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Journal : Jurnal Pendidikan Humaniora

Utilization of Digital Comics in Improving Mathematics Learning Outcomes Mastiah, Sri; Novita, Rita; Putra, Mulia; Syarfuni, Syarfuni; Sitorus, Jonni
Jurnal Pendidikan Humaniora Vol 12, No 4: DECEMBER 2024
Publisher : Pascasarjana UM

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Abstract

Student completeness in learning mathematics is still low and interest in learning is relatively low, because the learning media is less varied and less interesting, and there are still students who have not achieved learning outcomes above the minimum completeness criteria. The purpose of this study was to analyze the use of digital comics in improving mathematics learning outcomes. The research approach used is qualitative and the type of research used is a literature study or literature review. The stages used in this literature study research design include the focus of scientific articles, data collection, data analysis, and conclusions. Based on the results of the literature review, it shows that technology-based innovative media such as comics are learning resources sourced from objects close to students, so that students feel familiar with the media used during the learning process. Technology-based innovative media such as digital comics can increase interest in learning mathematics, by involving students' real experiences. Learning that interests students is influenced by teacher creativity. Utilization of comic media in learning mathematics can improve students' learning outcomes, through the senses of students can observe and listen to the teacher's explanation properly as exemplified by the role in comic media as digital media.
Development of Jeungki Media as An Educational Tool For Aud Student Games Based on Aceh Culture to Increase Student APT Raihan, Alifa; Sari, Siti Mayang; Syarfuni, Syarfuni; Syafii, Mhd.; Shima, Nurzatul
Jurnal Pendidikan Humaniora Vol 13, No 1: MARCH 2025
Publisher : Pascasarjana UM

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Abstract

This research aims to develop jeungki media as a game educational tool for AUD students to increase student APT at SPS TGK DIKUTA. The development method used is Research and Development (R&D), namely using the ADDIE model to produce certain products and test the effectiveness of these products. This research involved 15 SPS TGK DIKUTA students. The research instruments used were validation questionnaires and observation sheets. Analysis techniques are used to determine the suitability of the jeungki media being assessed. The results of the research show that the jeungki media as a game educational tool for AUD students developed has a level of validity, namely. Based on the overall assessment of the design experts, they got a score of 94.75%, material experts 93% and language experts 86.3%, then the jeungki media is very suitable for use. in the early childhood learning process. Next there is the implementation stage, where the jeungki game media gets a score calculated from the teacher's response of 100%, and can be categorized as jeungki media as a practical and easy to use medium in the learning process.
Development of HOTS-Based Independent Curriculum Science Module in Class VI SDN 17 Banda Aceh Lindayani, Lindayani; Kasmini, Lili; Syarfuni, Syarfuni; Putra, Mulia; Syafii, Mhd.; Zubairi, Muhammad Zulhairi Bin
Jurnal Pendidikan Humaniora Vol 13, No 1: MARCH 2025
Publisher : Pascasarjana UM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um011v13i012025p01-08

Abstract

This research aims to develop a HOTS-based Merdeka Curriculum science module for class VI SDN 17 Banda Aceh in accordance with the Merdeka Curriculum. The development method used is Research and Development (R&D), namely using the ADDIE model to produce certain products and testing the effectiveness of these products. This research involved 25 class VI students at SDN 17 Banda Aceh and one teacher as respondents. The research instruments used were validation questionnaires and observation sheets. Analysis techniques are used to determine the feasibility of the science module that has been assessed. The results of the research show that the HOTS-based science module developed has a level of validity, namely the first validator for the language aspect is 82%, the design aspect is 82%, and the material aspect is 80%, while the second validator is the language aspect 86%, the design aspect is 89%, and the material aspect is 89%. The evaluation question test validated its effectiveness with scores of 94% and 86%. The implication of this research is that the module developed can be used as an effective learning resource to improve students' high-level thinking abilities in science learning at SDN 17 Banda Aceh. Apart from that, this research also contributes to the development of a curriculum that is relevant to the needs of the times and current global challenges.
Development of Teaching Materials for the Concept of Pancasila and Citizenship Education Based on Higher Order Thinking Skills Herawati, Herawati; Akmaluddin, Akmaluddin; Syarfuni, Syarfuni; Syafii, Mhd.; Sari, Siti Mayang; Norhazaruddin, Nurul Fatehah Binti
Jurnal Pendidikan Humaniora Vol 13, No 1: MARCH 2025
Publisher : Pascasarjana UM

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Abstract

This study aims to develop teaching materials for the concept of Pancasila and Citizenship Education based on Higher Order Thinking Skills to improve the learning outcomes of fifth grade students. This study is a development research with a descriptive quantitative research method through the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Based on the results of the analysis, data was obtained that the average student score before the action with a total percentage of completion scores of 70% with a minimum completion score of 75 was categorized as not having increased with the average percentage of the value obtained. Through the development of HOTS-based PPKN textbooks with an average validity value of 98%, it was declared very feasible to implement. Based on the results of the teacher's response, the score was 90% with a very feasible category, and the student's response was 93% stated as very feasible. After carrying out HOTS-based research activities, student learning outcomes increased from the posttest results, obtaining an average score of 91% with very good criteria with details of 24 students completing.
Enhancing Learning Outcomes Through the Utilization of Digital Comics Mastiah, Sri; Novita, Rita; Putra, Mulia; Syarfuni, Syarfuni; Sitorus, Jonni; Tay, Xiu Wen
Jurnal Pendidikan Humaniora Vol 12, No 3: SEPTEMBER 2024
Publisher : Pascasarjana UM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um011v12i32024p135-142

Abstract

Student completeness in learning mathematics is still low and interest in learning is relatively low, because the learning media is less varied and less interesting, and there are still students who have not achieved learning outcomes above the minimum completeness criteria. The purpose of this study was to analyze the use of digital comics in improving mathematics learning outcomes. The research approach used is qualitative and the type of research used is a literature study or literature review. The stages used in this literature study research design include the focus of scientific articles, data collection, data analysis, and conclusions. Based on the results of the literature review, it shows that technology-based innovative media such as comics are learning resources sourced from objects close to students, so that students feel familiar with the media used during the learning process. Technology-based innovative media such as digital comics can increase interest in learning mathematics, by involving students' real experiences. Learning that interests students is influenced by teacher creativity. Utilization of comic media in learning mathematics can improve students' learning outcomes, through the senses of students can observe and listen to the teacher's explanation properly as exemplified by the role in comic media as digital media.
Co-Authors Aan Iswandi Abda Abda Abdussyukur Abubakar Abubakar ahmad arifin Aida Rahmi Nasution Aida Rahmi Nasution, Aida Rahmi Akmaluddin Akmaluddin Akmaluddin Akmaluddin Andi Irma Sarjani Andri Ilham Atin Supriatin, Atin Ayu Azizah Azhar Azhar Azizah Azizah Bakti, Surya Darma Basri, Basri Boyzami, Boyzami Chakam Failasuf Dedi Sahputra Ekawati, Yulia Endah Fauziningrum, Endah Fadhli, Teuku Fajri Yulia Fajri, Yulia Fitri Zulfidar Hadiyanto, Andy Hartati , Sri Herawati Herawati Husni, Aidi Ida Fazila Ika Kana Trisnawati Jenal Abidin, Jenal Jumiatun Jumiatun, Jumiatun Lindayani, Lindayani Mardhatillah Mardhatillah, Mardhatillah Masrizal Mastiah, Sri Mauladiah, Mauladiah Maulizan ZA Mayang Sari , Siti Mayang Sari, Siti Muhammad Husein Muhammad Husein Muhammad Luthfi Mujriyanti, Ana Mukhlisuddin Ilyas Mukhlisuddin, Mukhlisuddin Muklisuddin Mulia Putra Mulyadi Syahputra MULYANI Mursyidi, Mursyidi Musdiani Musdiani Nicolas, Djone Georges Noralita Norhazaruddin, Nurul Fatehah Binti Novita , Rita Nuruddin, Nuruddin PRIA MITRA PURBA Rahayu, Pipit Agustri Rahmattullah, Rahmattullah Rahmatullah Raihan, Alifa Ratnawati Ratnawati Resijan, Resijan Ridhayanie, Ridhayanie Rinda Riztya Riski Mayusandra Rita Novita Romdani, Romdani Rosdiana Rosdiana Rosdiana Sari, Mike Nurmalia Sariakin Sariakin Sarip, Mohamad Shima, Nurzatul Siti Mayang Sari Siti Mayang Sari Siti Muflihah, Siti Sitorus, Jonni Sofia F Rahmani Sri Wahyuni Sudarmadi Suraiya Suraiya Suryati Syafii, Mhd. Tay, Xiu Wen Verawati Verawati Verawati Verawati Yusari , Rita Yusari, Rita Zahraini Zahraini Zahrila Ismail Zubairi, Muhammad Zulhairi Bin