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Pengembangan e-LKPD dengan 3D Pageflip Professional Berbasis Problem Solving pada Tema Lingkungan Sahabat Kita di Sekolah Dasar Friska, Sonia Yulia; Nanda, Dodi Widia; Husna, Maulidya
Jurnal Basicedu Vol. 6 No. 2 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i2.1685

Abstract

Penelitian ini bertujuan untuk mengembangkan e-LKPD berbasis 3D Pageflip professional problem solving Tema lingkungan Sahabat Kita kelas V SD. Meningkatkan semangat, konsentrasi dan keunggulan siswa dalam sistem pembelajaran adalah bagian dari tujuan ini. Hasil penelitian berupa media pembelajaran berupa e-LKPD. Jenis pekerjaan penelitian adalah Research and Development (R&D), yang berencana untuk menghadirkan produk baru dari pengembangan. Metode pengembangan ini menggunakan metode lanjutan ADDIE Analyze, Design, Deveploment, Implementation, dan Evaluation). Model ADDIE merupakan komponen lima tahap atau saling terkait, cocok untuk penelitian dan pengembangan, karena modelnya bersifat universal. Berdasarkan hasil verifikasi verifikator diperoleh persentase sebesar 80,05%, hasil praktikum pendidik dan peserta didik sebesar 93,35%, dan hasil validitas sebesar 89,29%. E-LKPD dirancang untuk menghasilkan standar yang efektif, wajar dan menarik. e-LKPD berlaku untuk proses pembelajaran di sekolah. Dapat disimpulkan bahwa antusiasme, konsentrasi dan minat siswa dapat meningkatkan dan mempengaruhi hasil belajar yang efektif
The Effect of Using Listen Read Discuss (LRD) Strategy to Improve Students Reading Compehension on Narrative Text at Tenth Grade SMA Negeri 5 Bungo Dodi Widia Nanda; Riyadi Saputra; Melia, Rosa
The Future of Education Journal Vol 1 No 1 (2022): Agustus
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (977.685 KB) | DOI: 10.61445/tofedu.v1i1.12

Abstract

The aimed of this study was to determine the effect of using Listen Read Discuss (LRD) strategy to improve students reading comprehension on narrative text at tenth grade SMA Negeri 5 Bungo. There were some problems in this research. First, the students lack of vocabulary. Second, the students lack motivated to read. Third, the students difficult to get main idea in reading comprehension.The population of this research were 88 students. The sampling technique in this research used purposive sampling. The sample of this research X IPA 1 as the experimental class consists of 29 students, and X IPA 2 as the control class consists of 29 students. This research used a quasi-experimental design. The data collection technique was taken by giving pre-test and post-test in the form of a multiple choice of 20 questions. Data analysis techniques to improve students reading comprehension used descriptive statistics, normality test and homogeneity test, hypothesis test with independent sample t-test, and N-Gain scores.The results of the independent sample t-test showed that the significance level was 0.000 < 0.05. The mean score of N-Gain for experimental class is 0.52 included in the medium category and the mean score of N-Gain for the control class is 0.19 included in the low category. It means that Ha was accepted while Ho was rejected. It be concluded the Listen Read Discuss (LRD) strategy was effective to improve students reading comprehension on narrative text at tenth grade SMA Negeri 5 Bungo.
The Effect of Know What Learn (KWL) Strategy to Improve Students’ Reading Comprehension in Descriptive Text at Tenth Grade SMAN Negeri 8 Tebo Auladiyah, Robiatul; Nurni Khairita , Martiya; Widia Nanda , Dodi
The Future of Education Journal Vol 1 No 1 (2022): Agustus
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (499.537 KB) | DOI: 10.61445/tofedu.v1i1.27

Abstract

Reading comprehension is a reading activity to absorb information from the reading material and understand or know the implied meaning and meaning of the reading so that it can be conveyed properly to the reader. The research aims to find out the effect of KWL strategy to improve students’ reading comprehension. This research used quantitative. Reading test was used as the instrument to taken the data. This research used two classes which is experimental class and control class. There were 14 students who registered in control class and 14 students in experiment class. The result showed the students’ mean score in the post-test of the experimental class and control class, the mean score in the post-test of the experimental class was 68.29 and the mean score in the post-test of the control class was 47.93. T-test was used to answer the research question and conducted in both the experimental class and control class by used IBM SPSS 20. The result of T-test showed that the significance paired samples T-test is 0.000<0.05, which mean H0 is rejected and Ha is accepted. Thus, it is concluded that there is a significant effect of using KWL strategy to improve students’ reading comprehension.
The Development Of Flash Card Learning Media in Increasing Students' Learning Motivation in Indonesian Language Learning in Grade 1 SDN 15 Koto Baru Subhan, Muhammad; Nanda, Dodi Widia; Alysa, Fenti
The Future of Education Journal Vol 3 No 3 (2024): August
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v3i3.162

Abstract

Based on the author's observations at SDN 15 Koto Baru, especially in class 1, the author found several factors causing students' lack of focus in learning, assumed by several factors in learning, less varied learning media, lack of interest, so that students' learning motivation to participate in the learning process is still low. and paying less attention to the material being conveyed so that students do not really understand what is being conveyed so that students do not really understand what is being conveyed by the teacher. This happens because the learning tools and media used are less attractive, only using media such as blackboards and textbooks. The aim of researchers developing flash card media is to create a learning tool that can increase student motivation through the use of visuals and interactives, facilitate understanding of complex concepts in a way that is easy to understand, and stimulate student interest and motivation in studying subject matter through a fun and interesting learning experience. It can be seen that the students' learning outcomes have reached KKM 70, namely, students' learning outcomes with an average of 80% are categorized as very effective. Meanwhile, students' incomplete learning outcomes with an average of 20% are categorized as ineffective. So that flash card learning media can be applied in the learning process. The results of the analysis included 8 students who completed and 2 who did not complete, with a total of 10 students, the number of students who completed was 8 divided by the number of 2 students multiplied by 100, the result is 80%. In the KBBI, effectiveness is defined as usability, activeness, as well as suitability and the goals to be achieved. Based on the analysis above, it can be concluded that flash card learning media is effective, meaning it can help students improve learning outcomes
Developing Interactive Multimedia for Natural Science in High School Iskandar, M. Yakub; Hendra, Hendra; Syafril, Syafril; Putra, Andri Eka; Nanda, Dodi Widia; Efendi, Rihan
International Journal of Multidisciplinary Research of Higher Education Vol 6 No 3 (2023): (July) Theme Education, Engineering, Technology and Social Science
Publisher : Islamic Studies and Development Center in Collaboration With Students' Research Center Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ijmurhica.v6i3.127

Abstract

This study aims to create interactive multimedia products in learning Natural Sciences, as well as to analyze how the effectiveness of the products produced. This research uses the method Research and Development (R&D) model Borg & Gall. The research was carried out through five steps, namely planning, initial product development, product validation, product testing, and final product results. Product validity test results were assessed by three validators, one material expert and two media experts. Sources of data were taken using a questionnaire to twenty junior high school students to test the effectiveness of the product being developed. The research results show that; related to the product validity test, material experts gave an average value of 4.7 with a valid category, then related to media experts gave an average value of 4.78 with a valid category. While the results of the analysis of product effectiveness trials in learning obtained an average value of 4.66 meaning that the products that have been produced are in the "very effective" category. Referring to the results of this study, the product that has been produced can be used as a medium for learning natural sciences in junior high schools.
Pengembangan LKPD Melalui Model Realistic Mathematic Education Pada Materi Pecahan Siswa Kelas IV Sekolah Dasar Friska, Sonia Yulia; aulia, Salsa; Nanda, Dodi Widia
JEMS: Jurnal Edukasi Matematika dan Sains Vol 10, No 2 (2022)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jems.v10i2.13013

Abstract

This study is driven by a desire to develop LKPD in class IV fractions using Realistic Mathematics Education, in order to increase student interest in learning and improve student learning outcomes in the content being taught. To attain this purpose, efforts must be made to establish LKPD as teaching resources through Realistic Mathematics Education. Research and Development (R&D) is the kind of study, and it follow the ADDIE development model, which has consist several stages (Analyze, Design, Development, Implementation, and Evaluation). The test subjects in this study were fourth grade students. Three validators carried out the assessment instrument: content, construct, and language. As a measure of learning efficacy, fill out the validation instrument sheet, the practicality sheet produced by the practitioner, and its success is assessed from student learning outcomes. The validator value obtained a value of 83 percent in the highly valid category, and the practicality value obtained a value of 91 percent in the very practical category, as a result of the development of LKPD. The results of the effectiveness score obtained a value of 82 percent, indicating that the very practical category is very useful in increasing learning outcomes. 
Development of video song-based learning media on English speaking skills phase E students at SMAN 1 Pulau Punjung Wahyuni, Neni Sri; Nanda, Dodi Widia; Efendi, Raimon
Research in Education and Technology (REGY) Vol. 2 No. 2 (2024): Research in Education and Technology (REGY)
Publisher : PT The Collaboration UVW

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62590/regy.v2i2.103

Abstract

This research aimed to see the extent to which students are interested in learning using song videos. The development of song-video-based learning can provide more understanding, insight, and knowledge to students, especially students at SMAN 1 Pulau Punjung so that students can improve their abilities. Skills their English more actively. This research method was carried out using a non-quantitative method associative. The research sample numbered 73 people from 268 phase E students at SMAN 1 Pulau Punjung. Based on the needs analysis questionnaire distributed, it can be concluded that the development of song-video-based learning media was indeed very important and needed following the interest indicator of 94% in the very high category and the need indicator of 92% in the also very high category.
Pengembangan e-LKPD dengan 3D Pageflip Professional Berbasis Problem Solving pada Tema Lingkungan Sahabat Kita di Sekolah Dasar Friska, Sonia Yulia; Nanda, Dodi Widia; Husna, Maulidya
Jurnal Basicedu Vol. 6 No. 2 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i2.1685

Abstract

Penelitian ini bertujuan untuk mengembangkan e-LKPD berbasis 3D Pageflip professional problem solving Tema lingkungan Sahabat Kita kelas V SD. Meningkatkan semangat, konsentrasi dan keunggulan siswa dalam sistem pembelajaran adalah bagian dari tujuan ini. Hasil penelitian berupa media pembelajaran berupa e-LKPD. Jenis pekerjaan penelitian adalah Research and Development (R&D), yang berencana untuk menghadirkan produk baru dari pengembangan. Metode pengembangan ini menggunakan metode lanjutan ADDIE Analyze, Design, Deveploment, Implementation, dan Evaluation). Model ADDIE merupakan komponen lima tahap atau saling terkait, cocok untuk penelitian dan pengembangan, karena modelnya bersifat universal. Berdasarkan hasil verifikasi verifikator diperoleh persentase sebesar 80,05%, hasil praktikum pendidik dan peserta didik sebesar 93,35%, dan hasil validitas sebesar 89,29%. E-LKPD dirancang untuk menghasilkan standar yang efektif, wajar dan menarik. e-LKPD berlaku untuk proses pembelajaran di sekolah. Dapat disimpulkan bahwa antusiasme, konsentrasi dan minat siswa dapat meningkatkan dan mempengaruhi hasil belajar yang efektif
ANALISIS KESULITAN BELAJAR SISWA KELAS V DALAM PEMBELAJARAN TEMATIK DI SD NEGERI 238/VI TANJUNG PUTUS II Dodi Widia Nanda; Eka Filahanasari; Rodiah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1584

Abstract

The purpose of this research is to analyze students' learning difficulties in thematic learning at SD Negeri 238/VI Tanjung Putus. Problems are often found in thematic learning. This research method uses qualitative research methods. The time and location of the research were at the 238/VI Tanjung Putus II Public Elementary School located on Jalan Raya Muara Kibul Km 27, Rt 01/00, Tabir Barat District, Merangin Regency, Jambi Province-Indonesia. Primary data source. Techniques in collecting data are interviews, observation, and documentation. Test the validity of this research data using a credibility test. Data analysis techniques used are data collection, data reduction, data presentation (data display) and drawing conclusions. The results of this research are that there are still many students who find it difficult to interpret what is felt, heard and observed; students are less attentive and less focused on learning. There are too many useless activities that make it difficult to remember teaching materials. Students are slow in processing something. Low student academic achievement. Difficulty generates new understanding. students who have learning difficulties show inappropriate behavior. There are 2 factors that cause students to experience learning difficulties, namely internal and external factors. Such as the lack of students' attention to the subject matter, the lack of participation and response of students when participating in teaching and learning activities, the slowness of students in understanding the material, incomplete test scores, the influence of friends in the community who always play, the influence of friends who are around where they live.
THE EFFECT OF USING WORD WALL GAME TOWARDS SPEAKING SKILL AT SEVENTH GRADE OF SMPN 10 TEBO Yulianti; Dodi Widia Nanda; Zumrotun Lutfiah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3507

Abstract

Word wall is one of the learning media in the form of games that are fun and can make students enthusiastic when learning. This research aims to determine the effect of word wall game towards speaking skill at seventh grade of SMPN 10 TEBO. The method used in this research is an experimental method with a quantitative approach, namely using a non-equivalent control group quasi experimental design. Then the researcher measured the abilities of the experimental class and control class to compare the two groups, who received the same material but had different teaching methods. The data collection instruments for speaking ability were in the form of a pretest and post-test. Data collection analysis using the normality test obtained 0,015>0,05, then the N-Gain score obtained in the experimental class was 54%, which means it can be concluded that the influence of the word wall game is quite effective in leaning to speak. Meanwhile, in the control class 33% was obtained, which means that conventional based teaching was less effective, and it can be concluded that there are differences and influences of the word wall game on students’ speaking abilities in the experimental class and the control class at SMPN 10 TEBO. Keywords: Word Wall Game, Media, Speaking Skill
Co-Authors Ahmad Ilham Asmaryadi Alysa, Fenti Amar Salahuddin Ambiyar, Ambiyar Andiopenta, Andiopenta Andri Eka Putra Andri Eka Putra, Andri Eka Aprimadedi Arifa Dewi Bahtian Auladiyah, Robiatul Aulia, Salsa Azidha, Suci Dwiva Azmy, Khairul Bento, Blas Orti'z Darniyanti, Yulia Deded Pratama Desri Jumiarti Devi Mucharomi Dina Fitria Duhn, Iris Efendi, Raimon Efendi, Rihan Estuhono Estuhono, Estuhono Fani Suli Astari Faradesi, Syahnaz Faradilla Intan Sari Filahanasari, Eka Firmansyah Putra Fitriah, Fai'zatul Fitriana, Nora Friska, Sonia Yulia Galuh Prasetyaningrum Gingga Prananda Gunawan Ali Hargiani, Fransisca Xaveria Hasanah, Hikmatul Hasibuan, Rusdi Indra hayati, rahmatul Hendra Hendra Husna, Maulidya Husnah, Deati Nadiatul Iskandar, M. Yakub Isnaryati Izmi Oktaria Karmila, Desi Kelik Purwanto, Kelik Khairita, Martiya Nurni Khairul Azmy Khairul Azmy Lutfiah, Zumrotun M. Yakub Iskandar Martiya Nurni Khairita Martiya Nurni Khairita Martiya Nurni Khairita Maulidya Husna Melia, Rosa Muannif Ridwan MUHAMMAD HENDRA Muhammad Subhan Novita Wulandari Novriana, Peni Nurhidayati Nurni Khairita , Martiya Pingka Langgora Prasetyaningrum, Galuh Prima, Wahyu Putri Hana Pebriana Rakhmadani, Fatahillah Husen Rauldatul Husni Revina, Silvi Rhicky Rhicky Ricky, Zuhar Rihan Efendi Riyadi Saputra Rizki Fajri Jumaris Rodiah sabirah, Aisyah Sakinah Sakinah Samsiwal Komar Sandra, Lara Saputri, Mariska Fajar Serlinda, Alvy Silvi Revina Sinta Verinika Sonia Yulia Friska Sonia Yulia Friska Sonia Yulia Friska Syafril Syafril Syafril, Syafril Wahyuni, Neni Sri Yuli Astuti Yulia Darniyanti Yulianti Zumrotun Lutfia Zumrotun Lutfiah