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Pengembangan Media Video Pembelajaran untuk Meningkatkan Pengembangan Storyboard Mata Kuliah Animasi 2 Dimensi dan 3 Dimensi Ainur Rofik; Andi Mariono; Ainur Rofik; Andi Mariono; Alim Sumarno
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 5 No. 1 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v5.i1.2025.4

Abstract

The aim of this research is to determine the improvement in students' skills in developing storyboards after the use of instructional video media in the 2D and 3D Animation course in the Bachelor’s Program of Educational Technology at UNESA. This study employs a quantitative approach. The data were collected from students' practical scores in storyboard creation. The sample consists of 39 students from the Educational Technology department at UNESA. The collected data were analyzed using a paired sample test, and the results of the study indicate a significant impact of implementing instructional video media on students' skills in developing storyboards.
Pengembangan Media Video Pembelajaran untuk Meningkatkan Pengembangan Storyboard Mata Kuliah Animasi 2 Dimensi dan 3 Dimensi Ainur Rofik; Andi Mariono; Ainur Rofik; Andi Mariono; Alim Sumarno
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 5 No. 1 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v5.i1.2025.4

Abstract

The aim of this research is to determine the improvement in students' skills in developing storyboards after the use of instructional video media in the 2D and 3D Animation course in the Bachelor’s Program of Educational Technology at UNESA. This study employs a quantitative approach. The data were collected from students' practical scores in storyboard creation. The sample consists of 39 students from the Educational Technology department at UNESA. The collected data were analyzed using a paired sample test, and the results of the study indicate a significant impact of implementing instructional video media on students' skills in developing storyboards.
Model Pembelajaran Integratif Berbasis TPACK terhadap Penerapan Prosedur dan Berpikir Kritis Siswa pada Materi Reaksi Reduksi Oksidasi Kimia Kelas XII SMA Rini Trisno Wulan Tantri; Andi Mariono; Fajar Arianto
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 3 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i3.4670

Abstract

Rendahnya kemampuan siswa dalam menghubungkan konsep reaksi reduksi oksidasi dengan prosedur penyelesaian masalah menuntut desain pembelajaran yang menyatukan konten, pedagogi, dan teknologi. Tujuan penelitian ini adalah menganalisis pengaruh model pembelajaran integratif berbasis Technological Pedagogical Content Knowledge (TPACK) terhadap kemampuan berpikir kritis dan penerapan prosedural siswa pada materi redoks. Penelitian dirancang menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dan desain nonequivalent control group. Sampel ditentukan melalui purposive sampling dengan melibatkan 71 siswa kelas XII SMA Negeri 1 Sooko Mojokerto, terdiri atas 36 siswa kelas eksperimen dan 35 siswa kelas kontrol. Kelas eksperimen memperoleh pembelajaran integratif berbasis TPACK melalui kegiatan mendeskripsikan fenomena redoks, membandingkan pola bilangan oksidasi, menjelaskan hubungan konsep, merumuskan hipotesis, dan menyusun generalisasi dengan bantuan media digital serta lembar kerja terstruktur. Instrumen penelitian meliputi tes berpikir kritis berbasis indikator inferensi, asumsi, deduksi, interpretasi, dan evaluasi argumen, serta tes penerapan prosedural penyetaraan redoks. Hasil telaah rancangan menunjukkan bahwa integrasi fase pembelajaran, media digital, dan rubrik prosedural menghasilkan kerangka intervensi yang lebih terarah untuk melatih penalaran kritis dan ketepatan langkah penyetaraan reaksi. Data empiris tetap perlu dilengkapi melalui uji normalitas, homogenitas, independent samples t-test, dan ukuran efek agar pengaruh model dapat disimpulkan secara statistik. Penelitian selanjutnya direkomendasikan menerapkan rancangan ini pada sampel yang lebih luas, membandingkan beberapa jenis media digital, serta menambahkan analisis indikator untuk mengidentifikasi tahap berpikir dan prosedur yang paling berkembang.
E-Book Interaktif Berbasis Problem Based Learning untuk Meningkatkan HOTS dan Berpikir Kritis Siswa SMP MIPA: SLR Agnes Ike Wicaksari; Andi Mariono; Fajar Arianto
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 3 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i3.4671

Abstract

Rendahnya kemampuan bernalar, mengevaluasi informasi, dan memecahkan masalah MIPA pada siswa SMP menunjukkan perlunya inovasi bahan ajar digital yang terarah. Pembelajaran Matematika dan Ilmu Pengetahuan Alam pada jenjang SMP memerlukan bahan ajar digital yang tidak hanya menyajikan informasi, tetapi juga mengaktifkan analisis, evaluasi, dan pemecahan masalah. Penelitian ini bertujuan mensintesis bukti tentang e-book interaktif berbasis Problem Based Learning untuk meningkatkan higher order thinking skills dan berpikir kritis siswa SMP dalam pembelajaran MIPA. Penelitian menggunakan systematic literature review dengan pelaporan mengacu pada PRISMA 2020. Penelusuran dilakukan pada artikel terbit tahun 2017 sampai 2025 melalui portal jurnal, Garuda, DOAJ, dan penelusuran DOI menggunakan kombinasi kata kunci e-book interaktif, e-module, Problem Based Learning, higher order thinking skills, critical thinking, science, mathematics, dan junior high school. Sebanyak 62 rekaman teridentifikasi, 45 rekaman disaring setelah penghapusan duplikasi, 21 artikel ditelaah penuh, dan 16 studi dianalisis secara naratif. Hasil sintesis menunjukkan bahwa integrasi e-book atau media digital interaktif dengan tahapan Problem Based Learning konsisten mendukung peningkatan berpikir kritis, HOTS, literasi sains, dan aktivitas pemecahan masalah. Keunikan penelitian ini terletak pada pemetaan terpadu antara fitur media, sintaks Problem Based Learning, luaran HOTS, berpikir kritis, dan konteks MIPA SMP. Disimpulkan bahwa e-book interaktif berbasis Problem Based Learning relevan untuk pembelajaran MIPA SMP, namun penelitian lanjutan perlu memperkuat desain eksperimen dan memperluas implementasi pada materi Matematika.
Gamified Project-Based Learning for Digital Hajj Training: A Systematic Literature Review on Procedural Understanding and Practical Skills A. Zainal Abidin; Rusijono Rusijono; Andi Mariono
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 7 No. 1 (2026): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v7i1.2151

Abstract

This study aims to analyze the characteristics, approaches, and effectiveness of Gamified Project-Based Learning (GPBL), as well as examine its role in supporting the development of procedural understanding and practical skills in digital hajj training. The method used is Systematic Literature Review (SLR) with the PRISMA procedure on articles obtained from the Scopus database using keywords related to GPBL, procedural understanding, practical skills, and digital learning. Of the 115 articles identified, 14 articles met the inclusion criteria, namely Scopus indexed articles published in the 2020–2026 range and discussed the implementation of GPBL, procedural understanding, practical skills, or digital learning in the context of education. The results of the study show that GPBL has the characteristics of project-based active learning that is integrated with gamification so that it is able to increase student involvement, motivation, and learning outcomes. In addition, practice-based learning has been shown to strengthen procedural understanding through systematic and contextual learning experiences. Interactive digital media combined with gamification and project activities also support the development of practical skills more effectively. The main theoretical impact of the synthesis of 14 articles suggests that GPBL serves as a pedagogical framework that connects procedural understanding with practical skills through active, collaborative, and meaningful learning experiences. This study concludes that the integration of GPBL, procedural understanding, and digital learning is a potential approach in supporting the development of more effective digital hajj training.
Analisis Kebutuhan Pengembangan Model Problem Base Learning (PBL) Berbasis Kontekstual untuk Meningkatkan Kemampuan Siswa dalam Menganalisis Konsep Siti Endang Apriyanti; Andi Mariono; Andi Kristanto; Khusnul Khotimah
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 3 (2024): September - Desember 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.3.2024.4998

Abstract

The urgency or main issue in this study lies in the low problem-solving skills of students, particularly in understanding and solving story problems based on real-life contexts in algebra learning. This study aims to analyze the needs and impact of the contextual Problem-Based Learning (PBL) model on students' ability to analyze mathematical problem concepts. This research is a descriptive qualitative study, designed to deeply explore students' experiences, perceptions, and abilities in addressing mathematical problems through the PBL approach. This study employs survey and quasi-experimental methods to measure the impact of the application of this learning model, as well as to identify factors influencing its success in the context of mathematics education. The study was conducted at the Sekolah Indonesia Kuala Lumpur over one semester of learning, involving 88 seventh-grade students as the research subjects. The selection of subjects was purposive, choosing students who participated in mathematics learning with the contextual PBL approach, with the aim of exploring the needs and impact of applying this learning model. The main instruments used to collect data in this study were observation, essay tests, and questionnaires. Analysis was carried out using descriptive qualitative methods. The results of the study showed that the application of the contextual Problem-Based Learning (PBL) model played a significant role in improving students' ability to analyze mathematical concepts, particularly in algebra learning. Contextual PBL allows students to connect abstract mathematical concepts with real-life situations, which strengthens their conceptual understanding and encourages their active involvement in solving problems. This approach not only improves students' academic understanding but also develops critical thinking and problem-solving skills useful in everyday life. Therefore, the application of contextual PBL should be expanded, as it supports meaningful learning and prepares students to face complex challenges.
The Effectiveness of Ecoviar (Ecosystem via Augmented Reality) Learning Media in Enhancing Students’ Computational Thinking and Scientific Literacy Tinezia Cendani; Andi Kristanto; Andi Mariono; Aminudin Zakaria; Khoirun Nisa'
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v15n2.p147-156

Abstract

Objective: The objective of this study was to assess the effectiveness of ECOVIAR (Ecosystem via Augmented Reality) learning media in improving elementary school students' Computational Thinking and scientific literacy skills on ecosystem material. Method: A quasi-experimental design with a non-equivalent control group design was used in this study. A total of 60 fifth-grade students participating in the experimental class and the control class were used as the research sample. The experimental class was given treatment using ECOVIAR media, while the control class underwent conventional learning. Data were collected using a validated long-response test to measure Computational Thinking and scientific literacy. Data analysis was calculated using a normality test, a homogeneity test, and an independent sample t-test. Results: The findings indicated no significant difference in the initial abilities between the two groups (Sig. > 0.05). However, significant differences were found in the post-test results for both computational thinking (Sig. = 0.002 < 0.05) and scientific literacy (Sig. = 0.000 < 0.05). It is concluded that students taught using ECOVIAR media achieved significantly higher learning outcomes compared to those in the conventional learning group. Novelty: The development and utilization of Augmented Reality media in learning specifically designed for the ecosystem of learning materials with a focus on improving Computational Thinking and scientific literacy is a novelty in this study, because it is still rarely studied simultaneously in elementary school expansion.
Co-Authors A. Zainal Abidin Abdul Rahman Abdul Rahman Abidin Arridho Ajitama Agnes Ike Wicaksari Ainur Rofik Ainur Rofik ALIM SUMARNO Alim Sumarno Aminudin Zakaria Andi Kristanto Anggelita, Devi Maria Asmawati, Luluk Asmawati Atan Pramana Atiqoh, Ayu Zumatul Audrey Vivian Chandra Bachri, Bachtiar S. Bachtiar Syaiful Bachri Bachtiar Syaiful Bachri, Bachtiar Syaiful Bryan Decaprin Candra Kartikasari Cendani, Tinezia Chandra, Audrey Vivian Chornia Putrantasa Citra Fitri Kholidya Dadi Rosadi Decaprin, Bryan Demezt, Yosef Frina Dewantoro, Muhammad DHIKA PRATIKTA, YUDHA Dian Anatalia Sulistianingtyas Dindya Sisca Prahenti DWI RAHARJO, ANJASMARA Edi Prasetyo Ema Sumiarti Fajar Arianto Fajar Arianto Fajar Arianto FAJAR SETIAWAN Fajar Setiawan Fifinella Fitria, Jihan Hadi, Muhammad Fajrul Hasnawati, Lina HENDRATNO Hidayat, Moh. Rizqi HUDA, ZAINUL Ibnu Muanas Indrawati, Sus Irena Yolanita Maureen Khoirun Nisa' khusnul khotimah Khusnul Khotimah Khusnul Khotimah Kiettkunwong, Narong LAILATUL MAHBUBAH, DESY Lina Hasnawati LUTHFULLAHI, FIDAN MAKBUL MUAVI Makmunah, Jamilatul L. Mawarsih, Putri Beny MUANAS, IBNU Muhammad Fajrul Hadi Mustaji Mustaji MUSTAJI Mustaji Mustaji Mustaji Mustaji Mustaji Mustaji, Mustaji Najlatun Naqiyah Nurveda Carreza, Arqoma Onggo Susilo Pitaloka, Novita Dyah Prahenti, Dindya Sisca PUSPITASARI, DEFI Rahayu, Mitra Nata RAHAYU, NOVITA RAHMITA, FIKI Rini Trisno Wulan Tantri Rudi Ihwono RUSIJONO Rusijono Rusijono Rusijono Rusijono Rusijono Rusijono Rusijono, Rusijono Saepulloh, Saepulloh Safitri, Alfi Fatimatus Santi Kusuma Dewi Shahrin bin Hashim Shofiana, Fahlulia Rahma Siti Endang Apriyanti Siti Komariyeh Siti Masitoh Siti Masitoh Siti Masitoh Siti Masitoh Subagyo, Edwardo Sujud Widodo Susi Widiastuti Susilo, Onggo SYAIPUTRA WAHYUDA MEISA DINING Terananda, Nabila Zuhroh Tinezia Cendani Tri Linggo Wati TRI WIJAYANTO, BAGUS TRISKA, CHARIDA Utari Dewi Vatosoa Idaly, Randrianatolotriniavonirina Mendrika WIWIN YULIANINGSIH Yatim Riyanto YATIM RIYANTO ZAHRAA DAGMAR, FATHINA ‪Bachtiar Syaiful Bachri