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All Journal Jurnal Bunga Rampai Usia Emas RETORIKA: Jurnal Ilmu Bahasa BUNGAMPUTI Bunayya : Jurnal Pendidikan Anak Jurnal Pendidikan Usia Dini Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini JURNAL INDRIA (Jurnal Ilmiah Pendidikan Prasekolah dan Sekolah Awal) AL-ATHFAAL : JURNAL ILMIAH PENDIDIKAN ANAK USIA DINI Pendas : Jurnah Ilmiah Pendidikan Dasar Jurnal Ilmiah POTENSIA Jurnal Smart PAUD JECCE (Journal of Early Childhood Care and Education) Jurnal Golden Age JTP - Jurnal Teknologi Pendidikan Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Jurnal PORKES Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Jambura Early Childhood Education Journal Budapest International Research and Critics Institute-Journal (BIRCI-Journal): Humanities and Social Sciences KIDDO: Jurnal pendidikan Islam Anak Usia Dini MURHUM : JURNAL PENDIDIKAN ANAK USIA DINI Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini Mejuajua Absorbent Mind Journal of Education Research Indonesian Journal of Educational Development (IJED) East Asian Journal of Multidisciplinary Research (EAJMR) Journal of Educational Sciences Jurnal Mutiara Pendidikan JS (Jurnal Sekolah) Indonesian Journal of Early Childhood Educational Research GENIUS: Indonesian Journal of Early Childhood Education E-Amal: Jurnal Pengabdian Kepada Masyarakat Al Hikmah: Indonesian Journal of Early Childhood Islamic Education Khidmah Nusantara Jurnal Pelita PAUD PAUDIA: JURNAL PENELITIAN DALAM BIDANG PENDIDIKAN ANAK USIA DINI Indonesian Journal of Early Childhood Education Studies Bomba: Jurnal Pembangunan Daerah TEMATIK: Jurnal Pemikiran dan Penelitian Pendidikan Anak Usia Dini
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Pengaruh Gadget Terhadap Perkembangan Sosial Emosional Anak Usia 5-6 Tahun Di TK Negeri Harapan Bangsa Anggun Asri; Andi Agusniatih; Jane M Monepa; Shofiyanti Nur Zuama
Jurnal Pelita PAUD Vol 10 No 1 (2025): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v10i1.5004

Abstract

The problem in this research lies in the social emotional development of children. This study aims to determine the effect of gadget use on social emotional development. The research method used in this study is a correlational quantitative approach. The subjects of this study were 28 children consisting of 14 girls and 14 boys in the even semester of 2024/2025. Data collection techniques through observation, questionnaires, and documentation. Data analysis techniques were carried out by testing the normality of the data. The normality test in this study used the Kolmogorov Smirnov test to determine whether the data was normally distributed or not. homogeneity test. The homogeneity test in this study used the Levene test technique which is used to test the variance of more than two groups of data and is an alternative to the Barlett test. Hypothesis testing used a simple linear regression test consisting of the F test (simultaneous), r test (correlation coefficient) using SPSS. The test result was 0.381. Then, we continue by looking at the coefficient value of "r" product moment of 28 with a significance level of 5% is 0.374 which means it is greater than 0.381 0.374. This figure indicates that the working hypothesis (Hₒ) in this study is accepted, namely there is an influence of gadget use on the social emotional development of children aged 5-6 years at Harapan Bangsa State Kindergarten. Meanwhile, the null hypothesis (Hₐ) is rejected.
Pelatihan Menjadi Fasilitator Deep Learning Bagi Guru PAUD Shofiyanti Nur Zuama; Andi Agusniatih; Fitriana; Sri Nurhayati; Nur Istiana Makarau
Khidmah Nusantara Vol. 2 No. 1 (2025): Agustus 2025
Publisher : CV.RIZANIA MEDIA PRATAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69533/rv2bqb12

Abstract

Guru PAUD di Kota Palu masih menghadapi tantangan dalam mengimplementasikan strategi pembelajaran yang mendukung deep learning. Sebagian besar guru masih menggunakan metode konvensional yang menekankan hafalan, sehingga kurang mendorong eksplorasi, pemecahan masalah, dan berpikir kritis anak. Permasalahan utama yang diidentifikasi adalah rendahnya pemahaman guru tentang strategi pembelajaran berbasis deep learning dan keterbatasan dalam menciptakan lingkungan belajar yang interaktif dan bermakna. Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan kompetensi guru PAUD dalam merancang dan melaksanakan pembelajaran yang berorientasi pada deep learning. Metode pelaksanaan dilakukan melalui survei kebutuhan, penyusunan modul, pelatihan berbasis blended learning, simulasi pembelajaran, serta pendampingan implementasi di kelas. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada kompetensi guru. Berdasarkan hasil pre-test dan post-test, pemahaman guru terhadap konsep deep learning meningkat dari 32% menjadi 85%, kemampuan merancang RPPH berbasis deep learning meningkat dari 28% menjadi 80%, keterampilan mengelola kelas interaktif meningkat dari 35% menjadi 82%, dan kemampuan refleksi pembelajaran meningkat dari 30% menjadi 78%. Selain itu, tersusun modul pembelajaran inovatif yang dapat digunakan secara berkelanjutan, serta terbentuk komunitas fasilitator yang siap mendiseminasikan praktik terbaik kepada lembaga PAUD lainnya di Kota Palu. Dengan demikian, program ini berkontribusi pada peningkatan kualitas pembelajaran anak usia dini sekaligus mendukung terwujudnya generasi kreatif, adaptif, dan kritis sejak dini.
The Development of Illustrated Storybook Media Based on Balantak Local Wisdom to Enhance Early Childhood Character Sunyin Sengang; Andi Agusniatih; Sita Awalunisa; Durrotunnisa Durrotunnisa
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 2 (2025)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i2.15632

Abstract

Early childhood is a critical period for shaping character through appropriate educational media. This study aims to develop and determine the feasibility of an illustrated storybook based on Balantak local wisdom to enhance the character of children aged 5ÔÇô6 years. The research was conducted at TK Sejahtera Bonebak, involving all Group B children as participants. The method used was Research and Development (R&D) with the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The study specifically aimed to produce a culturally relevant storybook and assess its suitability in supporting children's character development. Feasibility was assessed by a language expert and a media expert, resulting in scores of 95.4% and 94.4%, both classified as highly valid. The storybook was tested on children focusing on four character traits: courage, discipline, tolerance, and social care. The results showed that the media was highly feasible and effectively supported the development of these character traits. In conclusion, illustrated storybooks incorporating local wisdom can serve as effective tools for character education in early childhood settings.┬á┬á
The Effectiveness of Prezi Video Media in Developing Religious and Moral Values Among Early Childhood Learners Trivena Datubua Toboe; Nurhayati Nurhayati; Hesti Putri Setianingsi; Andi Agusniatih
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 2 (2025)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i2.15814

Abstract

The development of religious and moral values is a crucial foundation in shaping the character of early childhood learners. This study aims to evaluate the effectiveness of Prezi Video media in fostering religious and moral development in Group B children. Employing an experimental design with a quantitative approach, the study focused on three core aspects: identifying religions and places of worship, maintaining personal hygiene, and performing prayers according to one's faith. A total of 15 children from Tut Wuri Handayani Kindergarten participated in the study. Data were collected through pre-test and post-test observations conducted before and after the implementation of Prezi Video media. The findings revealed a significant improvement across all three aspects, with most children progressing from the "Emerging Development" category to "Developed as Expected" and "Very Well Developed" after the intervention. These results indicate that Prezi Video media is an effective tool for enhancing early childhood understanding and application of religious and moral values.
The Effect of Storytelling Method on Children’s Cognitive Development at the Age of 5–6 Years Nur Fatwa Khusnul Khatima; Andi Agusniatih; Hesti Putri Setianingsih; Shofiyanti Nur Zuama; João Lima
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 2 (2025)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i2.15853

Abstract

Cognitive ability is one of the essential aspects of early childhood development that must be stimulated through approaches aligned with the children’s developmental stages. This study aims to determine the effect of the storytelling method on the cognitive abilities of children aged 5–6 years. The research employed a quantitative approach with a pre-experimental design of the one-group pretest-posttest type. The study involved 14 children from Group B as research subjects. Data were collected through observation, interviews, and documentation, using observation sheets, assessment rubrics, and interview guidelines as instruments. The data were analyzed descriptively and inferentially using a paired sample t-test. The results revealed a significant improvement in the aspects of retelling stories, answering questions, and identifying story settings and characters after the implementation of the storytelling method. This improvement was reflected by an increase in the “Very Well Developed” category and a notable decrease in the “Not Yet Developed” category. The t-test results showed a significance value of < 0.05, indicating a significant effect of the storytelling method on children’s cognitive abilities. These findings confirm that the storytelling method is an effective learning approach to actively, enjoyably, and meaningfully stimulate children’s cognitive development in the context of early childhood education.
Pengaruh Permainan Tradisional Engrang Batok Kelapa Terhadap Kemampuan Motorik Kasar Anak Reski Aulia; Didik Purwanto; Amrullah Amrullah; Andi Agusniatih
Jurnal Porkes Vol 8 No 3 (2025): Special Issue
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i3.31468

Abstract

The main problem in this study was the low gross motor skills of children in Group B2 at Cendekia Tadulako Kindergarten, particularly in terms of leg muscle strength, balance, and walking speed. The purpose of this study was to analyze the effect of playing the traditional coconut shell game on improving children's gross motor skills in these three aspects. The study used a quasi-experimental method with a one-group pretest-posttest design. The sample consisted of 10 children selected through saturation sampling. Data were collected through observation using validated instruments and analyzed descriptively and inferentially using the Wilcoxon Signed Rank Test. The results showed a significant improvement. The percentage of children in the Very Good Development (VGD) category increased from 0% to 90% for leg muscle strength, from 0% to 50% for balance, and from 0% to 40% for walking speed. The average gross motor score rose from 5.70 to 10.20. Statistical tests produced a significance value of 0.005 (p < 0.05). The conclusion of this study proves that the traditional coconut shell engrang game is effective and significant in improving the gross motor skills of early childhood, so it is recommended as a contextual learning medium in the PAUD curriculum.
Pengaruh Media Loose Parts terhadap Perkembangan Kognitif Anak Usia 5-6 Tahun Zulfiha Zulfiha; Durrotunnisa Durrotunnisa; Fitriana Fitriana; Andi Agusniatih
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 2 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v10i2.8228

Abstract

Perkembangan kognitif anak usia dini sering belum optimal akibat penggunaan media pembelajaran yang monoton. Penelitian ini bertujuan menguji pengaruh secara eksperimental media loose parts terhadap perkembangan kognitif anak Kelompok B di TK Alkhairaat Tondo. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi-experiment dan desain non-equivalent control group. Sampel terdiri atas 26 anak yang dibagi menjadi kelas eksperimen dan kontrol. Data dikumpulkan melalui observasi menggunakan rubrik empat aspek kognitif dan dianalisis dengan statistik deskriptif, independent sample t-test serta paired sample t-test. Hasil menunjukkan peningkatan signifikan pada kelas eksperimen dengan rata-rata skor dari 8,69 menjadi 12,62 (p < 0,05), sedangkan kelas kontrol meningkat terbatas. Media loose parts efektif memfasilitasi pengalaman belajar konkret, mendorong eksplorasi, kreativitas, fleksibilitas berpikir, serta evaluasi diri anak. Dengan demikian, media ini direkomendasikan sebagai alternatif pembelajaran inovatif untuk menstimulasi perkembangan kognitif anak usia dini secara berkelanjutan.
Development of Android-based interactive applications to stimulate children's cognitive development Andi Agusniatih; Ika Anggraini As Sayyidah; Shofiyanti Nur Zuama; Amrullah
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 4 (2026): February 2026
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v6i4.5696

Abstract

Early childhood cognitive development requires engaging learning media. However, many PAUD classrooms still rely on monotonous activities that reduce children's motivation and limit cognitive progress. This study aimed to develop an Android-based interactive learning application to stimulate early childhood cognitive development, particularly in recognizing colors, geometric shapes, and sizes. The study used a research and development method based on the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The population comprised children at RA Al Ikhlas Birobuli. Participants for the classroom trial were selected through purposive sampling, focusing on children who took part in the learning activities during the implementation stage. Data were collected using observation sheets to measure learning engagement and cognitive performance, expert validation questionnaires to assess media and material feasibility, and cognitive tests in the form of a pretest and posttest to measure learning outcomes. Expert validation results indicated that the application was highly feasible, with a media feasibility score of 95% and a material feasibility score of 92%. Classroom implementation showed a significant improvement in children’s cognitive abilities, as indicated by higher posttest scores than pretest scores and a p-value of 0.000. The application includes interactive features such as visual animations, sound effects, game-based tasks, and a reward system, which increased engagement and motivation and supported constructivist principles that emphasize active and multisensory learning. In conclusion, the Android-based interactive application is effective, practical, and innovative for supporting early childhood cognitive development. It is recommended that PAUD teachers use this application as complementary learning media. Future studies should involve larger and more diverse samples and evaluate long-term learning retention and usability across different devices.
Pengaruh Permainan Tradisional Kadende terhadap Kemampuan Motorik Kasar Anak Fahira Fahira; Didik Purwanto; Amrullah Amrullah; Andi Agusniatih
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 2 (2025): Desember
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v6i2.1463

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan tradisional kadende terhadap kemampuan motorik kasar anak. Metode penelitian yang digunakan deskriptif dengan  pendekatan kuantitatif. Jenis penelitian ini adalah eksperimen. Adapun subjek adalah 20 anak di Kelompok B TK Lambotan Desa Ulatan Kecamatan Palasa Kabupaten Parigi Moutong. Teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Analisis data menggunakan dua Teknik, yaitu analisis deskriptif dan analisis inferensial. Data yang diperoleh dianalisis menggunakan rumus persentase dan aplikasi SPSS Statistich 24. Uji hipotesis penelitian yang digunakan adalah uji-t berpasangan (paired t-test). Uji-t berpasangan (paired t-test) adalah salah satu metode pengujian hipotesis dimana sampel yang di gunakan sama, Uji t ini digunakan untuk mebandingkan kemampuan motorik kasar anak sebelum dan sesudah diberikan perlakuan kegiatan permainant radisional Kadende. Hasil dari penelitian menunjukkan bahwa permainan tradisional kadende berpengaruh terhadap kemampuan motorik kasar anak Kelompok B TK Lambotan Desa Ulatan Kecamatan Palasa Kabupaten Parigi Moutong.. Melalui permainan tradisional kadende anak dapat melatih kemampuan motorik kasarnya seperti kekuatan kaki, keseimbangan dan kecepatan.
Efektivitas Kartu Huruf Terhadap Kempuan Literasi Awal Anak Usia 5-6 Tahun di Kelompok B Vindy Fatika; Amrullah Amrullah; Sita Awalunisah; Andi Agusniatih
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 2 (2025): Desember
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v6i2.1487

Abstract

Tujuan penelitian ini adalah untuk mengetahui perkembangan literasi awal anak usia 5–6 tahun, penelitian ini tentang Efektivitas Kartu Huruf Terhadap Kemampuan Literasi Awal Anak Usia 5-6 Tahun. Penelitian ini menggunakan metode kuantitatif dengan jenis eksperimen. Dengan melibatkan 15 orang anak yang terdiri 8 anak laki-laki dan 7 anak perempuan, terdaftar pada tahun 2024. Teknik pengumpulan data dilakukan melalui (1) lembar observasi, (2) wawancara, (3) dokumentasi. Berdasarkan hasil rekapitulasi perkembangan bahasa anak sebelum diberikan perlakuan penggunaan media kartu huruf terhadap kemampuan literasi awal anak, ada 0% dalam kategori berkembang sangat baik, ada 17,7% dalam kategori berkembang sesuai harapan, ada 31,1%, dalam kategori mulai berkembang, ada 51,1% dalam kategori belum berkembang. Sesudah diberikan perlakuan ada 31,1% dalam kategori berkembang sangat baik, ada 51,1% dalam kategori berkembang sesuai harapan, ada 11.1% dalam kategori mulai berkembang, ada 6,67% dalam kategori belum berkembang. Selanjutnya Pengolahan data dilakukan dengan teknik persentase uji t (paired sampel t-tes).berdasarkan hasil data perhitungan uji t, diperoleh nilai thitung  > ttabel (9,644 > 1,753) maka dapat disimpulkan H0 ditolak dan H1 diterima. Dengan demikian terdapat efektifitas media kartu huruf terhadap kemampuan literasi awal anak usia 5 -6 tahun.
Co-Authors Abdul Halim, Syafnidar Afianti, Rika Agusniatih , Andi Ahmad Munawir Ambarwati, Menik Amelia rahma Dani Suriyani Amrullah Amrullah , Amrullah Amrullah Amrullah Amrullah Amrullah Anggraeni Anggraeni Anggun Asri Anisa K Bakarang Annuar, Haerul Arianti, Sajjadah Asnita Awalunisa, Sita Awalunnisah, Sita Ayu Komang Sri Handayani Aziza, Devi Nur Asmaul Azzahra Azzahra Besse Nirmala Besse Nirmala Datubua Toboe, Trivena Dian Mega Puteri DIDIK PURWANTO Didik Purwanto Durrotunisa, Durrotunisa Durrotunnisa Durrotunnisa Durrotunnisa Durrotunnisa Durrotunnisa Dwi Rukmana Supu Elyanur, Dwi Erdiyan Saputra Fahira Fahira Fahrizal Fahrizal Fatmin, Fatmin Feiby Margaretha Fiska Yanti Fitra Sari, Fitra Fitriana Fitriana Fitriana Fitriana Fitriana Fitriana Fitriana Fitriana Fitriana Haerul Annuar Hafni Hafsah Hamzia Marie Hamziah Marie Hesti Putri Setianingsi Hesti Putri Setianingsih Hesti Putri Setyaningsih Humaedi Humaedi Humaedi I Putu Suwika I Putu Suwika I Putu Suwika I Putu Suwika Ika Anggraini As Sayyidah Imamah, Zakiyyatul Jane M Monepa Jane Mariem Monepa João Lima Khairunnisa Lian Safitri M Monepa, Jane Mala Sasmita Mandasari, Siskha Maretli Maitano Marwany Masita Khairunnisa Masita Masita Midelisna Kadoy Miftahuljannah Abduh Mohamad Akbar, Mohamad Muadilah A. Lakoro Ndolan, Yusmerni Nisah, Sita Awalu Novanti E.Yauma Nur Fatwa Khusnul Khatima Nur Istiana Makarau Nur Istiana Makarau Nur Istiana Makarau Nurainun A Nurhalisa Lasikua, Siti Nurhayati Nurhayati Mardin Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhusnitasari, Nurhusnitasari Nurul Halisa Nurul Istiqomah , Fitrah Nurul Ramadhani Putri Setianingsi, Hesti Rafika Rahayu, Marwah Rahma , Mutia Mifta Ramadani, Nur Ramadani, Wulan Reski Aulia Rizal Rizal, Muh Selvi Widiyana Sembiring, Rinawati Sengang, Sunyin Shofiyanti Nur Zuama Shofiyanti Nur Zuama Sindi Usman Sinta, Dela Sita Awalunisa Sita Awalunisa Sita Awalunisah Sita Awalunisah Sittun, Nur Sri Muliana R. Sri Nurhayati Sri Nurhayati Sri Nurhayati Sugiarti M. Bakri, Tri Sukmawati Sukmawati Sunandari, Ifa Sunyin Sengang Supiati, Sitti Suryanti Syaidina, Salma Syamsiar, Syamsiar Trivena Datubua Toboe Utami, Triningrum Tias Vindy Fatika Virna, Sri Wasni Wasni Wulan Suci Eka Handayani Yusdin Gagaramusu Zulfiha Zulfiha Zulkaida, Karima