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EVALUASI PEMBELAJARAN IPA BERBASIS HOTS DI SD LABORATORIUM UNG Gamar Abdullah; Isnanto Isnanto; Andi Marshanawiah; Muh. Sahman Rahman
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i3.6927

Abstract

Implementing science learning based on Higher Order Thinking Skills (HOTS) is a strategic effort to improve the quality of education in elementary schools. HOTS itself refers to higher-order thinking skills that include analysis, evaluation, and creativity, which are crucial for equipping students to face the challenges of the 21st century. In the context of science learning, the application of HOTS not only requires teachers to deliver material factually but also develops students' abilities to connect concepts, solve problems, and examine scientific phenomena critically and creatively. The purpose of this study is to evaluate HOTS-based science learning in elementary schools (SD) based on Permendikbudristek No. 16 of 2022, which includes learning planning and implementation. This research is a descriptive study using a quantitative approach. The research was conducted at SD Laboratorium UNG in phases B and C, namely grades III, IV, V, and VI, consisting of 12 classes. Based on the research findings on the planning and implementation of HOTS-based science learning at UNG Laboratory Elementary School, it can be concluded that overall, HOTS implementation has been successful, although several aspects still require strengthening. Overall, HOTS-based learning at UNG Laboratory Elementary School has shown positive results, particularly in terms of learning media and student engagement strategies. However, several aspects that need strengthening include HOTS assessment and the integration of lesson plans to ensure better coordination between objectives and assessments, enabling students to maximize their higher-order thinking skills. ABSTRAKPelaksanaan pembelajaran IPA yang berbasis Higher Order Thinking Skills (HOTS) merupakan salah satu upaya strategis dalam meningkatkan kualitas pendidikan di sekolah dasar. HOTS sendiri merujuk pada kemampuan berpikir tingkat tinggi yang meliputi analisis, evaluasi, dan kreasi, yang sangat penting untuk membekali siswa menghadapi tantangan abad ke-21. Dalam konteks pembelajaran IPA, penerapan HOTS tidak hanya menuntut guru untuk menyampaikan materi secara faktual, tetapi juga mengembangkan kemampuan siswa dalam menghubungkan konsep, memecahkan masalah, serta mengkaji fenomena ilmiah secara kritis dan kreatif. Tujuan penelitian ini adalah mengevaluasi pembelajaran IPA berbasis HOTS di Sekolah Dasar (SD) berdasarkan Permendikbudristek No. 16 Tahun 2022 yang meliputi perencanaan dan pelaksanaan pembelajaran. Penelitian ini merupakan penelitian deskriptif dengan menggunakan pendekatan kuantitatif. Penelitian dilaksanakan di SD Laboratorium UNG pada jenjang fase B dan C, yaitu kelas III, IV, V dan VI yang terdiri dari 12 kelas. Berdasarkan hasil penelitian mengenai perencanaan dan pelaksanaan pembelajaran IPA berbasis HOTS di SD Laboratorium UNG, dapat disimpulkan bahwa secara keseluruhan, implementasi HOTS telah diterapkan dengan baik, meskipun terdapat beberapa aspek yang masih memerlukan penguatan. Secara keseluruhan, pembelajaran berbasis HOTS di SD Laboratorium UNG menunjukkan hasil yang positif, terutama dalam hal media pembelajaran dan strategi keterlibatan siswa. Namun, beberapa aspek a yang perlu diperkuat adalah penilaian HOTS dan keterpaduan rencana pembelajaran agar tujuan dan asesmen dapat lebih terkoordinasi dengan baik, sehingga siswa dapat berkembang dengan lebih maksimal dalam keterampilan berpikir tingkat tinggi.
PENGEMBANGAN APLIKASI MATDA (MATEMATIKA BANGUN DATAR) BERBASIS ANDROID PADA MATERI KELILING DAN LUAS BANGUN DATAR Ayu Nanda Choiriyah; Isnanto Isnanto; Andi Marshanawiah; Nur Sakinah Aries; Widi Candika Pakaya
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i1.8927

Abstract

This research was motivated by the low level of understanding among fifth-grade students at SD Inpres 3 Toili regarding the area and perimeter of flat shapes, due to limited learning media and the low utilization of technology in the learning process. The objective of this study was to develop an Android-based Matda (Flat Shape Mathematics) application that meets the criteria of feasibility, practicality, and effectiveness for the circumference and area of ??flat shapes. The research method used was development research using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The subjects were eight fifth-grade students at SD Inpres 3 Toili, Banggai Regency. In the feasibility test, the Matda application was validated by a team of experts. The summary of validation results from three experts (media experts, material experts, and user experts) yielded a score of 93.7%, categorized as "very feasible." For the practicality test, the researcher used a teacher response questionnaire, which yielded a score of 96.4%, and a student response questionnaire, which yielded a score of 94.1%, categorized as "very practical." In the effectiveness test, researchers used evaluation through pre-tests and post-tests. The average pre-test score was 38.5 and the post-test score was 91.3. The difference between the pre-test and post-test scores was 52.8. The N-Gain Score of 0.85 places this improvement in the "High" category. This means there was an 85.8% increase in the "effective" category. Thus, the Matda application is proven to be effective, practical, and suitable for use in elementary school learning. ABSTRAK Penelitian ini dilatarbelakangi oleh masih rendahnya pemahaman siswa kelas V SD Inpres 3 Toili dalam materi luas dan keliling bangun datar yang disebabkan keterbatasan media pembelajaran serta rendahnya pemanfaatan teknologi dalam proses belajar. Tujuan penelitian ini adalah mengembangkan aplikasi Matda (Matematika Bangun Datar) berbasis Android yang memenuhi kriteria kelayakan, kepraktisan, dan keefektifan pada materi keliling dan luas bangun datar. Metode penelitian yang digunakan adalah penelitian pengembangan dengan menggunakan model penelitian ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Subjek penelitian ini adalah peserta didik kelas V SD Inpres 3 Toili Kabupaten Banggai yang berjumlah 8 orang. Pada uji kelayakan, aplikasi Matda diuji melalui validasi oleh tim ahli. Rekapitulasi hasil validasi dari 3 ahli yaitu ahli media, ahli meteri, dan ahli pengguna diperoleh persentase sebesar 93,7% dengan kategori “sangat layak”. Pada uji kepraktisan, peneliti menggunakan angket respon guru dengan persentase sebesar 96,4% dan angket respon siswa memperoleh persentase sebesar 94,1% dengan kategori “sangat praktis”. Pada uji keefektifan, peneliti menggunakan evaluasi melalui pre-test dan post-tes. Hasil rata-rata nilai pre-test sebesar 38,5 dan post-tes sebesar 91,3. Selisih nilai pre-test dan post-test sebesar 52,8. Hasil N-Gain Score sebesar 0,85  menempatkan peningkatan ini dalam kategori “Tinggi”. Hal ini dapat diartikan terdapat peningkatan dengan persentase sebesar 85,8% kategori “efektif”. Dengan demikian aplikasi Matda terbukti efektif, praktis, dan layak digunakan dalam pembelajaran di Sekolah Dasar.    
MENINGKATKAN HASIL BELAJAR SISWA MELALUI MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA PAPAN JURANG PADA MATERI PENJUMLAHAN DAN PENGURANGAN BILANGAN CACAH DI KELAS II Iqdal Ade Putra Ruku; Kudus Kudus; Nur Sakinah Aries; Andi Marshanawiah; Widi Candika Pakaya
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i1.9369

Abstract

This research aimed to improve student learning outcomes through the application of the Problem-Based Learning (PBL) model assisted by the papan jurang learning media on the topic of addition and subtraction of whole numbers in Grade II of SDN 1 Telaga Biru. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, in which each cycle consisted of planning, implementation, observation, and reflection with 20 students as subjects. Data were collected through learning outcome tests, observations of teacher and student activities, and documentation, and were analyzed using descriptive, quantitative, and qualitative methods. The results showed an improvement in students' learning outcomes on the topic of addition and subtraction of whole numbers after the implementation of the Problem-Based Learning (PBL) model and the papan jurang media. In the initial condition (pre-cycle), only 20% of students achieved the minimum mastery criterion (score ≥75). Following the implementation of Cycle I, the mastery learning rate increased to 55%, with 11 students achieving mastery. In Cycle II, learning outcomes continued to improve, with 90% of students achieving mastery (18 students). In addition, observations indicated an increase in student activity from the moderate category in the pre-cycle to the very good category in Cycle II. Thus, it can be concluded that the application of the Problem-Based Learning (PBL) model assisted by the papan jurang media can effectively improve student learning outcomes in addition and subtraction of whole numbers topic in Grade II of SDN 1 Telaga Biru. ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui model problem based learning (PBL) berbantuan media papan jurang pada materi penjumlahan dan pengurangan bilangan cacah di kelas II SDN 1 Telaga Biru. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) model Kemmis & Mc Taggart yang setiap siklusnya terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah 20 siswa. Data diperoleh melalui tes hasil belajar, observasi aktivitas guru dan siswa, serta dokumentasi, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif.Hasil penelitian menunjukkan adanya peningkatan hasil belajar siswa pada materi penjumlahan dan pengurangan bilangan cacah setelah penerapan model problem based learning (PBL) dan media papan jurang. Pada kondisi awal (pra-siklus) hanya 20% siswa yang mencapai KKM (nilai ≥ 75). Setelah tindakan pada siklus I, ketuntasan meningkat menjadi 55% dengan 11 siswa tuntas. Pada siklus II, hasil belajar semakin meningkat dengan ketuntasan 90% (18 siswa tuntas). Selain itu, observasi menunjukkan peningkatan aktivitas siswa dari kategori cukup pada pra-siklus menjadi kategori sangat baik pada siklus II. Dengan demikian, dapat disimpulkan bahwa penerapan model problem based learning (PBL) berbantuan media papan jurang dapat meningkatkan hasil belajar siswa pada materi penjumlahan dan pengurangan bilangan cacah di kelas II  SDN 1 Telaga Biru.
PENGGUNAAN MEDIA GEOBOARD UNTUK MENINGKATKAN HASIL BELAJAR SISWA MATERI PERSEGI DAN PERSEGI PANJANG DI SD Regita Restilia Mokodompis; Rustam I Husain; Nur Sakinah Aries; Andi Marshanawiah; Ade Mahniar
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i1.9373

Abstract

This study aims to examine the effectiveness of using Geoboard media in improving the learning outcomes of fourth-grade students on the learning material of squares and rectangles. This study was motivated by the low mathematics learning outcomes caused by the limited variation of teaching methods and the lack of attractive learning media. The research method used was Classroom Action Research (CAR), which consists of four stages: planning, implementation, observation, and reflection. The subjects of the study were 19 fourth-grade students of SDN 03 Bulango Utara. The results of the study indicate that the use of Geoboard media significantly improved students’ learning outcomes. In the initial observation, only 30% of students achieved learning mastery. After the implementation of the actions, learning mastery increased to 47.37% in Cycle I and reached 84.21% in Cycle II. In addition, there was an improvement in both teacher and student activities, which increased from the “fairly good” category to the “very good” category. The use of Geoboard media not only enhanced students’ understanding of square and rectangle concepts but also increased their motivation, active participation, and independent learning. ABSTRAK Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media Geoboard dalam meningkatkan hasil belajar siswa kelas IV pada materi persegi dan persegi panjang. Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar matematika siswa akibat kurang bervariasinya metode pembelajaran dan kurangnya media yang menarik. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah 19 siswa kelas IV SDN 03 Bulango Utara. Hasil penelitian menunjukkan bahwa penggunaan media Geoboard dapat meningkatkan hasil belajar siswa secara signifikan. Pada observasi awal, hanya 30% siswa yang mencapai ketuntasan belajar. Setelah tindakan dilakukan, hasil belajar meningkat menjadi 47,37% pada siklus I dan mencapai 84,21%pada siklus II. Selain itu, terjadi peningkatan pada aktivitas guru dan siswa yang sebelumnya berada pada kategori “cukup baik” menjadi “sangat baik”. Penggunaan media Geoboard tidak hanya meningkatkan pemahaman konsep luas persegi dan persegi panjang, tetapi juga meningkatkan motivasi, partisipasi aktif, dan kemandirian belajar siswa.  
MENINGKATAKAN KEMAMPUAN OPERASI HITUNG BILANGAN DESIMAL MENGGUNAKAN METODE DRILL PADA SISWA KELAS V SD Rahman Andika Apriyanto K. Adam; Rusmin I Husain; Nur Sakinah Aries; Andi Marshanawiah; Kudus Kudus
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i1.9374

Abstract

This study aimed to improve fifth-grade students’ ability in performing decimal number operations at SDN 2 Telaga, Telaga District, Gorontalo Regency. The ability to perform decimal operations is an essential competency in elementary mathematics learning; however, in practice, many students still experience difficulties in understanding and applying these concepts. This research employed a Classroom Action Research (CAR) design conducted in a gradual and continuous manner, involving 19 students as research participants. Data were collected through learning achievement tests to measure improvements in students’ decimal operation skills and observations to examine teacher and student activities during the learning process. The collected data were analyzed using descriptive quantitative and qualitative analysis techniques. The results indicated that the implementation of the drill method significantly improved students’ ability to perform decimal operations. Learning mastery increased from 63.2% in Cycle I to 89.5% in Cycle II, with the class average score reaching 82. In addition to improved learning outcomes, student learning activities also increased from a fair category to a very good category. Therefore, the drill method was proven to be effective in enhancing elementary school students’ decimal arithmetic skills. ABSTRAK Penelitian ini bertujuan untuk meningkatkan kemampuan operasi hitung bilangan desimal pada siswa kelas V SDN 2 Telaga, Kecamatan Telaga, Kabupaten Gorontalo. Kemampuan operasi hitung bilangan desimal merupakan salah satu kompetensi penting dalam pembelajaran matematika di sekolah dasar, namun dalam praktiknya masih banyak siswa yang mengalami kesulitan dalam memahami dan menerapkannya. Penelitian ini menggunakan desain Penelitian Tindakan Kelas (PTK) yang dilaksanakan secara bertahap dan berkelanjutan, dengan subjek penelitian sebanyak 19 siswa. Teknik pengumpulan data meliputi tes hasil belajar untuk mengukur peningkatan kemampuan operasi hitung bilangan desimal siswa serta observasi untuk mengetahui aktivitas guru dan siswa selama proses pembelajaran. Data yang diperoleh dianalisis menggunakan teknik analisis deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa penerapan metode Drill mampu meningkatkan kemampuan operasi hitung bilangan desimal siswa secara signifikan. Ketuntasan belajar siswa mencapai 63,2% pada siklus I dan meningkat menjadi 89,5% pada siklus II, dengan rata-rata nilai kelas mencapai 82. Selain peningkatan hasil belajar, aktivitas siswa selama pembelajaran juga mengalami peningkatan, dari kategori cukup menjadi kategori sangat baik. Dengan demikian, metode Drill terbukti efektif dalam meningkatkan kemampuan berhitung bilangan desimal siswa sekolah dasar.
MENINGKATKAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MEDIA PEMBELAJARAN GENIALLY PADA SISWA KELAS V Diva Quitza Yusuf; Rustam I Husain; Nur Sakinah Aries; Andi Marshanawiah; Ade Mahniar
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i1.9375

Abstract

This study aimed to improve fifth-grade students’ mathematics learning outcomes through the use of Genially as a digital learning medium at SDN 3 Bulango Utara. The research employed a Classroom Action Research (CAR) design conducted in a cyclical and systematic manner, with each cycle consisting of planning, action, observation, and reflection stages. The research subjects were 12 fifth-grade students, comprising 7 female students and 5 male students. Data were collected through learning achievement tests, observations of teacher and student activities, and documentation. The data were analyzed using descriptive quantitative and qualitative techniques. The results indicated a significant improvement in students’ mathematics learning outcomes after the implementation of Genially-based learning media. In the pre-action stage, only 25% of students achieved the minimum mastery criterion (score ≥ 75). Following the implementation of the actions, learning mastery increased to 58.33% in Cycle I and further improved to 83.33% in Cycle II. In addition, students’ learning activities showed improvement from a fair category to a very good category. These findings demonstrate that the use of Genially as a learning medium is effective in improving mathematics learning outcomes of fifth-grade elementary school students. ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika siswa kelas V SDN 3 Bulango Utara melalui penggunaan media pembelajaran Genially. Penelitian ini menggunakan model Penelitian Tindakan Kelas (PTK) yang dilaksanakan secara bertahap, dengan setiap siklus meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian terdiri atas 12 siswa, yaitu 7 siswa perempuan dan 5 siswa laki-laki. Data dikumpulkan melalui tes hasil belajar, observasi aktivitas guru dan siswa, serta dokumentasi, kemudian dianalisis menggunakan teknik deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan adanya peningkatan hasil belajar matematika siswa setelah penerapan media Genially. Pada kondisi awal, hanya 25% siswa yang mencapai Kriteria Ketuntasan Minimal (KKM ≥ 75). Setelah pelaksanaan tindakan, ketuntasan belajar meningkat menjadi 58,33% pada siklus I dan mencapai 83,33% pada siklus II. Selain itu, aktivitas siswa dalam pembelajaran juga mengalami peningkatan dari kategori cukup menjadi kategori sangat baik. Dengan demikian, penggunaan media pembelajaran Genially terbukti efektif dalam meningkatkan hasil belajar matematika siswa kelas V SDN 3 Bulango Utara.
Pengembangan Media Pembelajaran GEMBARA Berbasis Android untuk Meningkatkan Hasil Belajar Murid pada Materi Bangun Datar Kelas IV SDN 7 Suwawa Yulyanti Malapo; Gamar Abdullah; Andi Marshanawiah; Nur Sakinah Aries; Ade Mahniar
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2689

Abstract

This study addresses the limited availability of Android-based mathematics media that integrate content, video, games, and evaluation within a single application, and responds to this gap by developing GEMBARA (Gembira Belajar Bangun Datar) to help fourth-grade students at SDN 7 Suwawa learn the area and perimeter of plane figures. Using a Research and Development approach built on the ADDIE framework analysis, design, development, implementation, and evaluation the study involved 19 fourth-grade students (7 girls and 12 boys), with data collected through observation, questionnaires, tests, and documentation. Expert validation placed the medium's feasibility at an average of 93.1%, classified as “Very Feasible,” while responses from teachers and students placed its practicality at 95.8%, classified as “Very Practical.” Learning-outcome data gathered through pretest and posttest scores produced an N-Gain of 0.73 (72.53%), placed in the “High” category. Together, these results indicate that the Android-based GEMBARA medium is feasible, practical, and effective for strengthening fourth-grade students' understanding of plane-figure concepts.
MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA MELALUI MODEL KOOPERATIF TIPE STAD BERBANTUAN MEDIA TAKALINTAR PADA MATERI OPERASI PERKALIAN BILANGAN CACAH KELAS IV SDN 14 BONGOMEME Dewi Asih, Ni Nyoman; Irvin Novita Arifin; Andi Marshanawiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15063

Abstract

ABSTRACT Low student learning outcomes in mathematics learning, especially in whole number multiplication operations. This research aims to improve students' mathematics learning outcomes through the STAD type cooperative model assisted by takalintar media in the material on the operation of multiplication of whole numbers for class IV SDN 14 Bongomeme. This type of research is Classroom Action Research (PTK). The results of research from 16 students showed that in cycle 1 the learning outcomes of students who reached the minimum completeness criteria were 9 students with a percentage of 56%. This result has not yet reached the specified performance indicator criteria, namely 80%, so it is continued in the next cycle, namely cycle 2. In cycle 2, 14 students achieved the minimum completeness criteria with a percentage of 88% and had achieved the specified performance indicator criteria. Keywords: learning outcomes, STAD type cooperative model, takalintar media ABSTRAK Rendahnya hasil belajar siswa pada pembelajaran matematika khusunya materi operasi perkalian bilangan cacah. Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika siswa melalui model kooperetif tipe STAD berbantuan media takalintar pada materi operasi perkalian bilangan cacah kelas IV SDN 14 Bongomeme. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Hasil penelitian dari 16 siswa menunjukkan bahwa pada siklus 1 hasil belajar siswa yang mencapai kriteria ketuntasan minimal sebanyak 9 siswa dengan persentase 56%. Hasil ini belum mencapai kriteria indikator kinerja yang ditetapkan yakni 80%, sehingga dilanjutkan pada siklus selanjutnya yakni siklus 2. Pada siklus 2 siswa yang mencapai kriteria ketuntasan minimal sebanyak 14 siswa dengan persentase 88% dan telah mencapai kriteria indikator kinerja yang telah ditetapkan. Kata Kunci: hasil belajar, model kooperatif tipe STAD, media takalintar
PENGARUH PENGGUNAAN MEDIA WORDWALL TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA PADA MATERI BILANGAN DESIMAL KELAS IV SDN NO 18 DUNGINGI KOTA GORONTALO Marshanawiah, Andi; Khoifah, Aini; Sarlin, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15064

Abstract

This study aims to determine the effect of the use of wordwall media on the ability to solve mathematical problems in grade IV decimal number material at SDN No.18 Dungingi, Gorontalo City. A quantitative test such as a pretest-posttest with the X variable in this exploration in the form of wordwall media and the Y variable in the form of mathematical problem-solving ability with saturated sampling, in 23 students in grade IV. The data collection methods are observation, interviews, tests, and documentation. Based on data before and after the test. The average value of the pretest parameters before being given the wordwall media treatment was 24.78, and the average value of the posttest parameters after being given the wordwall media treatment was 76.26 which means that H0 was rejected and H1 was accepted. This is supported by the results of the t-test which shows sig = 0.00 < 0.05, H0 rejected, H1 accepted, and the average N-Gain result of 0.67 including the medium criteria. This means that the use of wordwall media has an effect on the problem-solving ability in grade IV decimal number material at SDN No.18 Dungingi, Gorontalo City.
PENGEMBANGAN ENSIKLOPEDIA BERBASIS AUGMENTED REALITY PADA MATERI BANGUN RUANG DI KELAS V SD NEGERI 20 PULUBALA Srisusanty; Pulukadang, Wiwi Triyanty; Marshanawiah, Andi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16112

Abstract

Srisusanty, 2024. Development of an Augmented Reality (AR) Based Encyclopedia on Geometry Materials in Grade V of SD Negeri 20 Pulubala. Undergraduate Thesis. Departement of Elementary Teacher Education, Faculty of Education, Universitas Negeri Gorontalo. The Principal Supervisor is DR. Wiwy Triyanty Pulukadang, S.Pd., M.Pd and the Co-Supervisor is Andi Marshanawiah, S.Pd., M.Pd. This is a development study which used the Thiagarajan method or 4D development (Design, Define, Development, and Dissiminate). This study examined how the development of learning media with an augmented reality (AR)-based encyclopedia in geometry material in grade V of SD Negeri 20 Pulubala. This research aimed to develop learning media with augmented reality (AR)-based encyclopedias in grade V of SD Negeri 20 Pulubala. The subjects in this study were teachers and students of grade V of SD Negeri 20 Pulubala. This study applied mixed methods: quantitative analysis to determine validation, teacher and student assessment, and qualitative data analysis to discover the results of interviews. This research finding was limited to a limited trial stage. Based on the result of validation by several experst, teacher responses, and product trials, it was found that the average score was 91,26% with the criteria of “very feasibel”. Therefore, the augmented reality (AR)-based encyclopedia developed was very feasible to be used as a medium and learning resource in teaching and learning activites and can be continued at the next stage.
Co-Authors Abdul Haris PanaI Abdullah, Marhama A. Abdulllah, Gamar Abubakar, Nurfadila Adam, Rahman Andika Apriyanto K. Ade Mahniar Adelya Harviany Azis Ahmad, Nakir T Aina Nurdiyanti Ainun Mardiah Amanda Erika Pade Anaguna, Nursyam Ardiansyah Arsyad, Ismiyati Assel, Hadi Yamin Ayu Nanda Choiriyah Bragas Genta Arya Susilo Choiriyah, Ayu Nanda Darmawati Dewi Asih, Ni Nyoman Dina Mei Lia Diva Quitza Yusuf Doloan, Mutiara Damayanti Fauzia Suleman Fauziah Hakim Feby Anggriani Husain Gamar Abdullah Gobel, Agung R. Habie, Iin Ardila Hadi Yamin Assel Hadi Yamin Assel Humola, Apriana Iin Ardila Habie Iqdal Ade Putra Ruku Irvin Novita Arifin Ismail, Nur Afni C. Ismiyati Arsyad Isnanto Isnanto Isnanto Isnanto Isnanto Isnanto Iyan Sofyan Jesica Amellia Ketrin Rinayanti Manullang Khoifah, Aini Kudus, Kudus Laila Tri Riana Lasimpala, Aliya Ningsi Lestari, Priscya Ayu Liliernawati, Liliernawati Mahniar, Ade Maryam, Andi Ma’ruf, Nur Winda Meylan Saleh Mokobela, Mifta Mokodompis, Regita Restilia Muarifah, Muarifah Muh. Sahman Rahman Muhammad Sarlin Muliani Muliani Muliani Nadhiyya, Asa Nana Erlina S. Humonggio Nanda Mirzawati Ni Luh Ray Satya Nanda Ningsih, Sulastya Nur Afni C. Ismail Nur Sakinah Aries Nur Sakinah Aries Nur Sakinah Aries Nurain Dukei Nurain Karnain Nurainun Nurainun Nurfadila Abubakar Nurfadliah Nursyam Anaguna Nurul Maulida Alwi Pakaya, Widi Candika Pasambuna, Sri Yunarni Patamani, Tri Yulianti Pou, Fuspawati Pratiwi, Ni Putu Citra Pulukadang, Wiwi Triyanty Pulukadang, Wiwy T. Pulukandang, Wiwy Triyanty Puno, Stenly M. Purwantyono, Bambang Rahman Andika Apriyanto K. Adam Regita Restilia Mokodompis Rifda Mardian Arif Rifda Mardian Arif Ruku, Iqdal Ade Putra Rusmin Husain Rustam I Husain Rustam I. Husain Ryan Hidayat Rafio’la Ryan Hidayat Rafi’ola S, Nanda Tri Annisa Sakinah Aries Salma Halidu Sari, Rani Puspita Siti Nur Fadila Y. Kasim Sri Rawanti Srisusanty Stenly M. Puno Tantri Mootalu Tiban, Sindi Pratiwi B. Widi Candika Pakaya Wiwy Triyanty Pulukadang Yesa Anggreni Yulyanti Malapo Yusuf, Diva Quitza