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Journal : Jurnal Simki Postgraduate

Analisis Kebutuhan Pengembangan Media Pembelajaran Powerpoint Interaktif Materi Volume Balok dan Kubus Berbasis Kontekstual untuk Siswa Kelas V SDN Kraton Shintya Eka Rosalia Putri; Erwin Putera Permana; Rian Damariswara
Jurnal Simki Postgraduate Vol 2 No 4 (2023): Volume 2 Nomor 4 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v2i4.461

Abstract

Needs analysis is the initial activity for achieving the learning objectives, including one in mathematics learning. Need analysis provides in-depth information as a benchmark for developing learning media. The aim of this research is to analyze the needs of contextual-based interactive PowerPoint learning media development for students of the V class of SDN Kraton. This developmental research uses descriptive analysis modes, lifting instruments as data collection. Based on the results of this research, it can be concluded that the analysis results of the need for media development interactive learning media PowerPoint contextual based obtained a positive response. This research can be developed on the development of interactive PowerPoint learning media volume material bars and cubes contextual-based for V-Class students of SDN Kraton.
Pengembangan Pop up Papan Magnet Sistem Pencernaan Manusia untuk Menunjang Pembelajaran IPA Siswa Kelas V Sekolah Dasar Nila Kurnia; Erwin Putera Permana; Rian Damariswara
Jurnal Simki Postgraduate Vol 2 No 4 (2023): Volume 2 Nomor 4 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v2i4.462

Abstract

The purpose of this study was to determine the validity, and practicality of magnetic board pop up media for the human digestive system. This research is a development research that uses the ADDIE model. Data collection instruments in this study were observation, interviews, and questionnaires. The data analysis technique used is quantitative data analysis techniques in the form of scores on questionnaires. The results of this study were that the human digestive system magnetic board pop up media was stated to be very valid with a percentage of 82% of media validation and 98% of material validation. The magnetic board pop up media for the human digestive system was stated to be very practical with the results of the teacher's response questionnaire reaching 94% in the limited trial and 84% in the wide trial. Student response questionnaires reached 98% in limited trials and 97% in large trials.
Pengembangan Media Pembelajaran Board Game Aksara Jawa Kelas III SDN 2 Bandung Prambon Deviyanti Widyaningrum; Erwin Putera Permana; Ita Kurnia
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.551

Abstract

Javanese is the language we use in everyday life. This must be preserved and studied by the nation's future young generation so that this culture is not eroded by foreign culture. Many students think that the Javanese script material is very difficult. This is because there is no Javanese script learning media available that supports learning, students think that the Javanese script material is very difficult, and students also find it difficult to memorize and read Javanese script letters because they are not used to writing and reading Javanese script and Javanese script letters have several similarities. one letter to another. This research aims to determine the importance of Javanese script board game learning media for class III. The type of research is the development research method or RnD (Research and Development) and the techniques used for data collection are observation, questionnaires, tests, documentation. At SDN 2 Bandung, Prambon researchers distributed questionnaires to several parties. The learning media developed is a Javanese script board game. This media has gone through a validation stage carried out by media expert validation and material expert validation. Based on the validation results, media experts obtained a validity percentage of 83% and material expert validation obtained a percentage of 97%. From these two validations, the final validity score was 90%, the validity criteria were in the range 81.00%-100.00% with a validation level of "very valid". The practicality results of the teacher response questionnaire were 91%, while the student response questionnaire was 82% in the limited test and 91% in the wide scale test. The results of the two questionnaires are in the range 81.00% -100.00% in the very practical category. Effectiveness is determined from the completeness of student learning after using learning media. There are 17 students who have achieved learning completion with scores above the KKM. Based on this research, the Javanese script board game learning media is valid and suitable for use in learning, and the board game media can also support Javanese script learning.
Penerapan Model Problem Based Learning dengan Media Wordwall untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Mata Pelajaran Pendidikan Pancasila Materi Keragaman Budaya Indonesia Andri Nurbiyati; Erwin Putera Permana
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.577

Abstract

This classroom action research aims to increase the motivation and learning outcomes of Pancasila Education students in Phase C (Class VI) of SD Negeri 3 Cakul, Dongko District, Trenggalek Regency for the 2023/2024 academic year. This research uses the Problem Based Learning (PBL) learning model with Wordwall media on the subject matter of Indonesian Cultural Diversity. The research subjects were 10 students consisting of 4 male students and 6 female students. Inappropriate selection of learning models and media can hinder the achievement of the desired learning goals and outcomes. Another impact is the low reasoning ability of students in learning Pancasila Education. This is because in the teaching and learning process, students are less involved in optimal situations for learning, learning tends to be teacher-centered and classical. By using the Problem Based Learning (PBL) learning model with Wordwall media, it is known that the results obtained are more satisfying because students' learning motivation increases, which results in student learning outcomes also increasing. It is known that in the 2022/2023 academic year, out of 16 students, there were 13 students with a percentage of 81.25% who obtained scores above the KKTP, while 3 other students or a percentage of 18.75% were still below the KKTP. So the researchers concluded that the use of the Problem Based Learning (PBL) learning model with Wordwall media was proven to be able to increase the motivation and learning outcomes of class VI students at SD Negeri 3 Cakul, Dongko District, Trenggalek Regency for the 2023/2024 academic year.
Peningkatan Hasil Belajar Siswa pada Materi Warisan Budaya Kelas VI SD Negeri 2 Joho melalui Penerapan Model Teams Games Tournament (TGT) berbasis Teknologi Shinta Ayu Wardani; Tria Aprilia Ratna Sari; Aprilia Dita Puspita Sari; Ulfa Putri Rahmadiana; Zulvia Rifqi Nabilla Ash.; Erwin Putera Permana; Misbahul Anam
Jurnal Simki Postgraduate Vol 4 No 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i1.1017

Abstract

This study aims to improve the academic achievement of 6th grade students at SD Negeri 2 Joho in science lessons on cultural heritage, using the technology-based Teams Games Tournament (TGT) learning model. This study was implemented through the Classroom Action Research (CAR) method which was carried out in two cycles. Each cycle consists of the stages of planning, implementation, observation, and reflection. In the first cycle, learning was carried out using the lecture method, while in the second cycle the TGT model was applied which utilized technology media. The results of the study showed a significant increase in students' average scores, from 62.08 with a completion rate of 41.67% in the first cycle to 77.92 with a completion rate of 83.33% in the second cycle. Thus, the application of the technology-based TGT learning model has proven effective in improving learning outcomes and student participation during learning.
Co-Authors 'Adziima, Mavatih Fauzul Abdul Aziz Hunaifi Abdul Wahab Ade Nur Ashari Adista, Nesyadila Dyah Afandi, Zainal AGUS WIDODO Agus Widodo Agus Widodo Airlangga, Muhammad Adam Alfi Laila Alfi Laila, Alfi Anam, Misbahul Andri Nurbiyati Anggara Teja Arya Kusuma Angzalna, Umbar Anis Yona Tyas Wilupi Aprilia Dita Puspita Sari Aprilia, Hesinta Mita Arofah, Irvana Arya Setya Nugroho Ash., Zulvia Rifqi Nabilla Asih Nanda Sari Aswin Fahrul Hidayat Azka, Vaza Deefath Az Azzaria, Cinta Bambang Agus Sumantri Bambang Agus Sumantri, Bambang Agus Cecilia Permatasari Chikuvadze, Pinias Christopher Mutseekwa Claretah Makuvire Daffa Bhadra Thaariq Untaryo Damariswara, Rian Damariswara, Rian Daniswara, Naomi Diva Dema Yulianto Deviyanti Widyaningrum Dewi Wulan Arum Dewi Yuliana Dhian Dwi Nur Wenda, Dhian Dwi Nur Diani Nurhajati Diyaurrahman, Rizki Nurazmi Fadillah Dwi Sela Dwi Sri Utaminingrum Endang Sri Mujiwati FADILA, DIANA NOOR Fanisia, Lika Faradina Damayanti Susanto Frans Aditia Wiguna Handayani, Rizky Hapsari, Devinsa Pinda Idris, Ahmad Imron, Ilmawati Fahmi Indah Yuni Astuti, Indah Isniar, Mita Ita Kurnia Junaedi Kholis, Moh. Nur Kukuh Andri Aka Kurnia, Ita Kurnia, Nila Makuvire, Claretah Mardian, Wannu Rizki Dicky Maulana, Eka Luthfi Mega Isna Tiara Sari Melani Wahyu Diana Misbahul Anam Misbahul Anam Mugijima, Samuel Muhamad Basori Muhamad Basori, Muhamad Muhamad Guntur Andrean Setyawan Mukmin, Bagus Amirul Muliawati, Astri Mumun Nurmilawati Mustofa, Muhammad Afif Mutseekwa, Christopher Muzaki, Muhammad Rezai Nila Kurnia Nora Yuniar Setyaputri Nourmavita, Desy Novi Nitya Santi, Novi Nitya Nur'Aida, Martalia Nurbiyati, Andri Nurfahrudhianto, Aan Nurita Primasatya Octavia Tri Anggraini Oliviana Putri Setyorini Pamungkas, Bima Kukuh Dwi Permatasari, Cecilia Pinias Chikuvadze Pramita, Fransiska Dwi Prayoga, Dwi Fany Pripinda, Ayuneira Dega Prisna Galuh Ardhia Pramesti Purwaningtyas, Nuranisya Putra, Dymas Ajie Pramana Putri Mulanisya Ayu Wardani Putri Rahmadiana, Ulfa Putri, Jenisa Agata Putri, Kharisma Eka Putri, Rosita Eka Putri, Shintya Eka Rosalia Putri, Veni Pratiwi Ananda Rahardian, Muchamad Gilang Nauri Rahmadiana, Ulfa Putri Ramadhan, Aditya Sukma Ratna Sari, Tria Aprilia Robert, Davin Zainur Rosalia, Novita Dewi Saadah, Ulviyah Lailatul Saidah, Karimatus Samuel Mugijima Sari, Aprilia Dita Puspita Sari, Tria Aprilia Ratna Sari, Yeny Endah Purnama Sari, Yeny Endah Purnama Shinta Ayu Wardani Shintya Eka Rosalia Putri Sindhikara, Legaspie Aura Soenarko, Bambang Sri Mujiwati, Endang Srikalimah, Srikalimah Sucipto Sucipto Susi Damayanti Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Suwarti Suwarti Suwarti Suwarti Totti, Ilham Syah Tria Aprilia Ratna Sari Ulfa Putri Rahmadiana Ulhaq, Dafa Laswar Urmila Sheba Nedianna Wahid Ibnu Zaman Wahyudi Wahyudi Wardani, Saylendra Arga Wardani, Shinta Ayu Wardhani, Aurel Fransisca Kusuma WENDHA, DHIAN DWI NUR Widyaningrum, Deviyanti Wiganata, Siken Agil Winarto, Jotter Fikri Yahya, Wildan Ramadhani Yatul Hulub, Kunthi Ulwi Yugianta, Laurentius Hendri Yuli Virawati Zulvia Rifqi Nabilla Ash Zulvia Rifqi Nabilla Ash. Zunaidah, Farida Nurlaila