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All Journal JURNAL PENELITIAN ILMU PENDIDIKAN Jurnal Riset Pendidikan Matematika Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data) JINOP (Jurnal Inovasi Pembelajaran) JURNAL IQRA´ Al Ishlah Jurnal Pendidikan AL-IDARAH: JURNAL KEPENDIDIKAN ISLAM Jurnal TAM (Technology Acceptance Model) JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI Prosiding Seminar Nasional Darmajaya Malikussaleh Journal of Mathematics Learning (MJML) JURNAL PENDIDIKAN TAMBUSAI IJISCS (International Journal Of Information System and Computer Science) JURNAL MANAJEMEN PENDIDIKAN ISLAM AL-IDARAH Indonesian Journal of Mathematics Education JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Jurnal Varian Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Jurnal PkM: Pemberdayaan Masyarakat Jurnal Manajeman Pendidikan Al Multazam (JMPA) JLCEdu (Journal Of Learning And Character Education) JIBTec (Journal of Intelligent Business and Technology Science) Indonesian Research Journal on Education International Journal of Trends in Mathematics Education Research (IJTMER) Joong-Ki Journal of Learning Technology Journal of Ethics and Character Education Journal of Marketing and Business Intelligence JLASA (Journal of Law and State Administration) International Journal of Artificial Intelligence and Robotic Technology (IJAIRTec) Jurnal TAM (Technology Acceptance Model) IJISCS (International Journal of Information System and Computer Science)
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Development and Evaluation of Mathventur: An Android-Based Mobile Educational Game to Enhance Elementary Students Learning Motivation and Mathematics Achievement Trisnawati Trisnawati; Lailatun Nisa; Lilis Tri Handayani
JELTec (Journal of Learning Technology) Vol. 4 No. 1 (2026): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop an Android-based educational game application called Mathventur, designed to increase elementary students’ interest in learning mathematics at SDN 1 Wates Selatan. The research was motivated by students’ low interest in math, often seen as difficult and boring. The development process followed the Waterfall method, including needs analysis, system design using UML, implementation via Thunkable, and testing through blackbox testing. Data collection methods included observation, interviews, and literature review. The testing results showed that all features functioned correctly according to design. A trial involving 10 students indicated 90% positive responses, particularly in ease of use and visual appeal. Teacher assessments resulted in an average score of 88%, confirming the application’s feasibility as a learning tool. The quiz feature, automatic scoring, and interactive visual materials for topics like addition and division effectively improved students’ engagement and understanding. In conclusion, Mathventur serves as an innovative and enjoyable teaching medium that successfully encourages students to learn independently and with greater enthusiasm.
PENGEMBANGAN MEDIA PEMBELAJARAN PAI BERBASIS VIDEO ANIMASI INTERAKTIF UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA SEKOLAH DASAR Muhammad Rifki Hidayat; Trisnawati Trisnawati; Abdul Hamid
JECE (Journal of Ethics and Character Education) Vol. 3 No. 2 (2025): JECE (Journal of Ethics and Character Education)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jece.v3i2.177

Abstract

The development of digital technology encourages the innovation of Islamic Religious Education (PAI) learning media in elementary schools to be more interactive and interesting. However, PAI learning is still dominated by conventional methods that cause low motivation and student learning outcomes. This research aims to develop interactive animation video-based learning media to improve the motivation and learning outcomes of grade V students of Cambang 3 State Elementary School. The research method uses a Research and Development (R&D) approach with the stages of needs analysis, design, application development, trial, and evaluation. The trial was conducted on 23 students using a simple questionnaire and evaluation of PAI learning outcomes. The results showed that the level of student interest in the application reached 86.95%, while the results of the learning evaluation increased from an average of 68.26 to 84.13 or an increase of 23.24%. Interactive animated video media has been proven to be able to increase student involvement, motivation, and understanding so that it is suitable for use as a PAI learning medium in elementary schools.