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PENGARUH MEDIA PEMBELAJARAN NUMERACY FISHING BERBASIS ETNOMATEMATIKA PADA MATERI OPERASI HITUNG TERHADAP KEMAMPUAN NUMERASI SISWA FASE A SEKOLAH DASAR Nayada Septin Miraza; Muhammad Fendrik; Jesi Alexander Alim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35521

Abstract

Penelitian ini bertujuan untuk melihat pengaruh terhadap media pembelajaran Numeracy Fishing berbasis etnomatematika dalam meningkatkan kemampuan numerasi siswa fase A sekolah dasar pada materi operasi hitung. Penelitian ini menggunakan pendekatan kuantitatif eksperimen dengan desain quasi eksperiment yang memiliki 2 subjek, yaitu kelas kontrol dan kelas eksperimen. Instrumen yang digunakan berupa tes kemampuan numerasi yang terdiri dari pretest dan posttest Hasil pengolahan dan interpretasi data menunjukkan adanya pengaruh yang signifikan pada penggunaan media Numeracy Fishing berbasis etnomatematika terhadap peningkatan numerasi siswa, yang dibuktikan dari perbandingan nilai minimum, maksimum, dan rata-rata pada pretest lebih rendah dibandingkan posttest. Hal ini juga terbukti dari uji Independent Samples Test dengan sig (2-tailed) <0,001 yang berarti Ha diterima dan Ho ditolak. Kemudian nilai N-Gain memiliki nilai sebesar 0,4151 yang menunjukkan peningkatan numerasi siswa berkategori sedang. Dengan demikian, penerapan media Numeracy Fishing berbasis etnomatematika cukup efektif untk dijadikan sebagai media pembelajaran dalam meningkatkan kemampuan numerasi siswa fase A sekolah dasar.
PENGARUH MODEL PROJECT BASED LEARNING TERHADAP MOTIVASI BELAJAR SISWA MATA PELAJARAN MATEMATIKA DI SEKOLAH DASAR Khairina Safitri; Jesi Alexander Alim; Zetra Hainul Putra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35942

Abstract

Mathematics is often considered a frightening and difficult subject for students. This is one of the causes of reduced student interest in learning mathematics. Based on field observations, the teaching and learning process still uses conventional learning methods, so that learning becomes boring and tends to be monotonous for students and reduces student interest and motivation in learning mathematics material. This study aims to determine the effect of the application of the project based learning (PjBL) method on the learning motivation of second-grade students of SD 177 Pekanbaru. The research method used in this study is an experimental method (pre-experimental design) using a one-group pretest posttest design. The data collection technique used is a questionnaire. Furthermore, researchers use the N-Gain test as a data analysis technique with the help of the IBM SPSS Statistics 29 software program. Based on data analysis, the results obtained are 0.001 <0.05, this can be interpreted that H0 and H1 are rejected. And the results of the N-Gain Score test are 0.56 and the N-Gain percentage is 56%, which means that the interpretation category has a high effectiveness value. So it can be concluded that project-based learning (PjBL) has an effect on the learning motivation of class II students of SD 177 Pekanbaru, namely 56%.
ANALISIS PERSEPSI MAHASISWA TERHADAP EFEKTIVITAS PENGGUNAAN CANVA DALAM MENDESAIN PRESENTASI KULIAH Mutiara Putri; Zarra Hanura IL; Jesi Alexander Alim; Mitha Dwi Anggriani
Indonesian Journal of Social Science and Education (IJOSSE) Vol. 1 No. 3 (2025): Vol. 1 No. 3 : Edisi September 2025
Publisher : JCI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/ijosse.v1i3.1303

Abstract

This study aims to explore students’ perceptions of the effectiveness of using canva in designing lecture presentations. The background of this study stems from the rapid development of digital technology that encourages the use of design applications as a means of supporting the learning process. The research method used was a quantitative survey involving 30 students as respondents who were selected purposively, namely those who had direct experience using canva. The data collection instrument was a Likert scale questionnaire with 20 statements covering aspects of ease of use, time efficiency, quality and creativity, academic benefits, collaboration, limitations, and satisfaction levels. The results showed that the majority of students had a positive view of using canva. This application was considered easy to operate even without in-depth design skills, helping to speed up the preparation of presentations, while also improving the quality and creativity of the display. In addition, canva is considered to provide real academic benefits, support collaboration, and encourage the exploration of diverse visual styles. However, there are still a number of weaknesses, such as the limitations of the free version, visual designs that are considered less suitable for formal academic contexts, and a small number of students who feel that their creative space is limited. From this research, it can be concluded that canva can be used as an alternative medium to support the learning process in higher education, particularly in developing students' presentation skills. Lecturers and educational institutions can also utilize canva as an innovative learning tool that encourages creativity, collaboration, and improves the quality of material delivery. In addition, the results of this study can be used as a basis for developing policies on the use of digital media in academic activities that are more effective and relevant to students' needs. Abstrak Penelitian ini bertujuan untuk mengeksplorasi persepsi mahasiswa mengenai efektivitas penggunaan canva dalam merancang presentasi perkuliahan. Latar belakang kajian ini berangkat dari pesatnya perkembangan teknologi digital yang mendorong pemanfaatan aplikasi desain sebagai sarana penunjang proses pembelajaran. Metode penelitian yang digunakan adalah survey kuantitatif yang melibatkan 30 mahasiswa sebagai responden yang dipilih secara purposive, yakni mereka yang memiliki pengalaman langsung menggunakan canva. Instrumen pengumpulan data berupa angket skala Likert dengan 20 butir pernyataan yang mencakup aspek kemudahan penggunaan, efisiensi waktu, kualitas dan kreativitas, manfaat akademik, kolaborasi, keterbatasan, serta tingkat kepuasan. Hasil penelitian memperlihatkan bahwa mayoritas mahasiswa memiliki pandangan positif terhadap penggunaan canva. Aplikasi ini dinilai mudah dioperasikan meskipun tanpa keahlian desain yang mendalam, membantu mempercepat penyusunan presentasi, sekaligus meningkatkan mutu dan kreativitas tampilan. Selain itu, canva dianggap memberi manfaat akademik nyata, mendukung kerja sama, dan mendorong eksplorasi gaya visual yang beragam. Meski demikian, masih ditemukan sejumlah kelemahan, seperti keterbatasan fitur versi gratis, desain visual yang dinilai kurang sesuai untuk konteks akademik formal, serta sebagian kecil mahasiswa yang merasa ruang berkreasi mereka terbatasi. Dari penelitian ini dapat ditemukan bahwa canva dapat dijadikan media alternatif untuk menunjang proses pembelajaran di perguruan tinggi, khususnya dalam pengembangan keterampilan presentasi mahasiswa. Dosen dan institusi pendidikan juga dapat memanfaatkan canva sebagai sarana pembelajaran inovatif yang mendorong kreativitas, kolaborasi, serta peningkatan kualitas penyampaian materi. Selain itu, hasil penelitian ini dapat menjadi dasar bagi pengembangan kebijakan penggunaan media digital dalam kegiatan akademik yang lebih efektif dan relevan dengan kebutuhan mahasiswa.
PEMANFAATAN LKPD BUDAYA MELAYU RIAU BERBASIS CODING UNTUK MENGANALISIS COMPUTATIONAL THINKING SISWA Cyndi Togi Marito Sitorus; Yola Amanda; Zarra Hanura Il; Jesi Alexander Alim; Cici Oktaviani
Indonesian Journal of Social Science and Education (IJOSSE) Vol. 1 No. 3 (2025): Vol. 1 No. 3 : Edisi September 2025
Publisher : JCI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/ijosse.v1i3.1543

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan Lembar Kerja Peserta Didik (LKPD) Budaya Melayu Riau berbasis coding terhadap kemampuan berpikir komputasional (computational thinking) siswa sekolah dasar. LKPD ini dikembangkan dengan mengintegrasikan unsur budaya lokal dan aktivitas coding sebagai upaya menumbuhkan kemampuan berpikir sistematis, logis, dan kreatif sejak dini. Metode penelitian yang digunakan adalah kuantitatif dengan desain pretest-posttest one group design, yang dilaksanakan pada siswa kelas IV SDN 105 Pekanbaru tahun pelajaran 2025/2026. Data dikumpulkan melalui tes kemampuan computational thinking, observasi aktivitas siswa, dan dokumentasi hasil belajar. Analisis data dilakukan secara statistik deskriptif dan inferensial menggunakan uji normalitas Shapiro–Wilk dan Paired Sample t-Test. Hasil penelitian menunjukkan bahwa nilai rata-rata skor siswa meningkat dari 64,63 menjadi 67,78 setelah penerapan LKPD, dengan nilai signifikansi uji t sebesar 0,406 (> 0,05), yang berarti tidak terdapat perbedaan signifikan antara pretest dan posttest. Nilai rata-rata N-Gain sebesar 0,032 termasuk kategori rendah, namun menunjukkan adanya tren peningkatan positif terhadap kemampuan berpikir komputasional siswa. Hasil ini mengindikasikan bahwa integrasi budaya Melayu Riau dalam LKPD berbasis coding memiliki potensi untuk meningkatkan pemahaman dan minat belajar siswa, meskipun efektivitasnya masih memerlukan penguatan dari aspek pedagogis dan durasi penerapan.
ANALISIS PERBEDAAN PEMAHAMAN KONSEP MATEMATIKA BERDASARKAN GAYA BELAJAR MAHASISWA Putri Tri Wijayanti; Jesi Alexander Alim; Zakiah Ulya
Ahsani Taqwim: Jurnal Pendidikan dan Keguruan Vol. 2 No. 3 (2025): Oktober
Publisher : Yayasan Baitul Hikmah al-Zain

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63424/ahsanitaqwim.v2i3.457

Abstract

This study aims to analyze differences in students’ mathematical conceptual understanding based on visual, auditory, and kinesthetic learning styles. A descriptive quantitative approach with a comparative design was applied using a questionnaire and a concept test, analyzed through non-parametric statistics. The findings reveal no significant differences among learning styles. It is concluded that learning style is not the sole factor, highlighting the need for adaptive teaching strategies and further research with broader scope.
PENGARUH PEMBELAJARAN BERDIFERENSIASI BERBANTUAN MATERI AJAR GEOMETRI BERBASIS RME TERHADAP KEMAMPUAN PENALARAN MATEMATIS SISWA KELAS 3 SEKOLAH DASAR Eksa Aqila Cindyana; Jesi Alexander Alim; Eddy Noviana
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 4 (2022): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/pjr.v6i4.8837

Abstract

This article reports a study that was conducted to obtain information objectively and to examine the differences in students’ mathematical reasoning skills who studied with the differentiated learning method assisted by RME-based geometry teaching materials with students who studied with conventional methods. The study used a quasi-experimental method with a non-equivalent control group design. The study was conducted in the academic year of 2021/2022 on geometry material in the mathematics learning subject. The subjects of the study involved the third-grade students of SD Madani Islamic School Riau which consisted of 3A as the control class and 3C as the experimental class. In conducting the study, data were collected through a pretest and a final test (posttest) that was provided to the experimental and the control classes, which consisted of 6 essay questions. The statistical data obtained were normality, homogeneity, and hypothesis testing, which were processed by using the SPSS 25 program. Based on the results of hypothesis testing, a significance value (2-tailed) was 0.029. Hence, the significance value was <0.05. Thus, it could be concluded that the result was an effect of RME-based geometry teaching materials-assisted differentiation learning on students’ mathematical reasoning skills at the third-grade students of SD Madani Islamic School Riau.
RESPON SISWA TERHADAP LKPD GEOMETRI BERBASIS PMRI TERINTEGRASI CODING DAN ETNOMATEMATIKA Suciwati, Himma Rosa; Latifa Susiani, Ismara; Aulia, Zahwa; Jesi Alexander Alim; Cici Oktaviani
Relevan : Jurnal Pendidikan Matematika Vol 5 No 5 (2025): Relevan : Jurnal Pendidikan Matematika
Publisher : Yayasan Amanah Nur Aman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58432/relevan.v5i5.1660

Abstract

Penelitian ini bertujuan untuk mendeskripsikan respon siswa terhadap penggunaan Lembar Kerja Peserta Didik (LKPD) Geometri berbasis Pendidikan Matematika Realistik Indonesia (PMRI) yang dipadukan dengan unsur koding dan etnomatematika. LKPD dikembangkan untuk menghadirkan pembelajaran yang lebih kontekstual, menarik, dan dekat dengan pengalaman budaya siswa. Penelitian ini menggunakan metode deskriptif kuantitatif dengan melibatkan 10 siswa kelas III sekolah dasar sebagai subjek penelitian. Data diperoleh melalui angket respon yang menilai aspek format, relevansi, percaya diri, dan ketertarikan siswa selama pembelajaran. Hasil penelitian menunjukkan bahwa siswa memberikan respon yang sangat positif terhadap LKPD, dengan persentase penilaian yang sebagian besar berada pada kategori “sangat menarik”. Siswa menilai tampilan LKPD jelas dan menarik, kegiatan pembelajaran relevan dengan kehidupan mereka, serta instruksi mudah dipahami. Integrasi konteks budaya Melayu dan aktivitas koding juga membuat pembelajaran lebih menyenangkan dan meningkatkan rasa percaya diri siswa. Secara keseluruhan, LKPD ini dinilai efektif dalam menciptakan pengalaman belajar geometri yang lebih bermakna, menarik, dan mudah dipahami oleh siswa sekolah dasar. ABSTRAK This study aims to describe students’ responses to the use of a Geometry Student Worksheet (LKPD) designed based on the Indonesian Realistic Mathematics Education (PMRI) approach and integrated with coding and ethnomathematics elements. The worksheet was developed to provide learning experiences that are contextual, engaging, and closely connected to students’ cultural backgrounds. This quantitative descriptive research involved 10 third-grade elementary students as participants. Data were collected through a response questionnaire that assessed aspects of format, relevance, interest, and students’ reactions during learning activities. The results indicate that students showed highly positive responses, with most ratings falling into the “very interesting” category. Students perceived the LKPD as visually appealing, easy to understand, and relevant to their daily experiences. The integration of Malay cultural elements and basic coding activities also contributed to a more enjoyable learning atmosphere and enhanced students’ confidence. Overall, the worksheet proved effective in supporting meaningful, engaging, and accessible geometry learning for elementary students.
PENGARUH PENGGUNAAN EDUCAPLAY TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS III Qonita Mujahidah; Jesi Alexander Alim; Zetra Hainul Putra
Jurnal Pendidikan Sultan Agung Vol 6, No 1 (2026)
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/jp-sa.6.1.52-59

Abstract

Penelitian ini bertujuan untuk menguji pengaruh media interaktif Educaplay terhadap peningkatan hasil belajar Matematika siswa kelas III di SDN 163 Pekanbaru. Latar belakang penelitian adalah rendahnya hasil belajar akibat metode pembelajaran yang kurang variatif. Menggunakan desain pra-eksperimental One Group Pretest-Posttest Design, penelitian melibatkan 30 siswa tanpa kelas kontrol. Siswa diberi pre-test, kemudian mengikuti pembelajaran Matematika dengan Educaplay, dan diakhiri dengan post-test. Analisis menggunakan uji Wilcoxon menunjukkan adanya peningkatan signifikan hasil belajar setelah perlakuan. Hasil ini menunjukkan bahwa Educaplay efektif dalam meningkatkan hasil belajar Matematika, dan direkomendasikan sebagai media pembelajaran yang interaktif dan inovatif.
Analisis Pengaruh Penggunaan Media Sosial Terhadap Manajemen Waktu Belajar Mahasiswa PGSD anisah nur afliyani; Attasya Fadila Efendi; Jesi Alexander Alim; Mitha Dwi Anggriani
Jurnal Ilmiah Penalaran dan Penelitian Mahasiswa Vol. 7 No. 3 (2025): Jurnal Mahasiswa September 2025
Publisher : Universitas Sains dan Teknologi Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/hejbxs62

Abstract

This study aims to analyze the influence of social media use on the study time management of PGSD students at the Faculty of Teacher Training and Education, University of Riau. The background of this study is the phenomenon of increasing intensity of social media use among students, which has the potential to affect learning effectiveness. This study uses a quantitative method with a survey approach, where data is collected by distributing Likert-scale questionnaires to student respondents. The survey approach was chosen because it can describe the real conditions of students directly based on their answers, so the results obtained are more representative. The results show that the level of social media use is in the moderate category, while students' study time management skills are in the fairly good category. These findings indicate that although students actively use social media, they are still able to manage their time effectively so that the negative impacts of social media can be minimized. This study contributes by confirming that the key factor in maintaining learning effectiveness in the digital era lies not in the frequency of social media use, but in students' discipline and time management skills. Thus, the results of this study enrich the understanding of the role of time management as a balance between social media use and academic activities.
Gambaran Penggunaan Media Word Search terhadap Partisipasi Aktif Siswa dalam Pembelajaran Bahasa Indonesia Haya Nisrina Afifah; Jesi Alexander Alim; Zakiah Ulya
Jurnal Kajian Penelitian Pendidikan dan Kebudayaan Vol. 3 No. 4 (2025): Oktober: Jurnal Kajian Penelitian Pendidikan dan Kebudayaan
Publisher : CV. Aksara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59031/jkppk.v3i4.746

Abstract

This study aims to describe the use of Word Search media in enhancing students’ active participation in Indonesian language learning. The background of this research lies in the low level of student engagement during classroom activities, which often tend to be passive, thus requiring innovative learning media to increase activeness. This research employed a descriptive quantitative method with 21 third-grade students of SD Negeri 184 Pekanbaru as the subjects. The research instrument was a student engagement questionnaire consisting of 10 indicators based on the dimensions of behavioral, emotional, and cognitive engagement. Data were analyzed using descriptive statistics by calculating the mean score of each indicator, which was then categorized into Very Good, Good, Fair, and Poor. The findings showed that most indicators were in the Good to Very Good categories, while only two indicators were categorized as Fair. These results indicate that the use of Word Search media can enhance students’ engagement in behavioral, emotional, and cognitive aspects. Therefore, it can be concluded that Word Search is an effective, innovative, and enjoyable learning medium to foster students’ active participation in Indonesian language learning.