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Pengaruh Etos Kerja, Kompetensi Sumber Daya Manusia dan Kinerja terhadap Produktivitas pada Kelompok Tani Maju Jaya Desa Bintan Buyu Sudirman Putra Sirimai; Indra Firdiyansyah; Roni Kurniawan
Maslahah : Jurnal Manajemen dan Ekonomi Syariah Vol. 4 No. 1 (2026): Januari : Maslahah : Jurnal Manajemen dan Ekonomi Syariah
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/maslahah.v4i1.2894

Abstract

This study examines the influence of work ethic, human resource competence, and performance on productivity at the Maju Jaya Farmer Group in Bintan Buyu Village. The research employed a quantitative approach with a saturated sampling technique involving 39 respondents. Data were collected through questionnaires using a Likert scale and analyzed using multiple linear regression with SPSS 24. The results indicate that work ethic significantly and positively affects productivity (t=3.638, sig=0.001), human resource competence significantly and positively affects productivity (t=2.181, sig=0.036), and performance significantly and positively affects productivity (t=2.737, sig=0.010). Simultaneously, the three variables have a significant positive effect on productivity (F=163.762, sig=0.000) with a contribution of 93.3% (Adjusted R²=0.928). This study confirms that internal factors of farmer group members play a crucial role in improving agricultural productivity in island regions with limited land resources
Sociodrama Training to Improve Social Interaction Skills in MAN 1 Students Ternate City: Pelatihan Sosiodrama untuk Meningkatkan Keterampilan Interaksi Sosial pada Siswa MAN 1 Kota Ternate Roni Kurniawan; Iwan Abdy
JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) Vol. 9 No. 3 (2025): Jati Emas (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat)
Publisher : DPD Jatim Perkumpulan Dosen Indonesia Semesta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the era of globalization and rapid technological advancement, social interaction skills play a vital role in shaping students’ character and social competence. The dominance of digital communication has reduced the quality of direct interactions, especially among madrasah students. In Ternate’s cultural context, which values social harmony and togetherness, this decline presents a challenge that requires contextually relevant educational strategies. Sociodrama—an active learning method involving role-play in simulated social scenarios—has proven effective in enhancing students’ social abilities. Responding to this need, the Community Service Team from the Faculty of Teacher Training and Education (FKIP), Universitas Khairun, organized a Sociodrama Training program at MAN 1 Kota Ternate on July 17–18, 2025. The training aimed to improve students’ social interaction skills and was conducted at the university’s partner school. The outcomes are expected to be integrated into regular school learning to strengthen students’ character development and interpersonal competencies in a sustainable manner.
Enhancing Learning Outcomes, Motivation, and Self-Efficacy in Sociodrama through a Blended Spinner Application and Role-Playing Method Abasa, Rafik; Kurniawan, Roni; Abdy, Iwan; Rahmadani, Andi; Pamuti, Pamuti; Susilawati, Lis
Jurnal Ilmiah Global Education Vol. 7 No. 1 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i1.5202

Abstract

This study addresses the challenge of low student engagement and performance in sociodrama within secondary education. Conventional teaching methods often lead to passive learning, lack of confidence, and inadequate understanding of role-playing techniques. The aim of this research is to investigate the effectiveness of a blended pedagogical approach combining a digital Spinner Application and Sociodrama (Role-Playing) to enhance learning outcomes, motivation, and self-efficacy among students. The research employed a Classroom Action Research (CAR) design, conducted over two cycles with 30 Grade XI Social Studies students at MAN 1 Ternate City, Indonesia. Methods included direct observation, performance rubrics, and pre- and post-intervention questionnaires measuring motivation and self-efficacy using a 5-point Likert scale. The results showed significant improvements: average spontaneity scores rose from 83.33 (Cycle I) to 88.67 (Cycle II), and structured performance scores increased from 82 (pre-test) to an average of 89.5 (Cycle II). Motivation increased by 63.4% and self-efficacy by 76.8%. The blended method successfully reduced anxiety, increased participation, and improved both cognitive and affective learning domains. These findings support the integration of gamification and experiential learning in drama education.  
REPRESENTASI GENDER DAN KEKUASAAN DALAM “CANTIK ITU LUKA” MELALUI ARTIKULA SI & SANG Adityarini Kusumaningtyas; Roni Kurniawan
Fon: Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 21 No 2 (2025)
Publisher : Pendidikan Bahasa dan Sastra Indonesia Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/b4arhg11

Abstract

ABSTRAK: Penelitian ini menganalisis dinamika kekuasaan dan stereotip gender dalam novel Cantik Itu Luka karya Eka Kurniawan dengan menggunakan pendekatan linguistik korpus. Fokus kajian terletak pada penggunaan artikula si dan sang dalam merepresentasikan relasi kuasa serta konstruksi gender tokoh-tokohnya. Hasil analisis frekuensi dan konteks menunjukkan bahwa artikula si lebih sering dilekatkan pada tokoh-tokoh berstatus sosial rendah, khususnya perempuan yang digambarkan dalam posisi subordinat. Sebaliknya, artikula sang cenderung digunakan untuk tokoh laki-laki atau individu dengan status sosial tinggi sebagai penanda penghormatan dan otoritas. Temuan ini mencerminkan dominasi sistem patriarki dalam narasi novel, di mana laki-laki menempati profesi bergengsi, sedangkan perempuan digambarkan tidak bekerja atau memiliki atribut status yang rendah. Namun demikian, penggunaan artikula sang pada tokoh Dewi Ayu—seorang pekerja seks—menunjukkan penyimpangan dari pola tersebut. Meskipun pekerjaan tersebut secara sosial dipandang rendah, tokoh ini tetap diberi artikula yang biasanya dilekatkan pada figur yang dihormati. Hal ini dapat ditafsirkan sebagai strategi naratif yang menantang norma sosial konvensional, mengingat Dewi Ayu digambarkan sebagai perempuan yang memiliki keberanian dan otonomi untuk melampaui batas-batas kuasa yang secara sosial dikenakan pada perempuan. Temuan ini memperkuat kajian-kajian sebelumnya mengenai dominasi laki-laki dalam novel tersebut sekaligus menunjukkan bahwa bahasa dalam teks sastra tidak hanya merefleksikan struktur sosial, tetapi juga dapat berfungsi sebagai alat perlawanan terhadap stereotip gender.   KATA KUNCI: Analisis wacana kritis; linguistik korpus, relasi kuasa, stereotip gender     REPRESENTING GENDER AND POWER THROUGH THE ARTICLES SI AND SANG IN “CANTIK ITU LUKA”     ABSTRACT: This study analyzes the dynamics of power and gender stereotypes in Eka Kurniawan’s novel “Cantik Itu Luka” using a corpus linguistics approach. The focus is on the use of the articles si and sang in representing power relations and gender constructions of the characters. Frequency and context analyses reveal that si is more frequently associated with characters of lower social status, particularly women depicted in subordinate positions. Conversely, sang is typically used for male characters or those with high social status, signaling respect and authority. These findings reflect the patriarchal system’s dominance within the novel’s narrative, where men occupy prestigious professions, while women are portrayed as unemployed or with low-status attributes. However, the use of sang for Dewi Ayu—a sex worker—deviates from this pattern. Despite her socially stigmatized occupation, she is assigned an article typically reserved for respected figures, which can be interpreted as a narrative strategy challenging conventional social norms. This suggests that Dewi Ayu embodies courage and autonomy, transcending socially imposed gender constraints. These findings reinforce previous studies on male dominance in the novel while demonstrating that language in literary texts not only reflects social structures but can also serve as a tool for resisting gender stereotypes.   KEYWORDS: Corpus linguistics; critical discourse analysis; gender stereotype; power relations Diterima: 12 Agustus 2025 Direvisi: 26 September 2025 Disetujui: 27 September 2025 Dipublikasi: 30 Oktober 2025 Pustaka: Kusumaningtyas, A., & Kurniawan, R. (2025). Representasi gender dan kekuasaan dalam "Cantik Itu Luka" melalui artikulasi si & sang. Jurnal Fon Pendidikan Bahasa dan Sastra Indonesia, 21(2), 511-525.  Artikel ini berlisensi Creative Commons Attribution-ShareAlike 4.0 International License.  
Development of Ternate Language Vocabulary Games Using Wordwall at SMP Islam 1 Ternate Sasmayunita; Roni Kurniawan
RETORIKA: Jurnal Ilmu Bahasa Vol. 10 No. 3 (2024)
Publisher : Program Studi Magister Ilmu Linguistik Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/jr.10.3.2024.990-997

Abstract

The objective of this research is to develop an educational game of Ternate language vocabulary using the Wordwall application to enhance interest and learning outcomes in Ternate local language learning at SMP Islam 1 Ternate. The study was guided by Thiagarajan's 4-D model, which consists of the stages of Define, Design, Develop, and Disseminate. This model structured the development of the educational game for vocabulary in Ternate language, ensuring that it addressed students' needs, was successfully designed and validated, and was implemented in the classroom. The study’s participants were 25 students from the eighth grade, specifically from class VIII-A. The data was analysed using a quantitative descriptive technique, expressed as the mean value of the validation scores. In regard to the feasibility of the educational game, the results of the verb feasibility test conducted by material experts yielded a score of 95.5%, while the test administered by media experts returned a score of 92.25%. In the case of vocabulary games, the results of the feasibility test of nouns by material experts reached 96%, while the figure from media experts was 94%. The results of the feasibility test for the adjective game conducted by the material expert reached 92.5%, while the test conducted by the media expert reached 90.5%. The learning outcome test for Ternate language using this educational game reached 100% classical completeness with an average score of 86.72. These results demonstrate that this educational game is highly feasible for use in language learning and has the potential to significantly enhance student learning outcomes.
ADAPTASI LITERASI DIGITAL DALAM PEMBELAJARAN BAHASA INDONESIA: STUDI PADA MAHASISWA DI KOTA TERNATE Sasmayunita Sasmayunita; Roni Kurniawan
INDONESIA: Jurnal Pembelajaran Bahasa dan Sastra Indonesia Volume 6 Number 3 October 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/indonesia.v6i3.85700

Abstract

This study explores the lived experiences of language education students in adapting to digital literacy practices shaped by generative AI technologies. Using a descriptive phenomenological approach, data were collected through in-depth interviews, observations, and documentation involving 26 participants selected through purposive sampling. Thematic analysis revealed six major themes: transformation of learning patterns, in which students shifted from conventional learning to more responsive AI-assisted learning; linguistic development, reflected in improved awareness of grammar, vocabulary, and sentence structure; ethical confusion, marked by uncertainty about the boundary between legitimate assistance and academic misconduct; institutional attitudes, shown through inconsistent responses from lecturers and the university; creativity, where AI stimulated new ideas but also risked passive dependence; and students’ expectations for clearer ethical guidance and structured integration of AI in learning. These findings indicate that digital literacy in the generative AI era is not limited to technical skills, but also involves critical awareness, ethical reflection, and sensitivity to academic and sociocultural contexts. The study highlights the need for AI-integrated language education curricula that are critical, ethical, and reflective.