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All Journal SITEKIN: Jurnal Sains, Teknologi dan Industri Jurnal Manajemen Atma Jaya Jurnal Ilmiah FIFO Jurnal Penelitian Pendidikan IPA (JPPIPA) SINTECH (Science and Information Technology) Journal JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI JSR : Jaringan Sistem Informasi Robotik Jurnal Teknik Industri Terintegrasi (JUTIN) Jurnal Pengabdian Nasional (JPN) Indonesia JNANALOKA Journal of System and Computer Engineering AJAD : Jurnal Pengabdian kepada Masyarakat International Journal Software Engineering and Computer Science (IJSECS) Jurnal Manajemen Jurnal Pengabdian Inovasi dan Teknologi Kepada Masyarakat Internet of Things and Artificial Intelligence Journal International Journal of Multidisciplinary Sciences and Arts Proceeding Applied Business and Engineering Conference Amare Inisiatif: Jurnal Ekonomi, Akuntansi Dan Manajemen Jurnal Sains dan Ilmu Terapan Masip: Jurnal Manajemen Administrasi Bisnis dan Publik Terapan Guruku: Jurnal Pendidikan dan Sosial Humaniora Journal of Engineering Science and Technology Management Jurnal Elektronika dan Teknik Informatika Terapan Abdimas Terapan: Jurnal Pengabdian Kepada Masyarakat Terapan Dinamika Publik: Jurnal Manajemen dan Administrasi Bisnis Jurnal Pendidikan Teknologi Informasi (JUKANTI) Jurnal Pengabdian Nasional (JPN) Indonesia Science and Technology: Jurnal Pengabdian Masyarakat Economic: Journal Economic and Business Inovasi Teknologi Masyarakat Indonesia Bergerak: Jurnal Hasil Kegiatan Pengabdian Masyarakat
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Journal : International Journal Software Engineering and Computer Science (IJSECS)

Android Smartphone Damage Diagnosis Expert System by Web-Based Forward Chain Method Andri Nofiar Am; Fina Nasari
International Journal Software Engineering and Computer Science (IJSECS) Vol. 3 No. 1 (2023): APRIL 2023
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v3i1.1019

Abstract

Android smartphones are commonly used smartphones. Smartphone damage often plagues smartphone users nowadays, and the user should bring the smartphone to his smartphone service provider to find out what kind of damage has happened to the device. The repair time consumed while the user's smartphone is at a service point can also consume the user's time, not to mention the cost of the repair and the distance traveled to the smartphone's service point can be significant. That's why we created an expert system for diagnosing damage to Android smartphones. When creating the system, the forward chain method was used to determine solutions to overcome smartphone damage and damage. The results of an expert system that uses a website-based forward-chain method to diagnose Android smartphone damage produces an expert confidence value that is processed before being used by the system. With this expert system, the researchers hope to help Android smartphone users deal with damage caused to their smartphones.
Development of a Mixed Reality Based Learning Application for Microcontroller Education Using the Luther Sutopo Multimedia Development Method Pribadi, Antoni; Ufayrah, Ratu Natalia Marjani; Nofiar. Am, Andri; Nurkholis, Nurkholis; Perdana, M. Alkadri
International Journal Software Engineering and Computer Science (IJSECS) Vol. 6 No. 1 (2026): APRIL 2026
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET) - Lembaga KITA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v6i1.6817

Abstract

The rapid advancement of immersive technologies has created new opportunities to improve learning effectiveness, particularly in technical education such as microcontroller systems. Conventional teaching methods still rely heavily on static visualizations and theoretical explanations, which limit students' ability to understand complex hardware interactions. A mixed reality (MR)-based learning application was developed to improve students' conceptual understanding of microcontroller components and their functions in an interactive and immersive environment. The development process followed the Luther–Sutopo multimedia development method, consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The application was built using Unity and Blender and deployed on the Oculus Meta Quest 2 platform. Usability testing involved 10 vocational students with prior knowledge of microcontrollers. The application achieved an average usability score of 4.54 out of 5 (90.8%), placing it within the "very feasible" category. Beyond feasibility metrics, the system appeared to strengthen students' spatial understanding, engagement, and interaction with microcontroller components. These findings suggest that pairing mixed reality with a structured multimedia development model can meaningfully improve the effectiveness of technical education.