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Powtoon Learning Media Containing Local Wisdom Improves Elementary School Social Sciences Learning Outcomes Devita Dwi Permatasari; Novi Setyasto
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.71983

Abstract

The lack of social studies learning media has an impact on low student learning outcomes. This research aims to develop powtoon learning media containing local wisdom to improve elementary school social studies learning outcomes. This type of research is Research and Development (R&D) using the Borg and Gall development model.  This research involved media experts and material experts. The test subjects for this research were 26 elementary school IV student participants. Data collection were carried out using interviews, observation, documentation, questionnaires and tests. This research uses questionnaire instruments and test questions in data collection. The data collected was analyzed using qualitative, quantitative, and t-test descriptive analysis. The results of the research show that Powtoon learning media containing local wisdom was declared "very feasible" by media experts with a percentage of 96.8% and a percentage of 95% by material experts. The responses given by students received a percentage of 95% which was included in the "very appropriate" category. The t-test results show a significant difference between the learning outcomes of pre-test and post-test data. It can be concluded that the innovation of Powtoon learning media containing local wisdom in social studies learning, especially class IV economic activities, can improve social studies learning outcomes for class IV students. This research has implications for improving student learning outcomes and the effectiveness of learning through Powtoon media containing local wisdom in social studies learning in elementary schools.
Keefektifan Model Problem-Based Learning Berbantuan Micorosoft Sway Terhadap Hasil Belajar IPA Kelas V SD Gugus Kartini Devi Milasari; Novi Setyasto
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4563

Abstract

The use of learning models and media that are not in accordance with the 2013 Curriculum has an impact on the low learning outcomes of students. This study examines the effectiveness of the Microsoft Sway-assisted Problem-Based Learning Model on learning outcomes in fifth-grade science at elementary school of Gugus Kartini Mejobo Kudus compared to the Direct Instruction Model. This research is included in the type of experimental research with a quasi-experimental research design in the form of a Nonequivalent Control Group Design. The population in this study were 95 fifth-grade students at elementary school of Gugus Kartini, Mejobo District, Kudus Regency using purposive sampling techniques. In this study, Elementary School 1 Payaman served as the experimental class and Elementary School 1 Gulang as the control class. Data collection techniques using test techniques (pretest and posttest); and non-test techniques with observation, interviews, documentation, and questionnaires. Data analysis techniques include initial data analysis by normality and homogeneity tests and final data analysis by t-test and N-Gain tests. The t-test results obtained a sig value of 0.000, less than 0.05. So that Ho is rejected and Ha is accepted. This is supported by the N-Gain test results for the experimental class of 0.45 and control classes of 0.35. So, it can be concluded that the Problem-Based Learning Model assisted by Microsoft Sway is more effective than the Direct Instruction Model for science learning outcomes in fifth grade elementary school.
Pengembangan Lembar Kerja Peserta Didik Elektronik (E-LKPD) Berbasis Liveworksheets untuk Meningkatkan Hasil Belajar IPA pada Siswa Kelas V SDN Demaan Nabeella Rachma Tika Ghaisani; Novi Setyasto
Jurnal Penelitian Pendidikan IPA Vol 9 No 8 (2023): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i8.4571

Abstract

The lack of use of Student Worksheets (known with LKPD) at SDN Demaan has an impact on student learning outcomes. This research is Research and Development which refers to the Borg and Gall model. This study aims to develop and test the feasibility, practicality, and effectiveness of liveworksheet-based E-LKPD. The population in this study amounted to 30 with 8 small-scale test subjects in VB class students and 22 large-scale test subjects in VA class SD Negeri Demaan. Data collection techniques used test techniques (pretest-posttest) and non-tests in the form of observations, questionnaires, interview results, and document data. The validation results by the material, media, and language expert validators show that the liveworksheet-based E-LKPD has met the valid criteria. Based on the results of the pretest-posttest, it is known that the E-LKPD based on liveworksheets is effective for improving student learning outcomes as indicated by the results of an increase in the average pretest score by 57 to, and 84 during the posttest and the n gain test results obtained <g> gain value of 0 .62 in the medium category. Based on the results of the response questionnaire that was distributed, a very positive response was obtained from teachers and students. From these results, it can be concluded that the E-LKPD based on liveworksheets is effective for improving science learning outcomes and is feasible and practical to use in the learning of class V students at SD Negeri Demaan.
Android-Based Articulate Storyline Interactive Media in IPAS Subjects Amilatul Masrifah; Novi Setyasto
Jurnal Penelitian Pendidikan IPA Vol 10 No 6 (2024): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i6.7022

Abstract

The limitations of learning media, especially technology-based, make students passive so they feel bored and less interested in learning. This results in low student learning outcomes. This research aims to develop and test the feasibility, practicality, and effectiveness of Android-based interactive media in the IPAS subject, fifth grade elementary school interaction material. This type of research is developed using the Borg and Gall model. The data collection techniques used are observation, interviews, document data, tests, and questionnaires. The validation results by media expert validators were 91.3% and material experts were 91.2%, so an average of 91.25% met the valid criteria. Based on the pretest and posttest results, it is known that Android-based interactive media is effective in improving student learning outcomes as seen from the effectiveness of the t-test and N-gain tests. The t-test shows that Sig. < 0.05, meaning there is a significant difference between learning outcomes before and after treatment. The N-gain test shows a high criterion, namely 0.73 on a small scale, and a medium criterion, namely 0.59 on a large scale. Based on the results of the response questionnaire distributed, a very positive response was obtained from teachers and students. From these results, it can be concluded that Android-based interactive media is effective for improving the learning outcomes of IPAS as well as feasible and practical to use in the learning of fifth-grade elementary school students.
Development of E-Comic Learning Media Assisted by Video in Science Learning on Human Blood Circulation Material Shinsya Arika Sukma; Novi Setyasto
Jurnal Penelitian Pendidikan IPA Vol 10 No 5 (2024): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i5.7023

Abstract

The lack of innovation in learning media at SDN Lumbungmas 01 impacts student learning outcomes. This research is of the RnD (Research and Development) type, referring to the Borg and Gall model. The purpose of this study is to test the feasibility, practicality, and effectiveness of developing e-comic media assisted by video. The population used consists of 12 students from class VB on a small scale and 22 students from class VA on a large scale at SDN Lumbangmas 01, totaling 34 students. Data collection techniques include tests and non-tests. The test technique involves pretests and posttests, while non-test techniques involve interviews, observations, questionnaires, and documentation data. The feasibility scores given by media, material, and language expert validators show that the development of e-comic media meets the criteria for being highly feasible with scores of 90% (very feasible), 90% (very feasible), and 70% (feasible), respectively, resulting in an average of 83.3% (very feasible). The practicality of media development, assessed through questionnaires, indicates it is highly practical. Based on pretest and posttest results, the e-comic media development meets the criteria for effectiveness. This is evident from the effectiveness analyzed through the t-test and N-gain test. The t-test shows that Sig. < 0.05, meaning there is a significant difference between learning outcomes before and after treatment. The N-gain test shows high criteria, with 0.6182 on a small scale and 0.7173 on a large scale. Based on these results, it can be concluded that the development of e-comic media assisted by video is feasible, practical, and effective for use in learning for fifth-grade students at SDN Lumbungmas 01
Pengembangan Media Lacer (Lagu Ceria) Berbantuan Model Think Pair Share untuk Meningkatkan Hasil Belajar Siswa Kelas IV Pada Pembelajaran Pendidikan Pancasila di SD Negeri Bringin 02 Kota Semarang Fajar Ardina Manzilatul Rochmah; Novi Setyasto
JPDI (Jurnal Pendidikan Dasar Indonesia) Vol 11, No 1 (2026): VOLUME 11 NUMBER 1 JANUARY 2026
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpdi.v11i1.7197

Abstract

The purpose of this study was to develop and test the feasibility, effectiveness, and practicality of the Lacer (Lagu Ceria) media assisted by the Think Pair Share model with the hope of improving student learning outcomes. This study falls under the category of research and development (R&D) using the Bord and Gall model. A total of 40 students from grades IV and V at SD Negeri Bringin 02 for the 2024/2025 academic year participated in this study. A small-scale pilot test was conducted with 12 students from grade V, while the large-scale trial involved 28 students from grade IV. Data was collected through various non-test techniques, such as interviews, observations, questionnaires, grade sheets, and documentation. Additionally, test techniques, including pre-tests and post-tests, were conducted. The validation results from subject matter experts, language experts, and media experts indicated that the Lacer media was deemed “highly suitable” with an average score of 81%, reflecting the media's suitability. The level of satisfaction, categorized as “very good,” was evident from the survey responses filled out by teachers and students, with scores of 91% from teachers and 88.5% from students, indicating the practicality of the media. The effectiveness of the Lacer media was proven by the t-test results, which showed a significance value of 0.001 (<0.05) and an N-gain test value of 0.58, which falls into the “moderate” category. The criteria for feasibility, practicality, and effectiveness in improving learning outcomes in Pancasila Education for fourth-grade students at SD Negeri Bringin 02 on the topic of the history of the formulation of Pancasila have been met by the Lacer media assisted by the Think Pair Share model.
Pengembangan Media Sirawa Berbasis Glideapp Untuk Pembelajaran Aksara Jawa Kelas V SDN Petambakan Izzah Fikri Amalia; Novi Setyasto
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 13 No. 2 (2026): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v13i2.4729

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran Sirawa (sinau aksara Jawa) berbasis Glideapp pada muatan pembelajaran bahasa Jawa materi aksara Jawa kelas V SDN Petambakan. Penelitian ini menggunakan metode Research & Develpoment (R&D) dengan model pengembangan Borg and Gall (1983). Subjek penelitian ini adalah 32 siswa kelas V SDN Petambakan melalui uji coba kelas kecil dan kelas besar. Teknik pengumpulan data meliputi validasi kelayakan media oleh ahli, tanggapan guru dan siswa terkait media, serta pretest dan posttest. Hasil penelitian menunjukkan media Sirawa berbasis Glideapp layak digunakan berdasarkan validasi ahli dengan persentase 92% oleh ahli media dan persentase 96% oleh ahli materi. Kepraktisan media berdasarkan respon guru dengan rata-rata nilai 94% dan siswa 90% juga menyatakan kelayakan media Sirawa berbasis Glideapp dalam pembelajaran dengan penilaian yang positif. Hasil uji N-gain pada kelas kecil memperoleh 0,62 dan pada kelas besar memperoleh 0.69 dengan kategori sedang. Hasil temuan ini menunjukkan bahwa media Sirawa berbasis Glideapp layak digunakan dalam pembelajaran aksara jawa siswa sekolah dasar.   
Pengembangan Flipbook Berbantuan Augmented Reality Pada Mata Pelajaran IPAS Materi Sistem Peredaran Darah Kelas V SDN Butuh 02 Ahmad Tegar Febriansyah; Novi Setyasto
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 13 No. 1 (2026): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v13i1.4685

Abstract

Penelitian ini bertujuan untuk mengembangkan serta mengetahui kelayakan, kepraktisan, dan keefektifan bahan ajar flipbook berbantuan Augmented Reality pada mata pelajaran IPAS materi sistem peredaran darah manusia kelas V SD Negeri Butuh 02. Penelitian menggunakan metode Research and Development dengan model ADDIE. Subjek penelitian melibatkan 36 murid kelas V melalui uji coba kelompok kecil dan kelompok besar. Instrumen penelitian meliputi lembar validasi ahli, angket tanggapan guru dan peserta didik, serta tes pretest dan posttest. Hasil validasi media menunjukkan bahwa bahan ajar dinyatakan sangat layak dengan persentase validasi ahli media sebesar 87%, validasi ahli bahasa menyatakan layak dengan persentase sebesar 74%, validasi ahli materi menyatakan layak dengan persentase sebesar 75%. Kepraktisan media berada pada kategori sangat praktis berdasarkan respon guru dan murid dengan persentase sebesar 86%. Keefektifan media ditunjukkan melalui hasil uji N-gain dengan nilai 0,631 pada kelompok kecil dan 0,644 pada kelompok besar, yang berada pada kategori sedang dengan tafsiran cukup efektif. Temuan ini menunjukkan bahwa bahan ajar flipbook berbantuan AR cukup efektif dalam meningkatkan pemahaman dan hasil belajar IPAS murid sekolah dasar.
CLIL-Based Learning Tools Mediated by Asynchronous Video for Multicultural Education in Bilingual Elementary Teacher Preparation Novi Setyasto; Zhao Xinzhe
Jurnal Pendidikan Terapan Vol 4, No 3 July (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i3.1537

Abstract

Purpose: This study developed, validated, and evaluated CLIL-based learning tools (a semester learning plan, eight thematic teaching modules, and assessment instruments) mediated by asynchronous video for a multicultural education course to address the gap between bilingual policy and instructional practice in Indonesian elementary teacher preparation. Methods: A mixed-methods design combined the Four-D development model with a 16-week quasi-experimental pretest–posttest control-group study in which two intact classes totalling 74 pre-service teachers (37 per group) were assigned to conditions without randomization. Data from expert validation questionnaires, a validated cognitive test, structured observations, response questionnaires, and interviews were analysed using ANCOVA, normalized gain, and thematic analysis. Findings: All components of the tools met the expert-validation criterion in the highest (“very valid”) category, with high inter-validator agreement. The experimental group achieved significantly higher covariate-adjusted post-test scores than the control group (adjusted mean difference = 12.14, 95% CI [7.23, 17.04], partial η² = .26), together with a higher class-average normalized gain (g = 0.50 vs. 0.29) and, descriptively, higher mastery attainment (76% vs. 54%). Observed engagement in the experimental group rose across the semester and most students (86.5%) responded positively; lower baseline English proficiency was descriptively associated with non-mastery. Research Implications: The validated tools offer an adaptable template for bilingual teacher education, provided implementation includes diagnostic assessment, differentiated scaffolding for lower-proficiency learners, and reliable technical support. Originality: This study provides rare controlled quasi-experimental evidence from Indonesian teacher education on integrating CLIL, asynchronous video-mediated communication, and multicultural content as one coherent instructional package.
Interactive Mobile Learning: Developing and Evaluating an Android-Based Monopoly Game for Enhancing Engagement and Learning Outcomes in Elementary School Setyasto, Novi; Tyas, Hastrika Cahyaning; Xinzhe, Zhao
IJORER : International Journal of Recent Educational Research Vol. 7 No. 3 (2026): May
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v7i3.1475

Abstract

Objective: To address the persistent challenges of low engagement and poor outcomes in elementary social studies instruction. This study aimed to develop an Android-based Monopoly game and examine its effects on fourth-grade students’ engagement and learning outcomes regarding Indonesian Cultural Diversity. Method: A Research and Development approach was integrated with a quasi-experimental nonequivalent control group pretest–posttest design involving 62 fourth-grade students (experimental: n = 32; control: n = 30) from two public elementary schools in Central Java. Data collected through validated engagement questionnaires and cognitive achievement tests were analyzed using one-way ANCOVA (with pretest as covariate), independent samples t-tests, N-gain, and Cohen’s d. Results: Expert validations confirmed the media’s feasibility as ‘Very Feasible’ (88.02%, ICC = 0.882). ANCOVA results demonstrated that the experimental group achieved significantly higher posttest scores than the control group after controlling for pretest scores (F(1, 59) = 6.12, p = 0.016, η²p = 0.094), supported by a larger N-gain (0.38 vs. 0.29) and a medium effect size (d = 0.58). Furthermore, experimental students reported meaningfully higher behavioral, emotional, and cognitive engagement (d = 0.65). Novelty: This study provides empirical evidence on the synergistic potential of combining gamification mechanics with mobile platforms for culturally specific content. It demonstrates how interactive game-based pedagogy can successfully operationalize the student-centered principles of the Kurikulum Merdeka framework, specifically addressing the lack of technology-enhanced media in the integrated IPAS (Ilmu Pengetahuan Alam dan Sosial) curriculum.
Co-Authors Afkarina, Nur Izza Afnyya, Nuni Ahmad Tegar Febriansyah Aldina Eka Andriani Amilatul Masrifah Andarini Permata Cahyaningtyas Artha, Alfian Nur Ayu Kusuma Dewi, Oktavia Bayu Wijayama Devara Yogiska Ardanti Devi Milasari Devita Dwi Permatasari Dwika Yafi Muharromi Failasufah, Meilia Faiza Alvi Millati Fajar Ardina Manzilatul Rochmah Fajar Aunurofiq Fajriatus Arfani Fatza Hermayanti Ferdyan Hanif Katsirun Nawwal Florentina Widihastrini Guntoro Jati Hanifah, Chansa Salwa Hanuma, Holy Latifah Hartati Hartati Hartati Hartati Ibtida’iyah, Ibtida’iyah iin Farlina, iin Imeldania, Pranisma Salsa Inayati, Ainy indahputrinurfebrianti Indira Rachmayani Indriyani, Widia Innayatu Intan Purnama Sari Irawaty Irawaty Isma Salsabila Prasetyowati Izzah Fikri Amalia Kartika, Alya Wahyu Khoirul Muna, Nala Kinasih, Estining Titah Kiptiyah, Siti Maryatul Lestari, Endriyani Lulus Wiji Lestari M, Nadhifa Ginayu H. M. Fathurrahman Maryati, Titik Moh. Farizqo Irvan Moh. Fathurrahman Moh. Fathurrahman Muchammad Shidqon Prabowo Muhamad Azril Gibran Muhammad Wahyu Agung Risqiyono Muna Alawiyah Munawaroha, Eem Nabeella Rachma Tika Ghaisani Ngatiningsih, Ngatiningsih Ningsih, Ayup Suran Nova Dwiyanti Nugrahani, Arshanda Gusti Nur Indah Wahyuni Nutria, Diah Ayu Parahita, Syifana Dila Pratama, Darmawan Putri Yanuarita Sutikno Putri Yanuarita Sutikno Putri, Salsabila Arya Renggani Renggani Rifda Ananing Sekarjene Rizka Istianah S.Pd. M Kes I Ketut Sudiana . Sagita Ayuk Lestari Salsabela Dima Ayu Fitriana Salwa Hanan Andini Shinsya Arika Sukma Shinta Afifah Ramadhan Siti Maryatul Kiptiyah Sofia, Virda Andhara Subagyo, Norita Agustina Suratno Suratno Sutikno, Putri Yanuarita Tri Andika Rahman Trianda, Okta Tyas, Hastrika Cahyaning Utari, Purwanti Vina Indriana Rukmana Wardani, Novia Wahyu Wijayama, Bayu Wijayama, Bayu Wulan Aulia Azizah Wulandari, Evita Xinzhe, Zhao Yulia Rahmawati, Yulia Yusnia, Irma Zhao Xinzhe