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Media Augmented Reality Berbasis Android Pada Materi Sistem Pencernaan untuk Kelas XI SMA/MA Atirah; Ainul Uyuni Taufiq; Wahyuni Ismail
Al-AHYA: Jurnal Pendidikan Biologi Vol 4 No 2 (2022): Mei
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.512 KB) | DOI: 10.24252/al-ahya.v4i2.23354

Abstract

This study aims to (1) develop Augmented Reality learning media on the digestive system material for class XI SMAN 8 Soppeng, (2) determine the level of validity of Augmented Reality learning media on the digestive system material for class XI SMAN 8 Soppeng, (3) determine the level of practicality of Augmented learning media. Reality on the digestive system material for class XI SMAN 8 Soppeng, (4) knowing the effectiveness of Augmented Reality learning media on the digestive system material for class XI SMAN 8 Soppeng. The research method is research and development (R & D) with a 4-D development model, namely define, design, develop and disseminate. The results showed that Augmented Reality learning media on the digestive system material developed had a validity level by a material expert team and a valid design expert team, namely 3.68, the assessment of student responses and educator responses, the practicality level was in the practical category with an average total score of 3.64. The test of student learning outcomes using Augmented Reality learning media is categorized as effective because it reaches 100%. So that Augmented Reality learning media is feasible to use because it has met the valid, practical and effective criteria.
PENGEMBANGAN MEDIA PEMBELAJARAN HANDOUT BERBASIS POTENSI LOKAL MATERI EKOSISTEM KELAS X SMAN 14 JENEPONTO Suci Ramdayani; Ainul Uyuni Taufiq; Dahlia Patiung; Ummul Hasanah
Al-AHYA: Jurnal Pendidikan Biologi Vol 3 No 3 (2021): Al-AHYA
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (588.195 KB) | DOI: 10.24252/al-ahya.v3i3.24003

Abstract

This study aims to develop handout learning media, determine the level of validity, practicality level, and the level of effectiveness of the media. By referring to the Research and Development (R&D) approach with a 4-D model, namely define, design, develop and disseminate. The product developed is in the form of handout learning media based on local potential ecosystem materials that are tested through validity, practicality and effectiveness tests. The research subjects are 10th grade students of SMAN 14 Jeneponto 2020/2021. The research instrument used was a teacher response questionnaire and a student response questionnaire to obtain practicality data, and test questions to obtain the level of effectiveness. The results showed that the handout learning media based on local potential of ecosystem materials had a validity level of 3.72 by material experts and design experts, then the practicality level was in the very positive category with an average value of 3.53. The level of effectiveness as a test of student learning outcomes is categorized as effective because it reaches 100%. so that the local potential-based Handout learning media is feasible to use because it meets the valid, practical and effective criteria.
E-Modul Biologi Terintegrasi Keilmuan Islam Berbasis Android A. Muh. Farid Khuzairi; Ainul Uyuni Taufiq; Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 4 No 2 (2022): Mei
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (241.63 KB) | DOI: 10.24252/al-ahya.v4i2.25556

Abstract

This study aims to develop an android-based Islamic science integrated biology e-module, find out the level of validity of the e-module and find out the level of practicality of the android-based Islamic science integrated biology e-module in class X MAN 3 Makassar. This research includes research and development which refers to the 4-D development model, which includes four stages, namely preparation (define), design (design), development (develop), and dissemination (disseminate). The subjects of this study were 25 students of class X MIPA I, the instruments used were expert validation sheets, educator response questionnaires and student response questionnaires. Based on the results of the expert validator assessment, the level of validity of the android-based Islamic science integrated biology e-module is 3.30 (2.5 ≤ M ≤ 3.5), and is included in the valid category. The results of the assessment of the responses of educators and students showed a value of the practicality level of the e-module of 3.50 (Xi = 3.5), and belonged to the category of very practical.
Pengembangan Media Pembelajaran Surprise Box Pada Materi Sistem Reproduksi Kelas IX SMPN Satap Katumbangan Nur Adina Rizal; Dahlia Patiung; Ainul Uyuni Taufiq; Ummul Hasanah
Al-AHYA: Jurnal Pendidikan Biologi Vol 4 No 1 (2022): Januari
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (297.73 KB) | DOI: 10.24252/al-ahya.v4i1.27203

Abstract

This development research aims to determine the level of validity, practicality, and effectiveness of Surprise Box learning media on the reproductive system material of class IX SMPN Satap Katumbangan. This research and development (R & D) referred to a 4-D development model consisting of four stages; define, design, develop, and disseminate. The subjects of this study were 13 students in class IX of SMPN Satap Katumbangan. The instruments in this study were literacy sheets, validation sheets, questionnaires, and learning outcomes tests. The media validation result is 3.8, which puts it in the "very valid" category. The assessment of responses through questionnaires of 91.25% is in the "very practical" category, and the student learning outcomes test is in the "effective" category because 100% of student learning outcomes were complete. This study implies that the Surprise Box learning media can make learning more effective, especially in reproductive system materials.
Pengaruh Penggunaan Media Permainan Engklek Terhadap Hasil Belajar Peserta Didik Materi Sistem Organisasi Kehidupan Kelas Vii Smpn 15 Bulukumba : The Influence of the Use of Engklek Game Media on Students' Learning Outcomes Materials for Organizational System of Life Class VII SMPN 15 Bulukumba A. Ardilla; Ainul Uyuni Taufiq; Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 4 No 2 (2022): Mei
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (255.75 KB) | DOI: 10.24252/al-ahya.v4i2.28112

Abstract

This study aims to determine the effect of the engklek game on student learning outcomes on the material of life organization systems for class VII SMPN 15 Bulukumba. This study included a quasi-experimental design using a non-equivalent pretest posttest kontrol group design. The population in this study were all seventh grade students of SMPN 15 Bulukumba which consisted of 4 classes. The sampling technique in this study was using purposive sampling method, the experimental class was class VII A with 22 students and the kontrol class was class VII B with 22 students. The research instrument was in the form of a learning outcome test consisting of 20 multiple choice questions. The data analysis technique used descriptive statistics and inferential statistics. The results showed that students who were taught using game media had an average learning outcome of 63.13. Meanwhile, students who were taught without using the Fan-N-Pick type of cooperative learning model had an average learning outcome of 39.86. The results of inferential statistical analysis obtained a sign value for learning outcomes of 0.011, this value indicates that sign < = 0.011 <0.05 so H0 is rejected and H1 is accepted. Based on the results of the analysis, it can be concluded that the application of the engklek game media has an effect on student learning outcomes in the material of life organization sistems for class VII SMPN 15 Bulukumba.
The Effect of Cooperative Learning on Learning Motivation: A Meta-Analysis Eka Damayanti; Fitriani Nur; Santih Anggereni; Ainul Uyuni Taufiq
Buletin Psikologi Vol 31, No 1 (2023)
Publisher : Faculty of Psychology Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/buletinpsikologi.59583

Abstract

Cooperative learning can increase students' learning motivation. Numerous studies have examined the effect of these models on students' motivation to learn. This meta-analysis study was designed to generalize the impact on science learning motivation in elementary, junior high, and senior high school students. This study aims to examine the effect of cooperative learning models on students' learning motivation at the elementary, junior high, and high school levels, as well as the difference in mean motivation scores between the control and experimental groups. This study was conducted using meta-analysis techniques. The data used in this study came from 13 previous studies. The data were then analyzed using descriptive and inferential statistics. The research findings revealed that the effect of the cooperative learning model on learning motivation at the junior high school level was greater than that at other educational levels. Additionally, there was no discernible difference in the mean motivation score between the experimental group using the cooperative learning model and the control group using the conventional learning model.
Development of magic box learning media material circulatory system Class XI SMAN 16 Bulukumba Astuti, Nuraevi; Taufiq, Ainul Uyuni; Rivai, Andi Tenri Ola
Journal of Islam and Science Vol 10 No 1 (2023): January-June
Publisher : Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jis.v10i1.32858

Abstract

The goal of teaching strategies and instructional materials is to engage students in active, imaginative learning. This research aims to: 1) Create Magic Box learning materials for class XI circulatory system content at SMAN 16 Bulukumba by employing the ADDIE model; 2) Determine the level of validity of Magic Box learning materials for class XI circulatory system content at SMAN 16 Bulukumba; 3) Be aware of the practicality of Magic Box learning materials for class XI circulatory system content at SMAN 16 Bulukumba; and 4) Be aware of the level of validity of Magic Box learning materials for class XI circulatory system content. The ADDIE (analysis, design, development, implementation, and evaluation) development model is utilized in this type of research and development. Validity, practicality, and effectiveness were evaluated throughout the product development process. Twenty two (22) XI SMAN 16 Bulukumba students served as the subjects. The product's validity was assessed using a media validation sheet, the product's practicality was assessed using responses from students and educators, and the product's efficacy was assessed using a learning outcomes test. The validity level of the data was 3.8, which means it is very valid. The practicality level of the responses was 3.7, which means it is very practical. Students who took the Magic Box learning outcomes test scored 82%, which means it is very effective. According to the findings of the research, Magic Box learning materials should be used because they meet the requirements of being valid, useful, and effective.
Pengaruh Model Pembelajaran Reading, Identifying, Constructing, Solving, Reviewing and Extending (Ricosre) Terhadap Kemampuan Berpikir Kritis Peserta Didik Mufliha, Nur; Maulana, Andi; Hamansah; Taufiq, Ainul Uyuni
Diklabio: Jurnal Pendidikan dan Pembelajaran Biologi Vol 9 No 2 (2025)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diklabio.9.2.227-235

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh signifikan kemampuan berpikir kritis siswa yang diajar menggunakan model pembelajaran Reading, Identifying, Constructing, Solving, Reviewing and Extending (RICOSRE) materi sistem sirkulasi kelas XI SMAN 4 Takalar. Penelitian ini merupakan Quasi Experiment dengan desain penelitian Non-Equivalent Control Group Design. Populasi penelitian mencakup seluruh siswa kelas XI SMAN 4 Takalar. Sampel penelitian ditentukan dengan teknik Purposive Sampling, kelas XI D dipilih sebagai kelas eksperimen dengan jumlah 32 siswa dan kelas XI E sebagai kelas kontrol dengan jumlah 31 siswa. Instrumen pengumpulan data berupa tes yang diberikan sebelum dan setelah dilakukan perlakuan. Data penelitian diolah dengan analisis statistik deskriptif dan inferensial. Hasil penelitian menunjukkan kemampuan berpikir kritis siswa setelah diajar dengan menggunakan model pembelajaran RICOSRE berada pada kategori sangat baik dengan nilai rata-rata 82. Hasil uji independent sample t-test menunjukkan nilai sign 0.03 < 0.05, artinya hipotesis penelitian H1 diterima. Maka dapat disimpulkan terdapat pengaruh signifikan kemampuan berpikir kritis siswa yang memperoleh pembelajaran dengan menerapkan model pembelajaran RICOSRE pada materi sistem sirkulasi di kelas XI SMAN 4 Takalar.
Development of e-books integrated with the Qur’an to support learning in the nutrition and health course within the biology education program at the university Ainul Uyuni Taufiq; Hamansah Hamansah; Nurul Hasfika Sari; Nur Alamsyah
BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan Vol 6, No 2 (2024): June 2024
Publisher : Master Program of Biology Education, Universitas Lambung Mangkurat, Banjarmasin, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bino.v6i2.18624

Abstract

The education digitalization era is growing rapidly, and integrating information technology with religious values is becoming increasingly important, especially in providing relevant and holistic learning resources. This research aims to create an integrated e-book with the Al-Quran to support learning in nutrition and health courses in the Biology Education Study Program at UIN Alauddin Makassar, which is valid, practical, and effective. This research uses research and development with the ADDIE development model. Development products are tested through validity, practicality, and effectiveness tests. The research subjects were validation experts (validators), practitioners (course lecturers), and sixth-semester students taking the nutrition and health course in the Biology Education Study Program. The research instruments are media validation sheets, response questionnaires, and response questionnaires, as well as learning outcomes test items. The research results showed that the media developed had a validity level of 3.86 (very suitable) and a practicality level based on response assessment, namely 3.61 (highly practical). The learning outcomes test has a percentage level of effectiveness with a percentage of 20% in the very effective category, 68% in the effective category, and 12% in the quite effective category. Classically, 88% reached the minimum value for the effective category. Based on the findings of this study, the development of e-books integrated with religious values is recommended to be optimized in dissemination, similar development, and application.Abstrak. Era digitalisasi pendidikan yang berkembang pesat, dan integrasi antara teknologi informasi dengan nilai-nilai keagamaan menjadi semakin penting, terutama dalam konteks penyediaan sumber belajar yang relevan dan holistik. Penelitian ini bertujuan untuk e-book terintegrasi Al-Quran untuk Menunjang Pembelajaran pada Mata Kuliah Gizi dan Kesehatan Prodi Pendidikan Biologi UIN Alauddin Makassar yang bersifat valid, praktis, dan efektif. Penelitian ini menggunakan jenis penelitian dan pengembangan dengan model pengembangan ADDIE. Produk pengembangan diuji melalui uji validitas, uji kepraktisan dan uji keefektifan. Subjek penelitian adalah ahli validasi (validator), praktisi (dosen mata kuliah), dan mahasiswa semester enam yang memprogramkan mata kuliah Gizi dan Kesehatan pada Progtam Studi Pendidikan Biologi. Instrumen penelitian berupa lembar validasi media, angket respon dan angket respon, serta butir-butir tes hasil belajar. Hasil penelitian menunjukkan bahwa media yang dikembangkan memiliki tingkat validitas yaitu 3.86 (sangat layak), tingkat kepraktisan berdasarkan penilaian respon yaitu 3,61 (sangat praktis). Tes hasil belajar memiliki persentase tingkat kefektifan dengan persentase 20% kategori sangat efektif, 68% kategori efektif, dan 12% kategori cukup efektif. Secara klasikal 88% mencapai nilai minimum untuk kategori efektif. Berdasarkan temuan dari penelitian ini, pengembangan e-book terintegrasi nilai-nilai keagamaan direkomendasikan untuk dioptimalkan dalam penyebarluasan, pengembangan serupa, maupun penerapannya.
Development of Manga comic learning media “Immunity at Work” for high school students Farhan Ramadhan; Ainul Uyuni Taufiq; Andi Tenri Ola Rivai; Jamilah Jamilah
BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan Vol 7, No 1 (2025): February 2025
Publisher : Master Program of Biology Education, Universitas Lambung Mangkurat, Banjarmasin, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bino.v7i1.21431

Abstract

The development of the educational era that is growing very quickly certainly requires the provision of relevant learning resources, especially the availability of additional teaching media that can have a positive influence on the motivation and learning outcomes of students. The goal of this research is to create a Manga “Immunity at Work” learning media that fits the criteria of validity, practicality, and effectiveness. Using the ADDIE approach, this study conducts R&D (Research and Development) research. The development product was evaluated using validity, practicality, and effectiveness tests. The research subjects were validators (validation experts), biology educators (practitioners), and students from grade XI MIA II at MA Madani Alauddin Pao-pao. The research instruments were in the form of media validation sheets, educators and students’ response questionnaires, and learning outcomes test items. The results showed that the developed media had a validity level of 3.56 (very valid), the level of practicality based on the response assessment of educators was 97.5% (very practical) and students 85.31 (very practical). The learning outcomes test has a percentage of classical effectiveness level of 85% reaching the minimum value for the effective category. Based on the findings of this research, the development of the Manga learning media “Immunity at Work” is recommended to be optimized in dissemination, similar development, and application.Abstrak. Perkembangan era pendidikan yang berkembang dengan sangat cepat tentunya memerlukan penyediaan sumber belajar yang relevan, terutama ketersediaan media ajar yang tambahan yang mampu memberikan pengaruh positif terhadap motivasi dan hasil belajar peserta didik. Penelitian ini bertujuan untuk mengembangkan media pembelajaran Komik Manga “Immunity at Work” yang memenuhi kriteria kevalidan, kepraktisan dan keefektifan. Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan model ADDIE. Produk pengembangan diuji melalui uji validitas, uji kepraktisan dan uji keefektifan. Subjek penelitian adalah validator (ahli validasi), pendidik mata pelajaran Biologi (praktisi), dan peserta didik kelas XI MIA II di MA Madani Alauddin Pao-pao. Instrumen penelitian berupa lembar validasi media, angket respon pendidik dan peserta didik, serta butir-butir tes hasil belajar. Hasil penelitian menunjukkan bahwa media yang dikembangkan memiliki tingkat validitas yaitu 3.56 (sangat valid), tingkat kepraktisan berdasarkan penilaian respon pendidik yaitu 97.5% (sangat praktis) dan peserta didik 85.31 (sangat praktis). Tes hasil belajar memiliki persentase tingkat keefektifan secara klasikal 85% mencapai nilai minimum untuk kategori efektif. Berdasarkan temuan dari penelitian ini, pengembangan media pembelajaran Komik Manga “Immunity at Work” direkomendasikan untuk dioptimalkan dalam penyebarluasan, pengembangan serupa, maupun penerapannya.