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Efektivitas Pembelajaran Ekonomi dengan Model Pembelajaran Time Token
Puspita, Annisa Eka;
Gumilar, Gugum;
Srigustini, Astri
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia
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Penelitian ini dilakukan dengan dilatarbelakangi adanya permasalahan terkait rendahnya hasil belajar peserta didik kelas XI IPS di SMA Negeri 2 Ciamis. Tujuan dari penelitian ini yaitu untuk meningkatkan hasil belajar peserta didik kelas XI IPS pada mata pelajaran ekonomi melalui penerapan model pembelajaran Kooperatif Time Token. Metode penelitian yang digunakan yaitu kuasi eksperimen dengan bentuk nonequivalent control group design. Hasil penelitian menunjukkan bahwa: (1) Terdapat perbedaan hasil belajar peserta didik di kelas eksperimen yang diketahui dari nilai rata-rata pretest dan posttest yang mengalami kenaikan yaitu dari 31,29 menjadi 82,36. (2) Terdapat perbedaan hasil belajar peserta didik di kelas kontrol yang diketahui dari nilai rata-rata pretest dan posttest yang mengalami kenaikan yaitu dari 32,86 menjadi 76,36. (3) Terdapat perbedaan hasil belajar peserta didik antara kelas eksperimen dengan kelas kontrol yang diketahui dari nilai sig. (2-tailed) sebesar 0,002 yang berarti lebih kecil dari 0,05. Kemudian dilihat dari nilai rata-rata N-Gain, kelas eksperimen memiliki nilai rata-rata N-Gain yang lebih tinggi yaitu sebesar 0,74 dibandingkan kelas kontrol yang memiliki nilai rata-rata N-Gain sebesar 0,65. Sehingga dapat disimpulkan bahwa model pembelajaran Kooperatif Time Token memberikan efektivitas yang lebih tinggi dalam meningkatkan hasil belajar peserta didik.
PERBEDAAN HASIL BELAJAR PESERTA DIDIK MELALUI PENERAPAN MODEL KOOPERATIF TIPE STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) DAN TIPE TEAMS GAMES TOURAMENT (TGT) BERBANTUAN MEDIA WORD SQUARE
abqoriyah, Zahra;
Nurdianti, Raden Roro Suci;
Srigustini, Astri
COSMOS : Jurnal Ilmu Pendidikan, Ekonomi dan Teknologi Vol 1 No 4 (2024): Juni - Juli
Publisher : PUSDATIN Institut Agama Islam Sultan Muhammad Syafiuddin Sambas
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DOI: 10.37567/cosmos.v1i4.156
The main problem related to this research is the low learning outcomes of students in economics subjects. This research aims to determine whether there is a significant difference in the learning outcomes of students who use the cooperative model of the Student Teams Achievement Division (STAD) type and the Teams Games Tournament (TGT) type assisted by Word Square media before and after treatment. This research was carried out at SMA Negeri 1 Cihaurbeuti. The research method used was a quasi-experimental method. The research design used was matching pretest – posttest control group design. The population in this study were all students in class The research sample was taken using a purposive sampling technique, namely experimental class 1 (STAD) with 36 students and experimental class 2 (TGT) with 36 students. The instrument used is multiple choice questions in economics subjects which have previously been tested. The test results of 35 questions were valid and the test reliability was 0.927. The data analysis technique uses the help of the SPSS 29 program. Based on the results of the research that has been carried out, the average learning outcomes of students in experimental class 1 (STAD) and experimental class 2 (TGT) are 78.78 and 84.42 with an increase in learning outcomes. STAD is 65% and in the TGT class it is 74%. Based on the results of data analysis, it was found that the data was normally distributed and both samples came from a homogeneous population. Based on the results of data analysis, namely the paired sample t test and the independent sample t test with a significance level of 5% or 0.05, a significance value of 0.001 was obtained so that it can be concluded that there is a difference in the increase in student learning outcomes in experimental class 1 which uses the cooperative learning model. Student Teams Achievement Division (STAD) type assisted by Word Square media after being given treatment and in experimental class 2 which used the Teams Games Tournament (TGT) type cooperative learning model assisted by Word Square media after being given treatment
PENERAPAN MODEL PEMBELAJARAN COOPERATIVE LEARNING TIPE MAKE A MATCH UNTUK MENINGKATKAN HASIL BELAJAR
Ramadanti, Intan;
Gumilar, Rendra;
Srigustini, Astri
COSMOS : Jurnal Ilmu Pendidikan, Ekonomi dan Teknologi Vol 1 No 4 (2024): Juni - Juli
Publisher : PUSDATIN Institut Agama Islam Sultan Muhammad Syafiuddin Sambas
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The focus of this research is to find out the low learning outcomes of students in Economics subjects. The purpose of this study is to find out the improvement of student learning outcomes through the application of a make a match type cooperative learning model. Using the Quasi Experiment method with a quantitative approach. The population of this study is all students of class XI IPS SMAN 1 Cisayong as many as 96 students, the sampling technique uses the purposive sampling technique with an experimental class of 32 people using the Make a Match Type Cooperative Learning model and the control class of 32 people using a conventional model with the lecture method. The results of the study showed that there was an influence of using the make a macth type cooperative learning model on student learning outcomes on international trade policy material, where Ha was accepted if the sig value (2-tailed)< 0.005 and based on the research obtained a sig value. (2-tailed) of 0.000<0.005. The average score of the experimental class is higher than that of the control class, thus it can be concluded in this study that the make a match type cooperative learning model can improve student learning outcomes
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TEAMS GAMES TOURNAMENT) DENGAN MEDIA QUESTION CARD DALAM MENINGKATKAN HASIL BELAJAR SISWA
Sari, Firda Fitdiyah Nikita;
Aisyah, Iis;
Srigustini, Astri
COSMOS : Jurnal Ilmu Pendidikan, Ekonomi dan Teknologi Vol 1 No 4 (2024): Juni - Juli
Publisher : PUSDATIN Institut Agama Islam Sultan Muhammad Syafiuddin Sambas
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DOI: 10.37567/cosmos.v1i4.160
This research is based on the problems that occur at SMA Negeri 3 Tasikmalaya, especially class X students, namely there are still many who get unsatisfactory scores below average, this can be seen based on the average economic score based on the score data listed in the summative analysis data. The purpose of this study is to determine the difference in learning outcomes of students in economics subjects in experimental classes that use a TGT (Teams Games Tournamnet) type cooperative learning model with Question Card media on the initial measurement and final measurement in economics subjects regarding the concept of financial services institutions in the economy. The method used is an experimental method, with a research design using a Nonequivalent Control Group Design, as well as data collection techniques through multiple-choice tests (pretest and posttest). The population in this study is all class X at SMA Negeri 3 Tasikmalaya in the 2023/2024 school year which totals 433 students. The samples used were class X-10 with 36 people as an experimental class and class X-9 with 36 people as a control class with sampling using the purposive sampling technique. Based on the results of the study, it was shown that there was a difference in the improvement of learning outcomes of students in economics subjects in the experimental class that used the TGT (Teams Games Tournament) type cooperative learning model using Question Card media with a Sig. (2-tailed) value of 0.000, the control class that used conventional learning with a Sig. (2-tailed) value of 0.000 and the learning outcomes of the experimental class and the control class with a Sig value. (2-tailed) is 0.001, Ha is accepted if the value is Sig. (2-tailed) ≤0.05. Thus, it can be concluded that in this study Ha is accepted because there is an increase in student learning outcomes.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING DENGAN MENGGUNAKAN MEDIA VIDEO DALAM MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH
Ira Rahayu;
Gumilar, Rendra;
Srigustini, Astri
COSMOS : Jurnal Ilmu Pendidikan, Ekonomi dan Teknologi Vol 1 No 4 (2024): Juni - Juli
Publisher : PUSDATIN Institut Agama Islam Sultan Muhammad Syafiuddin Sambas
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DOI: 10.37567/cosmos.v1i4.161
This study focuses on finding out the low problem-solving ability of students in economics subjects. The purpose of the research is to determine the improvement of students' problem-solving skills through a problem-based learning model using video media. Using a quantitative approach with the Quasi Experiment method. The population in the study was all students of class XI IPS SMAN 8 Tasikmalaya as many as 215 students, the sampling technique used purposive sampling with an experimental class of 36 people using a problem-based learning model and a control class using another model. The results of the study show that there is an influence of the problem-based learning model using video media in improving problem-solving skills, where Ha is accepted if the value of sig (2-tailed)<0.005 and based on the research the value of sig.2(-tailed is 0.000<0.005. The average score of the experimental class is higher than that of the control class, therefore it is concluded in this study that the problem-based learning model using video media can improve students' problem-solving skills. Keywords: Problem solving skills, Problem based learning, Video
Pengaruh Iklim Belajar, Motivasi Belajar dan Habits Of Mind Terhadap Prestasi Belajar
Amelia, Dinda;
Widyaningrum, Bakti;
Srigustini, Astri
COSMOS : Jurnal Ilmu Pendidikan, Ekonomi dan Teknologi Vol 2 No 1 (2024): Desember
Publisher : PUSDATIN Institut Agama Islam Sultan Muhammad Syafiuddin Sambas
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The problem in the study is that learning achievement in school children is still low. The purpose of the study was to determine “The Effect of Learning Climate, Learning Motivation and Habit Of Mind on Learning Achievement in Economic Subjects (Survey of SMA Negeri 6 Tasikmalaya students).” The study used quantitative research with a survey method. The population in this study were students in grades XI and X of SMA Negeri 6 Tasikmalaya, totaling 647. The technique in taking this sample is using simple random sampling which amounted to 248 samples. Data collection techniques in the study using a questionnaire. The results showed that learning climate has a positive and significant effect on learning achievement, learning motivation has a positive and significant effect on learning achievement, habit of mind has a positive and significant effect on learning achievement. Simultaneously, it shows that learning climate, learning motivation and habit of mind have a positive and significant effect on learning achievement.
Efektivitas Penggunaan Cooperative Learning Tipe Two Stay – Two Stray (TS – TS) Berbantuan Platform Pembelajaran Kahoot! Pada Mata Pelajaran Ekonomi Terhadap Peningkatan Berpikir Kreatif Siswa
Rahayu, Mila Siti;
Srigustini, Astri;
Widyaningrum, Bakti
COSMOS : Jurnal Ilmu Pendidikan, Ekonomi dan Teknologi Vol 2 No 1 (2024): Desember
Publisher : PUSDATIN Institut Agama Islam Sultan Muhammad Syafiuddin Sambas
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This research is motivated by the problems that occur in SMA Negeri 9 Tasikmalaya, namely the low ability of students' creative thinking in economic subjects. The purpose of this study was to determine the effectiveness of using cooperative learning type Two Stay - Two Stray (TS-TS) assisted by kahoot learning platform in economic subjects on improving students' creative thinking. The method used in this research is quasi experiment with nonequivalent control group design, and data collection techniques through tests in the form of essay questions. The population in this study was class XI IPS at SMA Negeri 9 Tasikmalaya which amounted to 180. The sample used was class XI IPS B3 which amounted to 36 people as an experimental class and class XI IPS C2 which amounted to 34 people as a control class with sampling using purposive sampling. Data analysis techniques using SPSS 23 software assistance, namely paired samples T-Test and independent Samples T-Test tests with a significance level of 5% or 0.05. Based on the results of the study obtained a Sig. (2-Tailed) value of 0.000 <0.05 which indicates that H0 is rejected and Ha is accepted, so it can be seen that there is an effectiveness of using the cooperative learning model type two stay-two stray (TS-TS) assisted by the Kahoot learning platform on increasing students' creative thinking in economic subjects.
Optimalisasi Hasil Belajar Siswa OSIS melalui Manajemen Prioritas dan Pencegahan Prokrastinasi Akademik: Optimization of Student Council Learning Outcomes through Priority Management and Academic Procrastination Prevention
Rotua, Sri Yulina;
Nurdianti, Raden Roro Suci;
Srigustini, Astri
COSMOS : Jurnal Ilmu Pendidikan, Ekonomi dan Teknologi Vol 2 No 3 (2025): April - Mei
Publisher : PUSDATIN Institut Agama Islam Sultan Muhammad Syafiuddin Sambas
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This study aims to explore preventive strategies to improve Student Council members' learning outcomes by enhancing priority discretion to reduce academic procrastination. This research employs a qualitative approach with a case study method involving Student Council members at SMA Muhammadiyah Tasikmalaya for the 2023/2024 period as the primary subjects. Data were collected through in-depth interviews, observations, and documentation, which were then analyzed using data reduction, data presentation, and conclusion drawing techniques. The findings reveal that the primary factors influencing academic procrastination among Student Council members include difficulties in adjusting to tight schedules, poor time management, and a tendency to prioritize more enjoyable activities. The strategies employed by Student Council members to enhance priority discretion include identifying important and urgent tasks, maintaining a daily schedule, and making effective decisions when faced with conflicts between academic and organizational responsibilities. This study concludes that effective priority discretion management plays a crucial role in reducing academic procrastination and improving Student Council members' learning outcomes. The researcher recommends that educational institutions provide time management training for students actively involved in organizations to help them balance academic and organizational responsibilities.may increase the ease with which interested parties can locate our article.
Pengaruh Motivasi Belajar dan Disiplin Belajar terhadap Hasil Belajar Ekonomi : The Effect of Learning Motivation and Learning Discipline on Economic Learning Outcomes
Faizin, Muhammad Ilham;
Hermawan, Yoni;
Srigustini, Astri
COSMOS : Jurnal Ilmu Pendidikan, Ekonomi dan Teknologi Vol 2 No 3 (2025): April - Mei
Publisher : PUSDATIN Institut Agama Islam Sultan Muhammad Syafiuddin Sambas
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The issue addressed in this study is the economic learning outcomes of students. This research aims to determine the influence of learning motivation and learning discipline on the learning outcomes of 10th and 11th-grade students at MAN 5 Tasikmalaya in the 2024/2025 academic year. This study employs a quantitative approach using a survey method. The population consists of 191 students, with a saturated sampling technique used. Data collection was conducted through the distribution of questionnaires. The data analysis techniques include tests for heteroscedasticity, multiple linear regression analysis, normality test, multicollinearity test, and hypothesis testing, utilizing SPSS 24 for Windows. The results of the study indicate that learning motivation has a negative and significant effect on learning outcomes. Learning discipline has a positive and significant effect on learning outcomes. Furthermore, peer environment, learning motivation, and learning discipline collectively have a significant influence on students’ learning outcomes.
Sosial media dan digital marketplace sebagai strategi pemasaran BUM Desa
Gumilar, Rendra;
Nurdianti, Raden Roro Suci;
Sartika, Sri Hardianti;
Srigustini, Astri
Jurnal Inovasi Hasil Pengabdian Masyarakat (JIPEMAS) Vol 6 No 3 (2023)
Publisher : University of Islam Malang
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DOI: 10.33474/jipemas.v6i3.19709
Pemasaran merupakan salah satu aspek dalam rangka mencapai keberhasilan usaha khusunya UMKM. BUM Desa merupakan salah satu UMKM milik desa yang bertujuan untuk meningkatkan pendapatan asli desa serta kesejahteraan masyarakat desa. Kegiatan pengabdian bagi masyarakat ini memfokuskan pada pemanfaatan media sosial dan market place sebagai sarana pemasaran yang dilakukan BUM Desa. Dua BUM Desa di Kabupaten Tasikmalaya yaitu BUM Desa Cakrabuana dan BUM Desa Nanjung yang mana sudah memiliki beberapa unit usaha, diantaranya pertanian, pariwisata, kuliner, dan peternakan. Namun BUM Desa ini belum memiliki kinerja yang optimal karena terbatasnya aspek pemasaran yang digunakan. Tujuan kegiatan ini untuk menambah wawasan serta pemahaman pengelola BUM Desa tentang pemanfaatan sosial media dan digital marketplace dalam pemasaran melalui pengenalan konsep literasi digital dan E-Bisnis dalam pemasaran, yaitu Tiktok dan Instagram, serta monetisasi media social dan market place tersebut. Kegiatan ini dilakukan dengan cara diskusi dan simulasi penggunaan media sosial dan marketplace, serta simulasi pembuatan konten untuk pemasaran. Pada akhir pelatihan peserta diminta untuk mengisi kuesioner, hasil menunjukan bahwa pengetahuan peserta mengenai media sosial dan market place sebagai saran pemasaran dari 47% menjadi 93%, serta dari 37% menjadi 89% peserta akan melakukan kegiatan pemasaran secara digital. Sehingga unit usaha yang sudah dibentuk diharapkan dapat lebih optimal dengan pemasaran melalui media digital dan mampu meningkatkan keuntungan dan perekonomian desa.