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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
TREN RISET TPACK DALAM JURNAL PENDIDIKAN DASAR DI INDONESIA Ananda, Mia Lusy; Ari Metalin Ika Puspita; Andi Kristanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20497

Abstract

Perkembangan Teknologi pada abad 21 telah mempengaruhi segala bidang kehidupan, termasuk pendidikan. Beberapa studi tinjauan telah mendokumentasikan permasalahan dan tren penelitian TPACK selama beberapa dekade terakhir. Namun, penelitian mengenai TPACK yang berfokus di sekolah dasar masih terbatas. Untuk mengisi kesenjangan tersebut, penelitian ini bertujuan untuk memahami perkembangan penelitian TPACK pada pengajaran di sekolah dasar. Penelitian ini menganalisis isi sejumlah artikel terkait TPACK yang diterbitkan dari tahun 2020 hingga 2024 dalam Jurnal Pendidikan Dasar yang terindeks SINTA 1-3. Hasil analisis mengungkapkan bahwa (1) Tren jumlah publikasi terkait TPACK dalam empat tahun terakhir mengalami peningkatan; (2) Desain penelitian yang dominan digunakan adalah kuantitatif dan kualitatif (3) Subjek penelitian yang banyak digunakan adalah mahasiswa sarjana, guru dan peserta didik sekolah dasar (4) Instrumen penelitian yang paling banyak digunakan adalah kuesioner (5) Metode analisis data yang paling banyak digunakan adalah korelasi dan analisis deskripsi. Berdasarkan temuan penelitian ini, beberapa rekomendasi diusulkan untuk penelitian selanjutnya dengan TPACK sebagai fokus utama. Rekomendasi tersebut antara lain meningkatkan keragaman jenis penelitian khususnya penelitian PTK dan Pengembangan. Peneliti juga disarankan memilih subjek, instrumen dan metode analisis data yang lebih sesuai.
PENGARUH MODEL TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN FLASHCARD TERHADAP KEMAMPUAN MEMBACA SISWA KELAS 1 SEKOLAH DASAR Riski, Via; Ida Zulaeha; Panca Dewi Purwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.20508

Abstract

This study aims to analyze the effect of the Teams Games Tournament (TGT) model assisted by flashcards on the reading ability of first-grade elementary school students. The research employed a quantitative approach with a pretest-posttest one-group design. The sample consisted of 17 respondents using a saturated sampling technique. The prerequisite test conducted was the normality test using the Kolmogorov-Smirnov formula, with data considered normally distributed at a significance level of 5% (0.05). Hypothesis testing was conducted using a one-sample t-test. Data collection in this study was carried out through tests. The results indicated that the use of the TGT model assisted by flashcards significantly influenced students' reading ability. This was evidenced by the paired sample t-test results, which showed a Sig. (2-tailed) value of 0.0000227, smaller than 0.05, and the calculated t-value (t_calculated) of -5.8916776, which was greater than the critical t-value (t_table) of 2.1199053. Therefore, it can be concluded that the use of the TGT learning model positively impacts the reading ability of first-grade students in Indonesian language lessons at SDN 2 Kaliwenang.
MENINGKATKAN KEMAMPUAN KOMPUTASI SISWA DENGAN MODEL PEMBELAJARAN BERBASIS STEAM-PJBL Hafild, M. Nazali Romadhon; Abdurahman; Dwi Yulianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.20525

Abstract

The aims of this research to develop and implement a STEAM-PjBL based Learner Worksheet (LKPD) to improve students' computational thinking skills in class IV SDN 4 Talang. In the context of the Merdeka Curriculum, teachers have the freedom to design innovative and contextualized learning. However, the use of LKPD or interactive media has not been widely implemented in several schools in Bandar Lampung. This research is based on the view that concrete and interactive learning media can increase student creativity more effectively than conventional methods. Data from the Ministry of Education and Culture's School Report Card shows a decline in the literacy and numeracy skills of students at SDN 4 Talang in the last three years. The implementation of STEAM-PjBL is expected to overcome this problem by providing more meaningful and problem-solving-based learning. Analysis of previous research results shows that the STEAM-PjBL learning model can improve learning outcomes and students' creative thinking skills. This research uses an experimental approach by comparing learning outcomes between experimental classes that use STEAM-PjBL-based LKPD and control classes that use conventional learning methods and the research method used is 4D model development research. The results of the study are expected to contribute to improving the quality of learning in schools
KOMUNIKASI INTERPERSONAL GURU DAN KETERLIBATAN BELAJAR SISWA PADA MATA PELAJARAN BAHASA INGGRIS Lasut, Elizabeth Meiske Maythy; Omega Kanaka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20526

Abstract

The lack of student involvement during the learning process is thought to be related to the communication between teachers and students that is not well established. This descriptive-quantitative research aims to prove whether teacher’s interpersonal communication has a significant relationship with students’ learning engagement in English subjects. To answer the research questions, the researcher first determined the Mean Score of each variable and then used it as a basis for determining its relationship. The respondents for this study were 83 students at Airmadidi Adventist Elementary School in grade 5 who took English Subject. The results of the analysis of the data obtained show that the English teacher exhibited the good interpersonal communication (M=4.35) and students practiced active involvement in learning (M=4.22). In addition, by using Pearson Correlation Product Moment, the results showed that there was a significant relationship between teacher’s interpersonal communication and students’ learning involvement in English subjects, with the value of p=0.00<0.05. Based on the results obtained, it is recommended that teacher should be more active in carrying out interpersonal communication with students to trigger student learning involvement during English learning.
PENGARUH KESESUAIAN BAHAN AJAR ELEKTRONIK TERHADAP MOTIVASI BELAJAR SISWA DI KELAS TINGGI SD: TINJAUAN PUSTAKA Iis Maesaroh; Nurfalah, Siti; Nursyamsiah, Siti; Dewi, Ratna Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.20532

Abstract

The historical foundation of education in Indonesia is a crucial element in understanding the development and dynamics of the national education system. This article aims to review the literature related to the history of education in Indonesia, covering the evolution of thought, policies, and practices over time. Using a systematic literature review approach, the article provides an in-depth analysis of theories, social contexts, and political influences that have shaped education in Indonesia. Emphasis is placed on how the education system has evolved to address local and global challenges.
PENGEMBANGAN MEDIA GAME MONOPOLI BARUANG BERBASIS AUGMENTED REALITY (AR) PADA MATERI BANGUN RUANG KELAS V SEKOLAH DASAR Syafa'ah, Umi; Eka Subekti, Ervina; Cahyadi, Fajar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.20533

Abstract

This research aims to develop monopoly learning media based on Augmented Reality, material for building classrooms in elementary schools. The aim of this research is to find out the feasibility of monopoly learning media based on Augmented Reality, building material for classrooms in elementary schools. The type of this research is Research & Development (R&D) with using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). This research was carried out at SD N 02 Sumur in Brangsong sub-district, Kendal Regency. subject The research was class V of SD N 02 Sumur as a test subject with a total of 18 students as respondents. The data collection technique in this research used interviews and questionnaires, while the data analysis technique was qualitative descriptive and quantitative descriptive. The validation results from material experts obtained a percentage of 93.7% and the validation results from media experts obtained 94.6%. The results of the teacher response questionnaire assessment obtained a percentage of 95.7% and the results of the student response questionnaire assessment obtained a percentage of 91.9%. Meanwhile, 8.0% still felt they did not understand the media. However, from the percentage results above, the augmented reality-based Monopoly Game learning media is "very feasible" and effective for elementary school students. Based on the results of this research, the suggestions conveyed by the augmented reality-based Baruang Monopoly Media can be used by teachers to be used as a reference for developing technology-based learning media
PEMANFAATAN ZOOMAZE UNTUK MENINGKATKAN KEMAMPUAN CRITICAL THINGKING PADA ANAK USIA 5-6 TAHUN Arifamahira, Yumna; Hidayatussoalihah; Pratamaswari, Baiq Wike; Nuriani, Nani; Istiningsih, Siti; Herianto, Edy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20539

Abstract

Perkembangan teknologi yang pesat di era digital telah memberikan pengaruh signifikan terhadap dunia pendidikan, terutama pada pembelajar usia dini. Penelitian ini mengkaji pengaruh permainan edukatif Zoomaze terhadap peningkatan kemampuan berpikir kritis anak usia 5-6 tahun di RA Darul Achwan. Penelitian ini menggunakan desain kuasi-eksperimen dengan pendekatan pretest-posttest pada satu kelompok, melibatkan 15 siswa kelompok B sebagai partisipan. Data dikumpulkan melalui observasi dan dokumentasi selama tahap pretest dan posttest. Hasil awal menunjukkan bahwa sebagian besar anak memiliki kemampuan berpikir kritis yang rendah, dengan skor rata-rata pretest sebesar 28,6. Setelah intervensi menggunakan Zoomaze, sebuah permainan edukatif berbasis labirin yang dirancang untuk merangsang pemikiran logis dan strategis, hasil posttest menunjukkan peningkatan signifikan, dengan skor rata-rata meningkat menjadi 43. Analisis statistik menggunakan uji t-paired sample mengonfirmasi adanya perbedaan signifikan (p < 0,05) antara hasil pretest dan posttest. Temuan ini menunjukkan bahwa Zoomaze secara efektif merangsang kemampuan berpikir kritis anak sambil menjaga keterlibatan dan kesenangan dalam proses pembelajaran. Penelitian ini menegaskan potensi teknologi pembelajaran interaktif untuk memenuhi kebutuhan perkembangan kognitif dalam pendidikan anak usia dini.
PENGEMBANGAN NILAI-NILAI ADAT NYADHAR SEBAGI UPAYA MENGURANGI COGNITIVE DISSONANCE PADA MAHASANTRI PUTRA PONDOK PESANTREN IBNU KATSIR Fauzi, Asrorun Ni'am; Mudafiatun Isriyah; Imaratul Ulwiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop Nyadhar traditional values as an effort to reduce Cognitive Dissonance among male students at the Ibnu Katsir Islamic Boarding School. Cognitive Dissonance is mental discomfort that occurs when a person has beliefs or values that conflict with their actions or choices. In the context of Islamic boarding schools, this incongruity can affect the mental well-being and consistency of students' behavior. Through a qualitative approach, this research identifies and applies the values of the Nyadhar traditional spiritual tradition rooted in local wisdom as part of the santri development program. It is hoped that values such as togetherness, obedience to teachers, and simplicity can help students deal with internal conflicts between religious values and the demands of modern life. The research results show that integrating Nyadhar traditional values in the daily lives of students can reduce the level of Cognitive Dissonance, increase emotional balance, and strengthen their spiritual identity.
PENTINGNYA PENDIDIKAN DIGITAL DALAM MENINGKATKAN KESADARAN DAN KETERAMPILAN ANAK DALAM MENGHINDARI CYBERCRIME setiawan, Rahmat; Putri Anjani, Ajeng Galuh; Ade Putra, Bayu; Febrianti, Adhela; Cahyani, Puput; Nastifa, Dwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20558

Abstract

AbstractThis research aims to examine the importance of digital education in raising students' awareness and skills in avoiding the increasing threat of crime in the digital era. Digital education here includes an understanding of digital security, ethical use of the internet, as well as technical skills in identifying and avoiding potential cyber dangers. This research was conducted at SMAN 9 Mataram, targeting students of class X1 as the main participants. The research method used a mixed approach, with data collection techniques through in-depth interviews, observations, questionnaires, and literature studies related to digital education and the problem of cybercrime in children. The results showed that digital education can significantly improve students' awareness and skills in recognising and avoiding cybercrime threats. In addition, support from schools, and the government in the implementation of digital education also plays an important role in creating a safe digital environment that supports student development. This research is expected to contribute to the development of a more structured and systematic digital education curriculum at the secondary education level.
ANALISIS KURANGNYA MINAT BELAJAR SISWA KELAS IV TERHADAP PEMBELAJARAN MATEMATIKA DI SDN MARENGAN DAYA III Dwiyanto, Febri; Isna Ida Mardiyana; Rika Wulandari; Sigit Susanto Putro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20561

Abstract

Minat belajar siswa itu sangat penting bagi guru karena dengan meningkatnya minat belajar siswa itu bisa mempermudah guru dalam mengajarkan sebuah pelajaran pada siswa. Akan tetapi, pada saat proses pembelajaran tidak menutup kemungkinan dengan adanya siswa yang mengaalami kesulitan dalam proses pembelajaran, sehingga siswa yang mengalami kesulitan belajar sering ditandai dengan orang bodoh oleh orang yang ada di sekitarnya. Pada usia sekolah dasar, kesulitan belajar yang sering ditemui diantaranya adalah kesulitan dalam membaca, menulis, dan menghitung. Siswa yang mengalami kesulitan belajar akan berdampak pada hasil belajar yang rendah. Pada penelitian ini peneliti menggunakan metode kualitatif, sehingga pada penelitian ini, peneliti melakukan studi lapangan berupa studi kasus yang di lakukan di SDN Marengan Daya III pada kelas 4. Pada pengumpulan data dalam penelitian ini menggunakan hasil observasi dan wawancara. Dari hasil observasi dan wawancara tersebut dapat disimpulkan bahwa kesulitan belajar itu terjadi karena kurangnya perhatian orang tua terhadap anaknya. Rata-rata siswa yang ada di SDN Marengan Daya III ketika belajar siswanya hanya belajar di sekolah saja, ketika di rumah siswanya hanya bermain saja.

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