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MODEL PRO GAME BERBANTUAN WORDWALL DAN QUIZIZZ :STRATEGI MENINGKATKAN KETERAMPILAN KOMUNIKASI DAN KERJASAMA Taufik Arrahman; Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.27205

Abstract

This study was prompted by the low communication and collaboration skills of students in the Pancasila Education subject, caused by the use of inappropriate teaching models and methods, difficulty in retaining material, and the infrequent use of group discussions and presentations. To address these challenges, the PRO GAME model—integrating Problem-Based Learning, Game-Based Learning, and Team Games Tournament—was applied. The objective of the research was to enhance the communication and collaboration skills of fifth-grade students at SDN Kampung Baru.This Classroom Action Research (CAR) was conducted during the second semester of the 2024/2025 academic year, involving 27 students (14 boys and 13 girls). Qualitative data were collected through observations of students’ communication and collaboration, while quantitative data were gathered from written tests conducted individually and in groups. The results indicated a significant improvement: communication skills increased from 67% in the first meeting to 92% in the fourth, and collaboration skills rose from 63% to 95% over the same period.In conclusion, the implementation of the PRO GAME model effectively improved students' communication and collaboration skills. This research is recommended for school principals, teachers, and future researchers as a valuable reference for developing innovative and collaborative learning practices.  
MODEL PAASIAN BERBANTUAN WORDWALL: STRATEGI INOVATIF DALAM MENINGKATKAN KEMANDIRIAN DAN KERJA SAMA SISWA PADA PENDIDIKAN PANCASILA Nuriyadi; Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.27209

Abstract

The problem of this research is the low independence and cooperation among students. When learning, students find it difficult to manage their time and tasks independently, leading them to rely on their peers. They also struggle with collaboration and socialization with other group members. This issue arises because the learning process does not emphasize independent study habits and cooperation. To address this problem, the PAASIAN model (Problem Based Learning, Numbered Heads Together, and SAVI: Somatic, Auditory, Visualization, and Intellectually) and Wordwall media were implemented. The aim of this study is to analyze the improvement in student independence and cooperation. This research employs Classroom Action Research. The results indicate that student independence increased from 25% (less independent) to 100% (very independent) from meetings 1 to 4. Additionally, student cooperation improved from 37.5% (less skilled) to 90% (very skilled) over the same period. Based on these findings, it can be concluded that the PAASIAN learning model and Wordwall media can enhance student independence.
MODEL SURAMADU DENGAN INTEGRASI NEARPOD DAN ESTAFET NUSANTARA: UPAYA PENINGKATAN KETERAMPILAN BERPIKIR KREATIF DAN KOLABORATIF Putri Elok Maufikhoh; Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31415

Abstract

This study examines how the use of the SURAMADU model and Nearpod media combined with the Nusantara relay game in Pancasila Education lessons can be a solution to overcome students' low ability to think creatively and collaboratively. This condition arises due to the use of learning models and media that are not yet creative and varied. This study was conducted in four meetings in class V of Sungai Tabuk Keramat 2 Elementary School by combining qualitative and quantitative data. The results showed that students' creative thinking skills increased from 12% (less skilled) at the first meeting to 88% (very skilled) at the fourth meeting. Likewise with collaborative skills, which increased from 46% (quite skilled) to 100% (very skilled) at the last meeting. This proves that the SURAMADU model and Nearpod media are effective in improving the quality of learning and can be an innovative method choice in Education.
PENGEMBANGAN APLIKASI PROGRAM E-BANGKIT BERBASIS ANDROID Noorhapizah, Noorhapizah; Prihandoko, Yogi; Agus Rifani Syaifuddin; Diani Ayu Pratiwi; Mubarok
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31658

Abstract

The e-BANGKIT application is a digital innovation developed under the BANGKIT program to enhance efficiency and facilitate the implementation of the Pancasila Student Profile Strengthening Project (P5), based on local wisdom in wetland environments at the elementary school level, through the integration of Android-based technology. This study aims to: (1) develop the e-BANGKIT application as a digital innovation for the P5 program in elementary schools within wetland areas, and (2) evaluate the effectiveness of the e-BANGKIT application in supporting the implementation of P5 in those schools. The research employed the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The results show that the product underwent validation by subject matter experts, media experts, and language experts. Product trials were conducted to measure teacher and student responses in three elementary schools. Data were collected using observation sheets, questionnaires, and documentation. Validation results indicated average scores of 84.6% from subject matter experts, 89.5% from media experts, and 90% from language experts. Teacher questionnaires yielded a score of 82.8%, while a limited trial with fifth-grade students resulted in a score of 94.8%. These findings suggest that the e-BANGKIT application is feasible, practical, and effective.
MENINGKATKAN AKTIVITAS PESERTA DIDIK MENGGUNAKAN KOMBINASI MODEL PEMBELAJARAN PROBLEM BASED LEARNING, STAD, JIGSAW DAN GROUP INVESTIGATION PADA MUATAN IPAS KELAS IV DI SD Siti Fuadah; Zain Ahmad Fauzi; Noorhapizah; Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32146

Abstract

  Permasalahan dalam penelitian ini terletak pada kurangnya keterlibatan siswa dalam pembelajaran IPAS. Faktor penyebabnya adalah metode pengajaran yang masih berfokus pada buku, serta penggunaan media dan model yang kurang menarik, sehingga siswa kurang berpartisipasi aktif selama pembelajaran. Subjek yang diteliti adalah siswa kelas IV SDN Alalak Selatan 2 Banjarmasin semester genap tahun ajaran 2024/2025 yang berjumlah 20 orang. Jenis data yang digunakan dalam penelitian ini meliputi kualitatif dan kuantitatif. Data kualitatif diperoleh melalui observasi aktivitas guru dan siswa dengan menggunakan lembar observasi. Hasil penelitian ini menunjukkan bahwa peningkatan aktivitas guru dari pertemuan I sampai III meningkat dari skor 30 menjadi 34. Selanjutnya, aktivitas siswa pada pertemuan I sampai III juga menunjukkan peningkatan dari 55% menjadi 80%, sehingga tergolong sangat aktif.    
IMPLEMENTASI MODEL PRO-HERO DALAM PEMBELAJARAN IPAS DENGAN MEDIA MAGICAL MAP: MENINGKATKAN KOLABORASI DAN KOMUNIKASI SISWA Dahliani; Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32902

Abstract

Permasalahan dalam penelitian ini adalah rendahnya keterampilan kolaborasi dan komunikasi siswa pada mata pelajaran IPAS yang disebabkan oleh rendahnya aktivitas siswa dalam pembelajaran, belum digunakannya model yang sesuai untuk mengembangkan keterampilan tersebut, serta keterbatasan sarana penunjang pembelajaran. Penelitian ini bertujuan untuk menganalisis peningkatan keterampilan kolaborasi dan komunikasi siswa melalui implementasi model Pro-Hero berbantuan media Magical Map. Penelitian dilakukan dengan metode Penelitian Tindakan Kelas (PTK) menggunakan pendekatan campuran yang terdiri dari 4 kali pertemuan. Subjek dari penelitian ini adalah siswa kelas 5 SDN Sungai Miai 8 Banjarmasin tahun ajaran 2024/2025 yang berjumlah 14 orang. Analisis data yang disajikan yaitu berupa deskripsi, tabel, dan grafik. Hasil penelitian menunjukkan peningkatan keterampilan kolaborasi dari 43% menjadi 100% dan keterampilan komunikasi dari 21% menjadi 100% secara klasikal dengan kriteria “sangat terampil”, sehingga dapat disimpulkan bahwa model Pro-Hero berbantuan media Magical Map terbukti efektif dalam meningkatkan keterampilan kolaborasi dan komunikasi siswa pada pembelajaran IPAS.
INOVASI PEMBELAJARAN BAHASA INDONESIA MELALUI MODEL PROTIGI DAN FROGGY JUMPS: PENINGKATAN CRITICAL THINKING DAN KOMUNIKASI SISWA SEKOLAH DASAR Muhammad Ali Rahman; Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33476

Abstract

The problems raised in this study focus on the low critical thinking and communication skills of students. This condition is caused by a learning approach that tends to be one way, lack of active participation from students during the learning process, and students' inability to solve high level thinking (HOTS) questions. To answer these problems, the PROTIGI learning model is applied a combination of Problem Based Learning, Tim Games Tournament, and Group Investigation with the support of Froggy Jumps learning media. The objective of this research is to evaluate the enhancement of students' critical thinking and communication abilities following the application of specific instructional models and media. The study adopts the Classroom Action Research (CAR) approach. The results of the study showed a significant increase: students' critical thinking skills increased from 34% (less skilled category) to 91% (very skilled category) from the first to the fourth meeting. A similar increase also occurred in the aspect of student communication, namely from 43% to 87% in the same period. The findings suggest that applying the PROTIGI instructional model, in conjunction with Froggy Jumps media, proves to be an effective approach for enhancing students' critical thinking and communication abilities during the learning process.
Implementasi Kurikulum Merdeka di Sekolah Penggerak SDN Seberang Mesjid 1 Banjarmasin Nindi Ilma Nabila; Mardhiyyah; Desy Aulia Utami; Siti Nurhaliza Azzahra; Rakhmat Afriza; Ahmad Rawaul Sidqi; Hidayatul Afifah; Diani Ayu Pratiwi; Aslamiah
Jurnal Intelek Dan Cendikiawan Nusantara Vol. 1 No. 3 (2024): JUNI - JULI 2024
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kurikulum merdeka merupakan kurikulum baru yang diterapkan di Indonesia sejak tahun 2022. SDN Seberang Masjid 1 mulai menerapkan kurikulum ini sejak tahun pelajaran 2022/2023. Penelitian ini bertujuan untuk mengetahui implementasi Kurikulum Merdeka di SDN Seberang Mesjid 1 serta tantangan dan dukungan yang dihadapi. Metode Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Teknik pengumpulan data meliputi wawancara, observasi, dan studi dokumentasi. Penelitian ini menjelaskan dan memberi gambaran mengenai kurikulum merdeka diimplementasikan secara menyeluruh di SDN Seberang Mesjid 1 melalui penyesuaian modul dan proyek P5. Proses transisi dilakukan secara bertahap. Kendala utama pada awal penerapan adalah kesulitan beradaptasi bagi guru. Dapat disimpulkan Implementasi Kurikulum Merdeka berjalan efektif berkat kesiapan guru dan siswa serta dukungan sekolah melalui pelatihan. Perbedaan utama terletak pada struktur dan istilah, sedangkan intensi pendidikan tidak jauh berbeda. Penelitian ini diharapkan bisa meningkatkan kompetensi melalui pelatihan dan kolaborasi. Kepala sekolah perlu memfasilitasi kolaborasi antar guru dan sarana prasarana.