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QR Code-Based Picture Story Book Media to Improve Analytical Thinking on Elemental Materials in Class 5 Literary Work at State 4 Purwodadi Primary School Malang District Hidayati, Dwi Yoni; Alfi, Cindya; Fatih, Mohamad
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.8154

Abstract

A country needs to invest in its education. Without education, the people of the country will not understand what independence means. The public education system in this country will be run independently. Apart from that, the people will also have superior qualities that will be beneficial for the country. However, based on empirical data in this sector, there are limitations in the use and accessibility of learning media. Teachers will actually benefit from developing learning media because they will be better able to explain subject matter to students. Therefore, this research was conducted at SD Negeri 4 Purwodadi, Malang Regency. One type of research and development (R&D) is this research. The Borg and Gall research model was used in this research. The research findings are based on material expert scores which are considered "very valid" with a percentage of 87.5%. The material expert's assessment was assessed as "very valid" with a percentage of 95%. The linguist's assessment was considered "very valid" with a proportion of 90%. Validation of media suitability is rated "very valid" with a score of 90. Validation of test questions has a rating of 83% which means "quite valid". The proportion of media eligibility is 97%. Included in the "Very Appropriate, no need to revise" category when interpreted according to the validity criteria table. With a percentage of 73%, the feasibility of expert validation of linguists falls in the range of 70.01 – 85.00%. Enter under the title "Good, Appropriate, no need for revision" in the validity criteria table. The Ngain categorization that meets the "high" criteria is placed in the 0.70 < n < 1.00 group. Thus, it can be said that grade 5 students at SD Negeri 04 Purwodadi can develop their analytical thinking skills by using picture story books that depict elements contained in literary works.
Development of Tangram Media in Mathematics Learning Flat Built Materials to Improve Self Efficacy in Class 2 of Kendalrejo Negeri Srengat Primary School Hamid, Mayang Aminin; Alfi, Cindya; Fatih, Mohamad
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research aims to develop tangram media in flat building material which plays a role in increasing the self-efficacy of Class 2 of Kendalrejo Srengat District Elementary School. Blitar. Rises uses research and development (R&D) methods. The development stages used are ADDIE, namely Analysis, Planning, Development, Implementation and Evaluation. The data used is primary data from the research location, the subjects are 11 grade 2 students. The data collection technique is through a questionnaire and interview process, but during the pre-practice stage, observations are made, material and media experts, as well as a questionnaire for N-gam exam students. According to the results obtained by material experts (93%) and media experts (100%) it was declared very valid, media feasibility (100%) was declared very feasible, and the gain in increasing self-efficacy using the N-gain formulation obtained a value of 0.7788 which was declared high. This shows that tangram learning media can increase students' self-efficacy.
Truth Dare Card Media Develoment Improving the Abilty to think Creatively Pancasila Value Material Class V SDN Modangan 05 Blitar Mukaromah, Ula Adiniyatul; Alfi, Cindya; Fatih, Mohamad
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this research is to develop truth or dare card media to improve creative thinking skills regarding Pancasila value material for class V at Modangan 05 Blitar Elementary School. This research utilizes research and development (R&D) techniques where the approach uses ADDIE, which stands for Analysis, Design, Development, Implementation, and Evaluation. Primary data collected from the field is the backbone of this research data collection. This data source comes from experts, instructors and students. The researchers used interviews and questionnaires as data collection strategies in this research. Carry out product testing in the field using methods such as observation, consulting with material experts, seeking input from media experts, and providing questionnaires to students as well as N-gain tests. According to the findings of material experts, the validity of the criteria was assessed as "very valid" with a score of 88%. The media expert's evaluation received a score of 100% and was rated "Very Valid" according to the criteria. The media feasibility study gave a result of 88.5%. The test results showed a significant value, indicating that the Truth or Dare card medium was accepted. In addition, there was an increase observed between the pre-questionnaire and post-questionnaire, which shows that the application of the Truth and Dare game media effectively improves students' creative thinking skills at SDN Modangan 05.
Development of Augmented Reality Based Comic Media Through Digital Library Applications for Visual Communication Capability Masrukhin, Muhamad Johan; Fatih, Mohamad; Alfi, Cindya
Journal of Educational Sciences Vol 8, No 3: July 2024
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.462-475

Abstract

Learning with more innovative media is needed to support students' abilities and also attract students' interest and attention. Apart from that, innovative media can also increase students' motivation and enthusiasm for learning. This research was conducted with the aim of developing augmented reality-based comic media to improve students' visual communication skills. This research was carried out using a 4D development model. The subjects of this research were class IV students at SDN Kendalrejo 01 Blitar Regency. The instruments used by researchers in conducting research are interviews, questionnaires, tests and also documentation. The data obtained by researchers was then analyzed to determine the level of feasibility and validity of the product. The media expert test results got a score of 97.5% and the material expert got a score of 95.8%. Researchers also conducted tests to see improvements in students' visual communication skills and obtained an average pre-test score of 70.75 and a post-test score of 95.5. The results of this research show that (1) Augmented reality-based comic media can improve students' visual communication skills. (2) The comic media developed by researchers is classified as very valid. This proves that comic media is effectively used in the learning process.
EFEKTIVITAS DESIGN LISDAS (LISTRIK CERDAS) MATERI RANGKAIAN LISTRIK BERBASIS WEB MELALUI PROJECT BASED LEARNING DALAM MENINGKATKAN KEMAMPUAN BERFIKIR KRITIS SISWA KELAS VI UPT SDN 02 TANJUNGSARI KOTA BLITAR Aswitama, Lana Diyani; Fatih , Mohamad; Alfi, Cindya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.15811

Abstract

Science that studies the universe and its contents, as well as the events that occur in it is known as natural science or science. It is created by specialists using scientific methods. One of the most important subjects in education is Natural Sciences (IPA). However, in reality, science education is still not liked by children because it is considered difficult and boring. Thus, using 30 research subjects, researchers conducted research at SD Negeri 02 Tanjungsari, Blitar City. By using lisdas (smart electricity) design media, the researcher used a purposive sampling strategy with group A (15 students) as the experimental class and group B (15 students) as the control class. Based on the research results, the pretest value for the experimental class was 0.1492 and the posttest value was 0.02548. The growth of critical thinking patterns in the experimental class is classified as "high" based on the score above. The posttest score for the experimental class was 1.053, while the pretest score for the control class was 833. This difference was caused by the experimental class's higher critical thinking patterns, so that the posttest for the experimental class was classified as "low". The class teacher questionnaire form received a response rate of 72%. This shows that testing media suitability is very useful. Thus, it can be said that students' critical thinking skills are improved effectively by using Lisdas media, namely web-based electrical circuit content obtained through project-based learning.
PENGEMBANGAN E-BOOKLET BERBASIS WORDWALL MATERI PERUBAHAN WUJUD BENDA UNTUK MENINGKATKAN SELF-CONFIDENCE KELAS IV SDN KALITENGAH 1 Dwi Kurniasari; Cindya Alfi; Mohammad Fatih
Cerdas Proklamator Vol 12 No 1 (2024): JURNAL CERDAS PROKLAMATOR
Publisher : Study program PGSD FKIP Universitas Bung Hatta

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Abstract

Put your abstract here. Use single spacing and don’t exceed 250 words. Put your abstract here. Use single spacing and don’t exceed 250 words. Consisting of introductory sentences, objectives, methods, results, and conclusions (Times New Roman 12) This research aims to develop digital learning tools in the form of wordwall-based e-booklets to increase students' self-confidence. This research uses the ASSURE development model which consists of the following main stages: Analyze learner characteristics, State objectives, Select methods, media, and materials, Utilize materials, Require learner participation, and Evaluation and revision. The tool used for evaluation is a questionnaire. Product validation tests involve media, material and language experts. The validity test carried out by these experts showed very valid results, with a score of 95% by media experts, 95% by material experts, and 92.5% by language experts. The feasibility test carried out by the class teacher resulted in a 100% assessment in the very feasible category. Apart from that, this research shows a significant increase in self-confidence, as evidenced by the N-Gain value of 0.87 which shows a high level of increase.
Pengembangan Pengembangan Media Papan Pintar Pancasila Berbasis Permainan Tradisional Pada Pembelajaran PPKn Sebagai Penguatan Profil Pelajar Pancasila Elemen Gotong-royong SDN Tlumpu Kota Blitar Ramadhani, Muhammad; Alfi, Cindya; Fatih, Mohamad
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2391

Abstract

The Pancasila Student Profile now makes students more creative and innovative to shape and create themselves into students who are religious and can respect others. Accompanied by interesting learning created by teachers and the school environment as well as learning media that are popular and not boring for students. One learning method that can be used is the Pancasila smart board. This study was conducted to determine the level of validity, feasibility and strengthening of the Pancasila student profile, especially the mutual cooperation element. This research and development uses the ADDIE development model which includes stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The instruments used in this research were observation, interviews, questionnaires and documentation. The research results are also documented showing that the level of validation carried out by material experts and media experts is in the very valid category. The level of eligibility carried out by the class IV homeroom teacher at SDN Tlumpu, Blitar City was categorized as very valid. Strengthening the Pancasila student profile, the mutual cooperation element is included in the strong qualifications. So there is a possibility that this media is suitable for use. as a learning medium. In this research, data was collected through questionnaires which obtained the following results: validation questionnaire for material experts and media experts with an average of 85.9%, feasibility questionnaire with a percentage of 100% and questionnaire strengthening the profile of Pancasila students with mutual cooperation elements for class students IV Tlumpu Elementary School, Blitar City 98.2% in the "Strong" category.
Pengembangan Pengembangan Media Gform Chatroom Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa SDN Tlogo 02 Kabupaten Blitar Irvan Safi'i, Mochammad Dwi; Alfi, Cindya; Fatih, Mohamad
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2393

Abstract

An essential part of the learning process is assessment. Assessments are performed to look for information or fundamental factors pertaining to the accomplishment of learning objectives. The lack of interesting assessments causes students to get bored with the questions given, besides that teachers tend to be reluctant to innovate. Therefore, teachers are at least able to prepare test and non-test instruments. In addition, pupils' lack of interest in learning causes issues with the learning process. Due to modifications in how pupils study as a result of the pandemic that has ended, children' levels of learning motivation have declined. This is characterized by reduced discipline when attending lessons. This research aims to develop a chatroom gform assessment (Google Form with conversation features). The existence of a gform chatroom learning assessment can attract students' attention thereby improving students' critical thinking skills. The learning assessment that was developed can help students develop their capacity for critical thought. Utilizing the R&D/Research and Development research methodology, the media design model or technique used in this study is the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. Tests and questionnaires were utilized as the data collection methods in this study. A total of 21 pupils from class V participated in the study. evaluated by media experts, with a feasibility percentage of 81.4. Material expert evaluation with an 86.4 percent feasibility rate. Students' critical thinking abilities improve in the "high" category, according to the comparison of their scores before and after using the gform chatroom media.
Flashcard Berbasis Augmented Reality Materi Pecahan Melalui Team Games Tournament Meningkatkan Self Regulated Learning Siswa Sekolah Dasar Putri, Siti Fadila Rahma; Fatih, Mohamad; Alfi, Cindya
Jurnal Educatio FKIP UNMA Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i4.9500

Abstract

Tujuan dari penelitian ini untuk mengembangkan media pembelajaran yaitu flashcard berbasis Augmented Reality pada materi matematika pecahan untuk meningkatkan Self Regulated Learning pada siswa.  Metode penelitian menggunakan penelitian pengembangan Research and Development (R&D) dengan model penelitian  Borg and Gall. Instrumen yang digunakan dalam penelitian yaitu angket. Angket digunakan untuk mengukur kevalidan media, materi, bahasa ,kelayakan media, dan kemampuan Self Regulated Learning Siswa. Hasil penelitian menunjukkan 87.5% ( ahli media ), 97% ( ahli materi ), 95% ( ahli bahasa ). Kelayakan media 100% oleh guru. Peningkatan Self Regulated Learning pada siswa sebesar 78%. Hal tersebut dibuktikan dengan hasil akhir  nilai N-Gain mencapai 0,78. Hasil tersebut masuk pada kategori “Tinggi” karena  0,70 < n < 1,00. Temuan ini menunjukkan adanya peningkatan kemampuan self-regulated learning siswa setelah penggunaan media flashcard berbasis augmented reality dalam pembelajaran pecahan. Media ini mempengaruhi kemampuan siswa dalam memahami materi.
Desain Maze Chase labirin Materi Melihat Karena Cahaya meningkatkan Adversity Quotient Siswa Kelas V SD Hidayah, Putri Nur; Fatih, Mohamad; Alfi, Cindya
Jurnal Educatio FKIP UNMA Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i4.10134

Abstract

Masalah dalam penelitian ini terkait dengan guru yang kurang menggunakan media sebagai pendukung dalam pembelajaran, sehingga solusi yang diberikan dengan menggunakan game edukasi wordwall yang menggunakan template labirin. Tujuan penelitian ini adalah mendesain game edukasi maze chase labirin yang berbantuan wordwall materi panca indera meningkatkan advercity quotient siswa kelas V SD, serta menguji pengaruh maze chase labirin yang berbantuan wordwall materi panca indera meningkatkan advercity quotient siswa kelas V SD. Metode yang digunakan dalam penelitian ini merupakan Research and Development (RnD) dengan langkah-langkah pengembangan model Borg and Gall. Desain eksperimen yang digunakan adalah pre-respond and post-respond with non-equivalent group design. Instrumen yang digunakan berupa angket. Subjek dalam penelitian ini adalah siswa kelas V SDN Sumberjo 1 Kabupaten Blitar. Hasil penelitian diketahui skor kevalidan ahli materi sebesar 86% dan ahli media sebesar 91% dengan kategori sangat valid. Selain itu, respon guru aspek kelaayakan memperoleh sebesar 91% dengan kategori sangat layak. Berdasarkan respon siswa peningkatan advercity quotient pada kelas eksperimen dan kelas kontrol mngalami peningkatan. Sementara untuk hasil uji hipotesis dengan menggunakan uji t paired sample test memperoleh nialai sig.(tailed) sebesar 0,00. Sehingga dapat diartikan bahwa terdapat pengaruh maze chase labirin yang berbantuan wordwall materi panca indera meningkatkan advercity quotient siswa kelas V SDN Sumberjo 01 Kabupaten Blitar.
Co-Authors A, Anjelika Kurotul Abdiyati, Santi Asfiyatul Ach. Amirudin Adina, Atik Affiana, Maulidya Nur Afifatul Izzatil Husna Alina, Irfama Allatif, Nurlaila Amalia, Shofi Nur Amaliya, Fadlilatul Ilmi Amna Tahta Dhilil Aulia Ananta, Nadia Diaz Anggraini, Beti Anita, Yuli Aprilia, Linda Ayu Resa Aswitama, Lana Diyani Atul Makrifah, Istina Aulia Agustina, Aulia Bastian, Riska Dwi Bima Tangguh Alam Chanifatul Chusnah Deni Tri Lutfiana Devrat Satriya Wibangga Dwi Kurniasari EKO ANDI SUSILO Elsa Nadya Ulandari Fathul Niam Fatih , Mohamad Fatih, Mohamad Fatih, Mohammad Fatih, Muhamad Fatimah, Pitri Dwi Fatqul Anang Ma’ruf Fauzi, Fariha Qalbi Ilmillahi Fikria, Maya Dina Fikrina, Maya Dina Fitroh, Siti Khoirotul H, Musabiku Choiriyatul Hamid, Mayang Aminin Hidayah, Putri Nur Hidayati, Dwi Yoni Hidayatul Isnaini Husna, Sofila Irvan Safi'i, Mochammad Dwi Iswan, Mohamad Iswan, Muhammad Iswanti, Siti Az Zahra Iswanti, Siti Azzahra Izati, Nurisa Rohmatul Julia Masrifatin Kamila, Ilhama Karomah, Fitriyatul Khilyatul Izah Islamiyah Khoiriyah, Nadzirotul Khoirunnisa, Salsabila Kholida, Nilna Maya Khotimah, Arisa Khusnul Khudzaifah, Naila Azka Kistin Restu Perdana Kurotul, Anjelika Latifah, Siti Nurul Lestari, Atika Ailis Ayu Lina, Karo Li’ana Turosidah Lupita, Siti Tri Masrukhin, Muhamad Johan Ma’rifah, Lathifatul Melati, Venty Mohamad Fatih Mohammad Fatih Muhammad Amiqul Ilmi Muhammad Iswan Muhammad Tegar Amru Mukaromah, Ula Adiniyatul Mulia, Niken Ayu Dewanti Mulia, Wanda Natasya Dewanti Munadhah, Ummu Khusna Muqtafa, Muhammad Afifuddin Murtaslimah, Siti Muti'ah, Kuni Nisa, Lisa Khoirun Nur Cholifah NUR CHOLIFAH NUR FADILAH O, Alzayna Wahdafi Oktafiani, Fera Parawansa, Rahajeng Intan Pratama, Fernadiksa Rasta Putra Puspa Indah Sari Putri Ayu Maharani Putri Nanda Sholikah Putri Nuryani, Monike Eka Putri, Alvina Adelia Putri, Siti Fadila Rahma Ragil Tri Oktaviani Rahmania, Nayla Ramadhani, Muhammad Restiani, Umi Rofi'ah, Siti Rofi’ah, Siti Rulianti, Rulianti Sa'adah, Isnawaitus Saputra, Andri Yoga Saras, Yetti Yuni Sari, Putri Ana Sasmita, Alifa Putri Savitri, Silvi Aprilia Septarini, Tri Ayu Shofi Nur Amalia Sisiliafani Azizah, Kiky Siti Rofi'ah Slamet Supriadi Sulistiani Sulistiani, Sulistiani Sumarmi Susanti, Laila Susanti, Yayuk Triani, Heppy Novi Tridiantika, Lucia Tsaniatul Muyassaroh Ulumudin, M. Ibham Umah, Nuril Badiatul Vitika Kurniawati Wafa, Khoirul Widayanti, Hilya WIDI ASTUTIK Widya Putri Mailani yuniasari, mega elvi Yunita Salsa Bila Zulfa, Laili Rofiati