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Peran Kepemimpinan Transformasional Kepala Sekolah Dalam Optimalisasi Implementasi Kurikulum Merdeka Di Sekolah Dasar Teni Marliyani; Dede Margo Irianto; Prihantini Prihantini
Naturalistic: Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Vol. 8 No. 1 (2023): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/naturalistic.v8i1.3927

Abstract

Studi ini dilakukan dengan tujuan untuk memahami, mendeskripsikan, serta mengkaji peran kepemimpinan transformasional kepala sekolah dalam optimalisasi implementasi kurikulum merdeka. Metode studi ini menggunakan studi kepustakaan (library research) dengan melakukan penelaahan secara kritis beberapa sumber relevan dengan topik pembahasan, baik jurnal, buku, artikel, dan dokumen lain. Proses pengkajian data dilakukan melalui beberapa tahapan secara sistematis meliputi: pertama pengelompokan bahan kajian dengan rumusan masalah yang telah ditentukan, kedua analisis bahan kajian; ketiga simpulan berdasarkan hasil kajian dan interpretasi data. Berdasarkan hasil studi yang dilakukan disimpulkan bahwa: Pertama, kepemimpinan transformasional kepala sekolah memiliki peran strategis dalam optimalisasi implementasi kurikulum merdeka di sekolah dasar. Kedua, faktor keberhasilan kepemimpinan transformasoional kepala sekolah dalam optimalisasi implementasi kurikulum merdeka di sekolah dasar ditentukan oleh (1) motivasi kerja guru dalam optimalisasi implementasi kurikulum merdeka di sekolah dasar; (2) peran kepala sekolah dalam membuat strategi dan inovasi dalam optimalisasi implementasi kurikulum merdeka di sekolah dasar.
Development of Interactive Media Scratch-Based Educational Games on Environmental Conservation Materials in Elementary Schools Putri Sofiatul Maola; Dede Margo Irianto
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 9, No 4 (2023): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v9i4.9254

Abstract

This study aims to develop interactive media Scratch-based educational games on grade V environmental conservation material in elementary schools and measure the feasibility of the media. This research used the D&D (Design and Development) method with the ADDIE model research design, which consists of 5 stages (Analysis, Design, Development, Implementation, and Evaluation). Data feasibility collection was done through the validation of material experts and media experts, as well as response questionnaires given to teachers and students. The data analysis technique used descriptive analysis techniques, which include qualitative and quantitative data. The results of the feasibility test from the material validator got a percentage score of 91.67%, which belongs to very feasible category; the media validator got a result of 92.5%, which belongs to very feasible category. The teacher response questionnaire obtained a result of 97.5%, with a very feasible category, and the student response questionnaire obtained a result of 95.75%, which belongs to very feasible category. Based on the resulting research, the interactive media developed, namely Scratch media, was very feasible to be used as a digital technology-based learning media innovation in elementary schools.
IMPLEMENTASI MODEL PICTURE AND PICTURE DALAM MENINGKATKAN KETERAMPILAN MENCERITAKAN KEMBALI DONGENG MELALUI TULISAN PADA SISWA KELAS IV DI SEKOLAH DASAR (Penelitian Kualitatif pada Siswa Kelas IV di Sekolah Dasar Laboratorium UPI Cibiru) Rachmi Nursifa Yahya; Dede Margo Irianto
Jurnal Holistika Vol 7, No 2 (2023)
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/holistika.7.2.113-123

Abstract

 Penelitian ini dilatarbelakangi oleh rendahnya keterampilan menulis siswa. Penelitian ini bertujuan untuk menilai kemampuan siswa kelas IV SD Laboratorium UPI Cibiru dalam menceritakan kembali dongeng secara tulisan. Penilaian akan mencakup berbagai aspek, antara lain pemilihan kata, isi cerita, koherensi logika, kepatuhan pada kaidah penulisan EYD, jumlah kalimat, ketepatan penggunaan huruf kapital, dan kesesuaian unsur intrinsik. Metodologi penelitian yang digunakan dalam penelitian ini adalah pendekatan deskriptif kuantitatif. Penelitian ini melibatkan sampel 19 siswa kelas IV Laboratorium SD Al-Batani UPI Cibiru. Data penelitian diperoleh melalui penggunaan metodologi tes penugasan. Adapun data diperoleh dari analisis data kuantitatif dan kualitatif dimana skor rata-rata siswa dihitung, dan skor kriteria penguasaan individu dan klasikal pun dianalisis. Hasil temuan menunjukkan bahwa siswa kelas IV SD Laboratorium UPI Cibiru menunjukkan kecakapan dalam menceritakan kembali dongeng secara tertulis dengan bantuan model picture and picture. Secara spesifik, 79% siswa berhasil memiliki nilai di atas 75, dan perolehan skor ketuntasan klasikal adalah 78,95%.
DEVELOPMENT OF INTERACTIVE ANIMATED VIDEO LEARNING MEDIA ON ENERGY TRANSFORMATION MATERIAL FOR CLASS IV PRIMARY SCHOOL Nazzila Hasya Afina; Dede Margo Irianto; Syifa Nailul Aljamaliah
PROGRES PENDIDIKAN Vol. 5 No. 2 (2024): May 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v5i2.576

Abstract

This research is based on the use of animated video learning media which has often been one-way between the media and students without actively involving students. This research was conducted to describe the initial design, results of design development, as well as user responses to interactive animated video learning media on energy transformation material. Interactive animated video learning media was developed using the Design and Development (D&D) research method and using the ADDIE research model which includes five stages, namely analysis, design, development, implementation, and evaluation. The results of the assessment of the interactive animated video learning media that have been developed are obtained from validation questionnaire scores by material experts of 88.89% in the "very feasible" category, media experts of 91.1% in the "very feasible" category, language experts of 79.17 % in the "feasible" category, and the overall expert validation percentage was 86.39% in the "very feasible" category. The media that had been developed was then tested on users and obtained a percentage of 85.42% in the "very appropriate" category from responses from teachers, 87.96% in the "very appropriate" category from fourth grade elementary school students, and user response assessment overall 86.69% in the "very feasible" category. Based on the recapitulation of the expert validator assessment results and user responses, it shows that the interactive animated video learning media that has been developed is very suitable for use in the learning process on energy transformation material for class IV elementary schools.
Figma: Website-based Interactive Learning Media to Train Understanding of The Concept of Plant Body Part Functions for Elementary Students Rohmah, Siti; Irianto, Dede Margo; Kurniawan, Dede Trie
PrimaryEdu : Journal of Primary Education Vol. 8 No. 1 (2024): Volume 8, Number 1, Februari 2024
Publisher : Institut Keguruan dan Ilmu Pendidikan Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/pej.v8i1.4444

Abstract

This study aims to develop interactive learning media based on figma website for grade IV elementary school and analyze students' concept understanding. The method used in this research is D&D Type II with 6 stages of peffers model and one group pretest posttest design. The participants in this study involved 38 students of class IV of one of the elementary schools in Bandung city. The data obtained in this study are data from material expert validation results of 98%, media experts 79%, language experts 94%, elementary learning experts 97.5%, so that an average value of 92.13% is obtained with a very feasible category. The data on the value of teacher user response is 93%, and the average value of student response is 89.5% with a very feasible category and get a positive response to interactive media. The results of the N-Gain data analysis of students' pretest concept understanding scores were 43.42 and the posttest N-Gain was 78.94. The data shows that the interactive learning media developed can train students' concept understanding on the material of the function of plant body parts.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MULTIMODALITAS PADA MATERI PERUBAHAN WUJUD BENDA KELAS V SEKOLAH DASAR Maghfiroh, Sindy; Irianto, Dede Margo; Aljamaliah, S. Nailul Muna
JS (JURNAL SEKOLAH) Vol 8, No 1 (2023): Desember 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v8i1.49914

Abstract

Abstract: The rapid development of technology in the era of revolution 4.0 requires the field of education to create innovations, especially in the use of learning media that utilize digital technology. The development of multimodality-based interactive learning media can be used as a variation of the use of innovative digital learning media that can actively involve students in learning to create meaningful learning, one of which is in science learning on the material of changing the form of objects in grade V elementary schools. This research uses the Design and Development (D&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) procedure. Data collection techniques are carried out through interviews, judgment experts, and questionnaires involving material expert validators, media experts, and linguists to assess the feasibility of interactive learning media as well as teachers and grade V students as users of interactive media. Due diligence results obtained from material experts 94% (Very Feasible), media experts 90.5% (Very Feasible), and linguists 78.85% (Eligible). In the trial phase, the percentage of teacher response was 79.54% (Feasible) and student response was 92.05% (Very Feasible). Based on the results of the assessment by expert validators and user responses, it can be concluded that interactive learning media based on multimodality is suitable for use in the learning process. Keyword: Design and Development Research, Learning Media, Interactive Media, ObjectTransformation. Abstrak: Perkembangan teknologi yang terjadi sangat pesat pada era revolusi 4.0 menuntut bidang pendidikan untuk menciptakan inovasi terutama dalam penggunaan media pembelajaran yang memanfaatkan teknologi digital. Pengembangan media pembelajaran interaktif berbasis multimodalitas dapat dijadikan salah satu variasi penggunaan media pembelajaran digital yang inovatif yang dapat melibatkan siswa secara aktif dalam pembelajaran sehingga dapat menciptakan pembelajaran yang bermakna, salah satunya dalam pembelajaran IPA pada materi perubahan wujud benda kelas V sekolah dasar. Penelitian ini menggunakan metode Design and Development (D&D) dengan prosedur ADDIE (Analysis, Design, Development, Implementation, Evaluation). Teknik pengumpulan data dilakukan melalui wawancara, judgement expert, dan angket yang melibatkan validator ahli materi, ahli media, dan ahli bahasa untuk menilai kelayakan media pembelajaran interaktif serta guru dan siswa kelas V sebagai pengguna media interaktif. Hasil uji kelayakan yang diperoleh dari ahli materi 94% (Sangat Layak), ahli media 90,5% (Sangat Layak), dan ahli bahasa 78,85% (Layak). Pada tahap uji coba diperoleh persentase respon guru 79,54% (Layak) dan respon siswa 92,05% (Sangat Layak). Berdasarkan hasil penilaian oleh validator ahli dan respon pengguna, maka dapat disimpulkan bahwa media pembelajaran interaktif berbasis multimodalitas layak untuk digunakan dalam proses pembelajaran.Kata Kunci: Penelitian Desain dan Pengembangan, Media Pembelajaran, Media Interaktif, Perubahan Wujud Benda.
Pengembangan Media Pembelajaran Google Sites Berbasis Aplikasi pada Mata Pelajaran PPKn Materi Hak dan Kewajiban Kelas V Sekolah Dasar Dipta Afrilia Putri; Dede Margo Irianto; Yayang Furi Furnamasari
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.14091

Abstract

Penggunaan media pembelajaran berbasis teknologi menjadi fokus utama dalam meningkatkan kualitas pembelajaran di era digital. Terbatasnya pemanfaatan media pembelajaran yang dapat meningkatkan minat belajar siswa menyebabkan pengalaman belajar yang kurang bermakna, yang pada gilirannya mengakibatkan pemahaman materi dan motivasi belajar yang rendah. Kondisi ini, terutama dalam konteks pembelajaran PPKn, mendorong dorongan untuk mengembangkan media pembelajaran digital, seperti Google Sites berbasis aplikasi, terutama pada materi hak dan kewajiban untuk siswa kelas V di sekolah dasar. Tujuan penelitian ini adalah untuk mengevaluasi rancangan, kelayakan, dan respons pengguna terhadap produk. Metode pengembangan media (Design & Development) mengikuti model ADDIE melibatkan langkah-langkah analisis kebutuhan, desain, pengembangan, uji coba, serta evaluasi. Hasil validasi dari tiga validator, yakni validator ahli materi, validator ahli media, dan validator ahli bahasa, menunjukkan nilai persentase rata-rata masing-masing sebesar 78,9%, 98,8%, dan 90%. Interpretasi nilai tersebut mengkategorikan media pembelajaran sebagai layak, sangat layak, dan layak. Respon guru terhadap media mencapai 98,4%, dengan kategori sangat layak, sedangkan respon siswa memperoleh nilai persentase sebesar 97,9%, juga dengan kategori sangat layak. Oleh karena itu, berdasarkan data yang diperoleh, dapat disimpulkan bahwa media pembelajaran Google Sites berbasis aplikasi pada mata pelajaran PPKn materi hak dan kewajiban kelas V sekolah dasar pantas digunakan dalam kegiatan pembelajaran.
PENTINGNYA LINGKUNGAN BELAJAR FISIK TERHADAP HASIL BELAJAR PESERTA DIDIK DI SEKOLAH DASAR Nursidik, Ismail; Maulani, Muhammad Yunus; Iskandar, Sofyan; Irianto, Dede Margo
Jurnal Edukasi Citra Olahraga Vol. 4 No. 3 (2024): Jurnal Edukasi Citra Olahraga
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jor.v4i3.4994

Abstract

Desain dan kondisi lingkungan belajar fisik di sekolah dasar sangat berpengaruh terhadap bagaimana hasil belajar siswa. Faktor-faktor seperti pencahayaan, ventilasi, dan kebersihan ruangan kelas dapat menciptakan suasana belajar yang nyaman dan mendukung konsentrasi siswa, sehingga berdampak positif pada prestasi mereka. Penelitian ini dilakukan dengan metode kajian literatur mendalam untuk mengungkap sejauh mana lingkungan belajar fisik di sekolah dasar berkontribusi terhadap hasil belajar peserta didik, artikel yang diteliti adalah artikel yang terbit dalam 10 tahun terakhir dimana artikel tersebut terindeks sinta dan artikel internasional, penyajian hasil analisis disusun dalam bentuk tabel untuk memudahkan pembacaan. Melalui analisis berbagai studi tersebut, ditemukan bahwa karakteristik fisik lingkungan belajar memiliki pengaruh signifikan terhadap hasil belajar, tingkat konsentrasi, dan pada akhirnya prestasi akademik siswa. Studi ini menyimpulkan bahwa menciptakan lingkungan belajar fisik yang optimal adalah investasi penting untuk meningkatkan kualitas pendidikan di tingkat sekolah dasar.
Pengaruh Penerapan Model Pembelajaran Kooperatif Tipe Numbered Heads Together untuk Meningkatkan Karakter Gotong Royong Cahyani, Sekar Ayu; Irianto, Dede Margo; Furnamasari, Yayang Furi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2258

Abstract

This research aims to determine the effect of implementing the NHT type cooperative learning model on students' mutual cooperation character and the difference in influence between classes that apply the NHT type cooperative learning model and classes that apply the TGT type cooperative learning model. This research applies a quasi-experimental method with a quantitative approach using non-equivalent control group design. With a research sample of 25 students in class VA and 25 students in class VC at SDN 052 Cisaranten Wetan Gedebage for the 2023/2024 academic year. The data collection technique used is a test. The data analysis technique in this research is by testing prerequisite analysis and hypothesis testing. The results of the research show that the effect of implementing the NHT type cooperative learning model on students' mutual cooperation character has increased moderately in the experimental class. The effect of implementing the TGT type cooperative model on the mutual cooperation character of students in the control class experienced a slight increase. The difference in improvement can be seen as shown by the results of the independent sample t-test which confirms that there is a difference in influence between the experimental class and the control class.
Penerapan Pendidikan Karakter Siswa Sekolah Dasar Melalui Budaya Sekolah Agi Hamdani; Dede Margo Irianto; Yeni Yuniarti
Jurnal Lensa Pendas Vol 8 No 1 (2023): Februari
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v8i1.2562

Abstract

This study aims to describe what character values ​​are applied through the implementation of school culture in SD Negeri Cinangerang I Sumedang. This study uses a qualitative method with a phenomenological study approach. The main data sources are school principals, teachers, and students. Meanwhile, supporting data is in the form of documentation of activities related to research studies. Data collection techniques through interviews, observation, and documentation. The validity of the data researchers used the method of source triangulation and media triangulation. Data analysis techniques consist of data reduction, data presentation, and drawing conclusions. The results of the study concluded that character education is carried out by applying school culture and good habituation through routine school activities and in the learning process in the classroom. Character values ​​developed are religious, responsible, independent, nationalism, caring for the environment. In the implementation there were several obstacles such as the lack of facilities and infrastructure, the presence of students who were less enthusiastic, and the presence of parents who did not care about school activities.