p-Index From 2021 - 2026
14.429
P-Index
Claim Missing Document
Check
Articles

EFEKTIVITAS DESIGN LISDAS (LISTRIK CERDAS) MATERI RANGKAIAN LISTRIK BERBASIS WEB MELALUI PROJECT BASED LEARNING DALAM MENINGKATKAN KEMAMPUAN BERFIKIR KRITIS SISWA KELAS VI UPT SDN 02 TANJUNGSARI KOTA BLITAR Aswitama, Lana Diyani; Fatih , Mohamad; Alfi, Cindya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.15811

Abstract

Science that studies the universe and its contents, as well as the events that occur in it is known as natural science or science. It is created by specialists using scientific methods. One of the most important subjects in education is Natural Sciences (IPA). However, in reality, science education is still not liked by children because it is considered difficult and boring. Thus, using 30 research subjects, researchers conducted research at SD Negeri 02 Tanjungsari, Blitar City. By using lisdas (smart electricity) design media, the researcher used a purposive sampling strategy with group A (15 students) as the experimental class and group B (15 students) as the control class. Based on the research results, the pretest value for the experimental class was 0.1492 and the posttest value was 0.02548. The growth of critical thinking patterns in the experimental class is classified as "high" based on the score above. The posttest score for the experimental class was 1.053, while the pretest score for the control class was 833. This difference was caused by the experimental class's higher critical thinking patterns, so that the posttest for the experimental class was classified as "low". The class teacher questionnaire form received a response rate of 72%. This shows that testing media suitability is very useful. Thus, it can be said that students' critical thinking skills are improved effectively by using Lisdas media, namely web-based electrical circuit content obtained through project-based learning.
PENGEMBANGAN E-BOOKLET BERBASIS WORDWALL MATERI PERUBAHAN WUJUD BENDA UNTUK MENINGKATKAN SELF-CONFIDENCE KELAS IV SDN KALITENGAH 1 Dwi Kurniasari; Cindya Alfi; Mohammad Fatih
Cerdas Proklamator Vol 12 No 1 (2024): JURNAL CERDAS PROKLAMATOR
Publisher : Study program PGSD FKIP Universitas Bung Hatta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Put your abstract here. Use single spacing and don’t exceed 250 words. Put your abstract here. Use single spacing and don’t exceed 250 words. Consisting of introductory sentences, objectives, methods, results, and conclusions (Times New Roman 12) This research aims to develop digital learning tools in the form of wordwall-based e-booklets to increase students' self-confidence. This research uses the ASSURE development model which consists of the following main stages: Analyze learner characteristics, State objectives, Select methods, media, and materials, Utilize materials, Require learner participation, and Evaluation and revision. The tool used for evaluation is a questionnaire. Product validation tests involve media, material and language experts. The validity test carried out by these experts showed very valid results, with a score of 95% by media experts, 95% by material experts, and 92.5% by language experts. The feasibility test carried out by the class teacher resulted in a 100% assessment in the very feasible category. Apart from that, this research shows a significant increase in self-confidence, as evidenced by the N-Gain value of 0.87 which shows a high level of increase.
Pengembangan Pengembangan Media Papan Pintar Pancasila Berbasis Permainan Tradisional Pada Pembelajaran PPKn Sebagai Penguatan Profil Pelajar Pancasila Elemen Gotong-royong SDN Tlumpu Kota Blitar Ramadhani, Muhammad; Alfi, Cindya; Fatih, Mohamad
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2391

Abstract

The Pancasila Student Profile now makes students more creative and innovative to shape and create themselves into students who are religious and can respect others. Accompanied by interesting learning created by teachers and the school environment as well as learning media that are popular and not boring for students. One learning method that can be used is the Pancasila smart board. This study was conducted to determine the level of validity, feasibility and strengthening of the Pancasila student profile, especially the mutual cooperation element. This research and development uses the ADDIE development model which includes stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The instruments used in this research were observation, interviews, questionnaires and documentation. The research results are also documented showing that the level of validation carried out by material experts and media experts is in the very valid category. The level of eligibility carried out by the class IV homeroom teacher at SDN Tlumpu, Blitar City was categorized as very valid. Strengthening the Pancasila student profile, the mutual cooperation element is included in the strong qualifications. So there is a possibility that this media is suitable for use. as a learning medium. In this research, data was collected through questionnaires which obtained the following results: validation questionnaire for material experts and media experts with an average of 85.9%, feasibility questionnaire with a percentage of 100% and questionnaire strengthening the profile of Pancasila students with mutual cooperation elements for class students IV Tlumpu Elementary School, Blitar City 98.2% in the "Strong" category.
Pengembangan Pengembangan Media Gform Chatroom Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa SDN Tlogo 02 Kabupaten Blitar Irvan Safi'i, Mochammad Dwi; Alfi, Cindya; Fatih, Mohamad
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2393

Abstract

An essential part of the learning process is assessment. Assessments are performed to look for information or fundamental factors pertaining to the accomplishment of learning objectives. The lack of interesting assessments causes students to get bored with the questions given, besides that teachers tend to be reluctant to innovate. Therefore, teachers are at least able to prepare test and non-test instruments. In addition, pupils' lack of interest in learning causes issues with the learning process. Due to modifications in how pupils study as a result of the pandemic that has ended, children' levels of learning motivation have declined. This is characterized by reduced discipline when attending lessons. This research aims to develop a chatroom gform assessment (Google Form with conversation features). The existence of a gform chatroom learning assessment can attract students' attention thereby improving students' critical thinking skills. The learning assessment that was developed can help students develop their capacity for critical thought. Utilizing the R&D/Research and Development research methodology, the media design model or technique used in this study is the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. Tests and questionnaires were utilized as the data collection methods in this study. A total of 21 pupils from class V participated in the study. evaluated by media experts, with a feasibility percentage of 81.4. Material expert evaluation with an 86.4 percent feasibility rate. Students' critical thinking abilities improve in the "high" category, according to the comparison of their scores before and after using the gform chatroom media.
Flashcard Berbasis Augmented Reality Materi Pecahan Melalui Team Games Tournament Meningkatkan Self Regulated Learning Siswa Sekolah Dasar Putri, Siti Fadila Rahma; Fatih, Mohamad; Alfi, Cindya
Jurnal Educatio FKIP UNMA Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i4.9500

Abstract

Tujuan dari penelitian ini untuk mengembangkan media pembelajaran yaitu flashcard berbasis Augmented Reality pada materi matematika pecahan untuk meningkatkan Self Regulated Learning pada siswa.  Metode penelitian menggunakan penelitian pengembangan Research and Development (R&D) dengan model penelitian  Borg and Gall. Instrumen yang digunakan dalam penelitian yaitu angket. Angket digunakan untuk mengukur kevalidan media, materi, bahasa ,kelayakan media, dan kemampuan Self Regulated Learning Siswa. Hasil penelitian menunjukkan 87.5% ( ahli media ), 97% ( ahli materi ), 95% ( ahli bahasa ). Kelayakan media 100% oleh guru. Peningkatan Self Regulated Learning pada siswa sebesar 78%. Hal tersebut dibuktikan dengan hasil akhir  nilai N-Gain mencapai 0,78. Hasil tersebut masuk pada kategori “Tinggi” karena  0,70 < n < 1,00. Temuan ini menunjukkan adanya peningkatan kemampuan self-regulated learning siswa setelah penggunaan media flashcard berbasis augmented reality dalam pembelajaran pecahan. Media ini mempengaruhi kemampuan siswa dalam memahami materi.
Desain Maze Chase labirin Materi Melihat Karena Cahaya meningkatkan Adversity Quotient Siswa Kelas V SD Hidayah, Putri Nur; Fatih, Mohamad; Alfi, Cindya
Jurnal Educatio FKIP UNMA Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i4.10134

Abstract

Masalah dalam penelitian ini terkait dengan guru yang kurang menggunakan media sebagai pendukung dalam pembelajaran, sehingga solusi yang diberikan dengan menggunakan game edukasi wordwall yang menggunakan template labirin. Tujuan penelitian ini adalah mendesain game edukasi maze chase labirin yang berbantuan wordwall materi panca indera meningkatkan advercity quotient siswa kelas V SD, serta menguji pengaruh maze chase labirin yang berbantuan wordwall materi panca indera meningkatkan advercity quotient siswa kelas V SD. Metode yang digunakan dalam penelitian ini merupakan Research and Development (RnD) dengan langkah-langkah pengembangan model Borg and Gall. Desain eksperimen yang digunakan adalah pre-respond and post-respond with non-equivalent group design. Instrumen yang digunakan berupa angket. Subjek dalam penelitian ini adalah siswa kelas V SDN Sumberjo 1 Kabupaten Blitar. Hasil penelitian diketahui skor kevalidan ahli materi sebesar 86% dan ahli media sebesar 91% dengan kategori sangat valid. Selain itu, respon guru aspek kelaayakan memperoleh sebesar 91% dengan kategori sangat layak. Berdasarkan respon siswa peningkatan advercity quotient pada kelas eksperimen dan kelas kontrol mngalami peningkatan. Sementara untuk hasil uji hipotesis dengan menggunakan uji t paired sample test memperoleh nialai sig.(tailed) sebesar 0,00. Sehingga dapat diartikan bahwa terdapat pengaruh maze chase labirin yang berbantuan wordwall materi panca indera meningkatkan advercity quotient siswa kelas V SDN Sumberjo 01 Kabupaten Blitar.
Desain Digital Scrapbook Materi Siklus Air Berbasis Augmented Reality Untuk Mengingkatkan Self Regulation Siswa Kelas IV SD Khudzaifah, Naila Azka; Fatih, Mohamad; Alfi, Cindya
Jurnal Educatio FKIP UNMA Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i4.10146

Abstract

Tujuan penelitian ini adalah mengembangkan digital scrapbook materi siklus air berbasis augmented reality untuk meningkan self regulation siswa kelas IV, serta menguji pengaruh digital scrapbook materi siklus air berbasis augmented reality terhadap self regulation siswa kelas IV. Metode yang diterapkan dalam penelitian ini merupakan Research and Development (RnD) dengan langkah-langkah pengembangan model ASSURE. Desain eksperimen yang digunakan adalah pre-respond and post-respond with non-equivalent control group design. Hasil validasi ahli media dengan persentase sebesar 95% dengan kriteria sangat valid, hasil validasi ahli materi dengan persentase sebesar 96,4% dengan kriteria sangat valid dan hasil validasi ahli bahasa dengan persentase sebesar 96,8% dengan kriteria sangat valid. Hasil dari kelayakan oleh guru diperoleh presentase sebesar 95% dengan kriteria cukup layak. Berdasarkan respon siswa angket self regulation peningkatan di hitungan dengan rumus N-gain pada kelas eksperiment memperoleh hasil 0,4550 dan N-gain pada kelas control mendapatkan nilai 0,3113. Sementara untuk uji hipotesis dengan menggunakan uji paired samples test memperoleh sig.(tailed) mendaptkan hasil 0,000. Sehingga 0,000<0,05, maka Ho ditolak dan Ha diterima, yang dapat diartikan bahwa terdapat pengaruh digital scrapbook materi siklus air berbasis augmented reality terhadap self regulation siswa kelas IV SD Negeri 01 Jati Kabupaten Blitar.
Pengembangan Media Ular Tangga Numerasi (ULTANUM) Materi Penjumlaan Pengurangan di SD Izati, Nurisa Rohmatul; Alfi, Cindya; Fatih, Mohamad
Jurnal Educatio FKIP UNMA Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i4.10284

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana..kelayakan dan kemenarikan media Permainan ular tangga numerasi (ULTANUM) khususnya pada materi penjumlahan pengurangan. Metode yang digunakan adalah penelitian dan pengembangan (R&D). Kuesioner dan wawancara digunakan untuk mengumpulkan data dari ahli media dan ahli materi. Hasil uji kelayakan media oleh guru mendapatkan nilai 96,4% dengan kategori "sangat layak", penilaian validasi ahli media mendapatkan nilai 96,6%, penilaian ahli materi mendapatkan nilai 96,8% mendapat kategori “Sangat Layak”, dan angket ketertarikan siswa mendapatkan persentase 94% dengan kategori "sangat menarik". Dengan demikian, dapat disimpulkan bahwa Permainan Ular Tangga Numerasi (ULTANUM) sangat layak digunakan dalam pembelajaran matematika materi penjumlahan dan pengurangan
Pengembangan Media Booklet Nusantara sebagai Sumber Belajar untuk Meningkatkan Self Efficacy Siswa di SD Fadilah, Nur; Alfi, Cindya; Fatih, Mohamad; Rofi'ah, Siti
Jurnal Pembelajaran dan Riset Pendidikan Vol 4 No 2 (2024): Volume 4, No. 2, April 2024
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jprp.v4i2.1571

Abstract

penelitian ini dilakukan guna mengatasi permasalahan yang terdapan di SD Negeri 02 Mentaraman Kabupaten Malang. Permasalahan tersebut yaitu belum adanya inovasi sumber belajar, guru masih menggunakan metode ceramah, penggunaan media hanya berupa LKS dan gambar tempel. Hal itu yang belum mampu menumbuhkan slef efficacy siswa dalam mengerjakan tugas mata pelajaran terutama mata pelajaran IPS materi keanekaragaman budaya di Inonesia. Tujuan penelitian untuk mengetahui proses pengembangan, kevalidan, kemenarikan serta peningkatan siswa setelah menggunakan media. Booklet Nusantara sebagai sumber belarjar. Penelitian ini menggunakan model pengembangan Borg and Gall yang di modifikasi (potensi dan masalah, pengumpulan data, desain produk,validasi ahli, revisi desain, uji coba produk, revisi produk). Self Efficacy siswa diketahui meningkat yang dapat dilihat dari angket skor sebelum menggunakan angket 50% dan sesudah menggunakan mediamemperoleh skor 96%.
Media Puzzle Berbasis Make A Match pada Pembelajaran IPAS Materi Indonesiaku Kaya Budaya untuk Meningkatkan Critical Thinking pada Siswa Sekolah Dasar Rulianti, Rulianti; Alfi, Cindya; Fatih, Mohamad; Rofi'ah, Siti
Jurnal Pembelajaran dan Riset Pendidikan Vol 4 No 2 (2024): Volume 4, No. 2, April 2024
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jprp.v4i2.1572

Abstract

media puzzle ialah kumpulan dari keping foto yang harus disusun guna membentuk sesuatu foto yang utuh, dimana potongan puzzle tersebut berhubungan dengan modul pendidikan. Tujuan dari penelitaian ini mengembangkan media pembelajran berupa media puzzle pada mata pelajaran IPAS materi Indonesiaku kaya budaya serta meningkatkan kemampuan critical thinking siswa. Penelitian menggunakan metode Research an Development (R&D) dan model Borg n Gall. Tahapan pengembangan yang dicoba yakni potensi serta permasalahan, pengumpulan data, desain produk, validasi desain( produk), perbaikan desain( produk), uji coba produk, perbaikan produk.Hasil validasi ahli media memperoleh nilai 87% dengan kriteria “valid”. Validasi ahli materi memperoleh nilai 86% dengan kriteria “valid”. Selanjutnya peningkatan critical thinking siswa kelas IV SD diperoleh hasil pre-test dan pro-test berdasarkan nilai N-Gain Score 0,8324. Jadi bisa disimpulkan jika pengembangan media puzzle berbasis make a match mata pelajaran IPAS bisa tingkatkan keahlian critical thinking siswa kelas IV UPT SDN Banggle 02 Kabupaten Blitar.
Co-Authors A, Anjelika Kurotul Abdiyati, Santi Asfiyatul Ach. Amirudin Adina, Atik Affiana, Maulidya Nur Afifatul Izzatil Husna Alina, Irfama Allatif, Nurlaila Amalia, Shofi Nur Amaliya, Fadlilatul Ilmi Amna Tahta Dhilil Aulia Ananta, Nadia Diaz Anggraini, Beti Anita, Yuli Aprilia, Linda Ayu Resa Aswitama, Lana Diyani Atul Makrifah, Istina Aulia Agustina, Aulia Azmia, Makhfiroh Nur Bastian, Riska Dwi Bima Tangguh Alam CHABIBAH, UMI Chanifatul Chusnah Deni Tri Lutfiana Devrat Satriya Wibangga Dewi Masyitho, Latifa Dwi Kurniasari Dwi Yoni Hidayati EKO ANDI SUSILO Elsa Nadya Ulandari Fathul Niam Fatih , Mohamad Fatih, Mohamad Fatih, Mohammad Fatih, Muhamad Fatimah, Pitri Dwi Fatqul Anang Ma’ruf Fauzi, Fariha Qalbi Ilmillahi Fikria, Maya Dina Fikrina, Maya Dina Fitroh, Siti Khoirotul H, Musabiku Choiriyatul Hamid, Mayang Aminin Haryanti, Alfi Hidayah, Putri Nur Hidayati, Dwi Yoni Hidayatul Isnaini Himawan, Sergio Pinto Husna, Sofila Irvan Safi'i, Mochammad Dwi Iswan, Mohamad Iswan, Muhammad Iswanti, Siti Az Zahra Iswanti, Siti Azzahra Izati, Nurisa Rohmatul Jannah, Latifatul Jannah, Niswatul Julia Masrifatin Kamila, Ilhama Karomah, Fitriyatul Khilyatul Izah Islamiyah Khoiriyah, Nadzirotul Khoirunnisa, Salsabila Kholida, Nilna Maya Khotimah, Arisa Khusnul Khudzaifah, Naila Azka Khusna, Mufidatul Kistin Restu Perdana Kurotul, Anjelika Latifah, Siti Nurul Lestari, Atika Ailis Ayu Lestari, Nabila Putri Lina, Karo Li’ana Turosidah Lupita, Siti Tri Makrifah, Istina Atul Masrukhin, Muhamad Johan Masyitho, Latifa Dewi Mayang Aminin Hamid Ma’rifah, Lathifatul Melati, Venty Mohamad Fatih Mohamad Fatih, M.Pd Mohammad Fatih Muhammad Amiqul Ilmi Muhammad Iswan Muhammad Tegar Amru Mukaromah, Ula Adiniyatul Mulia, Niken Ayu Dewanti Mulia, Wanda Natasya Dewanti Munadhah, Ummu Khusna Munawaroh, Latifatul Muqtafa, Mohammad Afifuddin Muqtafa, Muhammad Afifuddin Murtaslimah, Siti Muti'ah, Kuni N., Frika Trisetya Nisa, Lisa Khoirun Ni’mah, Tarwiyatun Nur Cholifah NUR CHOLIFAH NUR FADILAH O, Alzayna Wahdafi Oktafiani, Fera Oktaviani, Ragil Tri Parawansa, Rahajeng Intan Pratama, Fernadiksa Rasta Putra Puspa Indah Sari Putra P, Fernadiksa Rastra Putri Ayu Maharani Putri Nanda Sholikah Putri Nuryani, Monike Eka Putri, Alvina Adelia Putri, Siti Fadila Rahma Ragil Tri Oktaviani Rahmania, Nayla Ramadhani, Muhammad Restiani, Umi Rofi'ah, Siti Rofi’ah, Siti Rulianti, Rulianti Sa'adah, Isnawaitus Sa'diyah, Lailatul Saputra, Andri Yoga Saras, Yetti Yuni Sari, Putri Ana Sasmita, Alifa Putri Savitri, Silvi Aprilia Septarini, Tri Ayu Setya Ningrum Nailul Hidayah Shofi Nur Amalia Sindi Ratika Sisiliafani Azizah, Kiky Siti Maysaroh Siti Rofi'ah Slamet Supriadi Sulistiani Sulistiani, Sulistiani Sumarmi Susanti, Laila Susanti, Yayuk Triani, Heppy Novi Tridiantika, Lucia Tsaniatul Muyassaroh Ula Adiniyatul Mukaromah Ulumudin, M. Ibham Umah, Nuril Badiatul Vitika Kurniawati Wafa, Khoirul Widayanti, Hilya Widi Astutik Widya Putri Mailani Wijono, Alifa Putri Sasmita Hadi yuniasari, mega elvi Yunita Salsa Bila zulfa, indana Zulfa, Laili Rofiati