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Random Cards Berbantuan Wordwall pada Materi transfer Energi Antar makhluk Hidup untuk Meningkatkan Literasi Sains dan Self-Responsibility Siswa Kelas V UPT SDN Satriyan 03 Kabupaten Blitar Lina, Karo; Fatih, Mohamad; Alfi, Cindya
MODELING: Jurnal Program Studi PGMI Vol 11 No 3 (2024): September
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i3.2458

Abstract

This research aims to develop Random Cards assisted by Wordwall as a learning media on the material of energy transfer between living things to improve science literacy and self-responsibility of fifth-grade students at UPT SDN Satriyan 03, Blitar Regency. The research method used is Research and Development (R&D). The research stages include preliminary studies, product development, product validation, and product testing. The results show that the Random Cards assisted by Wordwall media is effective in improving science literacy and self-responsibility of students. The science literacy score increased from an average of 65.5 in the pretest to 82.3 in the posttest. The self-responsibility score also increased from an average of 73.4 in the pretest to 87.1 in the posttest. It can be concluded that the Random Cards assisted by Wordwall media is suitable for use as a learning media to improve science literacy and self-responsibility of fifth-grade students.
Development of Domino Card Media Based on QR Code to Improve Numeracy Skills of Grade 3 Students of UPT SDN Tumpang 02 Blitar Regency Alina, Irfama; Alfi, Cindya; Fatih, Mohamad
Journal of Educational Sciences Vol 8. No. 4. October 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.4.p.728-742

Abstract

This study aims to determine the validity, feasibility, and attractiveness of the development of domino card media based on QR codes for fractional material and to determine whether there is an increase in the numeracy skills of grade 3 students of UPT SDN Tumpang 02 Blitar Regency using the development of domino card media based on QR codes for fractional material. The method used in this study is the Research and Development (R&D) research method or research and development using the Borg and Gall research model consisting of 10 steps. This study uses data collection techniques in the form of questionnaires and tests. Based on the results of the study, it can be seen that the validity of the domino card media based on QR codes for fractional material obtained a total percentage of 94.84% and is included in the very valid category. The feasibility of the domino card media based on QR codes for fractional material obtained a final value of 84.375% and is included in the very feasible category with revisions. While the attractiveness of the domino card media based on QR codes for fractional material obtained a final value of 99.38% with a very interesting category. In addition, the results obtained from the n-gain value obtained a value of 0.87 with a high category, which means that there is a high influence in improving students' numeracy skills using the development of domino card media based on QR codes for fractional material.
Media Development Fraction Pop Up Book Augmented Reality Based Fraction Material To Improve Numeracy Skills Muti'ah, Kuni; Alfi, Cindya; Fatih, Mohamad
Journal of Educational Sciences Vol 8. No. 4. October 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.4.p.743-759

Abstract

Numeracy skills must be owned by students to be able to face the challenges in the 21st century. Improving numeracy skills in students can be done in learning activities at school by using learning media that are in accordance with the development of the times, one of which is by using the Fraction Pop Up Book media based on Augmented Reality . This study was conducted with the aim of determining the level of validity, feasibility and attractiveness of the Augmented Reality-based Fraction Pop-Up Book media and also to determine the increase in students' numeracy skills after learning using the developed media. This study is included in research & development (R&D) research using the Borg and Gall development model using 7 stages. This study was conducted at SDN Tlogo 02 Blitar in class 3 with a total of 33 students. This study was developed using several instruments, namely: interviews, questionnaires, tests and documentation. The results of this study show that researchers get a score of 100% from material experts, 93.75% from media experts and 87.5% from language experts. This shows that the media developed by researchers is valid media and can be used without requiring revision. The media is also a very interesting media with a percentage score of 94.61%. Students' numeracy skills also increased in the moderate category.
Development of Pop Up Book Media Based on Qr Code to Improve Reading and Arithmetic Skills of Grade 2 Elementary School Students Fitroh, Siti Khoirotul; Alfi, Cindya; Fatih, Mohamad
Journal of Educational Sciences Vol 8. No. 4. October 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.4.p.772-790

Abstract

Based on the results of a survey conducted by researchers, many students in the class still have difficulty in working on story problems in mathematics learning. This encourages researchers to help improve students' reading and arithmetic skills. This study aims to determine the level of validity, feasibility and attractiveness of learning media in the form of QR code-based pop-up books to improve reading and arithmetic skills in addition and subtraction story problems for grade 2 students at UPT SDN Tlogo 02, Blitar Regency. The research method used is research and development (R&D) with the ADDIE model. The research stages include analysis of student needs and characteristics, design of pop-up book concepts and specifications, prototype development, implementation, and evaluation. The results of the study indicate that the QR code-based pop-up book developed is feasible and valid for use in terms of material, media, and language. This media is also an attractive media for students as seen from the results of the attractiveness questionnaire with a percentage of 90.94% and is included in the very attractive category. In addition, the media can help improve reading and arithmetic skills for grade 2 with an N-Gain calculation result of 0.5364. Based on these results, it can be seen that QR code-based pop-up book media is a feasible, valid and interesting media and can help improve students' reading and arithmetic skills.
Development of Augmented Reality Based Comic Media Through Digital Library Applications for Visual Communication Capability Masrukhin, Muhamad Johan; Fatih, Mohamad; Alfi, Cindya
Journal of Educational Sciences Vol 8. No. 3. July 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.462-475

Abstract

Learning with more innovative media is needed to support students' abilities and also attract students' interest and attention. Apart from that, innovative media can also increase students' motivation and enthusiasm for learning. This research was conducted with the aim of developing augmented reality-based comic media to improve students' visual communication skills. This research was carried out using a 4D development model. The subjects of this research were class IV students at SDN Kendalrejo 01 Blitar Regency. The instruments used by researchers in conducting research are interviews, questionnaires, tests and also documentation. The data obtained by researchers was then analyzed to determine the level of feasibility and validity of the product. The media expert test results got a score of 97.5% and the material expert got a score of 95.8%. Researchers also conducted tests to see improvements in students' visual communication skills and obtained an average pre-test score of 70.75 and a post-test score of 95.5. The results of this research show that (1) Augmented reality-based comic media can improve students' visual communication skills. (2) The comic media developed by researchers is classified as very valid. This proves that comic media is effectively used in the learning process.
Pengembangan Media Scrapbook Penguatan Self-Efficay untuk Meningkatkan Keterampilan Berbahasa Siswa (Studi Siswa SDN Sawentar 01 Kabupaten Blitar) Lestari, Atika Ailis Ayu; Alfi, Cindya; Fatih, Mohamad
Cakrawala Indonesia Vol 9 No 2 (2024): Nopember-April
Publisher : Program Studi Pendidikan Bahasa Indonesia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Sidenreng Rappang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55678/jci.v9i2.1498

Abstract

Tujuan riset mengembangkan media, langkah R & D, model Addie, eksperiment 11 anak SD Sawentar, kelas 4. Ditinjau pakar validator (V1) media, (V2) materi, (V3) bahasa, (KG) kemenarikan guru, (KS) kemenarikan siswa. Hasil pengembangan, penilaian kelayakan instrument V1 (82,5%), V2 (87,5%), dan V3 (92,5%), KM (100%), dan KS menghasilkan angka Cronbah’s Alph 0,890, penanda layak dipergunakan. Hasil validator produk V! (87,5%), V2 (87,5%), dan V3 (93,7%), dengan KG (100%). Implementasi media scrapbook meningkatkan keterampilan berbahasa siswa ketika self-efficacy mendorong sikap kepribadian siswa, hasil belajar dari 27,3% meningkat 63,5% diimplementasi kedua dan melonjat ketnilai 90,90 pada terapan ketiga, sehingga media layak dikembangkan karena telah mampu mendorong selff-efficacy yang berimbas semangat belajar tinggi, menciptakan motivasi kuat untuk belajar, hasil belajar membaik, hasil meningkat baik kopgnitif, afektif, maupun psikomotorik
Desain Random Card Berbantuan Wordwall Materi Tata Surya Melalui PBL (Problem Based Learning) untuk Meningkatkan Literasi Sains Siswa Kelas VI SDN Sumberdiren 01 Kabupaten Blitar Fikria, Maya Dina; Fatih, Mohamad; Alfi, Cindya
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 8, No. 4 (Oktober 2024)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v8i4.4105

Abstract

Di sekolah dasar (SD), mengajar pembelajaran IPA bisa jadi sulit karena teknik yang membosankan dan tidak inspiratif, serta kurangnya sumber daya yang membuat para guru enggan untuk mengembangkan materi baru. Tujuan dari penelitian ini untuk mengetahui perbedaan peningkatan literasi sains pada siswa serta kevalidan media pembelajaran berbantuan wordwall.  Artikel ini menjelaskan bagaimana random card dibuat untuk membantu siswa kelas enam SD belajar IPA, khususnya tentang Tata Surya, dengan menggunakan pendekatan pembelajaran Problem Based Learning (PBL). Random card dikembangkan dengan bantuan Wordwall. Penelitian ini menggunakan uji coba di SDN Sumberdiren 01 Kabupaten Blitar dan Studi ini merupakan jenis penelitian R&D dengan model pengembangan Borg and Gall. Berdasarkan hasil validasi, bahwa Kartu Acak berbantuan Wordwall menunjukkan tingkat kelayakan dan kevalidan yang tinggi. Literasi sains siswa meningkat secara signifikan selama percobaan penggunaan. Dengan demikian, media pembelajaran random card dengan bantuan wordwall dapat menjadi solusi dalam meningkatkan kualitas dari pembelajaran IPA di Sekolah Dasar.
Pengembangan Flipbook Berbantuan Canva Materi Bagian Tumbuhan Untuk Meningkatkan Literasi Digital Siswa Kelas IV SDN Sumberasri 02 Bastian, Riska Dwi; Alfi, Cindya; Fatih, Mohamad
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 8, No. 4 (Oktober 2024)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v8i4.4108

Abstract

Tujuan penelitian ini untuk Menganalisis efektivitas penggunaan flipbook dalam meningkatkan pemahaman materi tentang bagian-bagian tumbuhan pada siswa kelas IV. Proses pengembangan dan validitas media Flipbook berbantuan Canva akan dikaji dalam penelitian ini, serta apakah pengembangan media Flipbook berbantuan Canva mampu meningkatkan literasi digital siswa. Penelitian ini menggunakan model pengembangan ADDIE yang dikombinasikan dengan pendekatan Research and Development (RnD) dengan menggunakan model penelitian ADDIE, yang terdiri dari Analysis, Design, Development, Implementation, dan Evaluation. Sebanyak 24 siswa kelas IV di SDN Sumberasri 02 di Kecamatan Nglegok menjadi subjek penelitian ini. Prosedur pengumpulan data yang dilakukan meliputi dokumentasi, survei, dan wawancara. Berdasarkan hasil penelitian, ahli bahasa mendapatkan 82,5% dengan kategori "Sangat Valid", ahli materi mendapatkan 94%, dan penilaian ahli media terhadap kevalidan media mendapatkan 92,5% dengan kategori yang sama. Skor peningkatan literasi digital siswa melalui media Flipbook adalah 0,68 dengan kategori “sedang” dan 95% dari respon guru dengan kategori “Tinggi”. Hasil tersebut menunjukkan bahwa media Flipbook berbantaun Canva mampu meningkatkan literasi digital siswa.
Pengembangan Media Pop Up Book (PUB) Dalam Upaya Mengoptimalkan Kemahiran Berbahasa di SD Oktafiani, Fera; Fatih, Mohamad; Alfi, Cindya
Cakrawala Indonesia Vol 8 No 2 (2023): Nopember-April
Publisher : Program Studi Pendidikan Bahasa Indonesia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Sidenreng Rappang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55678/jci.v8i2.1038

Abstract

Riset mengapliaksikan RnD, implementasi permodelan ADDIE (analyze-design-development-implementation-and-evaluation). Pemerolehan data-data ahli-ahli/pakar media/materi/bahasa, guru dan siswa sebagai responden. Verifikasi pakar-media 74% (v), pakar-materi 100% (sv), pakar-bahasa 76%% (v), diterapkan pada 11 siswa kelas 4 SDN Kendalrejo Blitar. Hasil kemenarikan media guru-siswa 100% (sangat menarik). Peningkatan keterampilan berbicara siswa didik meningkat dari pra-penerapan tuntas 27,27% menjadi 63,64% dan melonjak 90,91%. Disimpulkan apliaktif Pop-Up-Book (PUB) berfundamen STAD pembelajaran cerpen anak mampu memberi peningkatan wicara peserta didik kelas 4 Sekolah Dasar Negeri Kendalrejo Kabupaten-Blitar.
Pengembangan media pembelajaran fun thinkers book berbasis contextual teaching and learning pada materi keberagaman pekerjaan untuk meningkatkan berpikir kritis Khoiriyah, Nadzirotul; Alfi, Cindya; Fatih, Mohamad; Rofi’ah, Siti
Patria Educational Journal (PEJ) Vol 4 No 2 (2024): Volume 4 Nomor 2 Juni 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/pej.v4i2.1527

Abstract

Media fun thinkers book berbasis contextual teaching and learning (CTL) ini dibuat sebagai alternative untuk proses pembelajaran pada mata pelajaran PKN. Penelitian dan pengembangan ini menggunakan model ADDIE yang meliputi: analyze, design, development, implementation dan evaluation. Teknik yang digunakan adalah observasi, angket, tes, dokumentasi. Validasi ahli media memperoleh presentase skor 90% dengan kategori “Valid”. Validasi ahli materi memperoleh presentase skor 95% dengan kategori “Valid”. Validasi ahli bahasa memperoleh presentase skor 85% dengan kategori “Valid”. Pengukuran kemenarikan dari media fun thinkers book dengan angket respon guru memperoleh presentase skor 100% dengan kategori “Sangat Menarik” dan dapat digunakan tanpa perbaikan. Pengukuran kemenarikan dengan angket respon siswa memperoleh presentase skor 98% dengan kategori “Sangat Menarik”. Pengukuran tingkat berpikir kritis dilakukan menggunakan pre-test dan post-test dengan menggunkan media fun thinkers book memperoleh hasil 0,725 dengan kriteria “Tinggi”.
Co-Authors A, Anjelika Kurotul Abdiyati, Santi Asfiyatul Ach. Amirudin Adina, Atik Affiana, Maulidya Nur Afifatul Izzatil Husna Alina, Irfama Allatif, Nurlaila Amalia, Shofi Nur Amaliya, Fadlilatul Ilmi Amna Tahta Dhilil Aulia Ananta, Nadia Diaz Anggraini, Beti Anita, Yuli Aprilia, Linda Ayu Resa Aswitama, Lana Diyani Atul Makrifah, Istina Aulia Agustina, Aulia Azmia, Makhfiroh Nur Bastian, Riska Dwi Bima Tangguh Alam CHABIBAH, UMI Chanifatul Chusnah Deni Tri Lutfiana Devrat Satriya Wibangga Dewi Masyitho, Latifa Dwi Kurniasari Dwi Yoni Hidayati EKO ANDI SUSILO Elsa Nadya Ulandari Fathul Niam Fatih , Mohamad Fatih, Mohamad Fatih, Mohammad Fatih, Muhamad Fatimah, Pitri Dwi Fatqul Anang Ma’ruf Fauzi, Fariha Qalbi Ilmillahi Fikria, Maya Dina Fikrina, Maya Dina Fitroh, Siti Khoirotul H, Musabiku Choiriyatul Hamid, Mayang Aminin Haryanti, Alfi Hidayah, Putri Nur Hidayati, Dwi Yoni Hidayatul Isnaini Himawan, Sergio Pinto Husna, Sofila Irvan Safi'i, Mochammad Dwi Iswan, Mohamad Iswan, Muhammad Iswanti, Siti Az Zahra Iswanti, Siti Azzahra Izati, Nurisa Rohmatul Jannah, Latifatul Jannah, Niswatul Julia Masrifatin Kamila, Ilhama Karomah, Fitriyatul Khilyatul Izah Islamiyah Khoiriyah, Nadzirotul Khoirunnisa, Salsabila Kholida, Nilna Maya Khotimah, Arisa Khusnul Khudzaifah, Naila Azka Khusna, Mufidatul Kistin Restu Perdana Kurotul, Anjelika Latifah, Siti Nurul Lestari, Atika Ailis Ayu Lestari, Nabila Putri Lina, Karo Li’ana Turosidah Lupita, Siti Tri Makrifah, Istina Atul Masrukhin, Muhamad Johan Masyitho, Latifa Dewi Mayang Aminin Hamid Ma’rifah, Lathifatul Melati, Venty Mohamad Fatih Mohamad Fatih, M.Pd Mohammad Fatih Muhammad Amiqul Ilmi Muhammad Iswan Muhammad Tegar Amru Mukaromah, Ula Adiniyatul Mulia, Niken Ayu Dewanti Mulia, Wanda Natasya Dewanti Munadhah, Ummu Khusna Munawaroh, Latifatul Muqtafa, Mohammad Afifuddin Muqtafa, Muhammad Afifuddin Murtaslimah, Siti Muti'ah, Kuni N., Frika Trisetya Nisa, Lisa Khoirun Ni’mah, Tarwiyatun Nur Cholifah NUR CHOLIFAH NUR FADILAH O, Alzayna Wahdafi Oktafiani, Fera Oktaviani, Ragil Tri Parawansa, Rahajeng Intan Pratama, Fernadiksa Rasta Putra Puspa Indah Sari Putra P, Fernadiksa Rastra Putri Ayu Maharani Putri Nanda Sholikah Putri Nuryani, Monike Eka Putri, Alvina Adelia Putri, Siti Fadila Rahma Ragil Tri Oktaviani Rahmania, Nayla Ramadhani, Muhammad Restiani, Umi Rofi'ah, Siti Rofi’ah, Siti Rulianti, Rulianti Sa'adah, Isnawaitus Sa'diyah, Lailatul Saputra, Andri Yoga Saras, Yetti Yuni Sari, Putri Ana Sasmita, Alifa Putri Savitri, Silvi Aprilia Septarini, Tri Ayu Setya Ningrum Nailul Hidayah Shofi Nur Amalia Sindi Ratika Sisiliafani Azizah, Kiky Siti Maysaroh Siti Rofi'ah Slamet Supriadi Sulistiani Sulistiani, Sulistiani Sumarmi Susanti, Laila Susanti, Yayuk Triani, Heppy Novi Tridiantika, Lucia Tsaniatul Muyassaroh Ula Adiniyatul Mukaromah Ulumudin, M. Ibham Umah, Nuril Badiatul Vitika Kurniawati Wafa, Khoirul Widayanti, Hilya Widi Astutik Widya Putri Mailani Wijono, Alifa Putri Sasmita Hadi yuniasari, mega elvi Yunita Salsa Bila zulfa, indana Zulfa, Laili Rofiati