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The Implementation of Flash Cards to Teach Vocabulary for Four Grade Students at MI Ma’arif NU Nurul Islam Pronojiwo: English Selly Itra Purnamasari Selly; Tyas Alhim Mubarok; Ahmad Saifuddin
Journal of English Development Vol. 4 No. 01 (2024): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v4i01.4282

Abstract

Indonesia, English is still taught as a foreign language. This is due to the fact that English is not a common language among Indonesians. Nevertheless, the Indonesian government has included English in the curriculum to be taught in schools, taking into account its significance for international communication. Action research was used to carry out this investigation. One significant advancement in education is the use of action research. It has to do with what the teacher thinks. Do research to obtain a deeper understanding of the teaching and learning process in his own classroom.adding the in-person instructor (Burns, 2010:2). It aims to clarify the cause-and-effect link between the activities and results in order to resolve problems and put into practice workable methods to improve a situation. The researcher used a variety of techniques to collect data on the state of English instruction and education in MI Ma''arif Nurul Islam Pronojiwo's class IV. Initially, the researcher and the English teacher performed interviews and talks. Observations were then conducted to determine the classroom's true state. According to the results of cycles 1 and 2, using flashcards in the teaching and learning process helped students' vocabulary grow. Students' participation in class activities and the learning process is increased when they use flashcards. MI Ma''arif Nu Nurul Islam Pronojiwo students in class IV B served as the study's subjects. The objective of this study is to enhance the language skills of students in the fourth grade.  We started this investigation in July 2023. The tasks were finished in two cycles, and the content was connected to descriptive text.
Developing Picture Series Media To Teach Reading Comprehension For 11th Grade Students Of Ma Bustanul Muta’allimin: English Ratna Oktaverima; Istina Atul Makrifah; Tyas Alhim Mubarok
Journal of English Development Vol. 4 No. 01 (2024): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v4i01.4359

Abstract

This study aims to determine the process and results of developing a picture series to teach English reading skills for explanatory text material. The sample of this research is the XI grade students of MA Bustanul Mutaalimin which amounted to 19 people. Students learn many things at school, including learning languages.  This type of research is Research and Development (R&D) using the ADDIE model. The data in this study were collected through observation, unstructured interviews, and questionnaires. The data were analyzed using a manual percentage formula. The results were obtained from the validation of instruments, media, and materials. The percentage of media expert validation gets a value of 83% which means "very valid", and material expert validation gets a value of 72.5% which means "valid". In addition, the results of student responses about the media get a score of 81,57% which means "very satisfied". In conclusion, the picture series learning media is ready to be used by teachers as a learning media.
Development of Student Worksheet Based on Contextual for Sixth Grade Students at MI Al-Usman Malang: English Muhammad Fajrul Falah; Tyas Alhim Mubarok; Ahmad Saifudin
Journal of English Development Vol. 3 No. 02 (2023): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v3i02.4368

Abstract

The research's objective is to describe the process of developing contextual-based student worksheets while at the same time knowing the results of developing contextual-based student worksheets for students. To achieve this goal, the type of research used is Research and Development (R&D). Data collection techniques in this study were validation questionnaires and student responses. Data were analyzed through the level of validity and practicality of student worksheets (LKS) using a predetermined formula. The results of this development have resulted in student worksheets being declared very valid by students’ worksheet and material design experts with an average value of 92%. Student satisfaction response questionnaire obtained by 90% can be said to be very practical. The conclusion of the study is that the use of student worksheets (LKS) can improve the vocabulary mastery of MI Al - Usman class VI Kedungkandang Malang students, especially in the ability to understand concrete learning
Pelatihan Penulisan Karya Tulis sebagai Upaya Menumbuhkan Rasa Percaya Diri dan Kreativitas Siswa Sekolah Dasar Mubarok, Tyas Alhim; Arini, Fitri; Utami, Nurcholisa Rizqi
Subservire: Jurnal Pengabdian Masyarakat Vol 2 No 2 (2024): Subservire
Publisher : Fakultas Ushuluddin dan Dakwah IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/subservire.v2i2.2426

Abstract

Writing is one of the language skills. Every student will be taught how to write from an early age. Writing skills are very important for students to support their learning process. In addition, writing has many benefits including improving memory function, reducing stress, and providing a greater feeling of happiness. This community service activity aims to train students at MI Aisyiyah Kertosono to write a simple written work. This activity is intended for students in grades 4, 5, and 6. The implementation method includes 1) providing material by way of presentation, 2) questions and answers, 3) writing exercises with a specified theme, 4) writing exercises with a free theme, 5) presenting the results of the written work. In addition to training students' writing skills, this activity is also expected to foster students' self-confidence in pouring stories into written form. The results of the activity produce written works that are published and printed for the library collection. In addition, this activity can foster students' self-confidence and creativity in pouring their ideas into written form.
Development of Context-Based English Learning Materials for Automotive Vocational High School Students Arfiansyah, Aditya; Tyas Alhim Mubarok; Widiarini, Widiarini
Scripta : English Department Journal Vol. 11 No. 2 (2024)
Publisher : Department of English Language Education, Universitas Muhammadiyah Purworejo, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/scripta.v11i2.5680

Abstract

This study examined the development of context-based English learning materials for Grade 11 automotive students at SMKN 1 Nglegok, addressing the need for vocationally relevant English resources within the Merdeka Curriculum framework. Using a Research and Development approach, the study created five units focused on automotive language needs, such as workshop communication and customer interaction, employing Context-Based Learning (CBL) principles to enhance real-world applicability. Feedback from teachers and students indicated high satisfaction with the materials’ relevance, comprehensive language components, and engaging, interactive elements. Positive responses highlighted the materials' role in improving job readiness, though some feedback suggested the need for refinements, such as adjusting language complexity and incorporating more multimedia support to address diverse proficiency levels. Overall, this research highlights the importance of context-specific English materials in vocational education, providing foundational insights for future enhancements to better equip students with practical language skills for industry applications.
The Development of Taboo Game as Learning Media to Teach Speaking Skill in Eight Grade of Junior High School Istikomah, Nensi; Saifudin, Ahmad; Mubarok, Tyas Alhim
PROJECT (Professional Journal of English Education) Vol. 8 No. 3 (2025): VOLUME 8 NUMBER 3, MAY 2025
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research focuses on developing engaging learning media to teach speaking skills to eighth-grade students at MTs Durriyyatina. Traditional English teaching methods often fail to engage students and encourage active speaking, resulting in limited progress. To address this issue, the study introduces the Taboo game as a language learning tool. The game helps with vocabulary mastery, boosts speaking confidence, and encourages active participation. An R&D approach, including a trial with 24 students, was used to assess the effectiveness of the game. Results showed that the Taboo game significantly improved learning, with a questionnaire score of 89.3%, categorized as very valid. The evaluation indicated that the game is a highly effective teaching medium. This research demonstrates that interactive games like Taboo can enhance students' speaking skills and create a more engaging learning environment. This approach is in line with modern education trends that emphasize interactive, student-centered learning. In conclusion, the Taboo game is an effective solution for teaching speaking skills and increasing student motivation.
Developing Powerpoint Interactive Media to Teach Speaking Skill For 7th Grade Students Ningtyas, Aprilia Syafna; Mubarok, Tyas Alhim; Makrifah, Istina Atul
PROJECT (Professional Journal of English Education) Vol. 8 No. 4 (2025): VOLUME 8 NUMBER 4, JULY 2025
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research and development aims to describe the process and results of the development of Power Point Interactive media for teaching speaking on greeting, leave taking, and introduction materials. The subjects of the study were 30 students of 7th grade MTs Sunan Kalijogo. The development procedure refers to the Borg and Gall model. The information collection techniques in the preliminary study were interview and questionnaire. Meanwhile, to determine the feasibility of the Interactive Power Point product, the researcher used a questionnaire instrument given to material expert and media expert. Then, students were given a pre-test and post-test. In addition, the distribution of student response questionnaires to determine the level of student satisfaction with the media. According to the assessment of material expert, a score of 97.5% was obtained with a very valid category. From media experts, a score of 100% was obtained with a very valid category. Furthermore, the results of the pre-test and post-test with the calculation of the N-Gain formula obtained results of 0.8 with high qualifications. The student response questionnaire also obtained a score of 94% with a very feasible category. The last, Power Point Interactive was declared very suitable for use in teaching speaking skill.
Child Talk, Adult Power: A Conversation Analysis of The Boss Baby Movie Mubarok, Tyas Alhim
Kajian Linguistik dan Sastra Vol. 4 No. 2 (2025): Mei 2025
Publisher : Prodi Sastra Indonesia, FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/kalistra.v4i2.44258

Abstract

This study examines the interplay of language, authority, and identity in the animated film The Boss Baby through the lens of conversation analysis. Focusing on the film’s unique premise, an infant who speaks and behaves like an adult. The research explores how linguistic features such as turn-taking, speech acts, and power dynamics are employed to construct and challenge traditional roles of childhood and adulthood. This research employs a qualitative method grounded in the principles of Conversation Analysis. By analyzing selected dialogues between the titular baby and other characters, this paper reveals how adult-like language is used to subvert expectations, assert dominance, and create comedic tension. The findings highlight how The Boss Baby uses conversation as a tool to blur age-based hierarchies, offering insights into how media narratives shape and reflect societal understandings of power and communication. Abstrak Penelitian ini meneliti interaksi bahasa, otoritas, dan identitas dalam film animasi The Boss Baby melalui lensa analisis percakapan. Berfokus pada premis unik film tersebut, seorang bayi yang berbicara dan berperilaku seperti orang dewasa. Penelitian ini mengeksplorasi bagaimana fitur linguistik seperti giliran bicara, tindakan bicara, dan dinamika kekuasaan digunakan untuk membangun dan menantang peran tradisional masa kanak-kanak dan dewasa. Penelitian ini menggunakan metode kualitatif yang didasarkan pada prinsip-prinsip Analisis Percakapan. Dengan menganalisis dialog terpilih antara bayi tituler dan karakter lain, penelitian ini mengungkap bagaimana bahasa seperti orang dewasa digunakan untuk menumbangkan harapan, menegaskan dominasi, dan menciptakan ketegangan komedi. Temuan tersebut menyoroti bagaimana The Boss Baby menggunakan percakapan sebagai alat untuk mengaburkan hierarki berbasis usia, menawarkan wawasan tentang bagaimana narasi media membentuk dan mencerminkan pemahaman masyarakat tentang kekuasaan dan komunikasi.
Development of Pop-Up Book Media to Teach Reading Skill for Tenth Grade Students at SMK Annur Bululawang Surwanto, Danu; Mubarok, Tyas Alhim; Saifudin, Ahmad
English Education: Jurnal Tadris Bahasa Inggris Vol 16 No 2 (2023): English Education: Jurnal Tadris Bahasa Inggris
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ee-jtbi.v16i2.17520

Abstract

This Study aim For developing learning media in the form of pop-up book narrative text and know How to level the feasibility of the media. Research is done on student class 10 SMK An-Nur Bululawang. The method of research used is Research and Development (R&D) which uses the ADDIE model. The stages include (1) Analysis needs, (2) Development product (3) Product design (4) Implementation product (4) Product evaluation. Determination feasibility is carried out with validation expert learning, validation media expert, and validation expert language. After That researcher does testing the product. Research And Development produce pop-up book media that is feasible to use based on a study from (1) Media expert validator get 90% rating (2) Expert validators learning get an evaluation by 90%. Expert validator Language gets evaluation by 85%. Assessment response students get a percentage evaluation of 88% which means the media can be received by the student. Reason choose study This is Because development previously different in place variable  And object study as well as No exists Validation expert language..
Developing Cue Card Media To Teach Speaking Skill For Ninth Grade Students At SMP Hasanuddin Sabila, Naumi Asfarina; Mubarok, Tyas Alhim; Widi, Widiarini; Makrifah, Istina Atul
Jurnal Pembelajaran dan Ilmu Pendidikan Vol 5 No 2 (2025): Volume 5, Nomer 2 Tahun 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jpip.v5i2.2177

Abstract

This study aims to create cue card media as an instructional aid to enhance the speaking skills of ninth-grade students at SMP Hasanuddin. The research adopts the Research and Development (R&D) approach, specifically utilizing the 4-D model, which includes the stages of Define, Design, Develop, and Disseminate. The background of this study stems from students' difficulties in speaking English, particularly in expressing ideas fluently and engaging in meaningful conversations. To address this issue, the researcher designed cue cards containing prompts and vocabulary that support guided dialogues between students.The developed product underwent validation by a media expert and a material expert, and was subsequently tested through student trials. The material validation score was 93%, the media validation score was 95%, and the student satisfaction score was 87%, all of which indicate that the media is highly feasible. The media enables students to engage in paired conversations using situational prompts provided through cue cards. Based on the findings, this learning tool is deemed both effective and practical in enhancing students’ speaking abilities and may serve as an alternative instructional resource in English language teaching