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Trends and Developments in Gamification for Science Education: A Bibliometric Review from 2019 to 2023 Amri Saputra; Umi Hijriyah; Listiyani Siti Romlah; Agus Susanti; Sunarto; Qonita Shabira
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.10169

Abstract

This study aims to identify and analyze research trends in gamification focusing on science education and explore opportunities for further development. Using the Systematic Literature Review (SLR) method, a total of 126 relevant publications were identified from the Publish or Perish database indexed by Scopus, with 43 documents from the 2019–2023 period selected and analyzed based on inclusion criteria. These criteria include articles discussing gamification in science education, English-language articles, open-access publications, and Scopus-indexed articles. The literature review process followed PRISMA guidelines to ensure the quality of results, and data were analyzed using bibliometric methods with the assistance of VOSviewer 1.6.20 software. The results indicate significant fluctuations in the number of publications and citations year by year, reflecting the dynamics of research activity. Most publications originate from Spain, the United States, and Malaysia, with quantitative methods being the most widely used approach (51%). The main themes explored include student engagement, motivation, and conceptual understanding, particularly in STEM subjects. Collaborative networks highlight the importance of diverse perspectives in advancing gamification research. Density analysis reveals that the long-term impact and scalability of gamification in educational science still hold substantial potential for exploration. Therefore, further studies are urgently needed to optimize the role of gamification and maximize its benefits in the learning process.
EFEKTIVITAS MODEL PEMBELAJARAN TPS (THINK PAIR SHARE) BERBASIS KAHOOT TERHADAP HASIL BELAJAR PENDIDIKAN AGAMA ISLAM DAN BUDI PEKERTI DI SMP NEGERI 2 JATI AGUNG Revi Zaira Zenifa; Chairul Anwar; Listiyani Siti Romlah
Ilmuna: Jurnal Studi Pendidikan Agama Islam Vol. 8 No. 1 (2026): MARCH
Publisher : Program Studi Pendidikan Agama Islam STIT al Urwatul Wutsqo Bulurejo Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/ilmuna.v8i1.2978

Abstract

This study was motivated by the low academic achievement of students in the subjects of Islamic Religious Education and Character Education at SMP Negeri 2 Jati Agung. This issue is believed to be influenced by the use of learning models that lack variety and the suboptimal use of engaging learning media. Therefore, it is necessary to implement a learning model that can enhance student engagement and understanding, one of which is through the Kahoot-based Think Pair Share (TPS) learning model. This study aims to determine the effectiveness of the Kahoot-based TPS learning model on student learning outcomes, specifically on the cognitive indicators C4 (analyzing) and C5 (evaluating). The research method used is a quantitative approach with a quasi-experimental design of the post-test only control group type. The research subjects consisted of two eighth-grade classes, namely Class VIII-D as the control class and Class VIII-F as the experimental class, with a total of 60 students. Data collection was conducted through achievement tests, which were analyzed using a pooled variance t-test after conducting preliminary tests for normality and homogeneity. The results of the study indicate that there is a significant difference between the learning outcomes of students using the Kahoot-based Think Pair Share (TPS) learning model and those using conventional learning. This is evidenced by a p-value of 0.036 < 0.05. Thus, it can be concluded that the Kahoot-based Think Pair Share learning model has a significant effect on student learning outcomes in the subjects of Islamic Religious Education and Character Education.
EFEKTIVITAS MODEL PEMBELAJARAN SQ3R BERBASIS PADLET : MENINGKATKAN KREATIVITAS BELAJAR PAI DAN BUDI PEKERTI DI SMP Restia Mulina; Chairul Anwar; Listiyani Siti Romlah
Ilmuna: Jurnal Studi Pendidikan Agama Islam Vol. 8 No. 1 (2026): MARCH
Publisher : Program Studi Pendidikan Agama Islam STIT al Urwatul Wutsqo Bulurejo Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/ilmuna.v8i1.3039

Abstract

This study was motivated by the low level of learning creativity among students in the subjects of Islamic Religious Education (IRE) and Character Education, particularly in terms of flexibility and originality of thinking. This situation is evident in low student participation, a lack of self-confidence in,expressing ideas, and a teaching approach that remains largely conventional. Therefore,a learning model is needed that can actively enhance student engagement and creativity. This study aims to determine the effectiveness of the Survey, Question, Read, Recite, Review (SQ3R) learning model based on Padlet in enhancing students’ learning creativity. The method used is a quantitative approach with a quasi-experimental design employing a Posttest-Only Control Group Design. The research sample consisted of two classes: an experimental class using the SQ3R model and a control class using conventional methods. Data collection utilized a learning creativity questionnaire that had been validated for validity and reliability, and the results were analyzed using a t-test. The results of the study indicate that there is a significant difference between the experimental group and the control group, with a p-value of 0.029 < 0.05. This suggests that the implementation of the SQ3R model is effective in enhancing students’ learning creativity, particularly in terms of flexible thinking. This model encourages students to actively ask questions, read purposefully, and creatively restate their understanding. In conclusion, the Padlet-based SQ3R learning model has proven effective in enhancing students’ learning creativity in Islamic Education and Character Education. This model can serve as an innovative alternative learning strategy to create a more active, interactive, and meaningful learning environment.