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Development of Electronic-Based Students’ Worksheets (E-LKPD) with Wizer.Me Application In Informatics Subject Yuliana, Dyan; Husna, Zahra Nafilatul; Astindari, Tri
The Future of Education Journal Vol 4 No 3 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i3.464

Abstract

The educational process must be improved in accordance with advances in science and technology. This should be a strong motivation for educators to continue to develop their skills, especially technological skills, so that classroom learning remains relevant to the needs of today's workforce. One of them is by developing Electronic Student Worksheets (E-LKPD). The purpose of this study was to develop E-LKPD with the Wizer.me application and test its feasibility level in Informatics subjects for class X at MA Sarji Ar-Rasyid. This type of research uses the Borg and Gall R&D (Research and Development) model. The results of the study showed that the developed E-LKPD was declared feasible based on media expert validation with an average score of 94% in the "Very Feasible" category, material expert validation with an average score of 90% in the "Very Feasible" category, and user (student) assessment with an average score of 89.16% in the "Very Feasible" category. So it can be concluded that E-LKPD assisted by Wizer.me is feasible to be used in Informatics learning for class X MA Sarji Ar-Rasyid.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS GAME QUIZIZZ UNTUK MENINGKATKAN MINAT BELAJAR PADA PEMBELAJARAN TIK KELAS VI DI SD NEGERI 1 DAWUHAN Selvianda, Niken Pundri; Suparto, Arico Ayani; Yuliana, Dyan
Consilium: Education and Counseling Journal Vol 5 No 2 (2025): Edisi: Agustus
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v5i2.6425

Abstract

Penelitian ini bertujuan memberikan intervensi pilihan kepada guru mengenai media pembelajaran interaktif dalam menyampaikan materi dengan menggunakan aplikasi dan di SD Negeri 1 Dawuhan. Pengembangan media pembelajaran menggunakan prinsip Kuis, yaitu (1) Perencanaan (2) Desain dan (3) pengembangan. Pendekatan kualitatif digunakan dalam penelitian ini dengan menjadikan SD Negeri 1 Dawuhan sebagai subjek penelitian. Data penelitian diperoleh melalui teknik observasi dan wawancara dengan salah satu guru TIK. Hasil penelitian menunjukkan bahwa pada pembelajaran teks eksplanasi biasanya menggunakan metode ceramah, tanya jawab, dan diskusi. Biasanya guru juga menggunakan media pembelajaran berupa tayangan power point dan video. Maka, dengan hal itu kami menggunakan aplikasi Quizizz sebagai media evaluasi mendapat respon baik dari guru dan peserta didik di SD Negeri 1 Dawuhan.
Langkah Praktis Memulai Bisnis Online dalam Mengembangkan Potensi Generasi Muda Pembekalan Bagi Siswa Kelas 10-12 Yayasan Al-Kafhi Bekasi Utara Ali Satri Efendi; Retno Setya Budiasningrum; Enny Diah Astuti; Dyan Yuliana; Rahmi Rosita; Jajang Setiawan
Harmoni Sosial : Jurnal Pengabdian dan Solidaritas Masyarakat Vol. 2 No. 3 (2025): Juli : Harmoni Sosial : Jurnal Pengabdian dan Solidaritas Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/harmoni.v2i3.1805

Abstract

Digital technology opens up great opportunities in the business world, especially online businesses. These opportunities are wide open to many people of various ages and backgrounds, especially young people, considering that their generation has the spirit to try various things, including starting a business. This community service activity aims to provide practical training to vocational high school students on how to start an online business. For two days, they were given an understanding of entrepreneurship, determining potential products, creating accounts on e-commerce, marketing strategies, simulations, and evaluations. This activity is expected to develop economic potential and independence from an early age, and be able to instill an entrepreneurial mindset that is adaptive to the development of the times.
PENGARUH POSITIF DAN NEGATIF PENGGUNAAN A.I. DENGAN APLIKASI CHATGPT TERHADAP KUALITAS DAN EFISIENSI PENULISAN LAPORAN PKL SISWA Muhammad, Jagad; Seituni, Siti; Yuliana, Dyan
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 12 No 3 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v12i3.1948

Abstract

Penelitian ini bertujuan untuk mengetahui seberapa pengaruh positif dan negatif penggunaan teknologi kecerdasan buatan (AI) khususnya pada aplikasi ChatGPT terhadap kualitas dan efisiensi penulisan laporan kerja lapangan (PKL) pada siswa kelas XII AKL 1 dan 2 di SMK Negeri 2 Situbondo. Penelitian ini menggunakan metode penelitian kuantitatif dengan pendekatan non-eksperimen menggunakan paradigma ganda 2 variabel dependen. Sampel penelitian terdiri dari 26 siswa AKL 1 dan 25 Siswa AKL 2. Tehnik pengumpulan data yang digunakan dalam penelitian yakni observasi, wawancara, kuisioner dan dokumentasi. Hasil penelitian menunjukkan bahwa penggunaan aplikasi ChatGPT memberikan pengaruh positif yang signifikan baik dalam kualitas penulisan dan efisiensi waktu yang dibutuhkan dalam menyusun laporan PKL. Secara kuantitatif, ChatGPT mampu meningkatkan kualitas (83,9%) dan efisiensi (81,4%) penulisan dengan korelasi yang sangat kuat. Temuan kualitatif menunjukkan ChatGPT membantu siswa dalam menyusun ide, struktur, dan bahasa laporan meskipun tetap perlu adanya modifikasi agar sesuai dengan pengalaman dan isi laporan. Aplikasi ini mempermudah akses referensi, informasi yang relevan, akan tetapi terdapat dampak negarif seperti risiko plagiasi, menurunnya kreativitas, dan ketergantungan. Untuk itu dengan penggunaan yang bijak tepat guna dan bertanggung jawab, ChatGPT menjadi alat bantu efektif dalam meningkatkan keterampilan literasi akademik siswa.
ANALISIS PENGGUNAAN TEKNOLOGI VIDEO CONFERENCE VIA ZOOM MEETING PADA PEMBELAJARAN INFORMATIKA KELAS VII A MTS NURUL HIKAM Yuliana, Dyan; Sonia, Ulfatus; Ayani Suparto, Arico
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 2 (2025): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i2.164

Abstract

The development of information technology has driven transformation in the world of education, one of which is through the use of video conferencing applications in distance learning. Zoom meetings have become one of the platforms that is widely used during the pandemic until now. The results of observations made by researchers in class VII A at MTs Nurul Hikam show that there are situations that require teachers to use Zoom Meetings so that the learning process continues to run effectively, for example when teachers are attending assignments outside the city. The aim of this research is to analyze the effectiveness of using zoom meetings in the informatics learning process in class VII A MTs Nurul Hikam. This research uses a qualitative approach with a case study method. Data collection techniques used include observation, interviews and documentation of teachers and students who are actively involved. The research results show that zoom meetings facilitate quite effective learning interactions even though there are technical obstacles, such as unstable internet connections. The share screen, chat and video call features are considered capable of increasing student involvement in the learning process. Thus, zoom meetings can be an alternative solution in distance learning, especially when teachers cannot be present in person in class.
Pembelajaran Matematika yang Seru dan Menyenangkan dengan Metode Ice Breaking dan Mathmagic Astindari, Tri; Yuliana, Dyan; Noervadila, Irma; Masruro, Anisyah Aulia
Pengabdian Pendidikan Indonesia Vol. 1 No. 02 (2023): Artikel Periode Desember 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ppi.v1i02.3289

Abstract

Sebagian besar peserta didik merasa bosan bahkan ada yang sampai tertidur di kelas karena merasa materi yang diberikan sulit dan membosankan. Selain itu, cara mengajar pendidik masih menggunakan metode konvensional yang hanya terpusat pada pendidik, sehingga peserta didik kurang aktif dalam kegiatan pembelajaran. Agar tidak menjadi masalah (problem) yang berkelanjutan kepada adik-adik kelasnya nanti, maka perlu diberikan metode yang efektif dan sesuai. Kegiatan pengabdian masyarakat ini bertujuan untuk memberikan edukasi tentang pembelajaran Matematika yang seru dan menyenangkan kepada peserta didik kelas X AKL 1 SMKN 2 Situbondo serta mengajarkan metode ice breaking dan mathmagic dalam bentuk permainan (game). Kegiatan ini dilaksanakan di ruang kelas X AKL 1 yang berlangsung selama 1 hari yaitu Sabtu, 10 Juni 2023 jam 09.00 WIB s/d selesai. Narasumber sebanyak 2 orang memberikan materi tentang strategi belajar matematika yang seru dan menyenangkan, serta pengenalan metode Ice Breaking dan mathmagic yang dapat diimplementasikan pada pelajaran Matematika di kelas X AKL 1. Hasil dari kegiatan ini yaitu meningkatkan pengetahuan dan pengalaman bagi peserta didik kelas X tentang metode yang efektif digunakan dalam pelajaran Matematika, sehingga kegiatan pembelajaran menjadi seru dan menyenangkan, serta dapat menghilangkan persepsi negatif peserta didik terhadap pelajaran Matematika.
Pengembangan Bisnis Kuliner dalam Kreativitas Kewirausahaan bagi Siswa SMK di Yayasan Al Kahfi Bekasi Enny Diah Astuti; Retno Setya Budiasningrum; Rahmi Rosita; Dyan Yuliana; Ali Satri Efendi; Jajang Setiawan
ARDHI : Jurnal Pengabdian Dalam Negri Vol. 3 No. 5 (2025): Oktober : ARDHI : Jurnal Pengabdian Dalam Negri
Publisher : Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ardhi.v3i5.1490

Abstract

This community service program aims to enhance entrepreneurial competence and creativity among vocational high school (SMK) students at Yayasan Al Kahfi through a culinary business development and mentoring program. The activities focus on two key components: (1) operational business mentoring emphasizing basic food safety and production efficiency, and (2) a digital marketing workshop that trains students to create short promotional content for social media platforms. The study employs a qualitative descriptive approach through participatory observation, in-depth interviews, and documentation. The results indicate a significant improvement in students’ understanding of food safety principles, culinary product innovation, and creative digital marketing skills. Furthermore, the program encourages students to develop an adaptive entrepreneurial mindset aligned with technological and market changes in the digital era. Collaboration between lecturers, vocational teachers, and students plays a crucial role in ensuring program sustainability and integrating the outcomes into the entrepreneurship curriculum. Overall, this program contributes to nurturing a generation of vocational youth who are independent, innovative, and ready to become entrepreneurs in the digital economy.
THE IMPLEMENTATION ANALYSIS OF WORDWALL GAME BASED LEARNING ON LEARNING MOTIVATION IN CLASS X TKJ 1 STUDENTS SMKN 1 KENDIT Yuliana, Dyan; Khoiriyah, Malika; Seituni, Siti
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 9 No 2 (2025)
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/tkffez56

Abstract

In today's digital era, the development of information and communication technology has brought changes in various aspects of life, including education. Technology is not only a tool, but also an inseparable part of the learning process. The problem that occurs in class X TKJ 1 SMKN 1 Kendit is the low learning motivation of students caused by the monotonous and uninteresting learning process. This is seen from the lack of student participation in asking and answering questions. In addition, the monotonous model of questions also triggers boredom in students and does not provide variety and appeal to students. One media that can be used is a Wordwall-based game-based learning media designed to increase student engagement and learning motivation. The purpose of this study is to implement Wordwall - based game-based learning media in the learning process and determine its effectiveness in increasing the learning motivation of class X TKJ 1 SMKN 1 Kendit students. The approach used in this study is a qualitative approach with an interactive qualitative research type. In this study, the type of interactive qualitative research used is a case study, with a purposive sampling technique. Data collection techniques used are observation, interviews, and documentation. The data analysis techniques used include data collection in the field, data reduction, data presentation, as well as drawing conclusions and verification. The results of the study indicate that students are more motivated and interested in learning with this Wordwall media. The implementation of Wordwall-based game-based learning creates a fun learning atmosphere, and adds new insights and experiences, so that students' learning motivation increases. So, it can be concluded that the implementation of Wordwall -based game-based learning media is effective and appropriate to be implemented in the Basics of Computer Network Engineering and Telecommunications in class X TKJ 1 SMKN 1 Kendit.
Pemanfaatan Aplikasi Capcut untuk Pembuatan dan Editing Video Sebagai Media Promosi Digital Agen Perjalanan Ibadah Haji dan Umroh Teras Hanania 038 Bekasi Dyan Yuliana
Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika Vol. 3 No. 2 (2025): Juni: Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/uranus.v3i2.781

Abstract

The utilization of the CapCut application is widely adopted by Hajj and Umrah travel agents for the creation and editing of various types of promotional videos, owing to its comprehensive functions and powerful video processing capabilities. This research is titled “Utilization of the CapCut Application for Video Creation and Editing of Digital Promotional Media for Hajj and Umrah Travel Agent Teras Hanania 038 Bekasi.” Conventionally, business owners in the Hajj and Umrah travel sector have only marketed their package products through traditional methods, utilizing printed brochures or pamphlets distributed manually. The reach of this conventional marketing type is unable to widely penetrate the target market.The objective of this research is to explore the utilization of the CapCut application by outlining the workflow for video creation and editing using the application. This process aims to produce creative videos that are attractive and dynamic, capable of sharing complete information through a brief narrative. This digital promotional media is intended to assist Teras Hanania 038 Bekasi in introducing and marketing its Hajj and Umrah packages to prospective pilgrims worldwide, thereby reaching a significantly broader target market. The research methods employed are Library Research and Field Research.
Analisis Tindak Perundungan Verbal Pada Proses Pembelajaran: Dampak Pada Motivasi dan Prestasi Belajar Siswi Kelas X Studi Kasus di Madrash Aliyah Negeri 2 Situbondo Cahaya Suksma; Adinda Ramadhanti; Mahendra Agus H.; Miftahus Surur; Dyan Yuliana
Jurnal Kajian Penelitian Pendidikan dan Kebudayaan Vol. 2 No. 2 (2024): April : Jurnal Kajian Penelitian Pendidikan dan Kebudayaan
Publisher : CV. Aksara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59031/jkppk.v2i2.318

Abstract

Bullying is an aggressive behavior that threatens and intimidates someone, often driven by an individual's sense of superiority. Research indicates that verbal bullying, especially among teenage girls, is associated with factors such as lack of family attention, social pressure, and exposure to violence through social media. The impact of bullying includes mental health disorders, disruptions in interpersonal relationships, and negative influences on education. Children who are victims of bullying face social challenges, fear of attending school, high absenteeism rates, and academic difficulties. The current era's developments have given rise to cyberbullying, resulting in serious implications for mental and physical health, as well as potential dangers to an individual's safety. Despite experiencing negative effects, some bullying victims still achieve satisfactory academic performance, demonstrating resilience. Solutions involve multi-party interventions, with roles for teachers, counselors, students, and parents. Teachers need to manage interactions in the classroom, counselors provide psychological support, and class discussions create an open environment. Parental involvement is crucial in providing support to students experiencing ostracism. All aim to create an inclusive classroom environment, minimize bullying, and promote positive behavior among young people.
Co-Authors Achmad Baijuri Achmad Fauzan Azzubair Adinda Ramadhanti Alawi, A Muammar Alfiatin, Riza Ali Satri Efendi Arico Ayani Suparto Arico Ayani Suparto Arico Ayani Suparto Astindari, Tri Ayani Suparto, Arico Baijuri, Achmad Cahaya Suksma Catur Supriyanto Catur Supriyanto Dassucik Deva Satria Dewi, Mega Syilvia Enny Diah Astuti Fadilah, Farhan Fadly Putra Arafah Fahrozi, Kavel Kafabi Febriyanti, Anis Fengki Al Jufri Firman Jaya Firman Jaya Hardian Hardian Hardian Hardian HARIYANTO HARIYANTO Hasanah, Iva Datul HASANAH, KHOLIFATUL Hendrawan A Jayadi Husna, Zahra Nafilatul Irma Noervadila Irma Noervadila Irma Noervadila Jajang Setiawan Khoiriyah, Malika Kholidy Kholidy Kholiqin Kholiqin Latifatus Fitri Lesmana, Sata Lova Aulia Savina Refonita Mahendra Agus H. Malika Khoiriyah Masruro, Anisyah Aulia Maulana, Andrico Bagus Miftahus Surur Mila Rizky Amalya Moh Gufroni Muhammad, Jagad Muhlishotun, Muhlishotun Muljono , Munawwir, Zainul Nasihin, Muhammad Hairun Noer Fajri Aminullah Nur Azise Nur Azizah Nur Azizah Nurin Kartika Wahyuningsih Okta Ayu Wulandari Putri Okta Ayu Wulandari Putri Purwanto Purwanto Purwanto Qudsiyatul Hasanah Rahmawati, Weni Kurnia Rahmi Rosita raudatul jannah Razaqi, Rahmat Shofan RETNO SETYA BUDIASNINGRUM Roni Sugianto Rouza Ussiza Aulia Sisma Rozi lutfi, Ahmad fathor Sandy, Rizky Gabriella Saputra, Dimas Adi Seituni, Siti Selvianda, Niken Pundri Sheilla Syukria Siti Seituni Siti Seituni Siti Seituni Sonia, Ulfatus Suryadi, Muhammad Syukria, Sheilla Tri Astindari Tri Astindari Udzri, Khoirur Roisil Ummy Heny Uswatun Hasanah Wahidi Muhtar Yesi Puspitasari Yuni nina, Mochammad ilham Zainul Munawwir Zamaroni, Inas Wildan