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Pengembangan Augmented Reality Book sebagai Upaya Peningkatan Kemampuan Visual Spasial Siswa SD di Kabupaten Blitar Cindya Alfi; Mohamad Fatih; Nur Cholifah; Muhammad Iswan
Jurnal Pendidikan : Riset dan Konseptual Vol 8 No 2 (2024): Volume 8, Nomor 2, 2024
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v8i2.953

Abstract

Penelitian pengembangan ini bertujuan untuk untuk mengetahui kevalidan produk serta mengetahui kelayakan media pembelajaran Augmented Reality Book dapat meningkatkan kemampuan Visual Spasial peserta didik. Instrument yang digunakan penelitian ini yaitu angket dan tes dengan mengacu pada model pengembangan ADDIE dalam 5 tahapan yaitu 1 analisis kebutuhan (analyze), 2 membuat rancangan produk (design), 3 pengembangan media (development), 4 uji validasi ahli (Implementation), dan 5 revisi produk (evaluation). Teknik Pengumpulan data penelitian pengembangan ini menggunakan angket/kuesioner penilaian dengan analisis data menggunakan skala likert, dari beberapa Uji Ahli yaitu Uji Ahli Media, Ahli Materi dan Ahli Bahasa yang bertujuan untuk menilai kevalidan produk dan guru untuk menguji kelayakan produk. Instrumen tes diberikan kepada siswa untuk mengukur peningkatan kemampuan visual spasial. Berdasarakan hasil penelitian diperoleh hasil sebagai berikut penilaian oleh ahli media 97,5% dengan kriteria sangat valid. Selanjutnya hasil validasi ahli materi 95% artinya sangat valid dan hasil validasi ahli Bahasa 80,5% artinya media yang dikembangkan cukup valid dengan revisi kecil. Sedangkan penilaian kelayakan produk oleh guru diperolah hasiil 95% yang dapat dimaknai media sangat layak di uji coba kepada siswa. Hasil gain-score menunjukkan terjadi peningkatan kemampuan visual spasial pada siswa sebesaar 0,96 dengan kategori peningkatan tinggi.
PENGEMBANGAN MEDIA BOOKLET PADA MATERI PERUBAHAN CUACA BERBASIS AUGMENTED REALITY MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA KELAS III SEKOLAH DASAR Iswan, Muhammad; Alfi, Cindya; Fatih, Mohamad
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3275

Abstract

Integrated thematic learning is learning that is packaged in themes based on the integrated learning content. The aim of this research is to develop Augmented Reality-based Booklet media in order to further improve critical thinking skills of class III elementary school students. This research applied the research and development (R&D) method with ADDIE model which consists of 5 steps, namely analysis, design, development, implementation and evaluation. The instruments in this research are observation, interviews, tests and questionnaires. The data analysis technique used is quantitative descriptive analysis technique. The research results of this study can be seen from the average results of media experts for Augmented Reality-based Booklet media getting 4.95 which is stated "very feasible", the assessment of material experts getting 4.46 which is stated as "very feasible", and the assessment of language experts getting 4.4 which is stated "very decent". Based on the effectiveness of the media, teachers' responses received an average of 4.8 which was stated "very effective" while the pre-test and post-test results of class 3 students using the N-Gain test received an average of 0.87 in the "high" category. Based on the results of this research, it can be concluded that research and development of augmented reality-based booklet media can improve the critical thinking skills of third grade elementary school students.
EVALUASI PEMBELAJARAN BERBASIS HOTS BERBANTUAN QUIZ BASED LEARNING MATERI PENERAPAN PANCASILA UNTUK MENINGKATKAN CRITICAL THINKING SKILL SISWA KELAS V SD Amaliya, Fadlilatul Ilmi; Alfi, Cindya; Fatih, Mohamad
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3568

Abstract

The aim of this research is to develop a Higher Order Thinking Skills (HOTS)-based learning evaluation by Quiz-Based Learning (QBL) on the subject of Pancasila application to enhance the critical thinking skills of fifth-grade students. This study employs a research and development method through the ASSURE development steps. The experimental design used was a pre-test and post-test design. The results of the study show that the media, as evaluated by media experts, received a validity score of 94%, while the score given by subject matter experts reached 90%, with both considered highly valid. Additionally, teacher responses on the feasibility aspect achieved 95%, also considered highly feasible. Lastly, the results showed an improvement on students' critical thinking skills with an N-gain score of 0.9, indicating a high level of improvement. Therefore, it can be concluded that HOTS-based learning supported by QBL on Pancasila application material is feasible to use for enhancing critical thinking skills.
PENGEMBANGAN MEDIA DAKON EDUKATIF BERBASIS PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN HASIL BELAJAR PADA MATERI IDE POKOK PARAGRAF SISWA KELAS V SDN KEMLOKO 01 KECAMATAN NGLEGOK Triani, Heppy Novi; Alfi, Cindya; Fatih, Mohamad
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3725

Abstract

The study aims to produce educational dakon learning media products based on Pancasila student profiles to improve learning outcomes on the main idea paragraph material for grade V SDN Kemloko 1 Nglegok District which are valid based on material experts and media experts, and are suitable to be used by teachers and students who can improve the learning outcomes of grade V students. This study uses the ADDIE development model. The results of the validity test of the educational dakon product show a level of validity that is very valid and valid with a validation score percentage of 91%, 80% and 80%. The results of the feasibility test of the educational dakon product are very feasible with a percentage of 91.11%. The results of the pretest and posttest of students on the educational dakon product show that the educational dakon media can improve student learning outcomes with the N-gain score obtained reaching 0.45 with a moderate category. Thus, the educational dakon product produced is valid and suitable to be used in learning the main idea paragraph material at grade V.
MEDIA SIBEDA BERBASIS AUGMENTED REALITY MENGGUNAKAN LC5E MATERI PERUBAHAN WUJUD BENDA UNTUK MENINGKATKAN SELF-AUTHENTICITY DAN ADVERSITY QUOTIENT SISWA KELAS IV SEKOLAH DASAR Muqtafa, Muhammad Afifuddin; Fatih, Mohamad; Alfi, Cindya
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3268

Abstract

The aim of this research is to develop augmented reality-based Sibeda Media (Object Shape Transformation) using LC5E on material object shape transformation to increase the self-authenticity and adversity quotient of Class IV students. The approach applied in this research is Research and Development (R&D) with steps in developing the ASSURE model. The field experimental design used was a one group pretest-posttest design. Based on the research results, it is known that the media validity score by media experts achieved 98%, while material experts gave a score of 96%, both of which were categorized as very valid. While, teacher responses to the feasibility aspect achieved 97.5%, with a very feasible category. Based on student responses, Sibeda media based on augmented reality using LC5E received positive results, namely being able to be effective with a significant influence in increasing self-authenticity in the high category based on the average N-gain score reaching 0.767, and the results of the paired t-test showed significance. with Sig value. (2-tailed) of 0.000 < 0.05. Likewise, this product is also able to be effective with a significant effect in increasing the adversity quotient in the high category of students which is based on an average N-gain score of 0.768 and the results of the paired t-test get significant criteria with Sig. (2-tailed) is 0.000 < 0.05.
Booklet Berbasis Augmented Reality melalui Pembelajaran PBL Materi Keseimbangan Ekosistem untuk Meningkatkan Literasi Sains Kelas V SDN Sumberingin 04 Blitar Sari, Putri Ana; Fatih, Mohamad; Alfi, Cindya
MODELING: Jurnal Program Studi PGMI Vol 11 No 2 (2024): Juni
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i2.2453

Abstract

This study developed an augmented reality (AR)-based booklet media for ecosystem balance material in grade V elementary school. The media was validated by material, media, and language experts and deemed very suitable for use based on teacher assessments. The media trial on students showed a significant increase in science literacy skills, with an N-Gain value of 0.83 (high category). This result indicates that the AR-based booklet media integrated with the Problem Based Learning (PBL) learning model is effective in improving students' science literacy.
BOOKLET DIGITAL BERBASIS AUGMENTED REALITY MATERI BILANGAN CACAH MENINGKATKAN SELF REGULATION SISWA KELAS IV SEKOLAH DASAR Umah, Nuril Badiatul; Fatih, Mohamad; Alfi, Cindya
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol 14, No 3 SEP (2024): SHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v14i3 SEP.59261

Abstract

The aim of this research is to develop a digital booklet based on augmented reality with whole number material to improve self-regulation of class IV students, as well as to test the effect of digital booklets based on augmented reality on self-regulation of class IV students. The method applied in this research is Research and Development (RnD) with steps in developing the ASSURE model. The experimental design used was pre-respond and post-respond with non-equivalent control group design. Based on the research results, it is known that the material validity score by material experts reached 94%, media experts reached 95%, while language experts achieved 97%, all three were categorized as very valid. Apart from that, the teacher response to the feasibility aspect reached 89% in the very feasible category. Based on student responses in the form of a questionnaire to increase self-regulation in the experimental class, the average NGain was 0.3784, while in the control class it was 0.3280. Meanwhile, to test the hypothesis using the t paired sample test, a Sig (tailed) value of 0.000 was obtained. So that 0.000<0.05, then H0 is rejected and Ha is accepted, which can be interpreted as meaning that there is an influence of augmented reality-based digital booklets on the self-regulation of class IV students at SDN 2 Tanjungsari, Blitar City.
Development of Digital Comic Learning Media Based Flipbook to Improve Understanding of the Concept of Mutual Cooperation Lifestyle Material Grade IV SDN Ngeni 05 Blitar District Allatif, Nurlaila; Alfi, Cindya; Fatih, Muhamad
Al-Aulad: Journal of Islamic Primary Education Vol 7, No 2 (2024): Al-Aulad: Journal of Islamic Primary Education
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/al-aulad.v7i2.38069

Abstract

The aim of this research is to develop learning media, namely flipbook-based digital comics, to improve class IV students' understanding of the concept of mutual cooperation material. The research method uses Research and Development (R&D) research with the ASSURE research model. The instruments used in this research were tests and questionnaires. Tests are used to measure the increase in students' understanding of concepts. Questionnaires are used to measure the validity of media, material, language and product attractiveness. The research results showed an increase in student understanding by 70%. This is proven by the final result of the N-Gain value reaching 0.70 in the “High” category. Meanwhile, the validity results were 80% (material expert), 100% (media expert), 95% (linguist), 87% (product attractiveness).
Pengembangan E-LKPD Berbantuan Wordwall Materi Perubahan Wujud Benda Meningkatkan Literasi Sains Siswa SD Septarini, Tri Ayu; Fatih, Mohamad; Alfi, Cindya
Jurnal Educatio FKIP UNMA Vol. 10 No. 3 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i3.9469

Abstract

Penelitian ini bertujuan untuk mengembangkan media E-LKPD berbantuan game edukasi Wordwall guna meningkatkan kemampuan literasi sains siswa kelas 3 sekolah dasar. Menggunakan metode Research and Development (R&D) dengan model ADDIE, penelitian dilakukan di UPT SDN Sumberagung 01 Kabupaten Blitar. Analisis awal menunjukkan rendahnya kemampuan literasi sains siswa dan terbatasnya media pembelajaran yang digunakan guru. Pengembangan media melalui tahap desain, pengembangan, dan validasi oleh ahli materi, media, serta respon guru menunjukkan hasil yang sangat valid. Implementasi media dilakukan melalui uji coba pembelajaran dengan pre-test dan post-test. Hasil analisis N-Gain sebesar 0,669 menunjukkan peningkatan kemampuan literasi sains siswa pada kategori sedang. Validasi ahli materi, media, dan respon guru masing-masing memperoleh persentase 75%, 93,5%, dan 97,3%, mengindikasikan media sangat layak digunakan. Kesimpulannya, pengembangan E-LKPD berbantuan game Wordwall efektif meningkatkan kemampuan literasi sains siswa dan layak diimplementasikan dalam pembelajaran IPA di sekolah dasar.
Pengembangan Modul Ajar Interaktif Berbasis Augmented Reality Materi Sistem Tata Surya Untuk Meningkatkan Self Esteem Siswa Kelas VI Hidayatul Isnaini; Mohammad Fatih; Cindya Alfi
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 4 No. 1 (2024): Maret : Jurnal Pendidikan dan Kebudayaan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v4i1.2726

Abstract

The development of science and technology is increasingly encouraging efforts to update the way technology is used in the educational process. Teachers must be able to utilize current technology to help students learn. There are many kinds of media in learning, for example real or technology-based media. One type of technology-based media is augmented reality. The aim of this research is to find out how to create and use interactive teaching modules based on augmented reality, and whether this module can increase students' self-esteem in class VI of SD Negeri Kendalrejo Srengat, Blitar Regency. This research uses research and development (R & D) with the ADDIE method, which consists of analysis, design, development, implementation and evaluation. The validation results of the product assessment by material experts obtained a percentage of 92 percent with the criteria "Very Valid". the results of the product assessment validation by language experts got a percentage of 95%, with the criteria "Very Valid" and the results of the product assessment by media experts got a percentage of 80% with the criteria "Valid". The pre-questionnaire and post-questionnaire results showed an average of 92%. Thus, the "very good" category was obtained, which means that interactive teaching module media based on augmented reality has an effect on increasing students' self-esteem.
Co-Authors A, Anjelika Kurotul Abdiyati, Santi Asfiyatul Ach. Amirudin Adina, Atik Affiana, Maulidya Nur Afifatul Izzatil Husna Alina, Irfama Allatif, Nurlaila Amalia, Shofi Nur Amaliya, Fadlilatul Ilmi Amna Tahta Dhilil Aulia Ananta, Nadia Diaz Anggraini, Beti Anita, Yuli Aprilia, Linda Ayu Resa Aswitama, Lana Diyani Atul Makrifah, Istina Aulia Agustina, Aulia Bastian, Riska Dwi Bima Tangguh Alam Chanifatul Chusnah Deni Tri Lutfiana Devrat Satriya Wibangga Dwi Kurniasari EKO ANDI SUSILO Elsa Nadya Ulandari Fathul Niam Fatih , Mohamad Fatih, Mohamad Fatih, Mohammad Fatih, Muhamad Fatimah, Pitri Dwi Fatqul Anang Ma’ruf Fauzi, Fariha Qalbi Ilmillahi Fikria, Maya Dina Fikrina, Maya Dina Fitroh, Siti Khoirotul H, Musabiku Choiriyatul Hamid, Mayang Aminin Hidayah, Putri Nur Hidayati, Dwi Yoni Hidayatul Isnaini Husna, Sofila Irvan Safi'i, Mochammad Dwi Iswan, Mohamad Iswan, Muhammad Iswanti, Siti Az Zahra Iswanti, Siti Azzahra Izati, Nurisa Rohmatul Julia Masrifatin Kamila, Ilhama Karomah, Fitriyatul Khilyatul Izah Islamiyah Khoiriyah, Nadzirotul Khoirunnisa, Salsabila Kholida, Nilna Maya Khotimah, Arisa Khusnul Khudzaifah, Naila Azka Kistin Restu Perdana Kurotul, Anjelika Latifah, Siti Nurul Lestari, Atika Ailis Ayu Lina, Karo Li’ana Turosidah Lupita, Siti Tri Masrukhin, Muhamad Johan Ma’rifah, Lathifatul Melati, Venty Mohamad Fatih Mohammad Fatih Muhammad Amiqul Ilmi Muhammad Iswan Muhammad Tegar Amru Mukaromah, Ula Adiniyatul Mulia, Niken Ayu Dewanti Mulia, Wanda Natasya Dewanti Munadhah, Ummu Khusna Muqtafa, Muhammad Afifuddin Murtaslimah, Siti Muti'ah, Kuni Nisa, Lisa Khoirun NUR CHOLIFAH Nur Cholifah NUR FADILAH O, Alzayna Wahdafi Oktafiani, Fera Parawansa, Rahajeng Intan Pratama, Fernadiksa Rasta Putra Puspa Indah Sari Putri Ayu Maharani Putri Nanda Sholikah Putri Nuryani, Monike Eka Putri, Alvina Adelia Putri, Siti Fadila Rahma Ragil Tri Oktaviani Rahmania, Nayla Ramadhani, Muhammad Restiani, Umi Rofi'ah, Siti Rofi’ah, Siti Rulianti, Rulianti Sa'adah, Isnawaitus Saputra, Andri Yoga Saras, Yetti Yuni Sari, Putri Ana Sasmita, Alifa Putri Savitri, Silvi Aprilia Septarini, Tri Ayu Shofi Nur Amalia Sisiliafani Azizah, Kiky Siti Rofi'ah Slamet Supriadi Sulistiani Sulistiani, Sulistiani Sumarmi Susanti, Laila Susanti, Yayuk Triani, Heppy Novi Tridiantika, Lucia Tsaniatul Muyassaroh Ulumudin, M. Ibham Umah, Nuril Badiatul Vitika Kurniawati Wafa, Khoirul Widayanti, Hilya WIDI ASTUTIK Widya Putri Mailani yuniasari, mega elvi Yunita Salsa Bila Zulfa, Laili Rofiati