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Journal : Journal on Education

Peningkatan Hasil Belajar IPS Murid Kelas IV A SD Telkom Makassar Melalui Penggunaan Aplikasi Zoom E-Conference Berbantuan Digital Game Based Learning Wordwall Alfini Ramdhini Dg. Lu’mu; Syarifah Aeni Rahman; Muhammad Nawir
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4060

Abstract

The problem discussed in this study is how to improve the social studies learning outcomes of students in class IV A SD Telkom Makassar through the use of zoom e-conference application assisted by digital game based learning wordwall. The purpose of this study was to improve the social studies learning outcomes of students in class IV A SD Telkom Makassar through the use of zoom e-conference application assisted by Digital Game Based Learning Wordwall. The research subjects were 24 students. This type of research is a class action research. The research procedure consists of 4 stages namely planning, action, observation, and reflection. The data collection techniques used in this study are: observation and test. The results showed that in cycle I the criteria for classical completeness was 58.33% with an average student learning outcome score of 74, increased in cycle II the criteria for classical completeness was 100% with an average student learning outcome score of 80. So that there is an increase in student learning outcomes from cycle I to cycle II. In cycle II, student learning outcomes have reached the minimum completeness criteria (KKM) set at 75. So it can be concluded that there is an increase in the average value from cycle I to cycle II by using the zoom e-conference application assisted by digital games based learning wordwall which contains students more enthusiasm and interest in paying attention to learning so that there is no need to do cycle III. Based on the results of the research that has been done, it can be concluded that the use of the zoom e-conference application assisted by digital game based learning wordwall can increase the average value of social studies learning outcomes of students in class IV A SD Telkom Makassar from 74 to 84.
Peningkatan Hasil Belajar IPS Murid Kelas IV A SD Telkom Makassar Melalui Penggunaan Aplikasi Zoom E-Conference Berbantuan Digital Game Based Learning Wordwall Alfini Ramdhini Dg. Lu’mu; Syarifah Aeni Rahman; Muhammad Nawir
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4064

Abstract

The problem discussed in this study is how to improve the social studies learning outcomes of students in class IV A SD Telkom Makassar through the use of zoom e-conference application assisted by digital game based learning wordwall. The purpose of this study was to improve the social studies learning outcomes of students in class IV A SD Telkom Makassar through the use of zoom e-conference application assisted by Digital Game Based Learning Wordwall. The research subjects were 24 students. This type of research is a class action research. The research procedure consists of 4 stages namely planning, action, observation, and reflection. The data collection techniques used in this study are: observation and test. The results showed that in cycle I the criteria for classical completeness was 58.33% with an average student learning outcome score of 74, increased in cycle II the criteria for classical completeness was 100% with an average student learning outcome score of 80. So that there is an increase in student learning outcomes from cycle I to cycle II. In cycle II, student learning outcomes have reached the minimum completeness criteria (KKM) set at 75. So it can be concluded that there is an increase in the average value from cycle I to cycle II by using the zoom e-conference application assisted by digital games based learning wordwall which contains students more enthusiasm and interest in paying attention to learning so that there is no need to do cycle III. Based on the results of the research that has been done, it can be concluded that the use of the zoom e-conference application assisted by digital game based learning wordwall can increase the average value of social studies learning outcomes of students in class IV A SD Telkom Makassar from 74 to 84.
Co-Authors A Nurindra Y Abd Rahman BP abdul jalil sadana Abdusalam Ainun Jariah Alfini Ramdhini Dg. Lu’mu Aliul Abdullah Anniswah Firdaus Aqilah Salsabila Arniaty Syarifuddin Ashar Ashar Asmaul Husna Asri Pratiwi Babo, Rosleny Dahlan Lamabawa Darmawati D Fadila Nur Zakina Faisal Rifki Fatimah Azis Fatimah Azis Femilianita Fitri Ramadhani Fitri Yanty Muchtar Hamdia Sayyadi Hamsina H Hasnah Kanji Hastuti Hastuti Hidayah Quraish Hidayah Quraisy Hikmawati T Idawati Idawati Ihwal Syafira R Imrayani Irda Rosa Irdansyah Irdansyah Jamuddin Arifin Kaharuddin Kaharuddin Kaharuddin Khaerunnisa Melani Putri Mersi Theresia Miftahul Jannah Mu'minang Mu'minang Mudeing Jais Muh Arfah Muhammad Hakil Muslim Mutmainna Nadia Aghni Izzani A nisyar Nasir Nasir Nasrullah Nevianti Nita Marselina Novitasari Samara Nur Arafah Nur Hikma Novyanti Nur Salma Nur Syahru Ramadhan Nuramal Nuramal Nurasyura Binti Hamid Nurdin Nurfadilah Dwi Susanty Nurfadillah Apriliah Nurfaega Nurfaega Nurhasfiati Nurindah Nurindah Sari Nurjannah Nursalam Nursalam Nurul Asmila Nurul Faisal Habibie Nurul Istiqamah Ishaq Nurul Rofika Pitri Ana Radawiah Iskandar Rafidah Muthtmainnah Rahmi Annisa Bachtiar Reski Nurasmi Ridwan Daud Mahande Rini Amalia Risfaisal Risfaisal Risfaisal Rosanti Saqjuddin S Sarmiati Sarmiati Siti Suleha Sitti Hajarah St Nurhalisa St. Khuznul Khotimah Suardi Suardi Sulfiana Sulfiana Sulis Rifka Afifah Syamsuriyanti Syamsuriyanti Syarifah Aeni Rahman Syarifuddin Cn. Sida Tiara Putri Aziza Yumriani Yumriani Yusdayanti Yusdayanti Yuyun Karlina