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DEVELOPING ENGLISH SUPPLEMENTARY MATERIAL FOR NARRATIVE TEXT BASED ON WRITING TASK FOR TENTH GRADE OF ELECTRICAL POWER INSTALLATION PROGRAM IN SMK ISLAM 1 BLITAR Fikrima Sinta Nuriyah; Ahmad Saifudin; Tyas Alhim Mubarok
PROJECT (Professional Journal of English Education) Vol. 6 No. 5 (2023): VOLUME 6 NUMBER 5, SEPTEMBER 2023
Publisher : IKIP Siliwangi

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Abstract

The government, through the Ministry of Education and Culture, seeks to provide teaching materials (text books) and revise the 2013 Curriculum, which distinguishes it from the High School English Curriculum, in order to fulfill good English language skills in students, especially in Vocational High Schools. Media in learning English is very important, as evidenced by an analysis of the needs of 38 students and an English teacher of class X Grade in the Electrical Power Installation Program. This study aims to determine the process of obtaining English teaching materials needed by students and the development of English supplementary material for narrative text based on the writing task. This study used the ADDIE Research and Development model (R&D) model. The results used questionnaires, unstructured interviews, expert judgment, and observation. It used several steps including: (1) Research&Information collection, (2) Develop preliminary form of product, (3) Product revision, (4) Product testing, (5) Final product revision. The object of this research subject is research were 38 students of X Grade in Electrical Power Installation Program students majoring at SMK Islam 1 Blitar. The result of expert validation showed that the product gets a 3,89 value is in the range of  3.25 < x < 4. This supplementary material is categorized “Very Good” feasible to use as supplement about narrative text material for X Grade in Electrical Power Installation Program students majoring.
DEVELOPING ENGLISH SUPPLEMENTARY BOOK FOR TENTH GRADE ONLINE BUSINESS AND MARKETING STUDENTS Muhammad Hasan Fahmi Ilma; Istina Atul Makrifah; Tyas Alhim Mubarok
PROJECT (Professional Journal of English Education) Vol. 6 No. 5 (2023): VOLUME 6 NUMBER 5, SEPTEMBER 2023
Publisher : IKIP Siliwangi

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Abstract

English material in Islamic Vocational High School of Kanigoro Blitar majoring in online business and marketing still using general English and not specified by the major itself. This study has been conducted to find out how and the result of the development of English supplementary book for online business and marketing class. The research and development process of this article is using ADDIE model which had been developed by Dick and Carry and it has five phases (1) Analysis, (2) Design, (3) Develop, (4) Implementation, (5) Evaluation. The researcher also took quantitative data for reliability and validity test by giving questionnaire in order to know how unique, valid, and appropriate media with the material. The questionnaire will be used as a evaluation consideration and if needed the product will be revised based on the data that has been gained. The questionnaire to test students’ satisfaction got 88% score which is defined as excellent, based on the questionnaire, students feel highly satisfied on the media design where the cover has 4.57 point out of 5 and font, illustration, color pick, and layout scored 4.78 out of 5. 
THE DEVELOPMENT OF VIDEO-BASED INTERACTIVE LEARNING MEDIA TO TEACH SPEAKING SKILLS AT X GRADE STUDENTS OF SMK NU DONOMULYO Nurul Izza Maulidiya; Istina Atul Makrifah; Tyas Alhim Mubarok
Wiralodra English Journal (WEJ) Vol. 7 No. 2 (2023): Wiralodra English Journal (WEJ)
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/wej.v7i2.234

Abstract

This study examines the process and results of the development of interactive video-based learning media to teach speaking skills to X-grade students. This research is an ADDIE model research and development. The sample of this research is X DKV SMK NU Donomulyo, which consists of 20 students. The data were gathered by using observation, unstructured interviews, questionnaires, and tests. The data were analyzed by using the manual formula for percentage and SPSS 25 version. The findings showed a positive result. The percentage of media expert validation reaches 92,5% which means “very valid”, then the percentage of material validation reaches 93,75% which means “very valid”. Meanwhile, the test obtains the N-Gain index which reaches 0,548 which means “average” or average significance. The total percentage of students’ satisfaction questionnaire reaches 81,25% that deems “good” and “valid”. In conclusion, interactive video-based learning media is ready to use by teachers as learning media. It is intended that other researchers would create interactive learning media that are video-based for various subjects and skills to assist active and participatory English learning in future studies.  
PENGUATAN KAPASITAS LITERASI MEMBACA ANAK TUNAGRAHITA MELALUI PENGEMBANGAN MEDIA BOOKLET SAS BERBASIS KEUNGGULAN LOKAL PARIWISATA KABUPATEN KEDIRI DI SLB DHARMA WANITA GROGOL Tyas Alhim Mubarok; Sri Utami; Resti Lukmawati
Jurnal Abdimas UNU Blitar Vol 5 No 2 (2023): Volume 5 Nomor 2 : Desember 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jppnu.v5i2.165

Abstract

Kegiatan pengabdian kepada masyarakat dengan Program Kemitraan Masyarakat (PKM) ini bermitra dengan SLB Dharma Wanita Grogol yang berlokasi di Jalan Manggis Gang III Desa Cerme Kecamatan Grogol Kabupaten Kediri Provinsi Jawa Timur, Kode Pos 64151. Permasalahan prioritas yang telah disepakati untuk diselesaikan selama pelaksanaan PKM antara pengusul dan mitra sasaran mencakup tiga aspek, yaitu (1) aspek peningkatan konsentrasi belajar siswa tunagrahita yang rendah, (2) aspek penguatan kapasitas pembuatan media pembelajaran membaca karena guru tidak menggunakan media apapun untuk membantu membaca permulaan, dan (2) aspek penguatan kapasitas membaca permulaan pada siswa tunagrahita. Tujuan PKM ini meliputi tiga hal, yaitu (1) meningkatkan konsentrasi belajar siswa tunagrahita, (2) menguatkan kapasitas guru dalam pembuatan media pembelajaran membaca permulaan untuk siswa tunagrahita bermuatan pariwisata Kabupaten Kediri, dan (3) menguatkan kapasitas literasi membaca permulaan pada siswa tunagrahita melalui booklet SAS. Rencana kegiatan PKM ini antara lain memuat empat tahap, meliputi: (1) tahap persiapan (koordinasi tim&mitra), (2) tahap perencanaa, berupa merancang sampel booklet SAS dan video tutorial, (3) tahap sosialisasi program, (4) tahap pelaksanaan, berupa kegiatan pengkapasitasan, workshop pembuatan booklet SAS, simulasi mengajar, serta implementasi, dan (5) tahap peninjauan dan evaluasi. Berdasarkan ketercapaian setiap tahapan kegiatan, diperoleh hasil sebagai berikut. (1) pengenalan booklet SAS tercapai 90,2%, (2) menentukan serta merancang konten booklet SAS dan video stimulasi melalui virtual tour tercapai 87,9%, (3) mendesain sketsa booklet SAS dengan memanfaatkan perangkat lunak tercapai 93,7%, (4) menyusun booklet SAS tercapai 87%, (5) menyajikan karya booklet SAS tercapai 93,6%, (6) simulasi mengajar dengan media booklet SAS tercapai 96,1%, dan (7) mengimplementasikan booklet SAS pada siswa tunagrahita tercapai 85,6%. Seluruh kegiatan telah melebihi persentase target yang ditetapkan.
DEVELOPING A FUN POP-UP BOOK TO TEACH ENGLISH IN THE KINDERGARTEN Aisyah Ayyu Nuurhabibah; Siti Rofi'ah; Tyas Alhim Mubarok
PROJECT (Professional Journal of English Education) Vol. 6 No. 6 (2023): VOLUME 6 NUMBER 6, NOVEMBER 2023
Publisher : IKIP Siliwangi

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Abstract

In the era of globalization, English is one of the subjects that students must comprehend to follow and adapt to society. However, in Indonesia the English introduction and fundamental education that pupils receive in elementary and kindergarten are still poor. This research leads to the developing of a Fun Pop-Up book for kindergarten pupils at RA Perwanida Sumberjati. The researchers analyzed the requirements of kindergarten students by observing and interviewing them to determine their study habits. The results assisted the researchers in determining the types of media that could attract pupils'' attention. In this research, the researchers develop a book in the form fun pop-up book to improve kindergarten pupils'' English mastery. Therefore, the researchers use Research and Development (R&D) as a research design. The development procedure used in the research is the ten steps Borg & Gall development model. The result of the media validation score obtained a value of 97.5% for the Very "Valid category" and "Very Valid" categories, with a validation value of 92.5% obtained from material validation. This percentage indicates that this Fun Pop-Up Book for Teaching English in Kindergarten is effective.  
THE DEVELOPMENT OF SPINNING WHEEL MEDIA TO TEACH VOCABULARY AT JUNIOR HIGH SCHOOL Ayu Fatma Mufida; Widiarini Widiarini; Tyas Alhim Mubarok
PROJECT (Professional Journal of English Education) Vol. 7 No. 5 (2024): VOLUME 7 NUMBER 5, SEPTEMBER 2024
Publisher : IKIP Siliwangi

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Abstract

This study focuses on the development of a spinning wheel media  for English vocabulary learning, employing the systematic Borg and Gall Research and Development (R&D) model. The spinning wheel media is designed to enhance vocabulary acquisition and address the vocabulary poverty prevalent among students. The research methodology follows the stages outlined in the Borg and Gall R&D model, including needs assessment, media development, expert validation, pilot testing, and final evaluation. Throughout these phases, data are collected, analyzed, and iteratively refined to ensure the efficacy and validity of the spinning wheel media. Initial findings from the needs analysis reveal More than 70% (21 out of 30 students) at MTs Nurul Huda Ngadirejo demonstrate shortcomings in vocabulary, affecting their proficiency in learning English. To address this issue, it's imperative to integrate additional interactive learning tools to stimulate students' engagement and elevate their participation levels. Drawing upon pedagogical theories and instructional design principles, the spinning wheel media is developed to engage students actively in vocabulary learning. The result of expert validation media and material achieved 82.55 and 95%  as a result spinning wheel media is appropriate for usage in vocabulary learning. The result of students satisfaction analysis indicates that spinning wheel is effective to increase students interest in learning vocabulary.
DEVELOPING MONOPOLY GAME TO TEACH SPEAKING SKILL FOR JUNIOR HIGH SCHOOL STUDENTS Wenny Diah Prameswari; Tyas Alhim Mubarok; Ahmad Saifudin
PROJECT (Professional Journal of English Education) Vol. 7 No. 5 (2024): VOLUME 7 NUMBER 5, SEPTEMBER 2024
Publisher : IKIP Siliwangi

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Abstract

The purpose of this research is to develop media that can help English teachers teach speaking in English lessons. Research and development (R&D) is the methodology used in this study. The ADDIE development model was applied in this study. There were qualitative and quantitative data in this research. The qualitative data were obtained from the unstructured interview conducted with the English teacher. The quantitative data were obtained from questionnaires given to instrument expert, media expert, lesson expert and students. Field notes and questionnaires were the research instruments used in this study. The result of instrument validation was 83.33%. The result of media validation was 85%. The result of the learning validation was 95%. It means that the media is categorized as a “very valid” product. The result of the students' responses was 86.96%. It means that the students are categorized as "very satisfied." Thus, the developed monopoly game can be used in English learning activities.
DEVELOPING SNAKE AND LADDER GAME TO TEACH STUDENTS SPEAKING SKILL FOR JUNIOR HIGH SCHOOL Arfa'un Nadhiroh; Ahmad Saifudin; Tyas Alhim Mubarok
PROJECT (Professional Journal of English Education) Vol. 7 No. 5 (2024): VOLUME 7 NUMBER 5, SEPTEMBER 2024
Publisher : IKIP Siliwangi

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Abstract

This research aims to develop a snake and ladder game as a learning media to teach English speaking skill. The snake and ladder game could be used as a solution to attract students' interest in learning English speaking skills. This study is an R&D research that used the ADDIE model. Qualitative data was obtained from the unstructured interview during the preliminary study meanwhile quantitative data was obtained from the questionnaire to validate the product by instrument expert, media expert, lesson expert, and student’s satisfaction. The instrument expert achieved 92,5%, the media expert achieved 91% and the lesson expert achieved 90%. All of those percentages are in the category “Very Valid”. The student’s satisfaction reached 86,2% which includes in the category “Very Satisfied”. In conclusion, the snake and ladder game could be used as learning media to teach speaking skill for junior high school to achieve learning objectives effectively.
Development Local Culture Story Book to Teach Reading Comprehension for Junior High School Enggar Wahyu Muji Saputri; Widiarini Widiarini; Istina Atul Makrifah; Tyas Alhim Mubarok
Journal of Development Research Vol. 7 No. 2 (2023): Volume 7, Number 2, November 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v7i2.171

Abstract

This research was used to develop a local culture story book to teach reading comprehension for grade 8 at SMPI Hasanuddin Kesamben Blitar. The subjects used in this study were 20 8th grade students. Based on the results of the needs analysis, it was found that 100% of students' answers did not have any special books that support their learning apart from materials from the government. Furthermore, based on these findings, the research developed a local culture storybook to teach reading comprehension for eighth graders at SMPI Hasanudin Kesamben. The method used in this study was adopted from Borg and Gall by taking some steps that includes: (1) observation and data collection, (2) Planning , (3) Product Development, (4) Validation the Product, (5) Revision stage I, (6) Trials Product, (7) Revision Stage II, (8) Product Improvement. In this study, there are two kinds of validation used to assess the product. The first validation is a material expert who got the result of 80%, its mean that the product is valid category. The second, the validation of media experts got the results of 83,75%, meaning that the product is valid. After the product was validated, then the product was tested on students and obtained student satisfaction responses with the total of 90% which was categorized that the product was Good/Valid.
Developing Crossword Puzzle As English Learning Media Media To Teach Vocabulary At Madrasah Aliyah Al Khoiriyah Gondanglegi Khasanah, Alfinindya Faizah Afifatul; Rofi’ah, Siti; Mubarok, Tyas Alhim
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 3 (2023): Jurnal Ilmiah Mandala Edcation (Agustus)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i3.5531

Abstract

In order to learn and teach effectively, students need to have a comprehensive knowledge of the English language and understand its meaning. Students must be able to understand language both orally and in writing if they have mastery of vocabulary. The purpose of this writing is to find out whether the application of the media could develop English learning media to teach vocabulary at Madrasah Aliyah Al Khoiriyah Gondanglegi. The instruments used was the Research and Development (R&D) media with 20 students as a trial in applying this method. The results of this study are based on the results of the average percentage of the validation sheet by 2 crossword puzzle learning media experts of 94.8% and is included in the very valid category. Thus, the developed crossword puzzle learning media can be used at Madrasah Aliyah Al Khoiriyah Gondanglegi. Based on the results of the distribution of questionnaires given by students and English teachers to find out the responses of students and teachers to crossword learning media. The percentage of responses given by students is very valid at 81%, and teacher responses with a very valid percentage are 93.3%. Thus, most students and teachers responded in a very valid category to the development of crossword puzzle learning media at Madrasah Aliyah Al Khoiriyah.