Claim Missing Document
Check
Articles

Development of Student Worksheets Based on Science Process Skills on Excretory System Concepts Muhammad Fadhlan Mumtaza; Zulfiani Zulfiani
Jurnal Penelitian Pendidikan IPA Vol 9 No 1 (2023): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i1.1474

Abstract

This research aims to produce a student worksheet based on Science Process Skills (SPS) on the concept of the excretory system and to see the responses of teachers and students to the worksheet. The method used is Research and Development (R&D) with a 4D development model (Define, Design, Develop, Disseminate), which is modified into 3D (without Disseminate). The instruments used in this study included a checklist of student worksheets, interview sheets, content validity and readability test instruments for student worksheets, and teacher and student response questionnaires. The development process was through a validity test by three experts, a readability test by 12 students, and a field trial by one biology teacher and 90 students. The results showed that the developed worksheet had an average validity percentage of 85.40% with excellent criteria. In the readability test, the average percentage of the worksheet reached 92.01%, with excellent criteria as well. While in the field trial, the responses of teachers and students showed excellent criteria with percentages of 87.42% and 86.65%. Based on the results, it can be concluded that the Student Worksheet is very suitable to be used in learning activities
A Causal-Comparative Study of Inquiry-Based Science Learning Based on Levels of Students' Cognitive Learning Outcomes: Systematic Review Bani Nugroho; Zulfiani Zulfiani*
Jurnal Pendidikan Sains Indonesia Vol 9, No 4 (2021): OCTOBER 2021
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (556.107 KB) | DOI: 10.24815/jpsi.v9i4.20579

Abstract

The effect of inquiry-based learning models on cognitive learning outcomes has been discussed for a long time. However, in local research, this effect is more focused on comparing inquiry-based learning models with traditional learning models. Given such studies' rarity, this study seeks to compare the various inquiry levels to cognitive learning outcomes. This study aims to determine the differences in students' cognitive aspects between structured inquiry and guided inquiry-based science learning models. The research method used is a causal-comparative method, with a sample search technique in the systematic review. The sample used is secondary data in the form of undergraduate theses that have passed the selection and come from the Biology Education program at least accredited B with the research theme of the effect of inquiry learning models on high school students' cognitive learning outcomes. The research findings reveal significant differences in cognitive learning outcomes between the structured inquiry (SI) and guided inquiry (GI) learning model. The processing is more complicated in the GI learning model, allows students to perform better in learning outcomes than the SI learning model. Significant differences were supported by calculating the effect size in this study. The effect size in studies that apply the SI learning model belongs to the medium category. Meanwhile, the effect size in studies using the GI learning model belongs to the large to extremely large categories
Development of Android Based Educational Games as Learning Media on the Concept of Coordination System for Grade XI High School Students Avina Yustriani; Zulfiani Zulfiani*
Jurnal Pendidikan Sains Indonesia Vol 11, No 3 (2023): JULY 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v11i3.30656

Abstract

Many students spend time with their smartphones for entertainment, one of which is playing games, and rarely use their smartphones for learning media. This study aims to develop educational game applications, and determine the feasibility and responses of teachers and students to android based educational game applications on the concept of a coordination system. This study uses a developmental research method with a 4D development model consisting of four stages: define, design, develop, and disseminate. The sampling technique is by purposive sampling. The data collection uses a closed questionnaire. Questionnaires are used to assess the feasibility of media by media experts, material experts, teachers and students. Analysis of the data obtained is carried out by quantitative descriptive. In the define stage, the results were obtained from interviews with biology teachers and the distribution of media needs questionnaires to students. In the design stage, the results of the media design (prototype) are obtained. In the develop stage, the results of the media expert validation were 90.67% (very good), while the material expert validation results were 81.25% (very good). Furthermore, a trial was conducted on the teacher and 35 students of class XII high school. The results of the assessment for teachers are 96.88% (very good) and for students are 87.57%. In the disseminate stage, the teacher's response was 98.75% (very good) and the student's response was 83.42% (very good). It is concluded that the educational game-based android application is appropriate to be used as a media for learning biology
Bahasa Inggris Muhammad Hisan Alfani Muslim; Zulfiani Zulfiani
Biosfer: Jurnal Pendidikan Biologi Vol 16 No 2 (2023): Biosfer: Jurnal Pendidikan Biologi
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/biosferjpb.29397

Abstract

The utilization of E-Learning as one of the innovations in learning provides a richer and more flexible digital learning experience, where learning can be done anytime and anywhere without being limited by space or time. Its use requires good physical and mental readiness so that e-learning can run optimally. This study aims to determine the level of readiness for the implementation of e-learning in Islamic Senior High School South Jakarta, Indonesia. A survey method was used in this study, survey data were collected through a questionnaire adapted from the Aydin & Tasci ELR model which uses four factors of readiness namely human, self-development, technology, and innovation. The four factors are constructed from resources, skills, and attitudes. The sample in this research is Islamic Senior High School in South Jakarta, Indonesia. The results showed that Islamic Senior High School in South Jakarta was categorized as ready and could be continued in implementing e-learning (Mtotal=4.24 > 4.21). There are two factors that are categorized as ready and can be continued, namely technology and innovation factors, the other two factors, namely human beings and self-development are categorized as ready but need a little improvement. The resource aspect is the main focus in human factors, self-development, and innovation that requires a little improvement. These factors can be the focus of attention. They can be used as a reference for Islamic Senior High School A in South Jakarta in making improvements and improvements in the implementation and utilization of e-learning.
Development of Android Based Educational Games as Learning Media on the Concept of Coordination System for Grade XI High School Students Avina Yustriani; Zulfiani Zulfiani*
Jurnal Pendidikan Sains Indonesia Vol 11, No 3 (2023): JULY 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v11i3.30656

Abstract

Many students spend time with their smartphones for entertainment, one of which is playing games, and rarely use their smartphones for learning media. This study aims to develop educational game applications, and determine the feasibility and responses of teachers and students to android based educational game applications on the concept of a coordination system. This study uses a developmental research method with a 4D development model consisting of four stages: define, design, develop, and disseminate. The sampling technique is by purposive sampling. The data collection uses a closed questionnaire. Questionnaires are used to assess the feasibility of media by media experts, material experts, teachers and students. Analysis of the data obtained is carried out by quantitative descriptive. In the define stage, the results were obtained from interviews with biology teachers and the distribution of media needs questionnaires to students. In the design stage, the results of the media design (prototype) are obtained. In the develop stage, the results of the media expert validation were 90.67% (very good), while the material expert validation results were 81.25% (very good). Furthermore, a trial was conducted on the teacher and 35 students of class XII high school. The results of the assessment for teachers are 96.88% (very good) and for students are 87.57%. In the disseminate stage, the teacher's response was 98.75% (very good) and the student's response was 83.42% (very good). It is concluded that the educational game-based android application is appropriate to be used as a media for learning biology
STEM-Based e-LKPD Development in Islamic Context to Enhance Creative Thinking in Digestive Studies Khintan Maharani Subhana Yass Padh; Zulfiani Zulfiani; Ahmad Sofyan
Ta'dib Vol 27, No 1 (2024)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v27i1.11973

Abstract

This study aims to produce teaching materials in Electronic Student Worksheets (E-LKPD) based on STEM in an Islamic context to improve creative thinking skills in the human digestive system. The development process involved validity testing by six experts, readability testing by 18 students, and field trials by one biology teacher and 36 students. The study results indicate that the developed E-LKPD is highly valid and effective. The E-LKPD achieved an average validity rating of 90.87%, classified as feasible. Regarding readability, it scored an average of 98.84%, indicating it is highly appropriate for users. Furthermore, field trials revealed positive feedback from teachers and students, with feasibility ratings of 91.26% and 98.49%, respectively, confirming that the E-LKPD is very well-received and effective in practical use. There is an increase in the average ability to think creatively as measured through test instruments. The study significantly enhances students' creative thinking abilities by implementing E-LKPD. Before using E-LKPD, the average creative thinking score was 34.86, which increased to 72.08 after implementation, with an N-Gain of 0.55, categorized as medium. These results demonstrate that E-LKPD is highly suitable for learning activities and effectively improves students' creative thinking skills.
Development of interactive e-LKPD based on creative thinking skills on the concept of environmental change Ricky Ardiansah; Z. Zulfiani
JPBI (Jurnal Pendidikan Biologi Indonesia) Vol. 9 No. 2 (2023): JULY
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jpbi.v9i2.22389

Abstract

Students' worksheets (Lembar Kerja Peserta Didik/LKPD) are needed as alternative teaching materials in learning. This study aims to produce electronic students' worksheets (e-LKPD) based on creative thinking skills on the concept of environmental change. In addition, this study also aims to determine the level of validity, readability, and practicality of the Interactive e-LKPD developed. The research method used is Developmental Research using the stages of  Akker et al  which consists of 3 stages, namely: Analysis, Design and Development, and Evaluation Phase. Validity test results obtained an average percentage value of 90.06% with a very valid category. The readability test results obtained an average percentage value of 94.91% with a very positive category. The results of the practical test by biology teachers and students obtained an average percentage of 100% and 81.22%, with both categories being very practical. Based on the test results that have been done, it can be concluded that the Interactive E-LKPD is very feasible to use in learning activities. Therefore, the existence of interactive E-LKPD as a source of alternative teaching materials to develop students creative thinking skills in biology learning is in line with the implementation of Kurikulum Merdeka (Freedom Curriculum).
Development of e-worksheet based on search, solve, create, and share (SSCS) Islamic context to improve science process skills on excretory system material Tika Audyta Elvanuari; Z. Zulfiani; Eny Supriyati Rosyidatun
JPBI (Jurnal Pendidikan Biologi Indonesia) Vol. 10 No. 1 (2024): MARCH
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jpbi.v10i1.31560

Abstract

Electronic student worksheets (e-worksheet) are needed as alternative teaching materials in learning. This study aims to produce teaching materials in the form of e-worksheet based on Search Solve Create and Share (SSCS) Islamic context to improve science process skills on class XI excretory system material that is worthy of the results of validity, responses of students and biology teachers. This research was conducted at MAN 1 Bogor. The research model used is a 4D model (Define, Design, Develop, Disseminate), but in research only to the development stage (Develop). The e-worksheet teaching materials developed are tested for validity. The results of validity tests by design and media experts obtained 89% in the very decent category, material expert assessments obtained 84% in the very feasible categories, and expert assessments of Islamic religious education obtained 100% in the very feasible categories. The results of student responses obtained percentages of 89% in limited trials and 89.7% in expanded trials. Based on the findings of the research results, it can be concluded that E e-worksheet based on Search Solve, Create and Share (SSCS), an Islamic context to improve science process skills on the excretory system material developed, is very feasible to be used and applied to biology learning.
Finding Learning Strategy in Improving Science Literacy Herlanti, Yanti; Mardiati, Yuke; Rahmawati, Rahmawati; Putri, Annisaa Meyrizka Kusumo; Jamil, Nurlaelah; Miftahuzzakiyah, Miftahuzzakiyah; Sofyan, Ahmad; Zulfiani, Zulfiani; Sugiarti, Sugiarti
Jurnal Penelitian dan Pembelajaran IPA Vol 5, No 1 (2019): Available Online in May 2019 (Web of Science Indexed)
Publisher : Department of Science Education, Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jppi.v5i1.4902

Abstract

The result of science literacy in Indonesian students has been satisfactorily yet. The government has introduced some new learning strategies. The research is aimed to finding some learning strategies can improved literacy science.  The research was conducted in Indonesian school involving 213 participants who are divided into study groups using several learning strategies. Research involved all student on 10 th grade in that school. Improvement of science literacy was analyzed by N-gain and  comparing some strategies of learning was analyzed by Anova followed Turkey. The results shows the impovement of science literacy in the learning by using scientific approach was not as good as inquiry approach, Argument Driven Inquiry (ADI), and Science Technology Education Matematics (STEM).  The results of science literacy finding the improvement in science literacy of students who learn by using scientific approach comparing using scientific approach is similar to the one using Science Technology Scociety (STS) strategy.
Investigating Metacognitive Attitude of High School Biology Teachers Zulfiani, Zulfiani; Herlanti, Yanti; Yunistika, Regiani
Jurnal Penelitian dan Pembelajaran IPA Vol 6, No 1 (2020): Available Online in May 2020 (Web of Science Indexed)
Publisher : Department of Science Education, Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jppi.v6i1.6240

Abstract

Teacher autonomy in learning is a part of professional accountability. The autonomy includes self-direct teaching as a reflection of the teachers’ metacognition in selecting learning strategies, monitoring the accuracy of strategy implementation, as well as evaluating the process. The metacognitive attitude directs the process of constructing knowledge and managing a classroom to meet the standard of the learning process. The objective of the present study is to describe the metacognitive attitude of Biology teachers. The survey research involved 57 Biology teachers in DKI Jakarta Province, Indonesia. The research instrument is the Metacognitive Awareness Inventory Teacher (MAIT) with Cronbach Alpha values r = 0.86. The results show that (1) the teacher's metacognitive attitude is high (mean 73.49), and (2) there was no correlation between metacognitive attitude with the school category or gender. This suggests the high performance of Biology teachers in autonomy especially in managing the Kurikulum 2013. This Kurikulum 2013 emphasizes student-centered learning which allows a variety of learning strategies that can be selected by the teacher to achieve a quality result. Male and female teachers both have equal opportunities in achieving their metacognitive attitudes, as well as the school category.
Co-Authors Aan Arnasari Abdul Muin ABDUL MUIN Adela, Chaira Dela Agnesta Krisna, Liza Ahmad Sofyan Alif Luthvi Azizah Andini Maulida Rizkia Andriyatno, Indri Avina Yustriani Avinni Achmad, Annisa Bani Nugroho Buchori Muslim Camara, Jun S Chairul Anwar Darmadi Goenarso darsiani, Darsiani Darwis, Syaiful Alim Dedi Irwandi Dewi Yuliana Dewi Yuniati, Dewi Dwi Septiana Elly Mulyahati endah, endah Eny S. Rosydatun Eny Supriyati Rosyidatun Eny Supriyati Rosyidatun Fachrizal Fachrizal, Fachrizal Fadilah, Eva Fadilah, Hilmi Gebyar Fadlilah, Dina Rahma fatimah Fatimah Febri, Suri Purnama Fuadah, Armita Indah Ghina Rohmatulloh Harahap, Antoni Haser, Teuku Fadlon Hasna Chairunnisa Herlanti, Yanti Herlanti, Yanti Hesty Octaviana, Hesty Istiadzah Darmastuti Iwan Permana Suwarna Jamil, Nurlaelah Juriah Juriah Khintan Maharani Subhana Yass Padh Krisna, Liza Agnesta Mahfud, Chairul Rusyd Mahmudah, Laila Martiana Dayani Tambunan Meiry Fadilah Noor Meiry Fadillah Noor Melia Noprianda Meta Suriyani, Meta Miftahuzzakiyah, Miftahuzzakiyah Mnguni, Lindelani Muhamad Arif Muhammad Fadhlan Mumtaza Muhammad Hisan Alfani Muslim Nila Zuqistya Nur Asyiah, Nur Nurhilyah, Dewi Putri, Annisaa Meyrizka Kusumo Qumillaila Qumillaila R. Ahmad Zaky El Islami R. Rusli Rahmawati, Rahmawati Ricky Ardiansah Rini Fitriani Rosita Primasari Safrizal Safrizal Sanusih, Dhea Khoiriyah Sari , Indah Juwita Shobrina Silmi Qori Tartila Silak Hasiani Solihin Solihin Solihin Sugiarti Sugiarti Sujiyo Miranto, Sujiyo Sulastri Sulastri Sumantri, M. F. Suripto Suripto Susanti, Baiq Hana Suwarna, I. P. Tika Audyta Elvanuari Tri Ade Mustakim Tuzzamira, Wahdania Yanti Herlanti Yanti Herlanti Yanti Herlanti Yanti Herlanti Yanti Herlanti Yenny Febrianty Yuke Mardiati, Yuke Yunistika, Regiani Zuleha, Zuleha