Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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IMPLEMENTASI PROJEK PENGUATAN PROFIL PELAJAR PANCASILA DALAM MENANAMKAN NILAI KARAKTER PADA SISWA KELAS IV DI SDN ROWOREJO
Aini Munawaroh Nurd;
Yuli Widiyono;
Suyoto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.23579
The objectives of this study are: 1) To determine the form of implementation of the Pancasila Student Profile Strengthening Project (P5) in instilling character values in grade IV students of SDN Roworejo, 2) To determine the character values of students through the implementation of the Pancasila Student Profile Strengthening Project (P5) in grade IV students of SDN Roworejo, 3) To determine the supporting and inhibiting factors in the implementation of the Pancasila Student Profile Strengthening Project (P5) in grade IV students of SDN Roworejo. This study uses a qualitative descriptive research method. The subjects of this study were grade IV teachers and grade IV students consisting of 14 students. Data collection techniques used interviews, observations, and documentation. Data validity used president observation, source triangulation, method triangulation, and peer discussion. Data analysis used data collection, data reduction, data presentation, and verification. The results of this study are 1) The form of P5 activities is mutual cooperation and creativity with the theme of local wisdom in making jumputan batik. 2) Students are directly involved in making jumputan batik. Through the project of making jumputan batik, researchers observed character values in students such as mutual cooperation and creativity. 3) Supporting factors for the implementation of P5 include adequate facilities, support from schools, teachers and students, and enthusiasm from students. While the inhibiting factors for the implementation of P5 include challenges in the form of a lack of basic batik skills from teachers and requiring a long time.
PERAN MEDIA GAME EDUKASI WORDWALL DALAM PEMBELAJARAN MODEL DISCOVERY LEARNING PERUBAHAN WUJUD BENDA SISWA SEKOLAH DASAR
Fauziyah, Risa;
Achmad Fanani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.23586
This research is in the background because of the lack of student activity in learning activities and is a problem in the learning process in the classroom because students are an important indicator in the effective learning process. This is because teachers tend to use conventional methods and lack in utilizing learning media. The purpose of this study is to increase the activeness and understanding of the material of the Change of Form of Elementary School students in the learning process. This study uses a type of quantitative research with a "quasi-experimental design" design in the form of a posttest only control group design. The research was conducted in one of the elementary schools with the research subject of grade IV students who studied material on changes in the form of objects. The subjects of this study consisted of 25 students from grades IV-A and IV-B at SDN Kepuh Kiriman 1 Waru. The data collection technique uses Posttest Only and the average test scores of the Experiment class and the Control class have differences. The Experiment class had an average test score of 71.84, while the Control class had an average test score of 50.56. This can be proven by the results of hypothesis testing using an independent Sample T-test which shows a sig value. ( 2 – tailed) 0.000. Which shows that wordwoll educational game media in Discovery Learning has a very influential role in the activeness and understanding of material changes in the form of elementary school students in the Learning Process.
KEMAMPUAN LITERASI NUMERASI PESERTA DIDIK KELAS V PADA MATERI OPERASI HITUNG PECAHAN
Khoirotun Nissa, Nabillah Nur;
Feny Rita Fiantika;
Prayogo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23588
This study aims to analyze the numeracy literacy skills of fifth grade elementary school students in solving fractional arithmetic operations problems. Numeracy literacy, which involves understanding, using, and applying mathematical concepts in the context of everyday life, is the main focus of this study. The subjects of the study consisted of three students with high, medium, and low levels of numeracy literacy skills, selected through a case study at SDN Tenggilis Mejoyo 1 Surabaya. The method used was descriptive qualitative, with data collection through numeracy literacy tests and interviews. The results of the study showed variations in abilities among students, where most were able to apply numeracy literacy in everyday life, while others still had difficulties. Based on these findings, the study suggests that mathematics learning be applied contextually and use interesting media to improve understanding of fraction concepts, as well as optimizing collaboration between teachers and parents in improving students' numeracy literacy.
PENGARUH PENDEKATAN STEM BERBASIS LITERASI DAN NUMERASI TERHADAP MATERI SISTEM PERNAPASAN PADA MANUSIA SISWA FASE C SD N SAMPANGAN 01
Lustania, Desi;
Patonah, Siti;
Suyitno
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.23591
Literacy and numeracy are two basic skills that are very important for every individual in facing future challenges. This study is motivated by the low literacy and numeracy skills of students in IPAS subjects. The purpose of this study was to determine the effect of STEM approach based on literacy and numeracy on human respiratory system material in phase C students of SD N Sampangan 01. This study used pre-test and post-test methods, and quasi-experiment using a nonequivalent control group design pattern. The average results of students' posttest scores after being given treatment using the STEM approach. The results of this study indicate that there is an influence between the results of the pre-test and post-test used to measure numeracy literacy skills with the STEM approach. This is evidenced by the results of data analysis using the t test, which shows a significance value of 0.000 < 0.05. Thus, the decision taken is to reject H0 and accept Ha, which means that there is a significant difference between students' literacy and numeracy skills before and after the application of the STEM approach with the PjBL learning model.
PENGARUH MODEL DISCOVERY LEARNING TERHADAP HASIL BELAJAR IPAS MATERI BENCANA ALAM PADA PESERTA DIDIK KELAS V SDN TENGGILIS MEJOYO 1 SURABAYA
Nufarinda Jazilatul Khikmiyah;
Wahyu Susiloningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23597
This study aims to determine the influence of the Discovery Learning model on the learning outcomes of students in the IPAS subject at Year 5 of SDN Tenggilis Mejoyo 1, Surabaya. To this day, the learning activities remain predominantly teacher-centred and do not provide opportunities for students to develop independently through discovery and critical thinking activities. The research employs a qualitative approach. The population consists of classes V-A and V-B, each comprising 29 students, which serve as the sample for this study. The data collection technique used is a learning outcome test. Data analysis methods include prerequisite tests, namely normality and homogeneity tests. Subsequently, hypothesis testing is carried out using the t-test. The research instrument utilised comprises pre-test and post-test assessments. The findings indicate a significant difference between the average scores of the experimental and control classes. Data analysis shows that students’ learning outcomes in IPAS, using the Discovery Learning model, achieve an average score of 73.38 in the experimental class, while the control class obtains an average score of 64.59. Therefore, it can be concluded that the Discovery Learning model positively influences IPAS learning outcomes, and students taught through this model are more active and demonstrate better understanding compared to those taught using conventional methods.
PENGEMBANGAN LKPD MENGGUNAKAN MODEL PJBL UNTUK MENUMBUHKAN KARAKTER RASA INGIN TAHU MATERI MAKNA PANCASILA SISWA KELAS IV SD
Nova Lucianti, Brigita;
Purnomo, Puji
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.23599
This research is based on the importance of developing quality LKPD, and prioritizing student-centered learning in order to foster a character of curiosity that is in line with curriculum development. The purpose of this study is to develop LKPD using the project-based learning model on the meaning of Pancasila material for grade IV elementary school. The type of research used is Research and Development (R&D) type ADDIE. The data collection techniques used are interviews and questionnaires. This study uses qualitative and quantitative data analysis techniques. This study used 4 certified grade IV elementary school teacher validators who acted as expert judgment. In addition, 25 students participated in the product trial. The results of this study indicate that 1) The development of LKPD using the project-based learning model for the meaning of Pancasila material for grade IV elementary school was carried out using ADDIE steps including: Analyze, Design, Development, Implement, and Evaluate. 2) The quality of LKPD using the project-based learning model for the meaning of Pancasila material for grade IV elementary school obtained an average validation score of 3.79 with the category "very good". The results of limited trials show that LKPD is effective in developing students' curiosity character with a percentage increase of 70% with an N-Gain Score of 0.84 in the high category and LKPD improves learning outcomes with a level of effectiveness in the high category (N-Gain Score 0.82).
DESAIN PEMBELAJARAN KHOT BERBASIS STUDENT DIRECTED LEARNING UNTUK SISWA SEKOLAH MENENGAH
Auliya, Hazmi;
Mukmin;
Nurul Hidayah;
Nanda Afwannisa;
Muhammad Fariz Pratama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23601
The ability to write in Arabic (Maharah Kitabah) often poses a challenge for junior high school students due to the lack of engaging teaching materials and teacher-centered learning approaches. This study aims to develop Student Worksheets (LKPD) based on Ana Muhtarif Al-Khat using the Student Directed Learning (SDL) approach to enhance Arabic writing skills. The research method employs Research and Development (R&D) with a simplified Borg and Gall model consisting of six stages. The results show a significant increase in students' average scores from 62 (pre-test) to 87 (post-test), with material and media validation scores reaching 100 and 84, respectively. The implication of this study is that technology-based LKPD can serve as an innovative solution to improve students' independence and writing skills, while also opening opportunities for the development of similar teaching materials for other Arabic language skills.
PENGARUH MEDIA PEMBELAJARAN SCRAPBOOK TERHADAP PENINGKATAN KREATIVITAS SISWA KELAS 4 SDN BATOKALANGAN 2
Iffatul Anisah Putri;
Sama;
Ahmad Shiddiq
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.23603
The purpose of this study is to examine whether the influence of scrapbook learning media on increasing student creativity in Pancasila education subjects in grade 4 at SDN Batokalangan 2, Proppo District. This study uses a type of quantitative research using an experimental method with a One Group Pretest-Posttest research design. The variables in this study consist of independent variables, namely scrapbook media and variables bound by creativity ability. The sampling technique uses the total sampling technique by taking the entire population of 18 students. The results of this study show that there is an influence of scrapbook media on the increase in creativity of grade 4 students at SDN Batokalangan 2 which can be seen from the pretest and posttest scores.
KEMAMPUAN MENYELESAIKAN SOAL CERITA MATEMATIKA LITERASI FINANSIAL
Izzatunnisa;
Feny Rita Fiantika;
Prayogo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23615
This study aims to analyze the effect of the ability to solve math story problems on financial literacy skills in grade IV students at SDN Sedati Gede II. Financial literacy is an important skill needed to understand, manage and make wise financial decisions. The ability to solve math story problems is considered relevant in improving financial literacy because it involves logical thinking, analytical processes, and the application of mathematical concepts in the context of everyday life. This study used a quantitative method with a correlational design. Data were collected through a test of the ability to solve math story problems and a financial literacy test. The research sample was fourth grade students who were selected using cluster sampling technique. Data analysis was carried out using simple linear regression techniques to determine the relationship and influence between the two variables. The results showed that the results of the simple linear regression equation the value of component a (constant) was 39.878 and the value of component b (regression coefficient) was 0.616. In calculating the regression value, the regression equation is obtained: Y = 39.878 + 0.616X (Y = a + bX) there is a significant positive influence between the ability to solve math story problems on financial literacy skills. This indicates that the higher the students' ability to solve math story problems, the better their financial literacy. This study suggests that educators can integrate the concept of financial literacy into mathematics learning, especially through story problems that are relevant to everyday life.
PENGARUH MEDIA VIDEO INTERAKTIF BERBASIS KINEMASTER TERHADAP HASIL BELAJAR PADA SISWA KELAS 3 MATA PELAJARAN IPAS
Clarisa Putri Arlinda;
Wahyu Susiloningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23619
The purpose of this research is to analyse the impact of using interactive videos on students' scores in the IPAS subject for Year III at SDN Menanggal 601 Surabaya. The low level of students' understanding of IPAS material, particularly regarding energy in our surroundings, serves as the background of this study. During the learning process, many students tend to be more interested in talking or playing on their own, which negatively affects their academic performance, as evidenced by persistently low scores. This study adopts a quantitative approach using a quasi-experimental design. The model employed is the nonequivalent control group design. The research was conducted at SDN Menanggal 601 Surabaya with a sample size of 60 students, selected through random sampling. Data collection was carried out using achievement tests, and data analysis involved prerequisite tests, including normality and homogeneity tests. To test the hypothesis, a t-test was conducted to explore the impact of interactive videos on students' learning outcomes in Year III IPAS lessons. The study results revealed that the average post-test score in the experimental group reached 78.67, while the control group only achieved a significantly lower average of 57.00. According to hypothesis testing using an independent sample t-test, the significance level (2-tailed) was found to be 0.001.