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Dampak Model Pembelajaran Decision-Making: Hasil Belajar Siswa di Pendidikan Agama Islam Ferdiansyah, Rifky; Rifky, Ferdiansnyah; Syafe’I, Imam; Romlah, Listiyani Siti
Konstruktivisme : Jurnal Pendidikan dan Pembelajaran Vol 18 No 1 (2026): Januari 2026
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/e6akad29

Abstract

Pendidikan Agama Islam (PAI) memiliki peran strategis dalam membentuk karakter dan pola pikir siswa yang kritis dan religius. Namun, hasil observasi awal di SMP Muhammadiyah 3 Bandar Lampung menunjukkan bahwa proses pembelajaran PAI masih bersifat pasif, dengan dominasi metode konvensional yang kurang menstimulasi kemampuan berpikir tingkat tinggi, terutama pada level kognitif C6 (mencipta). Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran decision making terhadap hasil belajar siswa pada mata pelajaran PAI. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian kuasi eksperimen dan desain post-test only control group. Sampel penelitian terdiri dari dua kelas, yaitu kelas IX.D sebagai kelas eksperimen dan IX.E sebagai kelas kontrol, yang dipilih menggunakan teknik simple random sampling. Perlakuan berupa penerapan model decision making diberikan kepada kelas eksperimen melalui delapan tahapan sintaksis pembelajaran, seperti merumuskan masalah, mengeksplorasi alternatif solusi, hingga mengambil keputusan secara logis dan bertanggung jawab. Hasil belajar siswa diukur menggunakan tes pilihan ganda yang difokuskan pada level kognitif C6. Analisis data dilakukan dengan uji-t setelah sebelumnya diuji normalitas dan homogenitasnya. Hasil analisis menunjukkan nilai signifikansi sebesar 0,001, yang berarti terdapat pengaruh signifikan model pembelajaran decision making terhadap hasil belajar siswa.  
MINAT BELAJAR PAI DALAM EKSPERIMEN MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) BERBASIS MEDIA TEKNOLOGI (ICT) Risqi Mulyasari; Imam Syafei; Listiyani Siti Romlah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42040

Abstract

Learning interest is a crucial factor influencing the effectiveness and success of the learning process, as it affects students’ attention, engagement, and motivation during classroom activities. Preliminary observations at SMP Muhammadiyah 3 Bandar Lampung indicated that students’ learning interest in Islamic Religious Education (PAI) was relatively low, particularly in attention and interest, due to monotonous teaching methods and limited use of technology. Therefore, this study aimed to examine the effect of the Creative Problem Solving (CPS) learning model supported by Information and Communication Technology (ICT) on students’ learning interest in PAI. This research employed a quantitative approach using a quasi-experimental method with a post-test only control group design. The sample was selected through simple random sampling, involving class VII.D as the experimental group and class VII.F as the control group. Data were collected using a non-test questionnaire based on two indicators of learning interest, namely attention and interest. Instrument validity and reliability were tested using Pearson correlation and Cronbach’s Alpha. Prior to hypothesis testing, data were analyzed using normality and homogeneity tests, followed by an independent samples t-test. The results showed that the ICT-based CPS learning model had a statistically significant effect on students’ learning interest, with a significance value of 0.009 (p < 0.05). Students in the experimental group demonstrated higher levels of attention and interest than those in the control group. These findings indicate that the CPS learning model supported by technology-based media is an effective strategy for enhancing students’ learning interest in Islamic Religious Education in schools.
Trends and Developments in Gamification for Science Education: A Bibliometric Review from 2019 to 2023 Saputra, Amri; Hijriyah, Umi; Romlah, Listiyani Siti; Susanti, Agus; Sunarto; Shabira, Qonita
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.10169

Abstract

This study aims to identify and analyze research trends in gamification focusing on science education and explore opportunities for further development. Using the Systematic Literature Review (SLR) method, a total of 126 relevant publications were identified from the Publish or Perish database indexed by Scopus, with 43 documents from the 2019–2023 period selected and analyzed based on inclusion criteria. These criteria include articles discussing gamification in science education, English-language articles, open-access publications, and Scopus-indexed articles. The literature review process followed PRISMA guidelines to ensure the quality of results, and data were analyzed using bibliometric methods with the assistance of VOSviewer 1.6.20 software. The results indicate significant fluctuations in the number of publications and citations year by year, reflecting the dynamics of research activity. Most publications originate from Spain, the United States, and Malaysia, with quantitative methods being the most widely used approach (51%). The main themes explored include student engagement, motivation, and conceptual understanding, particularly in STEM subjects. Collaborative networks highlight the importance of diverse perspectives in advancing gamification research. Density analysis reveals that the long-term impact and scalability of gamification in educational science still hold substantial potential for exploration. Therefore, further studies are urgently needed to optimize the role of gamification and maximize its benefits in the learning process.