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Meningkatkan Kemampuan Bercerita Guru PAUD Melalui Media Pembelajaran Berbasis Teknologi Mekatronik Kurnia, Rita; Solfiah, Yeni; Pernantah, Piki Setri; Rusandi, M. Arli
Journal of Community Engagement Research for Sustainability Vol. 2 No. 4 (2022): Juli
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/cers.2.4.170-175

Abstract

Improving the quality of teacher skills is one of the efforts to improve the quality of learning that can be done through technology-based learning media. One of them is learning media based on electronic mechanics technology based on the local wisdom of the Riau Malay community. This community service activity aims to provide understanding and guidance on using mechatronic technology-based PAUD learning media integrated with local Malay wisdom. This community service was carried out to 8 teachers PAUD of Cinta Cendekia Sungai Paku, Kampar Regency, which amounted to 8 people and was carried out following the health protocol. The method used in this community service activity is an offline workshop for 3 (three) days with four lecturers as presenters following their fields of expertise to strengthen praxis. The results of this activity indicate that the involvement of PAUD teachers by 80% can be carried out according to plan. After participating in this activity, participants understand not only from the concept side but also at the practical level.
PENGARUH GAME EDUKASI BELAJAR ANGKA BERBASIS ANDROID TERHADAP KEMAMPUAN MENGENAL KONSEP BILANGAN PADA ANAK USIA 5-6 TAHUN Sasmita, Sasmita; Solfiah, Yeni; Satria, Defni
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 3 (2024): Vol. 7 No. 3 (2024): Volume 7 No 3 Tahun 2024 (Special Issue)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i3.32704

Abstract

Berdasarkan hasil pengamatan dilapangan terhadap kemampuan mengenal konsep bilangan pada anak didik belum berkembang dengan optimal. Sehingga perlu dilakukan penerapan Game Edukasi Belajar Angka berbasis android. Tujuan penelitian ini mengkaji pengaruh Game Edukasi Belajar Angka terhadap kemampuan mengenal konsep bilangan pada anak usia 5-6 tahun. Penelitian menggunakan eksperimen dengan desain one group pre-test post-test design dengan jumlah sampel 15 anak. Teknik penggumpulan data yang digunakan dalam penelitian ini adalah menggunakan lembar observasi kemampuan mengenal konsep bilangan. Teknik analisis data menggunakan uji t-test dengan menggunakan program SPSS ver 25. Dari hasil analisis data diperoleh thitung sebesar 21,313 lebih besar dari ttabel = 2,145 dengan sig 0,000 < 0,05. Dapat disimpulkan bahwa terdapat perbedaan kemampuan mengenal konsep bilangan yang signifikan sebelum dan sesudah penggunaan Game Edukasi Belajar Angka berbasis android. Berdasarkan hasil uji hipotesis yang diperoleh terdapat pengaruh Game Edukasi Belajar Angka berbasis android terhadap kemampuan mengenal konsep bilangan pada anak usia 5-6 tahun di TK Kasih Bunda Kecamatan Kerumutan Kabupaten Pelalawan sebesar 52,94%.
Enhancing Early Mathematics Learning Through an Interactive Storybook: A Development and Validation Study Solfiah, Yeni; Nazri, Mohd; Risma, Devi; Satria, Defni; Pratiwi, Nanda; Eriani, Eva; Mastuinda, Mastuinda
Jurnal Pendidikan Progresif Vol 15, No 4 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i4.pp2314-2331

Abstract

Enhancing Early Mathematics Learning Through an Interactive Storybook: A Development and Validation Study. Objective: This research aims to develop and implement an active mathematics learning paradigm for early childhood through illustrated storybooks that integrate fundamental mathematical concepts, namely numbers, patterns, geometry, measurement, and statistics. The goal is to provide a developmentally appropriate platform that encourages engagement, improves math proficiency, hones problem-solving skills, and makes learning more meaningful and enjoyable. Methods: The methodology used is a development research based on the Dick and Carey model. The validation process involved mathematicians, early childhood education experts, kindergarten educators, and media experts. Data were obtained through surveys, interviews, observations, and limited trials involving 14 children aged 5–6 years in Pekanbaru, Riau Province, Indonesia. Quantitative data analysis employed descriptive statistics, pretest-posttest comparisons, normality tests, and homogeneity tests. At the same time, qualitative data were obtained from expert evaluations and instructor comments. Findings: The validation results showed that the developed media met the criteria of validity, practicality, and efficacy, with scores from PAUD experts of 88.00%, mathematics experts of 89.33%, early childhood teachers of 81.54%, and media experts of 88.00%, with an overall category of "very good". In the limited trial stage, an average pretest score of 17.59 and a posttest score of 25.2 were obtained, indicating a significant increase in all mathematics indicators. The normality test (p > 0.05) indicated that the data were normally distributed, while the homogeneity test (p > 0.05) indicated that the data were homogeneous. The t-test results showed that the calculated t-value for all indicators was greater than the t-table value (1.771) with a significance level of 0.000 < 0.05, indicating that the media had a significant impact on improving children's mathematics abilities. Observations revealed positive responses from the children, including increased interest, focus, and active involvement. Conclusions: Active math storybooks have been recognized as an innovative learning tool for early childhood, helping educators create a stimulating learning environment and serving as an effective resource for parents. The design, which combines stories, games, and interactive activities, has been proven to strengthen children's math skills. Keywords: active learning design, early childhood, education, mathematics.