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Development of online learning modules to improve lecturers' digital literacy skills and teaching creativity Sastra Wijaya; Rifda Cita Zulviah; Fadlilah Fahmi; Teti Trisnawati; Anna Maria Oktaviani
Indonesian Journal of Educational Development (IJED) Vol. 7 No. 1 (2026): May 2026
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v7i1.6182

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This research is motivated by low levels of digital literacy and limited creativity in teaching among lecturers, as well as the significant obstacles encountered in online learning at the Faculty of Teacher Training and Education, Universitas Primagraha. The purpose of this study is to analyze the needs, develop, and test the feasibility and effectiveness of a Digital Literacy E-Module for lecturers. Using the Research and Development (R&D) method within the ADDIE model, this study involved the entire population of FKIP lecturers, with 36 respondents selected through purposive sampling. Data collection techniques included observation, questionnaires, and tests, using instruments such as expert validation sheets, user response questionnaires, and learning outcome test questions. The results indicated that the E-Module is categorized as "Highly Feasible," with an average validation score exceeding 84%, and demonstrated moderate effectiveness, as indicated by an N−Gain score of 0.62. It is concluded that this E-Module is effective in enhancing lecturers' digital literacy and teaching creativity to support the quality of online learning within Universitas Primagraha. It is recommended that the institution integrate this module into continuous professional development programs for lecturers to ensure the quality of adaptive online learning.
The Implementation of the Brain-based Learning Model in Elementary Schools Studied from a Literature Review Oktaviani, Anna Maria; Gunardi, Ari; Supena, Asep
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.71689

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This research is to find out how the learning process of the "brain-based learning" model at the elementary school level. In this case, neuropedagogy is an interdisciplinary approach combining neuroeducation, psychology, and education by developing innovative methods, curricula, skills, and initiatives to use findings in learning, memory, language, and other fields. Cognitive neuroscience further aims to provide educators with knowledge about the best teaching and learning strategies. This study thus used a literature review using a descriptive analysis method on brain-based learning methods/models, learning models suitable to be applied in elementary education. By knowing the child's development, the brain-based learning method or model will be appropriate for teaching elementary school pedagogy.
Analysis of Students' Learning Ability in Education Innovation Assisted in Learning Media Neo Snake and Ladder Game in the Society 5.0 Era Oktaviani, Anna Maria; M. S, Zulela; Edwita, Edwita; Yarmi, Gusti; Fadliansyah, Fauzi
Teknodika Vol 20, No 2 (2022): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v20i2.65917

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Educational innovation in the era of society 5.0 is important. However, social studies lessons are still low. Therefore, one way to improve the results of social studies lessons that are lacking is by means of learning media. One of them is the snake and ladder neo game media. The purpose of this study was to determine the effectiveness of Neo Snake and Ladder Game media in improving students' social studies skills in the era of society 5.0. The population in this study were fourth grade students of SD Negeri Cipocok Jaya, Serang, Banten, for the 2022/2023 academic year. The researcher used simple random sampling. Collecting data using social studies test questions and observations. The results showed that (1) the classical completeness test of social studies ability reached a minimum limit of 70, (2) social studies skill skills on Neo Snake and Ladder Game media had reached 75% classical completeness and (3) an increase in the average social studies skill using Neo media. Snakes and Ladders. The game is better than the average social studies ability of students without using Neo Snake and Ladder Games media. Based on the results above, it can be said that the Neo Snake and Ladder Games media is effective in improving students' social studies skills
Evaluation of Elementary School Learning Based on Character and Multicultural Education Oktaviani, Anna Maria; Makrum, Arifin; Nurhasanah, Nina
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 1 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (534.157 KB) | DOI: 10.20961/shes.v6i1.71034

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Evaluasi adalah proses penilaian dan pengukuran dalam suatu pembelajaran. Dalam Karakter Pendidikan dan Evaluasi pembelajaran berbasis multicultural di sekolah dasar (SD) yang dapat di sesuaikan dengan tingkat berfikir anak-anak sekolah dasar. Penelitian ini menggunakan kajian kepustakaan atau library research dan menggunakan teknik pengumpulan data dengan menelaah jurnal-jurnal hasil penelitian atau artikel ilmilah, buku, dokumentasi serta informasi-informasi lain yang berhubungan dengan judul penelitian. Pendidikan karakter merupakan  sistem penanaman karakter serta nilai-nilai siswa-siswi di sekolah dasar, yang meliputi pengetahuan, kesadaran atau kemauan, dan tindakan untuk mengimplementasikan nilai-nilai tersebut, baik dari Tuhan Yang Maha Esa, diri kita sendiri, orang lain, lingkungan, dan bangsa sehingga menjadi manuisa yang berkarakter. Kenyataanya Pendidikan multikultural menjadi bagian yang tidak terpisahkan dalam semua jenjang Pendidikan. Nilai multikultural idealnya di terapkan di semua mata pelajaran di Pendidikan formal.
The Phenomenon of "Burnout" Among PGSD Students; Perspectives on Social Skills in the Post-Pandemic Era of Covid-19 Fitriyani Fitriyani; Anna Maria Oktaviani
International Journal of Science and Applied Science: Conference Series Vol 6, No 2 (2022): International Journal of Science and Applied Science: Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijsascs.v6i2.74066

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The background of the problems in this study is based on the problems that occur today where lectures are often identified with the existing busyness, be it busyness in the campus environment or outside the campus. Burnout is triggered as a result of stress that is not resolved, causing loss of enthusiasm, decreased performance in learning, and even a decrease in the desire to interact or socialize with people around it,  so that it leads to a condition where a person will withdraw from the environment. There are three aspects to burnout, namely emotional fatigue, depersonalization, and low self-esteem. The purpose of this study is (1) To find out an overview of burnout that occurs among students, especially PGSD study programs (2) To find out the magnitude of the influence caused by high burnout rates on student learning motivation. This type of research is a qualitative research involving the subjects in this study are as many as 15 students of the Elementary School Teacher Education Study Program at Pelita Bangsa University, located in Cikarang and at the Jakarta State University. The approach is carried out using the case study method. Emotional fatigue in students is characterized by feeling tired and not being excited in doing assignments. When experiencing burnout, a person's emotional state becomes unstable, such as irritability, despair, and cynicism. Emotional fatigue results in the draining of a person's emotional source which will then interfere with his mental state and even his physical health.
PENGEMBANGAN MEDIA PEMBELAJARAN COOPERATION METHOD IN CANVA (COSMIC) PADA MATERI SISTEM TATA SURYA UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR Herdiansyah, Dhean; Anna Maria Oktaviani; Sastra Wijaya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64010

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Science learning in elementary schools requires innovative instructional media to help students understand abstract concepts, particularly the Solar System topic. Based on a needs analysis conducted at SDN Kubang Apu, classroom instruction still relied on PowerPoint presentations, resulting in limited student engagement and difficulties in understanding the learning material. This study aimed to develop Cooperation Method in Canva (COSMIC) learning media and determine its feasibility and contribution to improving fifth-grade students' learning outcomes on the Solar System topic. This research employed the Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The participants were 35 fifth-grade students of SDN Kubang Apu, Serang City. Research instruments included expert validation sheets, teacher and student response questionnaires, interviews, observations, and pretest-posttest tests. The findings showed that the COSMIC media achieved feasibility percentages of 85.00% from the material expert, 91.25% from the media expert, and 96.25% from the language expert, indicating a very feasible category. Student responses reached 96.07%, while teacher responses reached 100%, both categorized as very good. Students' learning outcomes also improved, with the mean score increasing from 57.14 on the pretest to 76.00 on the posttest and an N-Gain score of 0.44 (moderate category). Therefore, the COSMIC learning media is feasible and practical to support science learning on the Solar System topic in elementary schools.
PENGEMBANGAN MEDIA KOMIK SAINS “PETUALANGAN SI ENERGI” UNTUK MENINGKATKAN PEMAHAMAN KONSEP ENERGI DAN PERUBAHANNYA PADA SISWA KELAS V SEKOLAH DASAR Ahmad Antoni; Anna Maria Oktaviani; Sastra Wijaya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64602

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Science and social science (IPAS) learning on the topic of energy and its changes in elementary schools is still largely delivered verbally with minimal visual media, causing students to memorize rather than deeply understand the concept. This study aims to develop a learning medium in the form of a science comic titled “Petualangan Si Energi” and to determine its feasibility and effect on students’ understanding of energy and its changes among fifth-grade students at SDN Ragas 2. This study used the Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate). The research subjects were 27 fifth-grade students of SDN Ragas 2 in the 2025/2026 academic year, selected through purposive sampling. Data were collected through expert validation questionnaires, user response questionnaires, and concept-understanding tests (pretest-posttest), then analyzed using the Shapiro-Wilk normality test, Paired Sample t-test, and N-Gain test. The results showed the medium was declared highly feasible, with feasibility percentages of 95% from the material expert, 96.67% from the language expert, and 100% from the media expert. The Paired Sample t-test produced a t-value of 4.087 with a significance of 0.000 (< 0.05), indicating a significant difference between pretest scores (mean 76.63) and posttest scores (mean 77.59). However, the N-Gain value of 0.4 fell into the low category. It can be concluded that the “Petualangan Si Energi” science comic medium is feasible and affects student learning outcomes, although the resulting improvement in concept understanding remains low and should be supported by additional instructional strategies.
PENGEMBANGAN MEDIA FLASHCARD INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS I SDN KAMALAKA Suhernah; Anna Maria Oktaviani; Ari Gunardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64876

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This study was motivated by the limited variety of learning media used in beginning reading instruction for first-grade students at SDN Kamalaka. Preliminary observation and a teacher interview indicated that a number of students still had difficulty recognizing letters, blending letters into syllables, and reading simple words, while the media available in the classroom were still confined to textbooks and the whiteboard. This study aimed to describe the process of developing Interactive Flashcard media and to determine its feasibility for beginning reading instruction. The study used a Research and Development (R&D) method with the 4D model, consisting of Define, Design, Develop, and Disseminate. Data were collected through preliminary observation, a teacher interview, documentation, and validation sheets completed by media, content, and language experts, and were analyzed using a feasibility-percentage formula and descriptive analysis. The results showed that the media expert validation reached 85.94%, the content expert validation 83.75%, and the language expert validation 91.00%, with an average product feasibility of 86.90%, categorized as highly feasible. The supporting instruments were also validated, reaching 84.00% for the non-test instrument and 85.33% for the test instrument. Limited implementation of the media, guided by a lesson plan, showed that the product could be applied systematically in the classroom. Therefore, the Interactive Flashcard media developed through the 4D model is highly feasible as supporting media for beginning reading instruction, although this study does not claim a quantitative improvement in students' reading ability.  
PENGARUH MODEL PEMBELAJARAN PERMAINAN TERHADAP KEMAMPUAN MOTORIK KASAR SISWA KELAS III DI SD NEGERI LABAN TENGAH Sahrul Sidik; Uvia Nursehah; Anna Maria Oktaviani
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 8 No. 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4467

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Abstract: This research aims to determine the effect of the game movement learning model on the gross motor skills of third grade students at SDN Laban Tengah, Tirtayasa Sub-district, Serang Regency. The study employed a quantitative approach with an experimental design involving 31 students, consisting of 18 students in the control class and 13 students in the experimental class. Data on gross motor skills were obtained through several test instruments, namely a 30-meter sprint test to measure speed, a shuttle run 4 x 10 meters test to measure agility, a throwing and catching ball test to measure coordination, and a stork stand test to measure balance. The results of the study revealed significant differences between the control and experimental classes. In the experimental class, 30.77% of students were categorized as very high in gross motor skills, while in the control class only 16.67% achieved the same category. The t-test analysis showed a significance value of 0.002 < 0.05, indicating that the game movement learning model had a significant effect on students’ gross motor skills. In addition, the F-test supported these findings, with an Fvalue of 6.564 ? Ftable 3.091 and a significance value of 0.002 < 0.05. Keyword: Learning Model, Game Movement, Gross Motor Skills. Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran gerak permainan terhadap kemampuan motorik kasar siswa kelas III SDN Laban Tengah, Kecamatan Tirtayasa, Kabupaten Serang. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen yang melibatkan 31 siswa, yang terdiri dari 18 siswa di kelas kontrol dan 13 siswa di kelas eksperimen. Data kemampuan motorik kasar diperoleh melalui beberapa instrumen tes, yaitu tes lari cepat 30 Meter untuk mengukur kecepatan, tes lari bolak-balik 4 x 10 Meter untuk mengukur kelincahan, tes melempar dan menangkap bola untuk mengukur koordinasi, dan tes berdiri bangau untuk mengukur keseimbangan. Hasil penelitian menunjukkan adanya perbedaan yang signifikan antara kelas kontrol dan eksperimen. Pada kelas eksperimen, 30,77% siswa berkategori sangat tinggi pada kemampuan motorik kasar, sedangkan pada kelas kontrol hanya 16,67% yang mencapai kategori yang sama. Analisis uji-t menunjukkan nilai signifikansi 0,002 < 0,05, yang menunjukkan bahwa model pembelajaran gerak permainan berpengaruh signifikan terhadap kemampuan motorik kasar siswa. Selain itu, uji F mendukung temuan ini, dengan nilai F sebesar 6,564 ? F tabel 3,091 dan nilai signifikansi 0,002 < 0,05.Kata kunci: Model Pembelajaran, Gerak Permainan, Motorik Kasar.
Sosialisasi Pencegahan Perundungan (Bullying) sebagai Upaya Penguatan Karakter Peserta Didik dalam Mewujudkan Sekolah Dasar yang Aman, Nyaman, dan Ramah di SDN Panancangan 1 Anna Maria Oktaviani; Abdurrohman Abdurrohman; Syifa Hayatun Nazwa; Jihan Nursakinah; Baedowi Baedowi
Jurnal Hasil-Hasil Pengabdian dan Pemberdayaan Masyarakat Vol. 5 No. 3 (2026): Volume 05 Nomor 03 (Agustus-September 2026)
Publisher : Jurusan Matematika FMIPA UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/t94w5a15

Abstract

Perundungan (bullying) di tingkat sekolah dasar merupakan ancaman serius yang dapat mengganggu perkembangan karakter dan kondisi psikologis peserta didik. Kegiatan Pengabdian Kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan pemahaman siswa mengenai bentuk dan dampak perundungan, memperkuat nilai-nilai karakter empati, serta merubah peran siswa menjadi upstander aktif untuk mewujudkan iklim sekolah yang aman, nyaman, dan ramah di SDN Panancangan 1. Metode pelaksanaan menggunakan pendekatan edukatif dan partisipatif interaktif, yang meliputi pemaparan materi multimedia, pemutaran video edukasi, simulasi role-playing, serta diskusi reflektif. Kegiatan ini diikuti oleh 90 peserta didik kelas IV, V, dan VI. Evaluasi keberhasilan dilakukan melalui analisis pre-test dan post-test. Hasil pengabdian menunjukkan adanya peningkatan pemahaman peserta didik yang sangat signifikan, di mana nilai rata-rata meningkat dari 39,68% (pre-test) menjadi 86,88% (post-test), atau naik sebesar 47,20%. Peserta didik kini memiliki kesadaran tinggi untuk menolak segala bentuk kekerasan dan berani melaporkan kejadian perundungan kepada guru. Kegiatan ini terbukti efektif dalam mendukung terbentuknya lingkungan SDN Panancangan 1 sebagai Sekolah Ramah Anak yang kondusif bagi proses pembelajaran.
Co-Authors Abdurrohman Abdurrohman Ahmad Antoni Ahmad Antoni Aini Anggraini Aliyah Ananda Putri Aliansy Antoni, Ahmad APRILIA, LINDA Ari Gunardi Ari Gunardi Arita Marini arwati, aan Asep Supena Asep Supena. Asmara, Desi Baedowi Baedowi Dhean Herdiansyah Diniya Ningtias Edwita Edwita Edwita, Edwita Empat Sunisti Erry Utomo Fadillah, Siska Nur Fadlilah Fahmi Fauzi Fadliansyah Fitriyani Fitriyani Fitriyani Fitriyani Gumgum Gumelar Fajar Rakhman Gunardi, Ari Hafid Zulbirri Hafidoh Herdiansyah, Dhean Hidayatullah, Sahrul Hilda Dhaniartika Nurma’ardi Ika Evitasari Aris Ira Restu Kurnia Jayadi Jayadi Jihan Nursakinah Khoirunnisa Efendi, Inta Kurneasih, Yanti Lailatul Azkia Lestari , Wida Wahyu Limas, Nida Nabilah lusi hoeriyah Lutfiah, Fifi M. S, Zulela Makrum, Arifin Makrum, Arifin Martin Felix Maulana, Gilang Mila Sofia Rizqia Misyanto Muhamad Abdul Roji Muhamad Syarif Sumantri Muhammad Fathul Hidayatullah Muhammad Rifki Nadilah Nida Nabilah Limas Nina Nurhasanah Nina Nurhasanah, Nina Nupus, Sohiyati Perawati Bte Abustang Rafika Silfiyanty Rahmawati, Oka Mania Reza Maulana Rian Azhar Ramadhan Rifa'i Rifda Cita Zulviah Rohmah, Fiskiyatur Rokmanah, Siti Sadiyah Sahrul Sidik Sakilatun Nabila Salwa Tsabitah Hummaira Sarivah, Iva Setiawan, Hendi Gunawan Sholehah, Marah Sidik, Sahrul Siska Nur Fadillah Siti Maftuhah Siti Sopiaturida Suhernah Suhernah Sulistiawati Syifa Hayatun Nazwa Teti Trisnawati Ulfa Yulia Rahmi Umamah, Umamah Uvia Nursehah Wijaya, Sastra Wina Ermawati Yarmi, Gusti Yulia Agustina YUYUN ELIZABETH PATRAS, YUYUN ELIZABETH Zulela MS Zulela MS