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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

EFEKTIVITAS PENERAPAN MODEL PROJECT BASED LEARNING (PJBL) TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA KELAS IV DI SDN 44 MANDE KOTA BIMA: EFEKTIVITAS PENERAPAN MODEL PROJECT BASED LEARNING (PJBL) TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA KELAS IV DI SDN 44 MANDE KOTA BIMA julfa Aulia; Ihsan; Miftahul Jannah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32925

Abstract

This study aims to investigate the effectiveness of the Project Based Learning (PjBL) model in improving the creative thinking skills of fourth-grade students at SDN 44 Mande Kota Bima. The research employed a one-group pretest–posttest design involving 24 students. The instrument used was a creative thinking ability test administered before and after the treatment. Data analysis was conducted through normality test, homogeneity test, and paired sample t-test using SPSS. The findings revealed that the average pretest score of 62.5 increased to 82.3 in the posttest. The results of the normality and homogeneity tests indicated that the data were normally distributed and homogeneous. The paired sample t-test showed a significance value (Sig. 2-tailed) of 0.000 < 0.05, indicating a significant difference between pretest and posttest scores. The N-Gain score of 0.53 was categorized as moderate. Therefore, it can be concluded that the implementation of the Project Based Learning model is effective in enhancing students’ creative thinking skills, particularly in Civic Education learning.
PENGARUH METODE BELAJAR SAMBIL BERMAIN DENGAN MEDIA PUZZLE PADA PEMBELAJARAN PPKn UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KREATIF SISWA KELAS IV SDN 07 KOTA BIMA Taufiqurahman; Ihsan; Miftahul Jannah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33656

Abstract

This study employed a quasi-experimental method involving two groups, namely an experimental class and a control class. The purpose of the study was to determine the effect of the treatment given to the research subjects. Data analysis was conducted using IBM SPSS Statistics 24. The normality test showed significance values (Sig) for both classes greater than 0.05, indicating that the data were normally distributed. The homogeneity test also showed significance values greater than 0.05, indicating that the students' PPKn learning outcomes had homogeneous variances. Furthermore, the t-test revealed a significance value of 0.000 < 0.05, leading to the conclusion that H₀ is rejected and Hₐ is accepted. Therefore, the implementation of the play-based learning method using puzzle media was proven effective in enhancing the creative thinking skills of fourth-grade students at SDN 07 Kota Bima.