belajar Abstract This study aims to improve the learning outcomes of class X TKJ at Surabaya 13 PGRI Vocational School by applying the Teams Games Tournament (TGT) type cooperative learning model in computer and basic network materials. This study uses true experiment design with a pre-test post-test control group design research design. The study population was students of class X TKJ 1 and 2 SMK PGRI 13 Surabaya. The study sample was 53 students who were selected by purposive sampling with two classes of experimental class and 31 students as a control class. Data collection using observation and in the form of tests (pre-test and post-test). The test is given in the form of multiple choices. Based on the normality and homogeneity test the pre-test and post-test values ??were obtained by the experimental class. And for normal distributed control classes. The results showed: 1) The implementation of learning in the three classes observed from the activities of teachers and students was carried out well with an average percentage of 93%. 2) Based on the anava test student learning outcomes in two experimental classes improved well. The results of the study concluded that cooperative learning models of teams games tournaments (TGT) can improve student learning outcomes. Keywords: cooperative learning model types of teams games tournaments, and learning outcomes.
The Influence of Spontaneity Smart Circuit Games on Group A Rough and Social Motor Development of Children in Wiyung District at Surabaya Indrawati, Sus; Bachri, Bachtiar S.; Mariono, Andi
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2262

Abstract

This research aims to determine the effect of the "Smart Spontaneity" circuit game on the gross motor and social development of group A children in Wiyung sub-district, Surabaya. This research is based not only on the problems that occur in group A children in Wiyung Subdistrict, Surabaya, it is also based on innovations in learning done in kindergartens. This research uses a quantitative approach and uses a type of experimental research. The population in this study used all students in the two schools included in the Wiyung sub-district, namely AT Taqwa Kindergarten and Taman Ananda Kindergarten with almost the same characteristics. Sampling in this study uses cluster random sampling techniques, so the samples used in this study are students A1 and A2 in At Taqwa Kindergarten and A1 and A2 in Taman Ananda Kindergarten. The techniques and data collection used are Pretest and Posttest which have a function to find out the influence of spontaneous intelligent circuit play on the gross and social motor development of group A children. The results of this study are (1) there is the influence of spontaneity smart circuit play on the gross motor development of group A children in Wiyung Subdistrict, Surabaya, (2) there is an influence of games on the social development of group A children in Wiyung Subdistrict, the results were obtained tcount> ttable with a real level of 5% so that 9.2> 0.5 with the average difference in the experimental class and the control class . The average experimental class was 21.4 and the average control class was 13.2. Based on the results of data analysis, it can be concluded that the circuit game "Smart Spontaneity" affects the gross motor development of children in group A and the game circuit "Smart Spontaneity" affects the social development of children in group A in Wiyung District, Surabaya.
The Effect Utilization of Application-Based Learning Resources on Learning Outcomes of Basic Music Theory Subject Saepulloh, Saepulloh; Rusijono, Rusijono; Mariono, Andi
International Journal for Educational and Vocational Studies Vol 2, No 3 (2020): March 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i3.2155

Abstract

This study aims to improve student learning outcomes through the use of application-based learning resources in the NCO Vocational School of Music, Education and Training Center. This study uses Quasy Experimental Design in the experimental class and the control class. Consists of two stages, namely (1) the preparation phase aims to utilize application-based learning resources, (2) the implementation phase uses pre-test and post-test designs in the experimental class and the control class. The results showed that there were differences in the experimental class and the control class through the results of different tests (Mann Whitney) on pre-test and post-test. The pre-test results showed U > Ucritical, conclusions H0 accepted the results of the pre-test there was no difference. Post-test results: U < Severe, conclusions H0 rejected post-test results there are differences. The results of data analysis show that there is an influence of the use of application-based learning resources on Music Theory Basic subjects on experimental class learning outcomes.
The Influence of Cooperative Group Investigation on Student’s Learning Result in Natural Science Subject for Grade VIII in Kota Komba East Manggarai Demezt, Yosef Frina; Masitoh, Siti; Mariono, Andi
International Journal for Educational and Vocational Studies Vol 1, No 8 (2019): December 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i8.2253

Abstract

The study aims to find out the influence of Cooperative Group Investigation on the student's learning result in Natural Science Subject for Grade VIII in Kota Komba East Manggarai. It is a quantitative research, using a quasi-experiment method. The variables are: (1) The Independent Variable that is the learning design model named Cooperative Group Investigation; and (2) The Dependent Variable consist of the learning activity and the result of the learning. The technique of data collection exerts the achievement test. The sample of the research applies to 88 students in Grade VIII of Junior High School (SMP) during the 2018-2019 academic years in Kota Komba East of Manggarai. This research is carried out in four groups, namely: (1) Grade VIII of SMP Satu Atap Pedak, is as a control group; (2) Grade VIII of SMPN 8 is as a control group; (3) Grade VIII of SMP Pancasila Mukun, is as an experimental group; (4) Grade VIII of SMPN 3 is as an experimental group. Hypothesis testing is using analysis of variance (ANOVA) with the aid of SPSS 22. The result of the analysis concludes that the Cooperative Group Investigation gives a significant influence on student's learning, as it represents in the value of F 19,696 > 0,000 with the degree of sig on 0.05 (5%).
STUDY KOMPETENSI GURU DAN HASIL BELAJAR SISWA PADA MATA PELAJARAN EKONOMI KELAS XI SOSIAL DI SMA NEGERI 17 SURABAYA ANDIK MARIONO
Jurnal Pendidikan Ekonomi (JUPE) Vol 1 No 1 (2013)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jupe.v1n1.p%p

Abstract

Kompetensi guru merupakan faktor penting yang perlu di perhatikan guna meningkatkan mutu pendidikan, yang dimungkinkan faktor tersebut dapat mempengaruhi hasil belajar siswa sehingga pada penelitian ini bertujuan untuk mengetahui besarnya pengaruh kompetensi guru ekonomi terhadap hasil belajar siswa. Dalam penelitian ini digunakan 40 sampel dari 3 kelas XI Sosial yang masing &ndash; masing diambil secara random sampling dari XI Sosial I 15 siswa, XI Sosial II 15 siswa dan XI Sosial III 10 siswa dalam 84 populasi. Analisis data menggunakan teknik regresi linier sederhana dengan bantuan komputer program SPSS 10.0 for windows sehingga diketahui ada pengaruh yang signifikan dan tergolong sangat kuat antara Kompetensi Guru (X) dengan Hasil Belajar Siswa (Y) yaitu sebesar 0.000. Selanjutnya untuk mengetahui kuatnya pengaruh variabel independen dan variabel dependen secara simultan, maka digunakan rumus regresi linier sederhana, sehingga diketahui ada pengaruh yang tergolong sangat kuat antara variabel X dan variabel Y sebesar 0.500. Dari nilai Koefisien Determinasi diketahui ada pengaruh sebesar 50% antara variabel independen dan variabel dependen dan yang 50% disebabkan oleh variabel lain (selain variabel X1 dan X2). Dan dari hasil perhitungan uji F menunjukkan bahwa Fhitung > Ftabel (0,707 > 0,312) yang berarti pengaruh variabel independen dan variabel dependen meyakinkan (signifikan) Simpulan dari penelitian ini bahwa pengaruh kompetensi guru ekonomi terhadap hasil belajar siswa pada mata pelajaran ekonomi kelas XI Sosial di SMA Negeri 17 Surabaya mempunyai hubungan yang sangat kuat dan meyakinkan Kata Kunci : Kompetensi Guru, Hasil Belajar
Pengaruh inkuiri terbimbing terhadap kemampuan mengidentifikasi sumber energi di sekitar manusia dan kemandirian belajar IPA Dindya Sisca Prahenti; Rusijono Rusijono; Andi Mariono
Jurnal Inovasi Teknologi Pendidikan Vol 7, No 1 (2020): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (886.272 KB) | DOI: 10.21831/jitp.v7i1.34108

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model inkuiri terbimbing terhadap kemandirian belajar siswa dan kemampuan mengidentifikasi sumber-sumber energi yang ada di lingkungan sekitar manusia pada siswa kelas 2 Sekolah Dasar di Sinergia Worldwide Education Surabaya. Subjek penelitian ini adalah siswa kelas 2 SD di Sinergia Worldwide Education Surabaya yang terbagi ke dalam dua kelas, yaitu kelompok kontrol dan kelompok eksperimen. Waktu pelaksanaan penelitian adalah pada bulan Maret hingga April 2020, yaitu pada semester genap. Metode penelitian yang digunakan adalah Mann Whitney U-test dan Wilcoxon Sign-Test. Model Mann Whitney U-test dan Wilcoxon Sign-Test bertujuan untuk membandingkan hasil dari perolehan nilai pretest dan posttest yang didapatkan antar dua kelompok, serta untuk melakukan uji validasi instrumen penelitian yang digunakan. Hasil dari penelitian ini menunjukkan  terdapat pengaruh model inkuiri terbimbing terhadap kemandirian siswa, karena model inkuiri terbimbing lebih efektif dalam meningkatkan kemandirian belajar siswa, serta terdapat pengaruh model inkuiri terbimbing terhadap kemampuan siswa dalam mengidentifikasi sumber-sumber energi yang ada di sekitar manusia, karena dengan menerapkan model inkuiri terbimbing siswa dapat lebih aktif dalam menjawab pertanyaan-pertanyaan materi.AbstractThis study aims to determine the effect of the guided inquiry model on student learning independence and the ability to identify energy sources in the environment around humans in grade 2 elementary school students at Sinergia Worldwide Education Surabaya. This study's subjects were students of grade 2 Elementary School at Sinergia Worldwide Education Surabaya, which were divided into two classes, namely the control group and the experimental group. The time of research is from March to April 2020. The research method used is the Mann Whitney U-test and Wilcoxon Sign-Test. The Mann Whitney U-test and Wilcoxon Sign-Test models aim to compare the obtained pretest and post-test scores. The Mann Whitney U-test and Wilcoxon Sign-Test models were also used to test the research instruments' validation. The results of this study indicate that the guided inquiry model has an influence on students' independence because the guided inquiry model is more effective in increasing students' learning independence, and there is an influence of the guided inquiry model on students' ability to identify energy sources around humans, because by applying Guided inquiry model students can be more active in answering material questions.
Online Learning Evaluation In Malang City and Batu To Improve SMK Students Competency Ema Sumiarti; Rusijono Rusijono; Andi Mariono
Journal of Social Science Vol. 2 No. 4 (2021): Journal of Social Science
Publisher : Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/jss.v2i4.167

Abstract

The important role of policy makers is to develop and improve program implementation. The purpose of the study in general is to evaluate the supporting components of the implementation of online learning which include learning facilities at home and parents' attention in learning, the input component of students' initial abilities, and the process components of activeness following online learning in relation to increasing the competence of SMK students in Malang and Batu. The research design uses evaluation research. The research sample involved 240 students of the multimedia expertise program at SMKN 4, 5, 11 Malang City and SMKN 3 Batu. The data analysis technique used in this research was SEM (Structural Equation Modeling) and LISREL. The results of this study are, 1) learning facilities at home have a direct effect on students' initial abilities, student activity. 2) parents' attention in learning has a direct effect on students' initial ability and student competence, and has an indirect effect on student learning activeness and competence.
Pengembangan E-Learning untuk Bimbingan Teknis Lembaga Penjaminan Mutu Pendidikan Edi Prasetyo; Rusijono Rusijono; Andi Mariono
JOEAI:Journal of Education and Instruction Vol 4 No 2 (2021): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v4i2.2643

Abstract

This study aims to produce appropriate and effective E-learning to be used in the implementation of technical guidance learning at LPMP East Java. The research carried out is included in the research and development model using the ADDIE method. Data collection techniques were carried out using questionnaires and test instruments. The feasibility of the media is assessed from the data obtained from material experts, media experts, media learning experts, facilitators to targets. The effectiveness of the product is assessed from the test results during field trials to the target. Based on the results of the research conducted, the results showed that: (1) in general the feasibility test from 3 experts showed that the product developed was very feasible to use; (2) The developed e-learning has a good effectiveness in increasing the participants' understanding which is assessed based on the test results. It can be concluded that E-learning is very useful to be developed in learning media, and the effectiveness of the use of E-learning has a positive impact on increasing the understanding of the material for technical guidance participants. The conclusion is that E-learning is very useful to be developed in learning media, and the effectiveness of the use of E-learning has a positive impact on improving the understanding of the material for technical guidance participants. Keywords: Technical Guidance, E-learning, Development
The Use of Video “Sidoarjo Story Sound” to Improve Listening Ability and Recognize the Socio-Cultural Environment of Kindergarten Student Candra Kartikasari; Hendratno; Andi Mariono
IJORER : International Journal of Recent Educational Research Vol. 2 No. 2 (2021): March
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v2i2.85

Abstract

The purpose of research to describe the ability to listen and recognize the socio-cultural environment through the use of video “Sidoarjo Story Sound” in kindergarten children group B. With the research subjects of children aged 5-6 years of group B at Happy Kids School Kindegarten in Sidoarjo with a total of 20 children. The research method uses experimental research with one group pretest-posttest design. Data collection instruments use descriptive quantitative statistical analysis techniques. The findings of this study showed that video “Sidoarjo Story Sound” can improve the ability to listen and recognize the socio-cultural environment in group B by 0.88 with a high category and 0.97 with a high category. Implication of the research can combine Sidoarjo Story Sound videos with other learning methods and adjust the development of technology and curriculum used in schools.
Co-Authors Abdul Rahman Abdul Rahman Abidin Arridho Ajitama ALIM SUMARNO Andi Kristanto Anggelita, Devi Maria Apriyanti, Siti Endang Atiqoh, Ayu Zumatul Audrey Vivian Chandra Bachri, Bachtiar S. Bachtiar Syaiful Bachri Bachtiar Syaiful Bachri, Bachtiar Syaiful Bayu Budi Prakoso Bryan Decaprin Candra Kartikasari Cendani, Tinezia Chandra, Audrey Vivian Chornia Putrantasa Citra Fitri Kholidya Dadi Rosadi Decaprin, Bryan Demezt, Yosef Frina Dewantoro, Muhammad DHIKA PRATIKTA, YUDHA Dian Anatalia Sulistianingtyas Dindya Sisca Prahenti DWI RAHARJO, ANJASMARA Edi Prasetyo Ema Sumiarti Fajar Arianto Fajar Arianto Fajar Arianto FAJAR SETIAWAN Fajar Setiawan Fitria, Jihan Hadi, Muhammad Fajrul Hasnawati, Lina HENDRATNO Hidayat, Moh. Rizqi HUDA, ZAINUL Ibnu Muanas Indrawati, Sus Irena Yolanita Maureen Juwanda, Kuntoro Adi khusnul khotimah Khusnul Khotimah Kiettkunwong, Narong LAILATUL MAHBUBAH, DESY Lina Hasnawati LUTHFULLAHI, FIDAN MAKBUL MUAVI Makmunah, Jamilatul L. Mawarsih, Putri Beny MUANAS, IBNU Muhammad Fajrul Hadi MUSTAJI Mustaji Mustaji Mustaji Mustaji Mustaji Mustaji, Mustaji Najlatun Naqiyah Nurveda Carreza, Arqoma Onggo Susilo Pitaloka, Novita Dyah Pradana, Priya Yoga Prahenti, Dindya Sisca Pramana, Atan PUSPITASARI, DEFI Rahayu, Mitra Nata RAHAYU, NOVITA RAHMITA, FIKI Rudi Ihwono Rudi Rudi Rusijono Rusijono Rusijono Rusijono Rusijono Rusijono Rusijono, Rusijono Saepulloh, Saepulloh Safitri, Alfi Fatimatus Setyaedhi, Hari Shahrin bin Hashim Shofiana, Fahlulia Rahma Siti Endang Apriyanti Siti Masitoh Siti Masitoh Siti Masitoh Siti Masitoh Subagyo, Edwardo Sujud Widodo Susi Widiastuti Susilo, Onggo SYAIPUTRA WAHYUDA MEISA DINING Terananda, Nabila Zuhroh Tri Linggo Wati TRI WIJAYANTO, BAGUS TRISKA, CHARIDA Utari Dewi Vatosoa Idaly, Randrianatolotriniavonirina Mendrika WIWIN YULIANINGSIH Yatim Riyanto YATIM RIYANTO ZAHRAA DAGMAR, FATHINA ‪Bachtiar Syaiful Bachri