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PENGEMBANGAN E-MODUL BERBANTUAN BOOK CREATOR PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS V SEKOLAH DASAR GUGUS I KECAMATAN LUBUK BEGALUNG KOTA PADANG Apriwati, Resi; Mansrudin; Reinita; Amini, Risda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41552

Abstract

This research is motivated by the problem arising from the lack of innovation in Pancasila Education Learning, where the use of teaching materials is still limited to printed forms and the minimal use of digital technology has the potential to hinder the achievement of learning objectives, especially in realizing the Pancasila Student Profile. Therefore, the purpose of this study is to develop a valid, practical, and effective e-module assisted by Book Creator in Pancasila Education Learning in Grade V of Elementary Schools so as to improve student understanding and involvement in the learning process. This type of research is research and development (Research and Development) with the ADDIE development model. The ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The Trial Subject was conducted at SDN 36 Cengkeh, then continued with research at SDN 30 Cengkeh and implemented at SDN 18 Kampung Baru for fifth grade elementary school students. The results of the research on the development of E-Modules Assisted by Book Creator in Pancasila Education Learning in Fifth Grade Elementary School are valid with an overall validation percentage of 92.95% in the Very Valid category. For the overall results of teacher practicality, the percentage obtained was 90.52% in the Very Practical category and the overall results of student practicality obtained a percentage of 91.70% in the Very Practical category. In addition, this E-Module assisted by Book Creator has also proven effective in improving student learning outcomes on the material "Various Norms in My Life". Based on the results of this study, it can be concluded that the E-Module Assisted by Book Creator in Pancasila Education Learning in Fifth Grade Elementary School is declared valid, practical and effective for use in the learning process. Keywords: ADDIE, Book Creator, E-Module, Pancasila Education
PENGEMBANGAN MEDIA FLASHCARD BERBASIS DIGITAL PADA MATA PELAJARAN PENDIDIKAN PANCASILA MATERI HAK DAN KEWAJIBAN SISWA KELAS III SEKOLAH DASAR KABUPATEN LIMA PULUH KOTA Rahmadini, Fitria; Reinita; Waldi, Atri; Safitri, Serly
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42840

Abstract

This study was motivated by the suboptimal use of digital learning media in Pancasila Education lessons on Rights and Obligations in third grade elementary school. Based on observations and interviews, teachers still predominantly use conventional media in the form of pictures in books and classroom displays, resulting in less varied learning and suboptimal student engagement. This study aims to produce valid, practical, and effective digital flashcard media. The type of research used was Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The data collection instruments were validation sheets (material, language, and media) and questionnaires for teachers and students. The research subjects consisted of 14 third-grade students from UPTD SDN 05 VII Koto Talago (trial), 15 third-grade students from UPTD SDN 06 VII Koto Talago (implementation), and 9 third-grade students from UPTD SDN 09 VII Koto Talago (dissemination). The results of the study show that the developed media obtained a validity score of 94.34% in the highly valid category. Practicality, based on the responses of teachers and students, was in the highly practical category with a percentage ranging from 87.5% to 95.83%. The effectiveness of the media was demonstrated through improved learning outcomes with completion rates of 90.71%, 96%, and 91.11%, as well as an N-Gain calculation in the moderate category. Thus, digital flashcard media is declared valid, practical, and effective for use in teaching Pancasila in third grade elementary school.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL GAME BASED LEARNING (GBL) BERBANTUAN BAAMBOOZLE DI KELAS V SDS IT LUQMAN KOTA PADANG Fadhilah, Hasnatul; Waldi, Atri; Reinita; Tri Wulandari, Fikhen
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43860

Abstract

This study is grounded in the low learning achievements of fifth-grade students at SDS IT Luqman in Padang City in the subject of Pancasila Education, as evidenced by their minimal learning interest, passive participation, and challenges in mastering core concepts—a situation that also impedes the development of critical thinking, problem-solving, and communication skills. The learning process has yet to fully embody the principles of deep learning, thereby positioning the implementation of a Game-Based Learning model assisted by the Baamboozle platform as a viable solution. The objective is to delineate the enhancement of Pancasila Education learning outcomes through this model. Employing a Classroom Action Research (CAR) design with a mixed qualitative-quantitative approach, the implementation comprised two cycles (Cycle I: two meetings; Cycle II: one meeting), adhering to the phases of planning, action, observation, and reflection. Instruments included RPPM observation sheets, teacher-student activity sheets, and rubrics for assessing attitudes, knowledge, and skills, with 21 fifth-grade students as subjects. Findings highlight substantial improvements: RPPM scores rose from 84.3% to 96.8%; teacher activity from 82.1% to 96.4%; student activity from 76.75% to 92.85%; and average learning outcomes advanced from 70.5 to 78.3, culminating at 91.83 by the end of the cycle.