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PENGARUH PERMAINAN TANGRAM MODIFIKASI TERHADAP KEMAMPUAN GEOMETRI ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK YARI SCHOOL Niva Sahada; Setiyo Utoyo; Farida Mayar; Tisna Syafnita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32162

Abstract

This study aims to find the effect of tangram games on the geometry abilities of children aged 5-6 years at Yari School Kindergarten. This research approach uses a quantitative method with a Quasi Experiment type. This study is children at Yari School Kindergarten. Sampling uses a purposive sampling technique. The samples used are class B11 as the experimental class and class B2 as the control class with 10 children in each class. The data collection technique uses a test, in the form of 5 statement items and the data analysis technique used in this study is to compare the differences between the two average values, so that a T test is carried out. For data processing, the SPPS application Ver 31 For Windows is used. Based on the post-test hypothesis test, the sig value (2-tailed) is 0.000 <0.05. Thus, it means that there is a significant difference (real) between the tangram game and the treatment given by the teacher on children's geometry abilities. It can be concluded that the modified tangram game has an effect on the geometric abilities of children aged 5-6 years.
PENGARUH PERMAINAN BUBUR KERTAS BERTEKSTUR TERHADAP KEMAMPUAN MOTORIK HALUS ANAK USIA DI TAMAN KANAK-KANAK SYUKRA CENDEKIA MADANI Sara Mawaddah; Setiyo Utoyo; Farida Mayar; Indra Yeni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32167

Abstract

This study aims to examine the effect of textured paper pulp play on improving children's fine motor skills, as well as to contribute to the development of more effective and enjoyable methods of fine motor stimulation for early childhood. The background of this study is that the fine motor skills of children have not developed well, with some children still unable to hold a pencil properly. When using scissors, they also struggle to open and close the scissors with one hand. This study employs a quantitative approach using an experimental method designed as a quasi-experiment. The study population included all children at Syukra Cendekia Madani Kindergarten, while the sample was taken from classes B1 and B2, each with 10 children. Data collection was conducted through tests and analyzed using normality tests, homogeneity tests, and hypothesis tests. The research findings show that in the experimental class, the average pre-test score was 17.7, which increased to 23.1 on the post-test. The sig. (2-tailed) value obtained from the independent sample t-test showed a significant value of 0.006 < 0.05, indicating a significant difference between the two groups. This means that textured paper porridge games have an effect because they are able to provide rich manipulative stimuli and stimulate children's fine motor skills through activities such as squeezing, printing, and shaping
Implementation of Augmented Reality (AR) in Improving Early Childhood Education Teacher Competence: A Case Study in Sawahlunto City Utoyo, Setiyo; Hazizah, Nur; Syampulma, Hilmainur; Anjelia, Revina; Sri Rahayu R, Ratif
SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS) Vol 13, No 4 (2025): SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS): Publishing November 2025
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/spektrumpls.v13i4.136381

Abstract

This paper presents the outcomes of a community service initiative designed to strengthen the digital competence of Early Childhood Education (ECE) teachers through the implementation of Augmented Reality (AR). Conducted in Sawahlunto City with 15 participating teachers, the program employed a participatory training model consisting of lectures, demonstrations, and hands-on workshops. Teachers were introduced to AR concepts, development tools, and strategies for integrating AR into learning activities in accordance with Developmentally Appropriate Practice (DAP). Quantitative results revealed a 40.3% improvement in teachers’ pretest and posttest scores, indicating enhanced conceptual understanding and technical proficiency. Qualitative observations further showed increased motivation, creativity, and readiness to adopt AR-based media in teaching. The successful development of AR learning products by participants confirms the effectiveness of AR training in advancing technopedagogical competence. These findings underscore the potential of AR as an innovative tool for promoting digital literacy and transforming early childhood learning environments.Keywords: Augmented Reality, ECE teacher competence, digital transformation, digital literacy, learning media.
Pengaruh Kegiatan Menganyam Terhadap Konsentrasi Di Kelompok A TK Negeri Pembina Kota Selatan Gorontalo Ardini, Pupung Puspa; Yusup , Saskiawati; Utoyo, Setiyo
Efektor Vol 8 No 1 (2021): Efektor Vol.8 No.1 Tahun 2021
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v8i1.15879

Abstract

The objective of this research was to examine the effect of weaving on a child’s concentration level. The research method was the experimental with pre-experimental design (one group pretest-posttest). The results of the research with 30 children as sample showed that there was difference between the average pretest and posttest. It can be seen in pretest obtained 15.97 and the standard deviation was 1.4735 while in posttest obtained 29.07 and standard deviation was 2.09981. These results proved that there is a significant influence before and after treatment. So, there is an influence of weaving activities on children's concentration.
Fostering Critical Thinking in Early Childhood: An Experimental Study on Loose Parts Media in Kindergarten Astri Purwanti; Rakimahwati Rakimahwati; Farida Mayar; Setiyo Utoyo
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 2 (2025): JUNE 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i2.6770

Abstract

Critical thinking, a higher-order cognitive skill, is essential in forming reliable decisions. In early childhood education, integrating developmentally appropriate methods such as Loose Parts play has the potential to foster creativity and critical thinking. This study explores the impact of Loose Parts media on the critical thinking abilities of children aged 5–6 years at Tunas Harapan Kindergarten, Tambang District, Kampar Regency. A quasi-experimental design with a pretest-posttest control group structure was employed. The sample consisted of 20 children divided equally into an experimental group (n=10) and a control group (n=10). The experimental group engaged in activities involving Loose Parts, while the control group followed conventional methods. Critical thinking skills were assessed before and after the intervention. Analysis using ANOVA revealed a significant improvement in the critical thinking skills of the experimental group. The calculated F-value was 6.122, with a significance value of 0.024 (df = 1, α = 0.05). These results indicate a statistically significant effect of Loose Parts media on the development of critical thinking. The findings support the hypothesis that Loose Parts play promotes critical thinking in early learners. The significant difference observed highlights the potential of this approach as an effective educational strategy in early childhood development.
PENGARUH PERMAINAN DRAMA MINI TERHADAP KEMAMPUAN SOSIAL ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK NEGERI PEMBINA 01 SUTERA Andella, Liza; Utoyo, Setiyo; Mayar, Farida; Yeni, Indra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41641

Abstract

This study employed a quantitative approach using a quasi-experimental design. The research involved children at Taman Kanak-kanak Negeri Pembina 01 Sutera. The sample was selected using a purposive sampling technique, with class B2 as the experimental group and class B3 as the control group, each consisting of 11 children. Data were collected using a test consisting of six statement items. The data analysis technique used in this study was a comparison of the differences between two mean scores, analyzed using a t-test. Data processing was conducted using SPSS version 26 for Windows.Based on the post-test hypothesis testing, the significance value (2-tailed) was 0.115 < 0.005. Therefore, it indicates that there is a significant difference between the mini drama game and the teacher’s instructional treatment in relation to children’s social skills. It can be concluded that the mini drama game has an effect on children’s social skills.
Peningkatan Kecerdasan Emosional Anak Melalui Kegiatan Mewarnai Media Realia Di Taman Kanak-Kanak Lignita 1 Kota Sawahlunto Iman Cahyadi, Agung; Utoyo, Setiyo
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.36021

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kecerdasan emosional anak khususnya pada aspek pengetahuan emosi terutama pada aspek kecerdasan emosional terutama (kesadaran diri, pengendalian diri, dan motivasi diri) membutuhkan perhatian pada kelompok B di Taman Kanak-Kanak Lignita 1 Kota Sawahlunto. Masalah dalam penelitian ini adalah bagaimana meningkatkan kecerdasan emosional anak melalui kegiatan mewarnai media realia di Taman Kanak-Kanak Lignita 1 Kota Sawahlunto. Tujuan penelitian ini untuk meningkatkan kecerdasan emosional anak melalui kegiatan mewarnai media realia di Taman Kanak-Kanak Lignita 1 Kota Sawahlunto. Pendekatan penelitian ini adalah pendekatan kualitatif deskriptif dengan jenis penelitian tindakan kelas. Fokus penelitian ini adalah kecerdasan emosional dan mewarnai media realia. Subjek penelitian ini yaitu anak kelompok B di Taman Kanak-Kanak Lignita 1 Kota Sawahlunto yang terdiri dari 14 peserta didik yaitu 6 orang laki-laki dan 8 orang perempuan. Penelitian ini menggunakan 2 siklus yakni siklus I dan siklus II dimana desain penelitian terdiri dari 4 tahap setiap siklus yaitu perencanaan,pelaksanaan, pengamatan, dan refleksi. Teknik pengumpulan data ialah observasi dan dokumentasi. Analisis data yang digunakan berupa analisis data kualitatif deskriptif. Hasil penelitian menunjukkan bahwa dengan kegiatan mewarnai media realia dapat meningkatkan kecerdasan emosional anak kelompok B di Taman Kanak-Kanak Lignita 1 Kota Sawahlunto. Peningkatan ini dapat dilihat dari perubahan kriteria Mampu di setiap siklusnya. Pada siklus I sebanyak 38% anak dalam kriteria Mampu dan pada siklus II sebanyak 85% anak dalam kriteria Mampu.
Peningkatan Kemampuan Mengenal Kosakata Anak Usia 4-5 Tahun Melalui Media Wordwall Interaktif Di Paud Seruni Kota Sawahlunto Harihanti, Desi; Utoyo, Setiyo
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.36022

Abstract

Penelitian ini dilatar belakangi oleh rendahnya kemampuan kosakata anak khususnya pada aspek perkembangan bahasa, di Paud Seruni Kota Sawahlunto.Pokok bahasan utama penelitian ini ialah bagaimana memanfaatkan media Wordwall interaktif untuk membantu anak di Paud Seruni Kota Sawahlunto dalam mengembangkan kemampuan kosakata.Melalui penelitian Tindakan kelas, diterapkan metodologi kualitatif deskriptif dalam penelitian ini.Tujuan penelitian ini ialah memanfaatkan media Wordwall Interaktif untuk meningkatkan kemampuan kosakata.Sejumlah 10 siswa usia 4-5 tahun ,yakni 7 perempuan 3 laki-laki di Paud Seruni Kota Sawahlunto menjadi subjek penelitian.Penelitian ini menerapkan dua siklus, yakni siklus I dan siklus II.Setiap siklus dalam desain penelitian initerdiri dari empat tahap, yakni perencanaan,pelaksanaan, observasi dan refleksi. Metode yang diterapkan untuk mengumpulkan data ialah observasi dan dokumentasi. Analisis data kualitatif deskriptif diterapkan untuk menguji data yang terkumpul. Dengan menerapkan materi Media Wordwall Interaktif , anak usia 4-5 tahun di Paud Seruni Kota Sawahlunto bisa meningkatkan kemampuan kosakatanya. Perubahan kriteria Mampu pada setiap siklus menunjukkan peningkatan tersebut. Sejumlah 43% anak memenuhi kriteria Mampu pada siklus I, dan 85% anak memenuhi kriteria Mampu pada siklus II.
Peningkatan Kemampuan Gerak Manipulatif Melalui Modifikasi Permainan Lari Estafet pada Anak Kelompok B di PAUD Harapan Kita Kota Sawahlunto Elsuprianis, Elsuprianis; Utoyo, Setiyo
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.36521

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan gerak manipulatif anak usia 5–6 tahun melalui modifikasi permainan lari estafet di PAUD Harapan Kita Kota Sawahlunto. Kemampuan gerak manipulatif, seperti melempar, menangkap, membawa, dan memindahkan benda, merupakan aspek penting dalam perkembangan motorik anak usia dini, namun kondisi awal menunjukkan kemampuan tersebut masih rendah. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) dengan model Kemmis dan McTaggart yang meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Penelitian dilaksanakan dalam dua siklus, masing-masing terdiri atas tiga pertemuan. Subjek penelitian adalah 10 anak kelompok B yang terdiri atas 3 anak laki-laki dan 7 anak perempuan. Data dikumpulkan melalui observasi menggunakan lembar penilaian kemampuan gerak manipulatif. Hasil penelitian menunjukkan adanya peningkatan kemampuan gerak manipulatif anak dari siklus I ke siklus II. Pada akhir siklus II, persentase ketuntasan mencapai 87,5% dan berada pada kategori mahir, melebihi kriteria keberhasilan sebesar 75%. Modifikasi permainan lari estafet terbukti mampu meningkatkan keterlibatan, antusiasme, dan keberanian anak dalam melakukan aktivitas gerak. Dengan demikian, modifikasi permainan lari estafet efektif digunakan sebagai strategi pembelajaran yang menyenangkan untuk mengembangkan kemampuan gerak manipulatif anak usia dini.
The Effect of Animated Video Traditional Games Learning Media on Kindergarten Children’s Mathematical Abilities: An Experimental Study Amini Nur, Nabila; Nurhafizah Nurhafizah; Yaswinda Yaswinda; Setiyo Utoyo
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini Vol. 7 No. 1 (2026)
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v7i1.23860

Abstract

This study aims to analyze the influence of traditional game animation video learning media on the mathematical abilities of children aged 5–6 years at Oswald Siahaan Kindergarten. This study uses a quantitative approach with an experimental method. The experimental design used is quasi-experimental with a one-group pretest–posttest model. The population in this study consists of all children in Group B at Oswald Siahaan Kindergarten, totaling 20 children, with the sampling technique being a saturated sample. Data collection was carried out thru structured observation methods to measure children's mathematical abilities, including understanding number concepts, simple arithmetic operations, recognition of geometric shapes, and concepts of measurement. Data analysis was conducted by comparing pretest and posttest results using the paired sample t-test. The research results using the paired sample t-test obtained an Asympsig (2-tailed) value of 0.000 < 0.05. this means there is an improvement in children's mathematical abilities after using traditional game animation video media. These findings indicate that traditional game animation videos have a positive and effective impact on improving early childhood mathematical abilities.
Co-Authors Afrida Yenti Salim Agus Ato Amini Nur, Nabila An Nisa Fitri Mardhotillah Andella, Liza Andrea, Lora Anggraini, Vivi Anisa Julita Fitri Anjelia, Revina Apriyanto A.J. Pauweni Ardila, Ratna Vinky Asdi Wirman Astri Purwanti Asyifa Maharani Aulia Rahma Auliza, Della Awlia Ramadhani Bella, Maysin Laudia Bunga Khairania Amara Cindy Cendriani Balowa Dadan Suryana Delfi Eliza Delfi Yajuantari Desnita, Roza Dila Febriza Dini Englasari Edila Abdul, Velly Sena Elsa Yolanda Elsuprianis, Elsuprianis Evita Paputungan Fadhilah, Amalia Farida Mayar Fauzani Imelya, Dinny fitriyani lie Ganti Ritauli Sianturi Grahitta Ainun Rizky Hajira Burui Harihanti, Desi Icam Sutisna Ili Suharti Iman Cahyadi, Agung Indah Annisa Rahmi Indra Yeni Indra Yeni Irvin Novita Arifin Ismaniar Ismaniar Isti Hidayati Karim, Ainun Ketut Mindi Khairina Mangge Khofifah Apriani Lanter, Nurwan Lilis Sumanti Lola Anjela mahariansyah, nursal Mamonto, Muzdalifa Maulana, Bintang Maya Sari, Dian Mega Rani Melisa Alya Safitri Mely Jumita Gultom Mita Sari Mohamad Zubaidi Mugi Rahayu Muhammad Bintang Purnadytia Muhammad Teguh Muhammad Zacky Alconnery Munira Abdul Rauf Muthiya Sani, Dita Mutia Afnida Mutia Wulandari Muzdalifa Mamonto Nabila Amini Nur Natasa Salsa Bila Nengsih Surya Putri Nenny Mahyuddin Ningsih, Naia Oktavia Niva Sahada Ni’ma Ni’ma Novelika, Sherly Novita Mahmud Nugroho, Fahri Nunung Suryana Jamin Nur Hazizah Nurdiyah Permata Sari Nurdiyah Sari Nurhafizah Nurhafizah Nurhafizah Nuria, Anniska Nurrohmah, Aliza Mei Nurul Huda Nurvika Wahyuni S Padodo Oktaviani Wahyudianti Ozza fahmi Ozza fahmi Podungge, Hajira Puji Astuti, Endah PUPUNG PUSPA ARDINI Putri, Elsy Assari Putri, Stefany Yunita Rahma Fadilla Rahma Yunita, Rahma Rakimahwati Rakimahwati Ramadhan, Salsabila Ramadhani Fitri Ramita Ramita Ramita, Ramita Rapi Us. Djuko Ratih Meyrani Putri Raxel Julian Putra Regista Vallen Reni Supitno Reyza Mutia Adha Rismareni Pransiska Sara Mawaddah Sari, Resti Elma Septia Landa, Klara Serli Marlina Serli Marlina Shelvira Amanda Putri Shintia Afrina Sihombing, Sri Cahaya Siti Aisyah Siti Nurbadrin Sitti Rahmatia Pakabu Sonita, Sandra Soultan Rafif Nadhim Sri Andra R. Sunani Sri Rahayu R, Ratif Sri Rawanti Sri Wahyuningsi Laiya Suryani, Ni Putu Lilis Syahra Savira Mokodompit Syampulma, Hilmainur Tasya Nazwa Nafisa Taufik Hidayat Tisna Syafnita Tisna Syanita Ulfa, inang Namora Ummul Khairunisa Usnia, Usnia Vanesya Ezia Fitri Wahyu Dwi Rahma Waode Eti Hardiyanti Wati, Nenen Welman Saputra Windi Pebrianti Yaswinda Yaswinda Yenti Juniarti Yesi Susanti Yuni Lestari Yusup , Saskiawati Zahara Anggraini Zahra Gustiani Putri Zifra Temi Zulminiati Zulminiati