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All Journal Jurnal Visi Ilmu Pendidikan Semantik : Jurnal Ilmiah Program Studi Pendidikan Bahasa dan Sastra Indonesia Jurnal Ilmiah Pendidikan Dasar Jurnal IPA Terpadu Jurnal SOLMA Pendas : Jurnah Ilmiah Pendidikan Dasar Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Cetta: Jurnal Ilmu Pendidikan Pedagogik Journal of Islamic Elementary School Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan) JURNAL PENDIDIKAN TAMBUSAI Jurnal Basicedu Aulad : Journal on Early Childhood Jurnal Fundadikdas (Fundamental Pendidikan Dasar) Jurnal Review Pendidikan dan Pengajaran (JRPP) Social, Humanities, and Educational Studies (SHEs): Conference Series SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme Syntax Idea JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Journal On Teacher Education (Jote) PAKAR Pendidikan Integrated Science Education Journal Kalam Cendekia: Jurnal Ilmiah Kependidikan Humantech : Jurnal Ilmiah Multidisiplin Indonesia Jurnal Citra Pendidikan Nautical: Jurnal Ilmiah Multidisiplin Indonesia Edukasiana: Jurnal Inovasi Pendidikan Jurnal Basicedu Prosiding University Research Colloquium Journal of Innovation and Research in Primary Education Borobudur Educational Review Jurnal Citra Pendidikan Anak Madani: Multidisciplinary Scientific Journal Nanggroe: Journal Of Scholarly Service Islamic Journal of Integrated Science Education Journal Education and Government Wiyata JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Nanggroe: Journal of Scholarly Service Jurnal Citra Pendidikan
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Pendampingan Pengembangan Edutaiment Berbasis Bahan 3R pada Materi IPA Kelas 4 dan Penguatan P3 Ngazizah, Nur; Fadhillah, Zahdinny Mucharina; Nugraini, Dwi; Nursanti, Dwi
Jurnal SOLMA Vol. 12 No. 3 (2023)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v12i3.12438

Abstract

Background: Parents and teachers certainly expect children with special needs to have independence in carrying out daily life. To increase independence, special programs are needed that aim to prepare children to become individuals who are ready to be part of society. Knowledge of parents and teachers about stimulation to build independence of children with special needs is still minimal, based on this background, a psychoeducation is made related to increasing the role of parents in the independence of children with special needs so that it is hoped that new knowledge about independence can help parents in nurturing, educating, and accompanying children with special needs to become independent children. Method: This activity was attended by 28 parents of students at SLB Untung Tuah. Psychoeducation was carried out with a lecture method that lasted for 90 minutes with a discussion about training the independence of children with special needs. Results: After psychoeducation, it is known that knowledge from parents is increasing about increasing children's independence, this is known through program evaluation. Conclusion: There is an increase in parental knowledge that is the target of activities regarding training the independence of children with special needs.
PENERAPAN MEDIA ENGLISH WORD CARD DALAM MENINGKATKAN KEMAMPUAN LITERASI SISWA KELAS 3 SD NEGERI SINDURJAN Andini, Regita Ayu; Sanjivani, Sekar Elvira Putri; Noviyani, Vika; Ngazizah, Nur
Jurnal Citra Pendidikan Vol. 5 No. 1 (2025): Jurnal Citra Pendidikan
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcp.v5i1.5071

Abstract

Penelitian ini bertujuan untuk mengeksplorasi penerapan media English Word Card dalam meningkatkan kemampuan literasi pada siswa kelas 3 SD Negeri Sindurjan. Literasi merupakan aspek yang sangat penting dalam pendidikan dasar, yang mencakup kemampuan membaca dan menulis. Media English Word Card diimplementasikan sebagai alat bantu yang efektif untuk memperkaya kosakata bahasa Inggris dan keterampilan membaca siswa. Penelitian ini menggunakan pendekatan tindakan kelas (PTK) yang dilaksanakan dalam dua siklus, dengan observasi dan evaluasi untuk menilai kemajuan literasi siswa. Hasil penelitian menunjukkan bahwa penggunaan media English Word Card berhasil meningkatkan motivasi dan keterampilan siswa dalam mengenali, menghafal, dan memanfaatkan kosakata bahasa Inggris dengan lebih baik. Selain itu, proses pembelajaran yang lebih interaktif dan menyenangkan juga memberikan dampak positif terhadap peningkatan hasil belajar siswa. Secara keseluruhan, media English Word Card terbukti efektif dalam meningkatkan kemampuan literasi siswa kelas 3 SD Negeri Sindurjan, baik dalam aspek membaca maupun penguasaan kosakata bahasa Inggris.
Fostering Critical Thinking and Environmental Awareness Through Integrated 3R-Based Media Pancasila Student Profile Ngazizah, Nur; Anjarini, Titi; Suyoto, Suyoto
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 6 No. 3 (2024): Geographical Coverage: Indonesia
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v6i3.8196

Abstract

This study aims to develop and test the feasibility of an Eco-Edutainment learning media that integrates educational games, 3R (Reduce, Reuse, Recycle) materials, and the Pancasila Student Profile framework to enhance students’ critical thinking, creativity, and cooperation in the Natural and Social Sciences (IPAS) subject. The research employed a Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The study was conducted at Purworejo Private Elementary School (SDN Purworejo), Central Java, Indonesia. The population comprised all fourth-grade students, and the sample consisted of 13 students selected through purposive sampling. Data were collected through interviews, observations, expert validation sheets, questionnaires, and pretest–posttest assessments, while data analysis included quantitative descriptive analysis for validity and practicality, and the Normalized Gain (N-Gain) formula to measure effectiveness. The resulting product, titled “Exploring Energy Sources,” consists of three interactive board games designed from recycled materials to facilitate active and enjoyable learning about energy transformation. The research findings show that the media met the feasibility criteria of being very valid, very practical, and effective. These results demonstrate that the Eco-Edutainment model successfully created a meaningful, engaging, and sustainable learning experience while promoting environmental awareness and character competencies aligned with the Pancasila Student Profile.
Five Senses Windmill: An Innovative Edutainment Learning Media Integrating Local Wisdom to Enhance Conceptual Understanding in Students with Intellectual Disabilities Azmi, Vina Fitria; Fatmaryanti, Siska Desy; Ngazizah, Nur
Integrated Science Education Journal Vol 7 No 1 (2026): January
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/isej.v7i1.2364

Abstract

Purpose of the study: This study develops and validates the Five Senses Windmill, an innovative edutainment-based learning media integrating local wisdom, designed to enhance conceptual understanding and active engagement among students with intellectual disabilities in Special Needs Schools. Methodology: Employing Research and Development (R&D) with the ADDIE model, this study systematically developed the media through five phases: Analysis, Design, Development, Implementation, and Evaluation. Media and content validity were assessed using Aiken's V (≥0.80), with instrument reliability reaching 0.87 (Cronbach's Alpha). Three fourth-grade students with mild intellectual disabilities participated in purposive sampling trials. Data collection involved expert validation, pre-post testing, structured observations, and teacher interviews. Quantitative analysis measured validity and effectiveness through N-gain calculations, while qualitative analysis explored learning dynamics and engagement patterns. Main Findings: The Five Senses Windmill demonstrated high validity (Aiken's V = 0.91) and proved effective in improving students' conceptual understanding with moderate-to-high effectiveness (N-Gain = 64.5%). Students showed significant improvement in identifying sensory functions, increased from passive dependency to active participation, and demonstrated enhanced confidence in applying concepts to daily life. The bamboo-based media successfully integrated visual, kinesthetic, and cultural elements, creating meaningful learning experiences. Positive teacher responses confirmed the media's practicality and ease of implementation. Novelty/Originality of this study: This study uniquely combines edutainment pedagogy with Indonesian local wisdom through sustainable bamboo materials, addressing the gap in holistic, multisensory, culturally-responsive learning media for students with intellectual disabilities. The windmill's interactive design simultaneously develops cognitive, affective, and psychomotor domains while fostering cultural identity and environmental awareness.
Development of Interactive Puzzle Media Based on Critical Reasoning Games for Fine Arts Material for Grade 5 Elementary School Suryono, Krisna Trijati; Ngazizah, Nur; Suyoto, Suyoto
Integrated Science Education Journal Vol 7 No 2 (2026): March
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/isej.v7i2.2823

Abstract

Purpose of the study: This study aims to develop and evaluate the feasibility of a game-based interactive puzzle learning media designed to foster critical thinking skills in fifth-grade elementary students. The media are used in the instructional topic “Creating Artworks from Household Waste Materials” to enhance students’ critical reasoning abilities. Methodology: This research employed a Research and Development (R&D) approach based on the ADDIE framework, comprising analysis, design, development, implementation, and evaluation stages. The participants were 20 fifth-grade students. Data were gathered through expert validation forms, teacher and student questionnaires, and pretest–posttest instruments, and then analyzed using Likert-scale scoring and N-Gain testing. Main Findings: The validation results indicated an average score of 4.56 from the material expert, 4.57 from the media expert, and 4.46 from the practitioner, all categorized as highly feasible. Teacher responses reached 97%, while student responses in the limited trial and field trial were 100% and 99%, respectively, indicating a very high level of practicality. The effectiveness of the media was demonstrated by N-Gain scores of 81.90% in the limited trial and 79.28% in the field trial, both of which were classified as high. Novelty/Originality of this study: This study introduces a game-based interactive puzzle media integrated with critical thinking indicators in elementary school visual arts instruction. The media emphasizes not only creativity but also the development of students’ critical thinking skills through contextual problem-solving activities that use household waste materials.
Pendampingan Pengembangan Media Quizizz Berbasis Critical Thinking pada Guru SD/MI Muhammadiyah/Aisyiyah se Purworejo Ngazizah, Nur; Choirunnisa, Heny Amalia; Rodiyah, Aminatur; Rahayu, Kiswari Puji; Hidayati, Femi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 3 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i3.92673

Abstract

Dunia pendidikan mengalami perubahan akibat perkembangan teknologi yang pesat. Pendidikan di Indonesia sudah mulai menerapkan teknologi sehingga guru dituntut untuk bisa beradaptasi. Media pembelajaran berbasis digital menjadi solusi guru dalam mengajar agar peserta didik dapat mengenal teknologi sebagai sarana belajar. Fakta di lapangan menunjukkan bahwa sebagian besar guru SD/MI Muhammadiyah/Aisyiyah se Purworejo belum memaksimalkan penggunaan media pembelajaran berbasis digital. Berdasarkan permasalahan tersebut, diadakan kegiatan pengabdian masyarakat dengan tujuan untuk memberikan pelatihan serta pendampingan pengembangan media quizizz berbasis critical thinking agar diimplementasikan pada siswa. Target pengabdian ini, yaitu kemampuan guru dalam menciptakan media pembelajaran online berupa quizizz melalui pembuatan kuis interaktif. Kegiatan pengabdian masyarakat yang telah dilaksanakan pada guru SD/MI Muhammadiyah/Aisyiyah se Purworejo menggunakan metode ceramah, diskusi, dengan tahap persiapan, pelaksanaan, dan evalusi. Setelah diadakan kegiatan pendampingan terdapat peningkatan dan pemahaman guru mengenai pembuatan media quizizz berbasis critical thinking sebagai penunjang pembelajaran. Guru merasa sangat terbantu dengan adanya kegiatan pendampingan media pembelajaran digital yang mudah diterapkan. Selain itu, tersedia media digital untuk bahan ajar guru di kelas sebagai langkah awal guru memberi keadaan yang kondusif serta tidak membosankan.
Analisis Keaktifan Siswa Pada Model Pembelajaran Project-Based Learning Berbasis STEAM Kelas V Robikho, Alif; Ngazizah, Nur; Muttaqin, Hendra Pratisnojati Sholeh
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 3 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i3.91512

Abstract

Penelitian ini bertujuan untuk mengevaluasi tingkat keaktifan siswa pada materi Magnet, Listrik, dan Teknologi bagi Kehidupan dengan menerapkan model Project Based Learning (PjBL) dengan berbasis STEAM (Sains, Technology, Engineering, Art, and Mathematics). Penelitian dilakukan di kelas V SDN Sokoharjo, Purworejo. Metode yang digunakan adalah kualitatif dengan pengumpulan data melalui observasi, wawancara, dan dokumentasi. Model pembelajaran Project Based Learning memberikan peran penting pada keaktifan siswa selama pembelajaran. Dengan berbasis STEAM mendorong pembelajaran menjadi lebih bermakna. Hasil penelitian ini memberikan dukungan terhadap efektivitas pendekatan pembelajaran yang menekankan pada penerapan pengetahuan lintas disiplin (STEAM) dan pembelajaran berbasis proyek (PjBL) dalam meningkatkan keterlibatan dan keaktifan siswa dalam proses pembelajaran. Model pembelajaran PjBL berbasis STEAM meningkatkan keaktifan siswa kelas V SDN Sokoharjo dalam belajar materi Magnet, Listrik, dan Teknologi. Proyek miniatur lampu lalu lintas melibatkan konsep STEAM: Sains, Teknologi, Teknik, Seni, dan Matematika. Dengan menggunakan alat seperti gunting, cutter, dan penggaris, siswa belajar merangkai kabel dan memahami prinsip listrik paralel. Pendekatan ini juga meningkatkan keterampilan 4C: communication (komunikasi), collaborative (kolaborasi), critical thinking (berpikir kritis), and creative (kreatif).
Telaah Buku Sains Kurikulum Cambridge dan Marshall Cavendish Jenjang Sekolah Dasar untuk Melatih Merancang Soal HOTS pada Mahasiswa PGSD Ngazizah, Nur; Hidayatulloh, Mukhlis
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 3 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i3.91981

Abstract

Berdasarkan diskusi analisis kebutuhan bersama responden, dibutuhkan suatu inspirasi dalam menyusun soal sains HOTS karena rendahnya kemampuan literasi sains siswa di Indonesia berdasarkan hasil PISA OECD 2022. Tujuan penelitian ini adalah melatihkan pembuatan soal HOTS melalui metode telaah buku sains Cambridge dan Marshall Cavendish pada mata pelajaran sains untuk siswa Sekolah Dasar dengan responden 32 mahasiswa PGSD serta mendeskripsikan kelayakan metode tersebut. Penelitian dilakukan dengan cara menelaah buku sains Cambridge dan Marshall Cavendish untuk jenjang SD pada mata pelajaran sains, kemudian responden membuat 15 soal HOTS untuk dinilai oleh validator dan responden mengisi angket mengenai metode telaah. Hasil penelitian menunjukkan soal yang dikembangkan dari hasil pelatihan kategori Sangat Layak dan pelatihan pembuatan soal sains HOTS melalui metode telaah buku Cambridge dan Marshall Cavendish diperoleh kategori Sangat Layak. Telaah buku sains Cambridge dan Marshall Cavendish mampu memberikan inspirasi dan hasil yang nyata dalam pengembangan soal sains HOTS.
Analisis Keterampilan Proses Sains Murid Kelas V Materi Magnet Pembelajaran IPAS SD Muhammadiyah Purworejo Septiana, Dwi; Ngazizah, Nur; Ratnaningsih, Arum
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 3 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i3.91613

Abstract

Keterampilan proses sains merupakan suatu keterampilan dalam pembelajaran, untuk murid dapat mengembangkan pengetahuanya. Penelitian ini bertujuan untuk menganalisis keterampilan proses saisn murid kelas V materi magnet pada pembelajaran IPAS di SD Muhammadiyah Purworejo. Jenis penelitian ini menggunakan penelitian kualitatif dengan metode deskrptif. Teknik pengumpulan data dalam penelitian ini menggunakan observasi, wawancara, dan angket. Hasil penelitian memperoleh bahwa kategori murid dikelompokan tinggi, sedang, dan rendah dengan menggunakan 6 sampel murid.  Hasil penelitian keterampilan proses sains ada 6 yaitu indikator mengamati, memprediksi, memgklasifikasi, menafsirkan, menyimpulkan, dan mengkomunikasikan. Murid dengan kategori tinggi berkriteria mahir dan cakap. Murid dengan  kategori sedang mampu berkategori mahir, cakap, dan layak. Salah satu murid dengan kategori rendah mampu mencapai kriteria mahir dan layak, sedangkan satu murid kategori rendah tetap masih berkriteria belum berkembang. Simpulan dari analisis yang diperoleh murid kelas V sudah memiliki keterampilan proses sains yang baik.
Pinhole Camera Project: Implementasi Pembelajaran STEAM Berbasis Proyek di Sekolah Dasar Rahayu, Kiswari Puji; Ngazizah, Nur; Muttaqin, Hendra Pratisnojati Shoheh
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 3 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i3.91779

Abstract

Pelaksanaan pembelajaran STEAM berbasis proyek masih terbatas dikarenakan masih relatif baru dan seringkali menemui tantangan, seperti kurangnya konteks dalam kehidupan nyata sehingga kurang relevan dan menarik bagi peserta didik. Penelitian ini bertujuan untuk mengetahui pelaksanaan dan respon peserta didik terhadap pembelajaran STEAM berbasis proyek di sekolah dasar. Penelitian ini merupakan penelitian deskriptif kualitatif dengan sampel peserta didik kelas V berjumlah 32 yang diambil dengan teknik sampling jenuh. Teknik pengumpulan data melalui observasi, angket, dan dokumentasi. Teknik analisis data menggunakan reduksi, sajian, dan verifikasi data. Pelaksanaan pembelajaran STEAM berbasis proyek di SD Negeri 1 Cangkrep Lor Kab. Purworejo dilakukan melalui tahapan: mengidentifikasi masalah (Ask), membayangkan solusi (Imagine), merancang produk (Plan), membuat produk (Create), menguji produk (Improve), dengan mengintegrasikan aspek STEAM. Diperoleh hasil penelitian (1) Penerapan pembelajaran STEAM berbasis proyek memperoleh nilai dengan kategori sangat baik, (2) Berdasarkan respon peserta didik, pembelajaran yang dilakukan bermakna dan menyenangkan. Disimpulkan pembelajaran STEAM berbasis proyek dapat menciptakan lingkungan belajar yang efektif dan menarik bagi peserta didik.
Co-Authors 'Aini, Ninin Nun Adhaeni, Winda Ageng Triyono Aini’i, Indah Nur Alyada Rahma, Fadilla Shafa Andini, Regita Ayu Anjarini, Titi Annisa, Catur Arum Ratnaningsih Arum*, Rr Frizka Puspitha Ashari Ashari Asrofah, Zauharatul Auliya Asti, Nur Riya Atikhah, Laila Miftakhul Ayu, Retno Ayuningrum, Nita Dwi Azmi, Vina Fitria Azzah, Aslikhatul Isti B, Bagiya Bernika, Bernika Nafa Dimiati Choirunnisa, Heny Amalia Diyah Puspitarini Diyanati, Vina Dwi Septiana Fadhillah, Zahdinny Mucharina Fakhrina, Aulia Fatwasrie, Arina Febriyanti, Retno Gumelar, Setyo Hadi, Arif Syaiful Harayo, Recika Ranna Hastono, Widi Hidayati, Dwi Nuril Hidayati, Femi Hidayatulloh, Mukhlis Karimah, Nur Khasanah, Fitrotul Kurniasari, Siska Giyan Kusumaningtyas, Akhadiyah Dwi Kusumawati, Indah Linda, Rizky Fadjar Choirrul Linda, Rizky Fadjar Choirul Lukman Hakim Muflikhul Khaq Muttaqin, Hendra Pratisnojati Shoheh Muttaqin, Hendra Pratisnojati Sholeh Nabila, Charisma Ningsih, Anissa Fitri Noviyani, Vika Nugraini, Dwi Nur Adilah, Nur Nur Asyifa, Laela Nurhayati, Nurhayati Nurhidayati Nurhidayati Nurlaelasari, Fenny Nursanti, Dwi Oktasari, Murni Pangestika, Rintis Rizkia Piraseto, Anggit Wulung Prahasdita, Inggrit Nada Prasetyp, Joni Dwi Pratama, Kurnia Yoga Pratiwi, Rakhmah Purwoko, Riawan Yudhi Rahayu, Kiswari Puji Rahma, Wahdaniyah Sekar Rahmawati, Rahmawati Ridwan, Moh. Fajar Annur Robikho, Alif Rodiyah, Aminatur Sabela, Ikne Safitri, Dhiana Saidah, Ika Nurul Afifatus Sanjivani, Sekar Elvira Putri Saputri, Dyna Ade Rawan Sari, Septia Nurnita Setyanto Setyanto Siska Desy Fatmaryanti Siti Helmyati Slamet Widodo Sugeng Eko Putro Widoyoko Suprayitno Suprayitno Supriyono Supriyono Suryono, Krisna Trijati Suyatno, Dyah Purwaningsih Suyoto Suyoto Syarivah, Khalimatus Utami, Ragil Wanandi, Achmat Iwan Wibowo, Deni Hari Widanti, Widanti Widoyoko, Sugeng Eko Putro Wijaya, Kusuma Ardi Yansaputra, Galih Yulianty, Risma Zulaikha, Qomairoh Dinda Eva Zulfa, Farah Naila