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Pengaruh Model Pembelajaran Project Based Learning (PjBL) dalam Materi Rangka Sendi dan Otot terhadap Prestasi Belajar Siswa Kelas 6 SD Putra, Dimas Aditya; Muhimmah, Rofiatul; Ajijah, Nur Chamidah; Murni, Arie Widya
Journal of Science and Education Research Vol. 4 No. 1 (2025): Journal of Science and Education Research
Publisher : Yayasan Pendidikan Insan Mulia Utan Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62759/jser.v4i1.183

Abstract

Pembelajaran berbasis proyek atau Project Based Learning (PjBL) merupakan salah satu model pembelajaran inovatif yang menekankan pada keterlibatan siswa melalui aktivitas proyek yang relevan dengan kehidupan sehari-hari. Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran PjBL pada materi rangka sendi dan otot terhadap prestasi belajar siswa kelas 6 SD. Metode penelitian yang digunakan adalah eksperimen dengan desain pretest-posttest. Hasil penelitian menunjukkan peningkatan yang signifikan pada nilai rata-rata siswa dari 51,8 pada pretest menjadi 80,4 pada posttest. Data ini mengindikasikan efektivitas model PjBL dalam meningkatkan pemahaman konsep siswa pada materi yang diajarkan. Penelitian ini memberikan kontribusi pada pengembangan metode pembelajaran inovatif di sekolah dasar. Penelitian ini menyimpulkan bahwa model PjBL efektif untuk meningkatkan prestasi belajar siswa pada materi IPA, khususnya pada topik rangka sendi dan otot. Implikasi dan rekomendasi untuk implementasi model ini juga dibahas.
Pengaruh Model Pembelajaran Berbasis Masalah pada Kemampuan Literasi Ilmiah Siswa dalam Materi Transfer Panas Kelas V di Sekolah Dasar Khilda Audina; Arie Widya Murni; Novaria Lailatul Jannah; Hikmah Luqiyah Kartikasari
DIDAKTIKA Vol 30 No 1 (2024): Volume 30 Nomor 1 Februari 2024
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/didaktika.v30i1.6896

Abstract

Thesis This aim For know influence of learning models based problem to ability literacy participant educate on the material displacement heat fifth grade school base . As for the background study This based on results interviews and observations carried out , where ability literacy science participant still studying in class V spelled out low as well as lack of understanding teacher towards various various learning models . Study This carried out at SDN Banjarkemantren 2 in the even semester year 2022/2023 teachings . Method research used _ is Pre Experimental Design with One Group Pretest-Posttest Design type . Sample in study is participant educate VA class totaling 31 participants educate . Instruments used _ form instrument test form question choice double as well as sheet observation teacher and participant activities students , data obtained from test choice double and observation related with ability literacy science . Data analysis used the normality test and t-test. Analysis results show that the data is normally distributed because sig value . > 0.05 and in the t- test with using paired sample t-test results sig value <0.05 at level significance 5% then can it is concluded that h0 is rejected and ha is accepted . This matter show that application of learning models based problem give influence to ability literacy science participant educate on the material displacement heat in class V school base
Development of Interactive Learning Media Based on Powerpoint on Learning IPAS Material Elementary School Plant Body Parts Mas’ula, Fitri; Putri, Rizki Amalia; Asrofi, Ahmad Jauhar; Murni, Arie Widya; Syväjärvi, Mikael
Islamic Journal of Integrated Science Education (IJISE) Vol. 4 No. 1 (2025): March
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v4i1.4661

Abstract

This research aims to develop interactive learning media based on PowerPoint in the learning of Natural and Social Sciences (IPAS) for the material of plant body parts in elementary schools. The research method uses the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The analysis stage is used to identify learning needs and student characteristics. At the design stage, the media is designed with relevant visual content and supports interactivity. The results of the development are then implemented in the classroom and evaluated through observation, interviews, and questionnaires. The results show that this learning media improves students' understanding plant body parts material and increases learning motivation. Features such as animation and multiple choice evaluation help students understand the material more concretely and interestingly. Teachers also find it helpful as it presents the material in a systematic and structured way. With this media, the learning process becomes more effective, interesting, and relevant to the needs of students in the digital era. This research recommends training for teachers and further development for other IPAS materials.
Development of Canva-Based Interactive PPT Learning Media on The Material of Skeleton, Joints And Muscles to Link Interest and Motivation Elementary Students Rahma, Isna Maulita; Aprilia, Devi Nurrochmah; Rafsanjani, Ali Akbar Rajif; Murni, Arie Widya; Bhuie, Manmeet Kaur
Islamic Journal of Integrated Science Education (IJISE) Vol. 4 No. 1 (2025): March
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v4i1.4705

Abstract

This study aims to design learning media with an interactive PPT base through Canva in IPAS subjects by focusing on material related to the skeleton, joints and muscles. This research utilizes the research & development (R&D) method with the application of the ADDIE model. The subjects of this study included students of grade VI elementary school. The research data were collected using three main methods, namely observation, questionnaires and tests and then analyzed descriptively in quantitative and qualitative approaches. This study provides results that the learning media developed has high validity on the average score of validation with a large 89% given by media experts and teachers. The application of this learning media in the classroom succeeded in increasing student learning motivation from 67% to 85%. In addition, the average student score on the test also increased, from 68 on the pretest to 85 on the posttest, indicating an increase of 25%. The developed learning media is expected to be an innovative solution for teachers in increasing students' interest, motivation, and understanding.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ICT UNTUK MENINGKATKAN KONSEP PEMAHAMAN SISTEM TATA SURYA Isti qoma; Violita Atika Putri; Mochammad Rafly Ad&#039;ha; Arie Widya Murni
ELENOR: Elementary School Journal Vol 3 No 1 (2024)
Publisher : Prodi PGSD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/elenor.v3i1.1549

Abstract

The development of ICT-based learning media is used by teachers in delivering material to students to facilitate understanding and critical thinking. This research uses the ADDIE method for data collection techniques using the results of interviews and questionnaires. The ICT-based learning media developed by this researcher was declared suitable for use as teaching material in the form of media and materials that are simple and easy to understand. The percentage obtained by researchers from the interview results was 90% or the criteria were declared suitable for application in science learning in elementary schools.
Pengembangan Media Pembelajaran Panasia (Peta Flora Fauna di Indonesia) pada Materi IPS Kelas V SD Saifudin, Mochamad Zainal; Kurniawati, Rikke; Murni, Arie Widya; Wardono, Mohammad Setyo; Yasin, Fajar Nur; Jannah, Novaria Lailatul
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 9 No 1 (2024): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v9i01.6091

Abstract

This research aims to improve student learning achievement as an effort to achieve competency through the development of learning media in social science material at MINU KH. Mukmin Sidoarjo in grade V and aims to design and develop Panasia (Map of Flora and Fauna in Indonesia) learning media in social science material for grade V at MINU KH. Mukmin Sidoarjo. The type of this research is development research in the form of a 4-D model which is carried out through 4 stages, namely defining, designing, developing and disseminating, but the researcher did not reach the fourth stage because there is no distribution, but it is implemented in a school. The object of this research is grade V students in social science material with the aim of optimizing learning for teachers and students at MINU KH. Mukmin Sidoarjo. The results of this research show that Panasia learning media has a very big influence on the student learning process as seen from the validation results of media experts and material experts. Media expert validation was 84% ​​and material expert validation was 91%, as well as the product trials carried out by researcher at schools from the teacher response questionnaire results was 84% ​​and students response questionnaire results were 86.6%. The results of this research show that Panasia learning media is very suitable for use in supporting the learning system in schools in order to make it will be better.
Pelatihan Pemanfaatan Teknologi Artificial Intelligence (AI) untuk Mendukung Guru dalam Pembelajaran Interaktif di SD Negeri Tirulor 1 Gurah - Kediri Jannah, Novaria Lailatul; Murni, Arie Widya; Yasin, Fajar Nur; Wardono, Mohammad Setyo; Kartikasari, Hikmah Luqiyah; Listy, Afina Sufiana
Nusantara Community Empowerment Review Vol. 3 No. 2 (2025): Nusantara Community Empowerment Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/rcf8mv61

Abstract

Pembelajaran interaktif yang didukung oleh teknologi AI diharapkan dapat meningkatkan keterlibatan siswa, mempersonalisasi materi pembelajaran, dan menghasilkan pengalaman belajar yang lebih efektif dan menyenangkan. Pelatihan ini mencakup teori dasar mengenai teknologi AI dan aplikasinya dalam konteks pendidikan, diikuti dengan sesi praktik yang memperkenalkan berbagai alat dan aplikasi berbasis AI yang dapat digunakan dalam proses pembelajaran. Peserta dilatih untuk memanfaatkan teknologi AI dalam merancang materi pembelajaran yang lebih interaktif, membuat evaluasi otomatis, serta menggunakan AI untuk analisis data belajar siswa. Sesi praktik langsung memungkinkan para peserta untuk mengembangkan keterampilan yang diperlukan untuk mengimplementasikan teknologi ini dalam kelas mereka. Meskipun demikian, terdapat beberapa faktor penghambat, antara lain keterbatasan pengalaman teknologi pada sebagian peserta dan terbatasnya fasilitas teknologi di beberapa sekolah. Faktor pendukung yang turut berperan dalam keberhasilan pelatihan ini adalah tingginya antusiasme peserta, keterlibatan aktif pemateri, serta ketersediaan fasilitas yang mendukung selama pelatihan. Secara keseluruhan, pelatihan ini memberikan kontribusi positif dalam memperkenalkan penggunaan AI dalam pendidikan dasar, dan diharapkan dapat mendorong penerapan teknologi ini di kelas untuk meningkatkan kualitas proses pembelajaran. Interactive learning supported by AI technology is expected to increase student engagement, personalize learning materials, and produce a more effective and enjoyable learning experience. This training covered basic theory regarding AI technology and its applications in educational contexts, followed by practical sessions that introduced various AI-based tools and applications that can be used in the learning process. Participants were trained to utilize AI technology to design more interactive learning materials, create automated evaluations, and use AI for analyzing student learning data. The hands-on practical sessions enabled participants to develop the skills necessary to implement this technology in their classrooms. However, several inhibiting factors existed, including limited technological experience among some participants and limited technology facilities in some schools. Supporting factors that contributed to the success of this training were the high enthusiasm of the participants, the active involvement of the presenters, and the availability of supportive facilities during the training. Overall, this training made a positive contribution to introducing the use of AI in elementary education and is expected to encourage the implementation of this technology in the classroom to improve the quality of the learning process.
RETRACTED: Developing Artificial Intelligence (AI)-Based Children’s Storybooks through Fry Readability for Elementary Students: The Editor-in-Chief has retracted this article because it has been previously published Istiq'faroh, Nurul; Damayanti, Maryam Isnaini; Hendratno, Hendratno; Rukmi, Asri Susetyo; Murni, Arie Widya; Wibowo, Amiruddin Hadi; Faridy, Azka
Journal of Computers for Science and Mathematics Learning Vol. 2 No. 2 (2025): Journal of Computers for Science and Mathematics Learning
Publisher : Scientia Publica Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70232/jcsml.v2i2.40

Abstract

Education in Indonesia shapes children’s character, personality, and abilities, but faces challenges like unequal access to resources, quality differences between regions, and low reading interest among children. This study aims to develop AI-based children’s storybooks through the Fry readability for elementary students. This study used the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation. Results showed that AI-based storybooks can improve children’s reading interest and help teachers provide support based on students’ competence. The score of Expert validation was 37 out of 40 (92.5%), and media expert validation was 52 out of 55 (94.5%). Fry readability ensures the reading level is suitable for fourth to sixth-grade students to improve the quality of elementary education in Indonesia, reduce regional quality gaps, and improve students’ academic performance. The AI-based storybooks significantly boost children’s interest in reading, address low reading engagement, assist teachers in offering more effective educational support, and help bridge educational quality gaps between different regions. The alignment with children’s cognitive development ensures engaging and developmentally appropriate content, demonstrating an innovative approach to educational tools and paving the way for further technological integration in education. Therefore, the development of AI-based children’s storybooks with the Fry readability approach not only increases children’s reading interest but also assists teachers in providing more specific support according to students’ abilities. This innovation is expected to positively impact the quality of elementary education in Indonesia, help address educational quality disparities between regions, and enhance students’ academic achievements at the national level.
Pengembangan Media Pembelajaran Panasia (Peta Flora Fauna di Indonesia) pada Materi IPS Kelas V SD Saifudin, Mochamad Zainal; Kurniawati, Rikke; Murni, Arie Widya; Wardono, Mohammad Setyo; Yasin, Fajar Nur; Jannah, Novaria Lailatul
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 9 No 1 (2024): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v9i01.6091

Abstract

This research aims to improve student learning achievement as an effort to achieve competency through the development of learning media in social science material at MINU KH. Mukmin Sidoarjo in grade V and aims to design and develop Panasia (Map of Flora and Fauna in Indonesia) learning media in social science material for grade V at MINU KH. Mukmin Sidoarjo. The type of this research is development research in the form of a 4-D model which is carried out through 4 stages, namely defining, designing, developing and disseminating, but the researcher did not reach the fourth stage because there is no distribution, but it is implemented in a school. The object of this research is grade V students in social science material with the aim of optimizing learning for teachers and students at MINU KH. Mukmin Sidoarjo. The results of this research show that Panasia learning media has a very big influence on the student learning process as seen from the validation results of media experts and material experts. Media expert validation was 84% ​​and material expert validation was 91%, as well as the product trials carried out by researcher at schools from the teacher response questionnaire results was 84% ​​and students response questionnaire results were 86.6%. The results of this research show that Panasia learning media is very suitable for use in supporting the learning system in schools in order to make it will be better.
Pengaruh Model Experiential Learning terhadap Kemampuan Pemecahan Masalah Siswa dalam Pembelajaran IPA Berbasis Isu Lingkungan Kartikasari, Hikmah Luqiyah; Murni, Arie Widya
MODELING: Jurnal Program Studi PGMI Vol. 12 No. 3 (2025): September
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v12i3.2947

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh model Experiential Learning terhadap kemampuan pemecahan masalah siswa dalam pembelajaran IPA berbasis isu lingkungan di sekolah dasar. Jenis penelitian yang digunakan adalah quasi eksperimen dengan desain Nonequivalent Control Group Design. Subjek penelitian melibatkan siswa kelas IV SDN Balongbendo yang terbagi menjadi dua kelompok, yaitu kelompok eksperimen yang memperoleh pembelajaran dengan model Experiential Learning berbasis isu lingkungan dan kelompok kontrol yang mendapatkan pembelajaran konvensional. Data dikumpulkan melalui tes kemampuan pemecahan masalah, observasi, dan dokumentasi, kemudian dianalisis menggunakan uji-t independen dan uji N-gain. Hasil penelitian menunjukkan bahwa terdapat perbedaan signifikan antara kedua kelompok. Kelompok eksperimen memperoleh rata-rata posttest sebesar 83,47 dengan peningkatan N-gain 0,61 (kategori sedang), sedangkan kelompok kontrol hanya mencapai rata-rata posttest 68,27 dengan N-gain 0,25 (kategori rendah). Temuan ini menunjukkan bahwa penerapan model Experiential Learning mampu meningkatkan kemampuan pemecahan masalah siswa secara lebih efektif dibandingkan pembelajaran konvensional. Implikasi penelitian ini menegaskan pentingnya penggunaan pengalaman nyata dan kontekstual dalam pembelajaran IPA untuk mendukung pencapaian kompetensi abad ke-21 serta penguatan literasi lingkungan pada siswa sekolah dasar.