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IMPLEMENTASI MODEL ATIK UNTUK MENINGKATKAN LITERASI NUMERASI MENGGUNAKAN MEDIA LOOSE PART PADA SISWA SEKOLAH DASAR
Novita Sari;
Muhammad Akhir;
Ratnawati
Jurnal Pendidikan Sang Surya Vol. 10 No. 1 (2024): Jurnal Pendidikan Sang Surya
Publisher : LPPM Universitas Muhammadiyah Bulukumba
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DOI: 10.56959/jpss.v10i1.176
Penelitian ini bertujuan untuk mengetahui peningkatan literasi numerasi dengan penerapan model ATIK menggunakan media loose part pada siswa kelas I SDN 64 Buntu Ampang Kecamatan Anggeraja Kabupaten Enrekang. Penelitian ini menggunakan metode penelitian tindakan kelas (PTK) yang meliputi perencanaan, pelaksanaan tindakan, observasi dan refleksi. Lokasi penelitian ini dilaksanakan di SDN 64 Buntu Ampang, Kecamatan Anggeraja, Kabupaten Enrekang. Subjek dalam penelitian ini adalah siswa kelas I yang berjumlah 21 siswa pada tahun ajaran 2023/2024. Faktor yang diteliti adalah faktor proses dan faktor hasil belajar. Data yang diperoleh dari hasil penelitian dianalisis menggunakan statistik deskriptif untuk mendeskripsikan hasil belajar siswa pada materi penjumlahan dan pengurangan dengan menerapkan model ATIK menggunakan media loose part. Hasil yang dicapai dalam penelitian ini adalah: (1) Terdapat peningkatan aktivitas belajar siswa pada setiap siklusnya. (2) Dalam siklus pertama, skor rata -rata untuk hasil pembelajaran siswa adalah 61,4, sedangkan dalam siklus kedua itu lebih tinggi, mencapai 88. Pada siklus pertama, ada 10 siswa atau 47,7% yang mencapai kelengkapan belajar, sementara di dalam siklus II terdapat 21 siswa atau 100% yang mencapai ketuntasan belajar. Berdasarkan hasil penelitian diatas dapat disimpulkan bahwa hasil pembelajaran literasi numerasi melalui model ATIK dengan menggunakan media loose part pada siswa kelas I SDN 64 Buntu Ampang Kecamatan Anggeraja Kabupaten Enrekang mengalami peningkatan.
Kasih Sayang Dalam Serial Web Drama My Lecturer My Husband (Tinjauan Semiotik Roland Barthes)
Muhammad Akhir
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v5i2.2227
Masalah utama dalam penelitian ini yaitu bagaimana makna tanda kasih sayang pada tokoh yang terdapat dalam serial web drama My Lecturer, My Husband. Penelitian ini bertujuan untuk mendapatkan deskripsi mengenai makna tanda kasih sayang dalam serial web drama My Lecturer, My Husband. Penelitian ini merupakan jenis penelitian deskriptif kualitatif dengan menggunakan metode analisis semiotika Roland Barthes. Data dalam penelitian ini yaitu potongan gambar berupa adegan dalam drama My Lecturer, My Husband yang menunjukkan tanda kasih sayang dan didukung dengan dialog antartokoh. Hasil analisis data menunjukkan bahwa tanda kasih sayang dalam serial drama My Lecturer, My Husband ini ada 5 yang ditemukan, yaitu : memberi perhatian, membantu menyelesaikan masalah, menjadi pendengar yang baik, memberi proteksi, memberi kelembutan dan sentuhan kasih sayang. adapun pesan yang dapat diambil dari drama tersebut yaitu perjodohan tidak selalu berakhir buruk bagi seseorang, dalam menjalani rumah tangga perlu kesabaran ekstra serta pengorbanan, sehingga apa yang diperjuangkan dapat dimiliki seutuhnya.
The Influene of Creative Problem Solving Learning Model of the Skills and Interest in Writing Pantungs of Class V Students SD Inpress Samata
Nurul Muslimah;
Andi Sukri Syamsuri;
Muhammad Akhir
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v6i2.3713
Nurul Muslimah. 2022. Pengaruh Model Pembelajaran Creative Problem Solving Terhadap Keterampilan Dan Minat Menulis Pantun Siswa Kelas V SD Inpres Samata Kabupaten Gowa. Tesis Jurusan Pendidikan Dasar Program Pascasarjana Universitas Muhammadiyah Makassar. Pembimbing 1 oleh Andi Sukri Syamsuri, dan pembimbing II oleh Muhammad Akhir. Penelitiian ini bertujuan untuk mengetahui pengaruh model pembelajaran Creative Problem Solving terhadap keterampilan dan minat menulis pantun siswa kelas V SD Inpres Samata Kabupaten Gowa.Jenis penelitian eksperimen yang digunakan adalah Quasi Ekperimental Research dengan desain Non- Equivalent Control Group Design. Sampel penelitian ini adalah siswa kelas V SD Inpres Samata yang berjumlah 59 siswa. Teknik pengumpulan data berupa observasi, dokumentasi, dan tes..Hasil penelitian berdasarkan uji hipotesis tentang pengaruh model pembelajaran creative problem solving terhadap keterampilan menulis pantun siswa pada posttest kelas kontrol dan eksperimen menggunakan uji independent sample t test diperoleh nilai signifikan = 0,007 lebih kecil dari pada 0,05 sehingga dapat dinyatakan model creative problem solving berpengaruh terhadap keterampilan menulis pantun siswa. Hasil uji hipotesis menunjukkan bahwa siswa yang paling banyak memperoleh hasil angket minat menulis berada pada kategori belajar dengan persentase 42,3% sehingga menunjukkan bahwa siswa SD Inpres Samata memiliki minat menulis tinggi hasil ini menggunakan independent sample t test diperoleh nilai signifikan = 0,000 lebih kecil dari pada 0,05. Kemudian hasil uji hipotesis menggunakan uji manova dengan multivariate tes, diperoleh nilai signifikan = 0,000 lebih kecil dari pada 0,05. Sehingga dapat disimpulkan bahwa model pembelajaran creative problem solving berpengaruh terhadap keterampilan dan minat menulis pantun siswa gugus SD Inpres Samata.
The Effect of Creative Problem Solving Model Assisted by Picture Series Media on Creative Thinking Ability
Muh. Agus;
Tarman A Arif;
Muhammad Akhir
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v6i2.3893
This study aims to describe the effect of creative problem solving models assisted by serial images on creative thinking skills. The type of research used in this study is a quasi experimental design type nonequivalent control group design. The population in this study were all students of Cluster I, Somba Opu sub-district, Gowa district, totaling 329 students with a total sample of 60 using cluster random sampling technique. The data collection technique used is a test technique to determine the ability to think creatively by giving essay questions. The results of the study based on hypothesis testing about the effect of the Creative Problem Solving model assisted by serial picture media on students' creative thinking skills in the control and experimental class posttest using the independent sample t test, obtained a significant value of 0.00 less than 0.05 so it can be stated that creative problem solving model assisted by serial picture media has an effect on students' creative thinking skills.
The Influence of the Hands-On Activity Learning Model Assisted by Scrapbook Media on the Learning Interest and Fiction Writing Ability of 5th Grade Students
Rahmi Rahmi;
Sulfasyah Sulfasyah;
Muhammad Akhir
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i2.8353
Writing fiction stories can develop students' imagination, creativity and understanding of language and narrative structure. This research aims to examine the influence of the hands-on activity learning model assisted by scrapbook media on the interest in learning and ability to write fiction stories of class V Gugus II students, Patallassang District, Gowa Regency. The research method used was an experiment with a pretest-posttest control group design. The research sample consisted of 62 students who were divided into two groups, namely the experimental group which used the hands-on activity learning model assisted by scrapbook media and the control group which used the conventional learning model. Research instruments include a learning interest questionnaire and a fiction story writing ability test. The data obtained were analyzed using descriptive and inferential statistical techniques. The research results showed that there was a significant increase in interest in learning and ability to write fiction stories in the experimental group students compared to the control group. Multivariate Significance Test with a significant value of 0.000 < 0.05, which means that Ho is rejected. H1 is accepted, namely that there is an influence of the hands on activity model assisted by Scrapbook media simultaneously on the interest and ability to write fiction stories of class V students. The conclusion of this research is that the learning model Hands-on activities assisted by scrapbook media are effective in increasing fifth grade students' interest in learning and ability to write fiction stories. The implication of this research is the need for teachers to adopt and integrate creative media such as scrapbooks in the learning process in order to improve the quality of education
UPAYA MENINGKATKAN KETERAMPILAN MENGHITUNG DIKELAS RENDAH MENGGUNAKAN MEDIA PAPAN JURANG PADA SISWA KELAS II UPTD SDN 188 BARRU KEC. BALUSU KABUPATEN BARRU
Rosniani Putri;
Riski Amalia J;
St. Nurhalisah;
Nasrah;
Muhammad Akhir
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Build
Publisher : STKIP Subang
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DOI: 10.36989/didaktik.v10i04.5464
Penelitian ini bertujuan untuk meningkatkan keterampilan menghitung siswa kelas II UPTD SDN 188 Barru melalui penggunaan media pembelajaran "Papan Jurang." Penelitian Tindakan Kelas (PTK) ini dilakukan dalam dua siklus yang masing-masing terdiri atas empat tahapan: perencanaan, pelaksanaan, observasi, dan refleksi. Penelitian melibatkan 19 siswa dan difokuskan pada peningkatan keterampilan operasi penjumlahan dan pengurangan. Data dikumpulkan melalui observasi, tes, dan dokumentasi, kemudian dianalisis secara deskriptif. Hasil penelitian menunjukkan peningkatan signifikan, dengan rata-rata nilai siswa meningkat dari 66 pada Siklus I, di mana hanya 53% siswa mencapai Kriteria Ketuntasan Minimal (KKM), menjadi 90 pada Siklus II dengan tingkat ketuntasan mencapai 100%. Temuan ini menunjukkan bahwa media "Papan Jurang" efektif dalam meningkatkan motivasi, pemahaman, dan hasil belajar siswa pada mata pelajaran matematika. Penelitian ini menekankan pentingnya penggunaan alat peraga pembelajaran yang interaktif dan inovatif untuk mengatasi kesulitan belajar di jenjang pendidikan dasar.
PENGARUH PENGGUNAAN METODE PEMBELAJARAN BERBASIS PERMAINAN TRADISIONAL (DENDE-DENDE) TERHADAP PEMAHAMAN KONSEP TATA BAHASA BAHASA INDONESIA SISWA KELAS II SD MUHAMMADIYAH 3 MAKASSAR
Mutiara Nur;
Muhammad Akhir;
Anzar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025
Publisher : STKIP Subang
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DOI: 10.36989/didaktik.v11i02.5859
The research used in this study was experimental research. Experimental research is one type of quantitative research that aims to determine whether there is an effect of using traditional game-based learning methods (dende-dende) on understanding the concept of Indonesian grammar for grade II students of Muhammadiyah 3 Makassar Elementary School. The subjects of this study were grade II students of SD Muhammadiyah 3 Makassar. In the even semester of the 2025/2026 school year totaling 20 people divided into two classes, namely classes II A and II B. The research was conducted for 6 meetings which were divided into 3 meetings in the experimental class and 3 meetings in the control class. Data collection techniques were carried out using learning outcome tests, namely posttest and pretest and observation data. The collected data were analyzed using quantitative analysis and qualitative analysis. Based on the results of the study that there is an effect of the use of traditional game-based learning methods (dende-dende) on understanding the concept of Indonesian grammar of grade II students of SD Muhammadiyah 3 Makassar which is proven to show that the data is normally distributed and homogeneous. The results of hypothesis testing show a significance value of 0.007 <0.005 with an average posttest score of 70.60 for the experimental class and 64.60 for the control class. The t-count value is -3.030 with the same standard deviation in both classes which is 4.427. Based on the results of the study, it can be concluded that the traditional game-based learning method (dende-dende) has an effect on understanding the concept of Indonesian grammar for grade II students of SD Muhammadiyah 3 Makassar. The game (dende-dende) not only preserves cultural values but also effectively improves students' understanding of Indonesian grammar concepts in a more fun and meaningful learning atmosphere.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE LEARNING TOGETHER UNTUK MENINGKATKAN HASIL BELAJAR MATA PELAJARAN BAHASA INDONESIA SISWA KELAS V SD NEGERI 27 TONASA KAB. PANGKEP: Penelitian tindakan kelas
Putri Yasmin;
Muhammad Akhir;
Maria Ulviani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang
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DOI: 10.36989/didaktik.v11i02.5880
This research is a classroom action research aimed at determining the improvement of students' learning outcomes through the implementation of the cooperative learning model of the Learning Together type. Based on the data analysis and discussion, it can be concluded that the application of the cooperative learning model of the Learning Together type in Indonesian language lessons can improve students' learning outcomes. This can be seen and proven from the average scores in Cycle I and Cycle II. The average score in Cycle I was 57.2%, while the average score in Cycle II increased to 85%. Therefore, the analysis of students' learning outcomes proves that the implementation of the cooperative learning model of the Learning Together type can improve the learning outcomes of fifth-grade students at SD Negeri 27 Tonasa, Pangkep Regency, in Indonesian language lessons.
EFEKTIVITAS PENGGUNAAN MEDIA SOSIAL YOUTUBE BERBASIS ANIMASI TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA KELAS V SDN 193 MANDALAN
Nur Laila lala;
Muhammad Akhir;
Abdan Syakur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang
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DOI: 10.36989/didaktik.v11i02.6059
The main problem in this study is whether animation-based YouTube social media is effective for fifth grade students of SDN 193 Mandalan. This study aims to determine the effectiveness of using animation-based YouTube social media on learning outcomes in Indonesian language material for fifth grade students of SDN 193 Mandalan. This type of research is experimental research (pre-experimental design) with a one-group pretest-posttest design. The sample and population are 12 fifth grade students of SDN 193 Mandalan. The data collection techniques used are learning outcome tests (pretest-posttest), student activity sheets, and student response questionnaires. The results of the study showed that the data were analyzed using descriptive analysis data and inferential analysis. The data were analyzed using descriptive analysis techniques, it was found that the average pretest value was 55.42 while the average posttest value was 83.75. The average posttest value was higher than the average pretest value. The average percentage of student activity in using animation-based YouTube social media is 95.125% indicating a positive response in the very good category and 12.45% giving a negative response in the sufficient category. And the average percentage value of student questionnaire responses to the use of animation-based YouTube social media is 94.165% so it is categorized as good (positive). Based on the inferential statistical analysis, the t count is 32,894 with a frequency of df = 12-1 = 11, at a significant level = 0.05 and the t table is 2,201. So t count> t table or H0 is rejected H1 is accepted. Based on the results of the study, it can be concluded that animation-based YouTube social media on the learning outcomes of Indonesian language material for class V SDN 193 Mandalan procedural texts is effective for learning outcomes of Indonesian language material for class V SDN 193 Mandalan students.
PERBANDINGAN PENGGUNAAN METODE PROBLEM BASED LEARNING DAN DIRECT INSTRUCTION DALAM PEMBELAJARAN BAHASA INDONESIA SISWA KELAS VI SD INPRES PARE’-PARE’ KEC. BAJENG KAB. GOWA
Riska Khusnul Mariyah;
Muhammad Akhir;
Ummu Khaltsum
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang
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DOI: 10.36989/didaktik.v11i02.7278
The purpose of this study was to compare the problem based learning and direct instructionmethods in teaching students' speaking skills in grade VI of SD Inpres Pare'-Pare'. Thebackground of this study is that students are less involved in learning Indonesian, especiallyspeaking skills, because the learning approach is dominated by lectures. The method usedin this study is a quantitative method. The results of the analysis show that the problem basedlearning method is more effective in improving students' speaking skills compared to thedirect instruction method. The t-test shows that the t-value obtained is 2,45 and the t-tablevalue at a significant level of 0.05 and df = n1 + n2 -2 = 38 is 2.02, because t-value > t-table(2,45 > 2.02) then reject H0. This shows a significant difference, in speaking skills with theproblem based learning method is better than the direct instruction method.