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SITEM PENDUKUNG KEPUTUSAN PEMILIHAN DOSEN TERBAIK DI STMIK PRINGSEWU DENGAN MENGGUNAKAN METODE VIKOR Ningsih, Fitri; Trisnawati, Trisnawati
JECE (Journal of Ethics and Character Education) Vol. 1 No. 1 (2023): JECE (Journal of Ethics and Character Education)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jece.v1i1.21

Abstract

The role of lecturers in learning at a university is a very important part and effects the quality of students that will be produced. The task of a lecturer is to plan, implement the learning process, as well asassess and evaluate learning out comes. The selection of the best lecturers will make it easier for us to know the performance. of allecturer inccollege. Decision support system is one of the alternatives used in selecting the best lecturers. This study uses the Visekriterijumsko Kompromisno Rangiranje (VIKOR) method using seven criteria, including length of service, achievements, research, journals, academic positions, community service, and student assessments. And has four alternatives, namely Lecturer 1, Lecturer 2, Lecturer 3, and Lecturer 4. The final result of the research shows that the selection of the best lecturer at STMIK Pringsewu with the highest-ranking result is alternative 4 or A4 with the largest result, namely 0,75
EDUCATIONAL GAME APPLICATION FOR LEARNING INTEGER OPERATION MATERIALS FOR ELEMENTARY SCHOOL STUDENTS BASED ON ANDROID Trisnawati, Trisnawati; Ena Anjely, Putri Ayu
JECE (Journal of Ethics and Character Education) Vol. 1 No. 2 (2023): JECE (Journal of Ethics and Character Education)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jece.v1i2.34

Abstract

Currently, elementary school students' enthusiasm for understanding integer material has diminished, as the teaching methods need to be more engaging and enjoyable. With this innovative breakthrough, it will facilitate teachers and students in understanding how the technical aspects of the teaching and learning process can be more effective and efficient. This innovation aims to make it easier for students to review and comprehend integer material anytime and anywhere. An educational game application for learning integer material will be developed, which can be installed on students' Android-based phones or smartphones. This way, students can easily access explanations of integer material. The school is actively embracing innovation in its teaching and learning processes. One of the innovations that will be implemented at Elementary School or students at State Elementary School 1 Yogyakarta Pringsewu is the introduction of an educational game application. This application will assist both teachers and students in quickly grasping the concepts of integer material.
PENGARUH MINAT BELAJAR TERHADAP PRESTASI BELAJAR MATEMATIKA DI MADARASAH IBTIDAIYAH NEGERI 3 NATAR KABUPATEN LAMPUNG SELATAN Trisnawati, Trisnawati; Sodik, Jafar; Rina, Helda
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 7, No 1 (2021): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v7i1.96

Abstract

This study aims to describe the effect of student interest in learning and mathematics learning achievement of students at Madarasah Ibtidaiyah Negeri 3 Natar, South Lampung Regency. This type of research uses descriptive quantitative. The population in this study was the fifth grade students of Madarasah Ibtidaiyah Negeri 3 Natar, South Lampung Regency in the odd semester of the 2018-2019 school year. The research method used in this research is correlational analysis. Samples were obtained by using simple random sampling technique as many as 35 students from class students of Madarasah Ibtidaiyah Negeri 3 Natar, South Lampung Regency. Data was collected by giving questionnaires and PTS tests. Data analysis was carried out using the SPSS 23 program which consisted of descriptive analysis, data analysis requirements testing and hypothesis testing. The data analysis requirements test used, namely the normality test, and the linearity test. The results of this study are research that there is a significant positive influence between interest in learning on learning achievement in mathematics, which means the greater the interest in student learning, the greater the opportunity for students to excel.
PENINGKATAN KREATIVITAS SISWA MELALUI PEMANFAATAN LIMBAH LINGKUNGAN Trisnawati, Trisnawati
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 5, No 2 (2019): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v5i2.65

Abstract

Limbah lingkungan/limbah adalah produk sampingan dari pengelolaan sumberdaya alam yang sering luput dari perhatian manusia. Limbah juga membutuhkan solusi manajemen agar tidak menjadi masalah baru di masa depan, salah satunya adalah menjadi media alternatif untuk meningkatkan kreativitas. Penelitian ini adalah Penelitian Tindakan Kelas dan subjek penelitian adalah mahasiswa kelompok B di RA Fathul Ulum Poncokresno. Tujuan dari penelitian ini adalah untuk menggambarkan peningkatan kreativitas siswa melalui pemanfaatan limbah lingkungan. Media yang digunakan adalah daun kering, manik, bungkus makanan ringan, kardus, daun, batang pisang, pelepah kayu dan pewarna. Teknik pengumpulan data menggunakan lembar pengamatan aktivitas siswa, catatan lapangan, dan wawancara. Teknik analisis data dalam penelitian ini adalah untuk menganalisa semua data yang tersedia baik data kualitatif dan data kuantitatif. Hasil penelitian menunjukkan bahwa pencapaian indikator kreativitas siswa telah meningkat dengan nilai pra-aksi dari 46,67% (Kategori Sedang), siklus 1 dari 66,67% (Kategori Sedang) dan dalam siklus 2 dari 80,00% (Kategori tinggi). Hal ini menunjukkan bahwa kegiatan belajar dengan memanfaatkan limbah lingkungan dapat meningkatkan kreativitas siswa kelompok B di RA Fathul Ulum Poncokresno.
IMPLEMENTASI APLIKASI PUZZLE MENINGKATKAN MINAT SISWA SEKOLAH DASAR DALAM BAHASA INGGRIS Iman, Finda Destiani; Trisnawati, Trisnawati; Usmanto, Budi
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 4, No 2 (2018): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v4i2.38

Abstract

Technological developments Puzzle games are used in this modern era. It is good if the children's learning media is changed with learning that uses the game especially computer devices for education that can advance the mindset to be more advanced and competitive useful in the world of education more effectively and make someone more positive thinking in everyday life. The purpose of this research to produce game-based learning applications to develop software-based media learning to make it easier in thinking. This learning media is very well used for elementary school students to help children more widely developed. The stone tool used with Swish maxe4 application of this puzzle game is expected to solve the problem. So when children play this game indirectly to learn, with the hope of the spirit of children to learn will be more encouraged and improve the quality of learning children.
DESIGN OF WEB MOBILE ACCADEMIC INFORMATION SYSTEM IN MTS ISLAMIYAH SCHOOL SUKOHARJO Tiara, Seregia Reffa; Suyono, Suyono; Trisnawati, Trisnawati; Mukodimah, Siti
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 6, No 1 (2020): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v6i1.71

Abstract

technology. At present, the Mts Islamiyah Sukoharjo School is delivering information to the general public which is still relatively simple, namely through the distribution of brochures and the installation of banners in various places. The purpose of this study is to design a mobile web-based academic information system at Sukoharjo Mts Islamiyah school using a Content Management System. In this study, it shows that the use of a website-based information system can be a publication revolution in opening up a wider range of school information to convey various types of information about the Sukoharjo Mts Islamiyah school.
MOBILE-BASED INTERACTIVE MATHEMATICS LEARNING APPLICATIONS TO IMPROVE STUDENTS' LEARNING ACHIEVEMENT AND LEARNING INDEPENDENCE Trisnawati, Trisnawati; Ipnuwati, Sri; Hendrowati, Tri Yuni; Mandala, Sri Surya
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 8, No 2 (2022): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v8i2.148

Abstract

Mathematics is a subject which is usually considered difficult by some students, including elementary school students, junior high school students, and high school students. Mathematics aims to encourage students to be skilled in using mathematics and also for practical needs and solving problems in everyday life such as calculating, measurements and interpreting data on computers. Currently, the mathematics learning process still uses conventional methods and lacks innovation in the learning which is taught, which is more fixated on so many textbooks so that this makes it difficult for students to learn these lessons, and will have an impact on students' scores being low. Along with the development of technology, there is an increase in people using smart devices, such as cellphones and tablets, but many are only used to play games. With these problems, there are now many mobile learning applications (m-learning) which aim to help students in efficient and interesting learning. This study aims to design and create a mobile-based application for learning mathematics for 6th grade students of elementary school to help them learn math-related problems in an interesting way. This research produces an application with a user-friendly menu display, and is equipped with practice questions and scores, so that it has benefits for 6th grade students of elementary school in solving problems related to mathematics subjects.
DESAIN APLIKASI IDENTIFIKASI GAYA BELAJAR SISWA SEKOLAH DASAR MENGGUNAKAN WEB MOBILE Anggraeni, Leni; Khatomi, Khatomi; Trisnawati, Trisnawati
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 8, No 1 (2022): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v8i1.119

Abstract

In general, every child or student has a different learning style. Educators or teachers should first know the ways and learning styles of their students so that they are able to choose the right teaching method so that the information and material presented can be well absorbed by students. A student must also know his own style and way of learning and be able to choose a method or way of learning that is good and in accordance with his own character. Students will learn if the material presented is interesting and they consider the material important. By applying the Research and Development (RD) method with the ADDIE approach, implementation with limited trials to find out the shortcomings and inputs about the application that has been made, namely the application of an expert system to identify student learning styles using a mobile web. Therefore, making this application aims to create an expert system to identify student learning styles that aim to get good, effective, and efficient learning outcomes and are right on target in a learning cycle as the object is students or students, and as the implementation is the teaching teacher
PENANAMAN NILAI MORAL MELALUI METODE BERCERITA DI RAUDHATUL ATHFAL RAUDHATUL ISLAH MARGOSARI PAGELARAN UTARA PRINGSEWU -, Trisnawati; Muyasaroh, Ilmi
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 1, No 1 (2015): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v1i1.4

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana penanaman nilai-nilai moral melalui metode bercerita di R.A. Raudhatul Ishlah. Penelitian ini merupakan penelitian tindakan kelas, yang dilaksanakan melalui tiga siklus yang masing -masing siklus terdiri dari persiapan, pelaksanaan, observasi dan wawancara. Instrumen  yang digunakan antara lain: buku cerita bergambar, boneka, barang-barang tiruan, tanaman, gambar, dan CD atau video. Hasil penelitian menunjukkan adanya peningkatan nilai-nilai moral yang cukup baik melalui metode bercerita. Metode penanaman nilai moral yang diterapkan banyak membawa pengaruh positif terhadap perkembangan moral anak dan melalui penghayatan isi cerita, lambat laun anak akan merubah perilakunya yang semula tidak sesuai dengan nilai-nilai moral yang ada menjadi lebih baik sesuai dengan tokoh yang diperankan dalam cerita.
Membangun Keharmonisan Sosial Anak Usia Dini melalui Pembelajaran Agama Inklusif di PAUD Permata Bunda Air Joman Trisnawati, Trisnawati; Rahman, Mhd Habibu
Indonesian Research Journal on Education Vol. 5 No. 4 (2025): Irje 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v5i4.2806

Abstract

Penelitian ini bertujuan untuk mengkaji dan mendeskripsikan bagaimana pembelajaran agama yang bersifat inklusif dapat membangun keharmonisan sosial pada anak usia dini di PAUD Permata Bunda Air Joman. Keharmonisan sosial merupakan kemampuan anak untuk hidup rukun, saling menghargai, dan menjalin hubungan positif dengan teman sebaya, tanpa membedakan latar belakang agama, budaya, atau sosial. Pendekatan inklusif dalam pembelajaran agama berfokus pada pengenalan nilai-nilai universal seperti kasih sayang, toleransi, empati, dan saling menghormati. Penelitian ini menggunakan metode kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa pembelajaran agama inklusif yang diterapkan secara konsisten dan kontekstual mampu menumbuhkan sikap sosial yang harmonis pada anak. Anak-anak mulai menunjukkan perilaku kooperatif, tidak diskriminatif, serta memiliki rasa empati dan kepedulian terhadap teman yang berbeda latar belakang. Peran guru sebagai fasilitator sangat penting dalam menyampaikan nilai-nilai tersebut dengan pendekatan yang menyenangkan dan sesuai dengan tahap perkembangan anak. Penelitian ini menyimpulkan bahwa pendidikan agama yang inklusif di usia dini dapat menjadi fondasi penting dalam membentuk masyarakat yang toleran dan harmonis di masa depan.