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Journal : Science and Education Journal

Transformasi Digital Pembelajaran: Mengoptimalkan Hasil Belajar Kognitif melalui Multimedia Berbasis Google Sites Aditia Guntur; Abd. Kahar; Handy Ferdiansyah
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.245

Abstract

This study aims to produce a product by developing multimedia learning assisted by Google Sites and to determine the level of validity, practicality, and effectiveness on students' cognitive learning outcomes. This study uses a Mix Method research approach with the type of Research and Development (R&D) research using the ADDIE development model consisting of five stages, namely analysis, design, development, implementation, and evaluation. The research subjects were grade XI students at MA Negeri Sidenreng Rappang. Data collection techniques used questionnaires, observations, and learning outcome tests. The results of the study showed that based on expert assessments of media and multimedia learning materials assisted by Google Sites were in the very valid category. The level of practicality was in the very practical category. Meanwhile, the results of the N-Gain test showed a fairly effective category value. Thus, multimedia learning assisted by Google Sites is suitable for use in mathematics learning.
Pengembangan Video Pembelajaran IPA Berbasis Doratoon dengan Model ADDIE bagi Siswa SMP Nurwahyuni Mansyur; Syamsunir; Muhammad Takdir; Handy Ferdiansyah
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.270

Abstract

This study aims to produce a valid and practical Doratoon web-based science learning video media for eighth grade students at UPT SMP Negeri 2 Kulo. The background of this study is the low visualization of abstract science concepts, so it requires innovative media to help students' understanding. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. Data collection instruments include validation sheets for material experts and media experts, as well as response questionnaires for teachers and students to measure practicality. The results of the study showed that the Doratoon learning video media was declared "Very Valid" by material experts with a score of 92% and media experts with a score of 88%. The results of the practicality test by teachers obtained 90% results and 92% of students also showed the "Very Practical" category. Thus, this Doratoon-based learning video media is valid and practical to be used as a supporting tool for science learning to visualize complex concepts in an interesting and interactive manner.