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All Journal International Journal of Advances in Applied Sciences International Journal of Evaluation and Research in Education (IJERE) Jurnal Pendidikan Vokasi Cakrawala Pendidikan Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Jurnal Penelitian Saintek JPTK: Jurnal Pendidikan Teknologi dan Kejuruan Jurnal Pendidikan Indonesia Bulletin of Electrical Engineering and Informatics Jurnal Pendidikan Teknik Mesin Jurnal Inovasi Teknologi Pendidikan Indonesian Green Technology Journal Jurnal Teknologi Informasi dan Ilmu Komputer Journal of Educational Science and Technology ELINVO (Electronics, Informatics, and Vocational Education) PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika Indonesian Language Education and Literature Jurnal Pendidikan Teknik Mesin Jurnal Pendidikan (Teori dan Praktik) REiD (Research and Evaluation in Education) Script Journal: Journal of Linguistic and English Teaching Jurnal Penelitian Pendidikan IPA (JPPIPA) JKTP: Jurnal Kajian Teknologi Pendidikan Journal of Education Technology JTP - Jurnal Teknologi Pendidikan COMPTON: Jurnal Ilmiah Pendidikan Fisika Journal of Robotics and Control (JRC) Indonesian Journal of Electrical Engineering and Computer Science Jurnal Pedagogi dan Pembelajaran Letters in Information Technology Education (LITE) Ideguru: Jurnal Karya Ilmiah Guru Jurnal Pendidikan Vokasi Otomotif JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN JP (Jurnal Pendidikan) : Teori dan Praktik Journal of Information Engineering and Technology Al-Hayat: Journal of Islamic Education Journal of Information Technology and Education (JITED) Jurnal Pendidikan Teknik Mesin Media Pendidikan Matematika
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Journal : Journal of Education Technology

The Staidear Board Game Model Application in Facilitating Vocational School Students Learning Anak Agung Adi Wiryya Putra; Herman Dwi Surjono
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.54025

Abstract

Students need help with learning the basic material of graphic design. It has an impact on low student learning outcomes. This study aims to develop a game-based learning media that can be used to facilitate vocational students' learning in multimedia learning activities. This type of research is research and development using the ADDIE model. The sample in this study was 30 students. Data collection techniques using interviews and questionnaires. Data collection instrument using a questionnaire. Data analysis technique using descriptive analysis. The study's results, namely the material feasibility test, obtained a score of 3.88, while the media feasibility test obtained a score of 3.87. Implementation results 76.6 per cent of respondents are interested in learning multimedia using the Staidear board game, 93.3 per cent of respondents think the Staidear board game is easy to use. It was concluded that board game learning media is appropriate for use in the learning process of graphic design. The application of board game media is effective in learning graphic design. The unique appearance of board games can attract students' interest in learning. Implementing this board game implies an increase in the average student test scores.
Using Multimedia Interactive Learning Informatics Materials in Junior High Schools on Increasing Students’ Cognitive Abilities Puput Tri Anggara; Herman Dwi Surjono
Journal of Education Technology Vol. 7 No. 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i3.64887

Abstract

The informatics learning process so far has yet to be completely effective. causing students' abilities and learning outcomes to be low. This research aims to develop interactive learning multimedia products in junior high schools to improve students' cognitive abilities. This type of research is development research. The model used to create products is Alessi and Trollip, which consists of 1) planning, 2) design, and 3) development. Product testing consists of alpha and beta tests, used to determine the level of product feasibility, and effectiveness tests, used to determine the level of product effectiveness on students' cognitive learning outcomes. The product alpha test, product beta test and effectiveness test involved 30 students. To collect data using interviews, observations, questionnaires and tests. The data that has been collected is then analyzed using qualitative descriptive methods. The research results, namely the results of product testing in the alpha test, rated this multimedia in the very feasible category with an average score of 3.75 by media experts and 3.50 by material experts. The beta test results also placed this multimedia in the very doable category with an average score of 3.68 and a Gain score of 0.725, included in the High criteria. It was concluded that interactive learning multimedia is suitable for use in learning. The use of interactive multimedia learning information materials can significantly increase students' learning motivation and cognitive learning achievements.
Early Childhood Board Games with School Objects and Anatomical Theme to Facilitate Learning Putra, Anak Agung Adi Wiryya; Surjono, Herman Dwi
Journal of Education Technology Vol. 7 No. 4 (2023): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i4.67384

Abstract

Early childhood's low understanding of basic material such as school objects and anatomy will have an adverse impact on the next level of education. The purpose of this research is to produce and find out the effectiveness of board games learning media that can facilitate the early childhood learning process on the topic of school objects and anatomy. This research type is research and development with the APPED model. The subjects in the study consisted of early childhood students, 3 teachers, and 3 validators. Collecting data are using interviews, observation, and questionnaires. The instruments used were interview guides, questionnaires for material experts and media experts, pretest, post test, and data analysis using descriptive analysis techniques. The results of the research resulted in a board game product with a material feasibility test result of 4.7 and a media feasibility test of 4.1. The effectiveness test with pretest and post test activities showed that there was an increase in children's understanding from a score of 50.6 to 82.6. Board games with the topic of school objects and anatomy are appropriate and effective for use in early childhood learning.
Portable Multi Capacitor Discharge Ignition Trainer to Enhance Students Critical Thinking Skills in Vocational High School Marwanto, Eko; Safitri, Ria Rochmi; Surjono, Herman Dwi
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.77010

Abstract

The low mastery of critical thinking skills results in students’ inability to interpret, analyze, and apply acquired knowledge. This condition adversely affects the mastery of competencies and decreases the competitiveness of vocational high school graduates. This study aims to develop the portable multi-CDI (Capacitor Discharge Ignition) system practice tool and test its effectiveness in improving students critical thinking skills in the competence of maintaining motorcycle ignition systems. To address the research questions, the study employs the ADDIE model for development research, which commences with needs analysis, solution design, product development, implementation, and evaluation. The discussion in this article is confined to the implementation of the developed trainer to improve students critical thinking abilities. Implementation in learning utilizes a quasi-experimental non-equivalent group pretest-post-test design with control and experimental classes, involving 64 respondents from motorcycle engineering vocational high schools selected by purposive sampling. Paired t-test analysis is utilized to ascertain the effectiveness of the trainer in enhancing critical thinking skills. We conclude that the use of appropriate media and teaching methods can foster unique interaction patterns in cognitive dimension formation. Beginning with identifying disturbances and damages, explaining their causes, implementing repair procedures, analyzing repair outcomes, and evaluating the results of disturbances and damages in the motorcycle ignition system.
Co-Authors Abdul Haris Munandar Afdal, Zul Aji Purnomo, Fendi Akrom, Akrom Ali Muhtadi Ali Mustadi Almadina, Nazela Ulhaqy Anang Fathoni Anik Ghufron Ari Setyawan, Ryan Arif Rahman Ariyanto S. Helianak Aurum, Emma Valensia Ayu Nuswantari Ayuriyanti, Siswi Dwi Bashir, Ashadi Bekti Wulandari Cahyandaru, Pramudya Cobena, Desy Yanty Deni Hardianto Dewi, Ayu Sandra Dian Wahyuningsih Disa Hediansah Dwi Kurniawan, Prabowo Dwi Widjanarko Dyah Respati Dyah Respati Suryo Sumunar Eko Marpanaji Fatchul Arifin Fendi Aji Purnomo, Fendi Aji Gilang Nugraha Putu Pratama Habib Hambali Handaru Jati Heni Rita Susila Herminarto Sofyan Heru Amrul Mu'arif Hilyatush Shofa Huzaima Mas’ud Ibnu Siswanto Indra Hidayatulloh Irfan Adi Nugroho Jati, Prasetyawan Caesar Wijaya Ju-Ling Shih Kadarisman Tejo Yuwono Kadek Cahya Dewi Karuniawan, Yoga Khairah, Nurul Mahmud Al Haq Patwary, Mahmud Al Haq Mardian, Ari Martin Hartmann Marwanto, Eko Mashoedah Mashoedah Muhammad Ahmad Jumasa Muhammad Kholil Muhammad Rizky Putra Wadhana Muhyadi Muhyadi Munandar, Abdul Haris Niluh Putu Puri Palupi Sukenasa Novi Trilisiana Nurmiati, Euis Nuswantari, Ayu Priyanto Priyanto Priyanto, Priyanto Puput Tri Anggara Purmadi, Ary Putra, Anak Agung Adi Wiryya Putu Indah Ciptayani R. Hafid Hardyanto, R. Hafid Raekha Azka, Raekha Rama Faiz Pangestu Randy Irawan Ratna Wardani Restu Widiatmono Rifkisyahputra Rukiyati Rukiyati Safitri, Ria Rochmi Satria, Dadi Satrio Dwi Ananda Setyabudi Indartono Sigit Pambudi Siti Sumiyati Sri Sumardiningsih Sulis Triyono Suprapto Suprapto Surahman, Ence Sutirman Sutirman Totok Sukardiyono Tsabita, Latifah Victor Novianto Wahyu Kurniawati Wu, Ying-Tien Yadi, Farhan Yassin, Abdulnassir Ying-Tien Wu Zainal Arifin Zamroni Zamroni Ziaurrahman Ziaurrahman