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Pengaruh Pengalaman Wisata Gastronomi Terhadap Kepuasan dan Well-Being Wisatawan Wijaya, Angga Pandu; Soleha, Euis; Sutrasmawati, Endang; Wahyono, Wahyono; Permana, Made Virma
Jurnal Ilmiah Ilmu Pariwisata Vol 7 No 2 (2025): Jurnal Kajian Pariwisata
Publisher : LPPM STP ARS Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51977/1gh32929

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh pengalaman gastronomi terhadap kepuasan dan well-being wisatawan. Masih belum banyak penelitian yang membahas aspek psikologis wisatawan pada bidang gastronomi, sehingga memerlukan riset yang lebih lanjut. Aspek psikologis merupakan hal yang penting karena mempunyai implikasi pada loyalitas destinasi. Penelitian ini mempergunakan pendekatan kuantitatif kuantitatif dengan jenis penelitian kausal. Penelitian ini mempergunakan teknik teknik purposive sampling dengan kriteria responden yang pernah melakukan wisata gastronomi. Jumlah minimal sampel dihitung menggunakan rumus Cochran, dengan tingkat kesalahan sebesar 5% dan proporsi populasi sebesar 24%, maka penelitian ini mempergunakan sampel sebanyak 281 responden. Data dikumpulkan melalui kuesioner dengan skala Likert dan dianalisis menggunakan metode Structural Equation Modeling berbasis Partial Least Squares (SEM-PLS). Hasil penelitian menunjukkan bahwa pengalaman gastronomi berpengaruh signifikan terhadap well-being wisatawan, baik secara langsung maupun tidak langsung melalui kepuasan wisatawan. Temuan ini menegaskan pentingnya aspek kuliner dalam membentuk pengalaman wisata yang berkesan dan berimplikasi pada aspek kebahagiaan wisatawan. Implikasi penelitian ini mendorong pelaku industri pariwisata, khususnya sektor kuliner dan F&B, untuk mengembangkan pengalaman gastronomi kepada wisatawan melalui cita rasa yang autentik.
Apakah Pencarian Kebaruan Mempengaruhi Keputusan Pembelian? Memahami Pembelian Konsumen terhadap Produk Imitasi Wijaya, Angga Pandu; Prihandono, Dorojatun; Wiratama, Bayu; Rawi, Fauziana Fauzi @ Mat
Jurnal Riset Bisnis dan Manajemen Vol. 16 No. 2 (2023): August Edition
Publisher : Faculty of Economic and Business, University of Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jrbm.v16i2.7472

Abstract

This study aims to analyze the effect of product knowledge and product appearance on counterfeit product purchasing decisions through novelty seeking. In the current era, consumers use many counterfeit products as an alternative to the original product. The research using quantitative study by testing 148 samples as users of counterfeit products. The results showed product knowledge and product appearance positively impact on purchasing decisions. In addition, the appearance that imitates the original product tends to be liked because of its innovation. Research also proves that novelty seeking strengthens the effect of product knowledge and product appearance on purchasing decisions. The determinants of counterfeit product purchase, including product knowledge and product appearance, have limited understanding. The research indicates that when consumers have adequate knowledge of the product, they have identical desire to buy counterfeit product as the original product because it has a novelty. Research limitation only focuses on fashion counterfeit product (clothes and shoes), further study should expand in another types of product to gain comprehensive understanding.
Gamification in Enhancing Student Financial Knowledge, Engagement, and Enjoyment in Financial Education Yulianto, Arief; Pramono, Suwito Eko; Wijaya, Angga Pandu; Nasrun, Nasrun
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12653

Abstract

This study aims to examine the impact of gamification on financial knowledge through student enjoyment and student engagement. This study employed a quantitative approach and used a survey to examine the relationships between variables. The sampling technique used was purposive sampling, with 289 students who have previously received financial education at a public university participating as respondents. The research instrument utilized a questionnaire developed based on prior studies. The results were tested using Variational Bayesian Structural Equation Modeling (VB-SEM) to analyze the influence between variables. The findings showed that gamification had a positive impact on student enjoyment and student engagement. This study demonstrates that gamification does not directly influence students' financial knowledge. Student engagement fully mediated the effect of gamification on students' financial knowledge, whereas enjoyment does not affect students' financial knowledge. This study underscores the importance of fostering student engagement in gamification to enhance financial knowledge. The implications of this research include strengthening student engagement through various strategies, such as apperception, motivation, and interaction during the use of gamification in financial education.
The Influence of Brand Image, Brand Trust and Product Packaging Information on Purchasing Decisions Wijaya, Angga Pandu; Annisa, Intan Tri
Jurnal Analisis Bisnis Ekonomi Vol 18 No 1 (2020)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bisnisekonomi.v18i1.3077

Abstract

Consumer health awareness has increased recently, this is evidenced by the desire to consume herbal products. Today’s packaged colds jamu become a practical alternative for consumers to continue taking herbal medicines that are easy to obtain. This study aims to examine the influence of brand image, brand trust and product packaging information on the purchase decision of packaged cold herbs. This quantitative study applied purposive random sampling by using PLS-SEM 3.0 as statistic tools with questionnaire filled by 100 respondents. This article delivers a substantial effect to significant variables in purchasing decision. The results show that brand image does not directly influence purchasing decisions, but is fully mediated by brand trust. On the other hand, packaging information has a positive and significant effect on purchasing decisions.
Penguatan Financial Knowledge Berbasis Gamifikasi sebagai Inovasi Pembelajaran Guru SMP di Kabupaten Temanggung Yulianto, Arief; Pramono, Suwito Eko; Wijaya, Angga Pandu
Jurnal Pengabdian Masyarakat Bhinneka Vol. 4 No. 2 (2025): Bulan November
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v4i2.684

Abstract

Kegiatan pengabdian ini bertujuan untuk meningkatkan kemampuan guru dalam memanfaatkan gamifikasi sebagai sarana belajar dalam pendidikan keuangan. Pendidikan keuangan yang terbatas cenderung menghasilkan literasi keuangan yang rendah, sehingga masih diperlukan penguatan pendidikan keuangan melalui gamifikasi. Saat ini pada era teknologi yang semakin canggih serta persebaran internet yang merata, gamifikasi merupakan sarana yang efektif dalam memperkuat pendidikan bagi siswa. Guru memerlukan pelatihan dan penguatan gamifikasi agar mampu mengelola kelas serta menciptakan pembelajaran yang efektif sekaligus menyenangkan. Metode pelaksanaan meliputi penyampaian materi tentang konsep dasar keuangan, pengelolaan anggaran, tabungan, investasi, dan manajemen risiko, yang berbasis gamifikasi. Pendekatan ini dirancang untuk menghadirkan pengalaman belajar yang menyenangkan, aplikatif, serta mudah dipahami. Kegiatan melibatkan 65 guru SMP di Kabupaten Temanggung sebagai peserta aktif. Hasil evaluasi menunjukkan bahwa pelatihan gamifikasi memberikan dampak positif terhadap pemahaman dan keterampilan keuangan guru. Sebagian besar peserta menyatakan bahwa gamifikasi memudahkan pemahaman konsep, membantu penerapan materi sekaligus bermain, serta membuat proses belajar lebih menarik dan tidak membosankan. Kegiatan pengabdian ini berhasil mencapai tujuannya dengan memperkuat literasi keuangan guru melalui metode gamifikasi yang inovatif, interaktif, dan relevan dengan kebutuhan pendidikan di era digital.
Examining The Effects of Task Complexity and Task Difficulty on Students’ Knowledge Retention: A Cognitive Load Theory Perspective Yulianto, Arief; Pramono, Suwito Eko; Wijaya, Angga Pandu; Lestari, Slamet; Putit, Lennora
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.18326

Abstract

This study aims to analyze the effect of task complexity and task difficulty on knowledge retention through cognitive load. Previous studies have been largely outcome-oriented, focusing on student performance without examining long-term knowledge, thus leaving a gap for research that specifically elaborates on knowledge retention. A quantitative approach with a cross-sectional research design was employed. Using the Slovin formula with a 5% margin of error, the study involved 246 undergraduate students majoring in financial management from public universities located in Semarang, Surakarta, and Purwokerto, selected through purposive sampling. Data were analyzed using the variance-based structural equation modeling (VB-SEM) approach. The results reveal that cognitive load has a negative and significant effect on knowledge retention (β = -0.492, t = 4.167, p = 0.000). Task complexity shows a positive and significant effect on cognitive load (β = 0.300, t = 4.326, p = 0.000), but its direct effect on knowledge retention is not significant. Similarly, task difficulty has a positive and significant effect on cognitive load (β = 0.341, t = 4.628, p = 0.000), yet it does not directly affect knowledge retention. The findings indicate that both task complexity and task difficulty have negative and significant indirect effects on knowledge retention through cognitive load. These results demonstrate the importance of proportional instructional design, particularly the segmentation of complex content into smaller units to manage cognitive load. The use of educational technology is recommended to design tasks and instructional materials that align with students’ cognitive capacities, thereby enhancing knowledge retention.