cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran
ISSN : 25805525     EISSN : 25805533     DOI : -
Core Subject : Science, Education,
The journal publishes articles about the research results in the field of education both in the broad sense (general education) or specific (refers to certain fields of study).
Arjuna Subject : -
Articles 576 Documents
Enhancing digital literacy through gamification-based project learning in social studies for digital natives Anggraini, Diana Noor; Holilah, Mina; Sopianingsih, Pitria; Listiawati, Susi
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v8i2.77108

Abstract

Digital natives grew up with the help of digital technology so they have a different learning style from other generations. Many educators face new challenges and have to solve problems related to learning adaptation New learning models and educational trends, reinforced by the use of information and communication technology, create a method for using new methods for active learning. Developing gamification through project learning in social studies learning is one thing that can be done. This research aims to see the implementation of gamification-based project learning in social studies learning. The research method used is through research and development and data collection methods through group discussions, observation and validating questionnaires The results of this research show that: First, the Gamification-Based Project Learning Model has a syntax that combines the main basic principles of Project learning and the principles of gamification learning, including determining learning objectives and game ideas, determining the big idea of the game, creating game scenarios, creating games through applications, produces products in the form of games that can be used in social studies learning.
The relationship of science process skills and students' critical thinking skills in momentum and impulse materials Astalini, Astalini; Darmaji, Darmaji; Kurniawan, Dwi Agus; Triani, Elza; Oktavia, Sri Wina
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v8i2.52141

Abstract

This study aimed to see the description and relationship between students' science process skills and critical thinking skills of 10th graders at SMAN 10 Jambi City in the Physics subject of Momentum and Impulse. This type of research uses the Mix Method research method. Researchers took random samples in 2 classes, namely 10 IPA 1 and 10 IPA 3 at SMAN 10 Jambi City, with a total of 25 students in each class, so the number of samples used was 50. Data analysis began with a descriptive test and then tested the hypothesis using correlation analysis techniques and analysis of interview results. The results showed a significant relationship between the students' science process skills and the critical thinking skills of the 10th graders of SMAN 10 Jambi City in the Physics subject of Momentum and Impulse. Implications This research is expected to help students and teachers identify descriptions and relationships between students' science process skills and 10th-grade students' critical thinking skills, especially in Momentum and Impulse materials.
Navigating rhetoric in academic writing: Key structures in effective dissertation Rochma, Anis Firdatul; Nurhayati, Endang; Widodo, Pratomo; Triastuti, Anita; Musfiroh, Tadkiroatun
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v8i2.78319

Abstract

A dissertation represents a key academic work produced by doctoral students as a requirement for graduation and the attainment of a doctoral degree. Consequently, doctoral candidates are expected to demonstrate strong and precise dissertation writing skills. This study aims to (1) analyze the rhetorical structures employed in each section of dissertations authored by doctoral students in the Doctoral Program in Language Education, and (2) compare these rhetorical structures with established academic writing conventions. The research utilizes a mixed-methods approach, adopting the textual organization framework of the Academic Phrasebank by Morley (2014) as the primary guide, supplemented by Santos' (1996) framework for abstract structure. Data collection includes both qualitative and quantitative components. The data analysis is conducted using AntConc 4.0.11, developed by Laurence Anthony from Waseda University, with an emphasis on calculating the frequency of words, phrases, collocations, concordances, and specific expressions within the dissertations. The findings reveal distinctive rhetorical patterns in the abstract, introduction, literature review, methodology, results, discussion, and conclusion sections of the dissertations produced by doctoral students within the field of Language Education.
Analysis of student decision factors in choosing a study program Basri, Irma Yulia; Giatman, Mohammad; Syah, Nurhasan; Elfina, Eni
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v7i2.62110

Abstract

Education is one of the efforts taken by someone in realizing the career they plan. Errors in choosing a study program cause someone not interested in learning. The choice of study program by students is influenced by several factors, namely interests, family, finances, self-capacity, career opportunities, culture and colleagues. This study discusses the dominant factors that influence the selection of study programs for students of the Faculty of Engineering, Padang State University. The research respondents consisted of 262 students of the Faculty of Engineering, Padang State University (FT UNP). This type of research is qualitative research by describing the results of a questionnaire that has been filled out by respondents. The results showed that the two dominant factors that determined the choice of study program for FT UNP students were interest (88.9%) and career opportunities 89.1%. Meanwhile, the factors that contribute the least to the selection of study programs for students are family (46.1%) and surrounding culture (59.8%).
Character education with live-in activities (Case study at De Britto College High School Yogyakarta) Wulandari, Taat; Jayanti, Feri Dwi; Yacoob, Norazlan Hadi
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v8i2.74143

Abstract

The research aims to explain character education at De Britto College High School Yogyakarta. This school has unique characteristics in shaping the character of students. The unique thing about character education at this school is through live-in activities. This type of research is qualitative research. The research approach chosen is naturalistic. The research subjects were: principals, teachers and students at De Britto College High School Yogyakarta. Data collection techniques include: observation, interviews, and documentation. Data validity uses triangulation of data collection techniques. Data analysis uses the Miles and Huberman interactive model. The results of the research show that to shape the character of students, live-in activities are carried out in daily life. The character formation of students is carried out through educational excursions, live ins, and retreats or spiritual retreats. The organization of character education at De Britto College High School goes through 3 main stages, namely: educational excursion for class X, live-in for class XI, and retreat or spiritual practice for class XII. Implementing live-in activities sometimes has problems, including the limited number of teachers, the condition of students, such as the health of students when carrying out live-in activities.
ALMUSTRA: An Augmented reality application for introducing traditional musical instruments Mailoa, Evangs; Widyasari, Elvira Resti
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v8i2.72415

Abstract

Traditional Indonesian musical instruments reflect the richness and diversity of culture and are an integral part of people's lives. However, in recent decades, it has faced challenges in preserving and introducing it to the younger generation. Arts and Culture teachers in Junior High School at Salatiga face difficulties in showing examples of the shapes and sounds of traditional musical instruments from various regions in Indonesia. Augmented reality (AR) technology is emerging as an innovative tool to introduce and preserve local knowledge about traditional musical instruments. This research uses a mixed-method approach which combines qualitative and quantitative data collection. Data collection was carried out through semi-structured interviews with junior high school arts and culture teachers. For system development, the Multimedia Development Life Cycle (MDLC) method is used with the aim of producing multimedia learning products. This research resulted in an Android application called ALMUSTRA: Introduction to Traditional Musical Instruments Based on Augmented Reality. ALMUSTRA is a learning product that helps introduce Indonesian traditional musical instruments, equipped with 3D images, sounds, and quizzes as gamification to make the teaching and learning process more interesting.
Analysing determinants of professional teacher competency attainment in pre-service teacher professional education Sukarno; Suyud; Riyadini, Maria Vineki
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 9, No 1 (2025)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v9i1.73011

Abstract

Among all educational resources, teacher professionalism significantly contributes to producing quality education graduates. Teachers stand at the forefront of the implementation of education in schools. As a dominant factor in the learning process, the quality of learning is strongly influenced by the quality of the teacher's performance in teaching. This study aims to identify determinant factors that determine the achievement of Teacher Professional Education (PPG) students' competencies to become professional teachers. This study reports the results of analyzing determinant factors as experienced teachers. The research design entails a quantitative survey study. A total of 288 respondents participated in the survey, comprising pre-service PPG students from several colleges in Yogyakarta and its environs. Survey results revealed determinant factors of professional teachers encompassing four dimensions: (1) teachers' attitudes towards teaching, (2) commitment to the teaching profession, (3) teachers' morale, and (4) teachers' work motivation. Emphasizing these dimensions in teacher education programs is vital for enhancing overall teaching quality.
Beyond the classroom: How OCB, self-efficacy, and remuneration shape teacher loyalty in non-formal education Bahri, Efri Syamsul; Novianti, Sindi; Rochman, Muhammad Mughni Izzatur; Pratiwi, Redna; Tohani, Entoh; Joronavalona, Rasamimanana
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 9, No 1 (2025)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v9i1.75908

Abstract

This study examines the impact of organisational citizenship behaviour (OCB), self-efficacy, and compensation on teacher loyalty within the context of non-formal education in Indonesia. Employing a quantitative research design with a descriptive approach, data were collected from non-formal education teachers working at Learning Activity Studios (Sanggar Kegiatan Belajar, or SKB) across Indonesia. Structural Equation Modelling with Partial Least Squares (SEM-PLS) was used for data analysis, processed through SmartPLS software. The findings reveal that both OCB and remuneration have a statistically significant positive effect on teacher loyalty. Additionally, self-efficacy also positively contributes to teacher loyalty, although to a lesser extent. These results highlight the critical role of internal psychological and organisational factors in fostering commitment among non-formal education teachers. It is recommended that SKB managers enhance supportive work environments that promote citizenship behaviour and self-efficacy. Furthermore, government policies should reinforce fair and sustainable remuneration systems to strengthen teacher loyalty and ensure the continued quality of non-formal education services in Indonesia.
Aligning pedagogy with attitudes : Exploring the impact of teaching methods on population and environmental literacy in social science education Nurdin; Suseno, Imam; Djuhartono, Tjipto; Noviyanti, Rani; Rahmatulloh; Jalane, Mildrett De Fatima
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 9, No 1 (2025)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v9i1.79280

Abstract

This study examines the impact of aligning teaching methods with student attitudes on population and environmental literacy within the context of social science education. Employing a quasi-experimental design with a 2×2 factorial framework, the study involved 80 twelfth-grade students categorized by attitude levels (high and low). Two instructional strategies, problem-solving, and conventional methods were applied to teach population and environmental issues, such as the causes of flooding in Bekasi, Indonesia due to unmanaged waste and governmental initiatives like clean river projects The findings reveal that: (1) the conventional method generally yields better outcomes than the problem-solving method in improving literacy; (2) students with high attitudes benefit more from conventional teaching; (3) students with low attitudes perform better with the problem-solving approach; and (4) a significant interaction exists between teaching method and student attitude in influencing literacy outcomes. These results emphasise the importance of pedagogical differentiation based on learner profiles. Tailoring instructional approaches to student attitudes can enhance conceptual understanding and engagement in addressing population and environmental challenges through social science education.
Developing Socrative as a grammar assessment platform for senior high school students Sholakhudin, Farkhan; Wahyuni, Sri; Suci, Dewi Nur; Fitriyah, Ima
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 9, No 1 (2025)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v9i1.81095

Abstract

This research aims to develop an interactive grammar assessment tool utilizing the Socrative platform for eleventh-grade students at MAN 2 Kota Kediri. The instruments used for data collection included a grammar test, validated by experts to ensure content validity, note taking for expert feedback. The Research and Development (R&D) method was employed, grounded in Borg and Gall’s (1983) model and Harris’s (1969) test construction approach, the study followed systematic phases including needs analysis, test design, expert validation, field testing, and item analysis, for its interactive and student-centered nature, which aligns with Deci and Ryan’s (2000) Self-Determination Theory. The developed test consisted of 25 multiple-choice grammar questions delivered via the Socrative platform. Validation results showed that 18 items (72%) were valid, meeting the threshold recommended by Crocker and Algina (2006) for early-stage field use. The reliability of the instrument was high, with a Cronbach’s Alpha coefficient of 0.882. Item analysis revealed that most items had acceptable discrimination power, while the difficulty index showed a predominance of easy items, indicating the need for more balanced test content. The interactive nature of the Socrative platform allows for immediate feedback, fostering student engagement and enhancing grammar comprehension. Additionally, the findings support the use of digital tools like Socrative to create valid, reliable, and engaging language assessments for EFL learners in secondary education.