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Analisis Kesadaran Keberlanjutan Peserta Didik terhadap Lingkungan Zulkarnaen Zulkarnaen; Riandi Riandi; Amprasto Amprasto
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.3543

Abstract

This study aims to analyze the sustainability awareness of students at SMAN 1 Ciasem, Subang, West Java which is adjusted to environmental pollution material. The method used in this research is descriptive method with a quantitative approach. This research was conducted at SMAN 1 Ciasem with a total sample of 30 students. The instrument used in this study was a questionnaire consisting of 20 statements consisting of 10 positive statements and 10 negative statements. The results in this study include the average value and percentage of students' awareness of sustainability in general, based on indicators, and gender. The mean value for positive statements of students' awareness of sustainability is 3.14 and for negative statements, it is 1.89 in the high category. In addition, this study also produced data in the form of differences in sustainability awareness based on gender. The average percentage of male students' sustainability awareness in positive statements was 77.19% and that of women was 78.86%. The conclusion in this study is that students' awareness of sustainability has a high category. This indicates that students carry out habits that always pay attention to sustainability awareness. Based on their gender, female are more aware of sustainable environmental sustainability than male
Need Analysis of STEM-ESD Based Development on Teaching Materials and Instrument Test Putri Amelia Solihah Solihah; Ida Kaniawati; Achmad Samsudin; Riandi Riandi
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.6516

Abstract

This study aims to determine the need for developing STEM-ESD-based teaching materials as a learning resource for students in physics subjects in high school. This research uses mixed methods, which consisted of qualitative data and quantitative data. This research involved 26 respondents spread across several schools in Majalengka The instruments used are 17 questionnaires, namely 8 questions to identify difficulties in solving physics problems, 7 questions about student responses to the teaching materials used and 2 questions about causal factors and expected textbooks. Based on the preliminary study conducted, it is known that the teaching materials used so far have not met the indicators of good teaching materials, students have difficulty solving physics problems with a percentage of 73%, the student responses to the teaching materials used with a percentage of 81%, so require STEM-ESD-based teaching materials as a resource study. The results of the preliminary study also see that the teaching materials developed later can measure critical thinking and problem-solving skills. Based on this, the use of teaching materials as a learning resource is needed by students, so it is necessary to conduct a needs analysis in the development of STEM-ESD-based teaching materials
Exploring Student Technology and Engineering Literacy in Science Learning: an Overview of the Initial Study Defrizal Hamka; Riandi Riandi; Irma Rahma Suwarma; Sjaeful Anwar
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.6872

Abstract

Technological and engineering literacy is a capability that must be imparted to students in order to be able to compete globally and be able to solve 21st century problems. This study aims to describe aspects of technological and technical literacy of junior high school students. This type of research is descriptive quantitative analysis. Data were obtained from technological and technical literacy test instruments. The test instrument is adopted from tests issued by NAEP. Data were analyzed quantitatively. The research results show that 69.2% in the complete category, 15.4% in the Partial category and incomplete in the Understanding of Technology Principles aspect. The aspect of Developing Solutions and Achieving Goals as many as 54.8% of students fall into the complete category, 19.2% in the Satisfactory category, 15.4% the Essential category, 7.7% the Partial category, and 26.9% incomplete category. Meanwhile, the Communication and Collaboration aspect, 65.4% were in the complete category, and 34.6% were in the incomplete category. three types of assessment targets in the three main TEL assessment areas, with the most complete category being Gather and Organize data and information, followed by Identification of examples of systems or processes and Representation of alternative analysis and solutions. Science learning involving real experiences and design and engineering processes related to technological principles will make students technologically and engineering literate and can improve students' critical thinking and problem solving abilities.
Inovasi Pembelajaran Berbasis Teknologi Informasi: Model Learning Cycle 5E Menggunakan Gather Town pada Materi Protista: (Information Technology-Based Learning Innovation: 5E Learning Cycle Model using Gather Town on Protista Material) Rifda Tanfiziyah; Minnathul Khasanah; Riandi Riandi; Bambang Supriatno
BIODIK Vol. 7 No. 3 (2021): September 2021
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/bio.v7i3.13096

Abstract

This study aims to innovate learning through information technology, especially related to the development of learning models through applications or video conferencing. The research method used is a qualitative method with a study of literature (documents) on the results of previous research. The data collection in this study by browsing books and journals in several print and electronic media such as books, journal collections, libraries and the internet. The results showed that the innovation of the 5E learning cycle learning model using gathering towns can be done in learning as a support for student motivation and teacher convenience in improving learning. Abstrak. Abad 21 dicirikan dengan berkembangnya informasi secara digital. Pembelajaran di abad 21 harus dapat mempersiapkan generasi manusia menyongsong kemajuan teknologi informasi dan komunikasi. Penelitian ini bertujuan untuk melakukan inovasi pembelajaran melalui teknologi informasi, terutama terkait dengan pengembangan model pembelajaran melalui aplikasi platform atau video conference. Metode penelitian yang digunakan adalah metode studi literatur (dokumen) atas hasil penelitian sebelumnya. Adapun pengumpulan data dalam penelitian ini dengan menelusuri buku-buku dan jurnal-jurnal pada beberapa media cetak maupun elektronik seperti buku, koleksi jurnal, perpustakaan dan internet. Hasil penelitian menunjukan bahwa inovasi model pembelajaran learning cycle 5E menggunakan gather town dapat dilakukan dalam pembelajaran sebagai penunjang untuk meningkatkan motivasi siswa dan mempermudah guru dalam mengkoordinasikan pembelajaran.
Efektivitas Metode Field Trip Dengan Aplikasi PlantNet Pada Materi Spermatophyta Sebagai Alternatif Inovasi Pembelajaran: (The Effectiveness of Field Trip Method Using PlantNet Applications on Spermatophyte Concepts as an Alternative Learning Innovatio) Adnan Muchsin; Zakia Nurfadilah; Riandi Riandi; Bambang Supriatno
BIODIK Vol. 7 No. 3 (2021): September 2021
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/bio.v7i2.13126

Abstract

Learning system during a pandemic requires everything to be done online. This is a challenge for teachers to continue applying certain learning methods without eliminating the essence and purpose of the method. The innovation of the field trip method with technology application is expected to be an alternative of learning. Thus, this study aims to analyze the effectiveness of using the PlantNet Application on identifying and classifying of Spermatophyte Plants. This study used a qualitative descriptive method and the subjects of this research are high school students of grade X. The analyzed aspects in this research are learning outcomes, PlantNet use and user responses. The results of this study indicate that 88% of students achieve good result and this can be stated as a successful learning innovation based on individual completeness. Regarding the use of PlantNet, almost all of the indicators received very good ratings by students. For user responses, teachers and students have a good to very good response to the use of the PlantNet application. Abstrak. Pembelajaran di masa pandemi mengharuskan segala sesuatu dilakukan secara daring. Hal ini menjadi tantangan bagi guru untuk tetap menerapkan metode pembelajaran tertentu tanpa harus menghilangkan esensi dan tujuan dari metode tersebut. Inovasi metode field trip dengan bantuan aplikasi diharapkan menjadi sebuah alternatif pembelajaran. Sehingga, penelitian ini bertujuan untuk menganalisis efektivitas penggunaan aplikasi PlantNet pada materi identifikasi dan klasifikasi Spermatophyta. Penelitian ini menggunakan metode deskriptif kualitatif dengan subjek penelitian Siswa SMA Kelas X. Aspek-aspek yang dianalisis yaitu hasil belajar, fungsi PlantNet dan respon pengguna. Hasil penelitian ini menunjukkan 88% siswa mencapai ketuntasan belajar atau lebih dari ketuntasan individu 85%, sehingga pembelajaran dikatakan berhasil. Terkait fungsi PlantNet, hampir semua indikator fungsi memperoleh penilaian yang sangat baik oleh siswa. Untuk respon pengguna, guru dan siswa  memiliki respon yang baik hingga sangat baik terhadap penggunaan aplikasi PlantNet.
Inovasi Pembelajaran Berbasis Teknologi Informasi: Model Discovery Learning Berbantuan Aplikasi Inaturalist Pada Materi Keanekaragaman Hayati : (Innovation of Learning Based on Information Technology: A Model of Discovery Learning Assisted by Inaturalist Applications on Biodiversity Materials) Anna Argiyanti; Widya Cristanti; Ridho Ilafi Sukma; Riandi Riandi; Bambang Suprianto
BIODIK Vol. 8 No. 3 (2022): September 2022
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/bio.v8i3.18430

Abstract

The COVID19 pandemic has resulted in learning loss in students. The problem of learning loss is a concern and there is a need for learning recovery. This study aims to innovate through information technology in the discovery learning model assisted by the iNaturalist application. The research method used is systematic review by collecting evidence to answer the specified research questions. Data collection in this study by reviewing articles in the Google Scholar, SINTA, Scopus databases and books related to keyword model discovery learning and the iNatularist application in English or Indonesian published in 2017 to 2022. The results showed that the innovation of the discovery learning model assisted by the iNaturalist application can be implemented in learning as a way to recover learning after the pandemic. Key words: COVID-19 Pandemic, Learning Innovation, Learning Loss, Discovey Learning,  iNaturalist ABSTRAK Pandemi COVID19 yang terjadi mengakibatkan learning loss pada peserta didik. Permasalahan kehilangan pembelajaran (learning loss)  menjadi perhatian dan perlu adanya pemulihan pembelajaran. Penelitian ini bertujuan untuk melakukan inovasi melalui teknologi informasi pada model discovery learning berbantuan aplikasi iNaturalist. Metode penelitian yang digunakan adalah systematic review dengan menggumpulkan bukti untuk menjawab pertanyaan penelitian yang ditentukan. Pengumpulan data pada penelitian ini dengan mereview artikel pada database Google Scholar, SINTA, Scopus dan buku  terkait keyword model discovery learning dan aplikasi iNatularistdalam Bahasa Inggris atau Bahasa Indonesia yang terbit pada tahun 2017 hingga 2022. Hasil penelitian menunjukan bahwa inovasi model discovery learning berbantuan aplikasi iNaturalist dapat dilaksanakan dalam pembelajaran sebagai salah satu cara untuk pemulihan pembelajaran pasca pandemi.  Kata kunci: Pandemi COVID-19, Inovasi Pembelajaran, Learning Loss, Discovery Learning, iNaturalist
Penggunaan Sensor pada Smartphone Sebagai Alat Praktikum Mengukur Denyut Jantung dengan Metode Pemecahan Masalah untuk Meningkatkan Motivasi Belajar Siswa: (Use of Sensors on Smartphones as Practical Tools for Measuring Heart Rate with Problem Solving Methods to Increase Students' Learning Motivation) Annisa Rahmawati; Chika Raritzah Putri; Bambang Supriatno; Riandi Riandi
BIODIK Vol. 8 No. 4 (2022): Desember 2022
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/bio.v8i4.18886

Abstract

Practicum measuring heart rate with the help of sensors on a smartphone as a learning strategy. Learning with the help of smartphone sensors is an innovation in learning that can help teachers to do practical work within the limitations of laboratory equipment and minimal costs. The importance of doing practicum with smartphone sensors can encourage students to reason with scientific methods and solve problems with scientific phenomena directly so that learning biology is not just a collection of knowledge in the form of facts, concepts or principles, there is a real discovery process but in practicum. Key words: smartphone sensor, practicum, heart rate, problem solving method   ABSTRAK Praktikum mengukur denyut jantung  dengan bantuan sensor pada smartphone sebagai strategi pembelajaran. Pembelajaran dengan batuan sensor smartphone merupakan inovasi dalam pembelajaran yang dapat membantu guru untuk melakukan praktikum dalam keadaan keterbatasan alat laboratorium dan biaya yang minim. Pentingnya melakukan praktikum dengan sensor smartphone dapat mendorong siswa dalam penalaran metode ilmiah dan pemecahan masalah dengan menyelidiki fenomena ilmiah secara langsung sehingga pembelajaran biologi bukan hanya merupakan kumpulan-kumpulan pengetahuan yang berupa fakta, konsep atau prinsip saja namun ada proses penemuan secara nyata dalam kegiatan praktikum. Kata kunci: sensor smartphone, praktikum, denyut jantung, metode pemecahan masalah
Inovasi Pembelajaran Berbasis Teknologi Informasi: Metode Penugasan Mind Mapping Menggunakan MindMeister pada Materi Pencemaran Lingkungan: (Information Technology-Based Learning Innovation: Mind Mapping Assignment Method Using Mindmeister On Environmental Pollution Material) Nor Hidayati; Zevira Fransisca Aurora; Bambang Supriatno; Riandi Riandi
BIODIK Vol. 8 No. 3 (2022): September 2022
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/bio.v8i3.18982

Abstract

This research aims to innovate learning through information technology, especially related to the development of assignment methods by creating mind maps using the Mindmeister application. The research method used is the literature study method on the results of previous research. The data collection in this research is by browsing books and journals in several print and electronic media such as books, journal collections, libraries and the internet. The results showed that the innovation of mind mapping assignment method with MindMeister can be done as one of the innovative methods in learning activities. Key words: Assignment Method, Mind Mapping, MindMeister Application, Environmental Pollution Material ABSTRAK Penelitian ini bertujuan untuk melakukan inovasi pembelajaran melalui teknologi informasi, terutama terkait dengan pengembangan metode penugasan berbantuan aplikasi pembuat mind ma Mindmeister. Metode penelitian yang digunakan adalah metode studi literatur (dokumen) atas hasil penelitian sebelumnya. Adapun pengumpulan data dalam penelitian ini dengan menelusuri buku-buku dan jurnal-jurnal pada beberapa media cetak maupun elektronik seperti buku, koleksi jurnal, perpustakaan dan internet. Hasil penelitian menunjukan bahwa inovasi metode penugasan mind mapping dengan Mindmeister pada dapat dilakukan sebagai salah satu inovasi metode dalam kegiatan pembelajaran. Kata kunci: Metode Penugasan, Mind Mapping, Aplikasi MindMeister, Materi   Pencemaran Lingkungan
Inovasi Metode Studi kasus Menggunakan Classroom Blogging Dan Web BMKG pada Materi Pencemaran Lingkungan untuk Meningkatkan Kemampuan Berpikir Kritis Siswa: (Case Study Method Innovation Using Classroom Blogging and BMKG Web on Environmental Pollution Materials to Improve Students' Critical Thinking Ability) Nisrina Nur Rahmi; Nisa Ayunda Rahmi Mutia; Bambang Supriatno; Riandi Riandi
BIODIK Vol. 8 No. 3 (2022): September 2022
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/bio.v8i3.19060

Abstract

The application of the case study method using web media in learning can improve students' critical thinking skills because this method directs students to find and solve problems. The case study learning method carried out in this school aims to train students to be able to solve problems that exist around them. This study aims to improve critical thinking skills, which is one of the 4C skills of the 21st century. This study used a qualitative descriptive method. The research design used is the Non-equivalent control group design. The design of this study is to use two classes, one group of subjects is given certain treatment (experiment) using Classroom Blogging and BMKG Web, while one control class uses Microsoft Word and free Web on the Internet. The use of Classroom Blogging and BMKG's Web in environmental pollution material with the case study method is able to increase critical thinking ability, this is shown by the N-gain value between the control and experimental classes. Key words: Learning methods, Case study, Class Blog, BMKG website, Critical thinking   ABSTRAK Penerapan metode studi kasus dengan menggunakan media web dalam pembelajaran dapat meningkatkan kemampuan berpikir kritis siswa karena metode ini mengarahkan siswa untuk menemukan dan memecahkan masalah. Metode pembelajaran studi kasus yang dilakukan di sekolah ini bertujuan untuk melatih siswa agar mampu memecahkan masalah yang ada di sekitarnya. Penelitian ini bertujuan untuk meningkatkan kemampuan berpikir kritis yang merupakan salah satu keterampilan 4C abad 21. Penelitian ini menggunakan metode deskriptif kualitatif. Desain penelitian yang digunakan adalah Non-equivalent control group design. Rancangan penelitian ini menggunakan dua kelas, satu kelompok mata pelajaran diberikan perlakuan (eksperimen) tertentu menggunakan Blogging Kelas dan Web BMKG, sedangkan satu kelas kontrol menggunakan Microsoft Word dan Web gratis di Internet. Penggunaan Classroom Blogging dan Web BMKG pada materi pencemaran lingkungan dengan metode studi kasus mampu meningkatkan kemampuan berpikir kritis, hal ini ditunjukkan dengan nilai N-gain antara kelas kontrol dan kelas eksperimen. Kata kunci: Metode Pembelajaran, Studi Kasus, Classroom Blogging, Web BMKG, Berpikir Kritis
Desain Inovasi Media Pembelajaran dengan Penerapan Augmented Reality pada Materi Sistem Pencernaan: (Learning Media Innovation Design With Augmented Reality Application on Digestive System Material) Azura Salsabila; Siti Tahany Rifa Faidah; Riandi Riandi
BIODIK Vol. 8 No. 4 (2022): Desember 2022
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/bio.v8i4.19094

Abstract

The 21st century is popular with bringing changes, namely the rapid development of Science and Technology (IPTEK) which resulted in a change in the learning paradigm marked by changes in curriculum, media, and technology. The research method used in writing this article uses a literature review or literature study by collecting data and information through a review of relevant sources. Teachers must be able to prepare their students to live in the digital age, one of which is using their knowledge of subject matter, learning and technology to facilitate experiences that advanced students learn, creativity, and innovation. In learning there are some material that is abstract or difficult to understand in learning so that it requires appropriate learning media. One of the developments of learning media that is currently still new is learning media using Augmented Reality. Learning to use Augmented Reality with the help of the deARnatomy application, but there is a weakness in the deARnatomy application, namely that this application can only mention parts of the organ so that the innovation that will be added to this 3D object is the presence of moving objects in an effort to add an explanation of a process in the process. the human body such as the process of digestion of food. Key words: Learning Media Innovation Design, AR, Digestive System   ABSTRAK Abad  21  populer  dengan  membawa perubahan  yaitu  pesatnya  perkembangan  Ilmu  Pengetahuan  dan  Teknologi  (IPTEK)  yang  mengakibatkan perubahan paradigma pembelajaran yang ditandai dengan perubahan kurikulum, media, dan teknologi. Metode penelitian yang digunakan dalam penulisan artikel ini menggunakan kajian pustaka atau study literature dengan mengumpulkan data dan informasi melalui penelaahan sumber-sumber yang relevan. Guru harus bisa mempersiapkan peserta didiknya untuk  hidup  di  abad  digital,  salah  satunya  menggunakan  pengetahuan  mereka  tentang  materi  pelajaran, pembelajaran dan teknologi untuk memfasilitasi pengalaman  yang dipelajari peserta didik tingkat lanjut, kreativitas, dan inovasi. Didalam Pembelajaran terdapat beberapa materi yang abstrak atau sulit dimengerti dalam pembelajaran sehingga membutuhkan media pembelajaran yang sesuai. Salah satu perkembangan media pembelajaran yang saat ini masih baru adalah media pembelajaran dengan menggunakan Augmented Reality. Pembelajaran menggunakan Augmented Reality dengan bantuan aplikasi deARnatomy, namun ada kelemahan dari aplikasi deARnatomy yaitu pada aplikasi ini hanya dapat menyebutkan bagian-bagian organ saja sehingga inovasi yang akan ditambahkan pada obyek 3D ini adalah dengan adanya obyek bergerak dalam upaya menambah penjelasan mengenai suatu proses di dalam tubuh manusia seperti proses pencernaan makanan. Kata kunci: Desains Inovasi Media Pembelajaran, AR, Sistem Pencernaan
Co-Authors A Widodo A. Suhandi Achmad Samsudin Ade Yulianto Adnan Muchsin Afridha Laily Alindra agustina, tri wahyu Aisyah Zumira Aji Solehudin Aldeva Ilhami Anderias Henukh Andhika Baruri Anisa Anisa Anna Argiyanti Anna Permanasari Annie Satriani Achwani Annisa Latifah Nur'aeni Annisa Nurramadhani Annisa Rahmawati Any Fitriani Arfiyana Destaria Tarmizi Ari Widodo Ari Widodo Ari Widodo Arif Hidayat Arrifa, Filza Huaina Asep Kadarohman Asep Supriatna Azura Salsabila B Supriatno Bambang Suprianto Bambang Supriatno Bambang Supriatno Budi Manfaat Budi Manfaat Chika Raritzah Putri Cut Intan Evtia Nurina Cut Intan Evtia Nurina Cut Intan Evtia Nurina Cut Intan Evtia Nurina D N Juita Dadang Sudirno Dandan Luhur Saraswati Dede Salim Nahdi Defrizal Hamka Diana Rochintaniawati Dieni Asma Mardiyah Dindin Nasrudin Donna Karolina Br Surbakti Dwie Saptarani E Ervina E. C. Prima Eka Cahya Prima Eka Cahya Prima Eliyawati Eliyawati Enok Maryani Evi Roviati Evi Suryanti Firman, Harry Fitriani Nurzeha Fransisca Sudargo Ghevira Syaharani Aulia Muharam Ghina Nur Inayah Ghina Rohmatulloh Ghullam Hamdu Handi Suganda Harry Firman Hazrati Ashel Heli Siti Halimatul Hendra Yulisman I Y N Hizqiyah Ida Kaniawati Ilhami, Aldeva Ince Raudhiah Zahra Indri Andriyatno Indrie Prihastuti Intan Khairani Intania Zainul Nurul Huda Ipin Aripin Ipin Aripin Ipin Aripin Irvani, Asep Irvan Ivo Novidsa Kestianty, J. Kindy, N. Kurnia Utami Lidya Betty Setiyaningsih Liliasari . Mardiyah Mardiyah Marfuatun, Marfuatun Meili Yanti Mely Yani Mestika Sekawinahyu Minnathul Khasanah Mivtha Citraningrum Mr Sjaeful Anwar Mr Sumar Hendayana Mrs Siti Sriyati Muhyiatul Fadilah Muslim Muslim N. Novia, N. Nahadi Najihah Fakhirah Siregar Nanang Winarno Nastitisari Dewi Nastitisari Dewi Nisa Ayunda Rahmi Mutia Nisrina Nur Rahmi Nor Hidayati Nova Vivi Clara Saputri Novia Novia Novia Novia Novianawati, Noor Novidsa, I. Nugroho, Oktian Fajar Nurhasanah, Zakia Nuryani Rustaman Nuryani Rustaman Nuryani Rustaman Nuryani Rustaman Nuryani Rustaman Nuryani Y Rustaman Nuryani Y. Rustaman Nuryani Y. Rustaman Nuryani Y. Rustaman oktariani Oktian Fajar Nugroho P. Sinaga Parlindungan Sinaga Pohaci Puspa Nuwangi Purwaningsih, Widi Purwianingsih, W. Putri Amelia Solihah Putri Amelia Solihah Solihah Putri Angjelina Rahmi Zulva Ratih Mar'atus Sholihah Resmi Ningrum Rhodentia Sri Hastuti Tamba Ridho Ilafi Sukma Rifda Tanfiziyah Rini Sholihat Rini Solihat Rizki Maulana Ashidiq Rohwan Maulana Luthfi Rukayadi, Y. S Hendayana S Sriyati S Syamsu Santi Setiani Hasanah* Shopiah Dhuha Siregar Siti Sriyati Siti Tahany Rifa Faidah Sjaeful Anwar Sri Maryanti Sri Redjeki Syifa Qalbiyatul Layyinah T. Liana Taj Rosyidah Taufik Rahman Taufik Rahman Rahman Tina Rizqiyati Rohimah Topik Hidayat Vitta Yaumul Hikmawati Wahyu Sopandi Wahyu Surakusumah Widi Purwianingsih Widya Cristanti YAYAN SANJAYA Yohanes Freadyanus Kasi Yuyu Rahayu Yuyun - Maryuningsih Yuyun Maryuningsih Yuyun Maryuningsih Zakia Nurfadilah Zakia Nurhasanah Zevira Fransisca Aurora Zhafira Zhafira Zulkarnaen Zulkarnaen