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Peningkatan Kebugaran Jasmani Melalui Modifikasi Permainan Kecil Pada Siswa SMP Paramount School Jumila Jumila; Ramanata Disurya; Endie Riyoko
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 3 (2024): Agustus: Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i3.465

Abstract

The problem in this study is whether there is an increase in physical fitness of students of SMP Paramaount School, Palembang City. This type of research is quantitative, using Descriptive mode. The population in this study were active students of SMP Paramount School, totaling 15 students in class VIII. The data collection technique used percentage calculations or commonly called relative frequencies. The average result of the 60-meter running test was 7.87 which is included in the good category. The average result of the hanging body lifting test was 9 times which is included in the sufficient category. The average result of the 60-second lying sitting was 30 times which is included in the good category. The average result of the vertical jump test was 63.2 cm which is included in the good category. The average result of the 1,200-meter running test for 3 minutes 45 seconds which is included in the good category. The overall average level of physical fitness in SMP Paramont School Palembang students was 19 which is included in the TKJI Norm range between Values ​​18 to 21 including the good category
PENGAMBANGAN VIDEO ANIMASI KINEMASTER PADA PEMBEAJARAN BAHASA INDONESIA Andriani; Endie Riyoko; Masnunah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1447

Abstract

Permasalahan dalam penelitian ini yaitu, SD Negeri 89 Palembang yaitu nilai siswa masih tergolong rendah dan guru masih menggunakan media video yang monoton terutama pada pembelajaran bahasa Indonesia pada materi cerita fiksi sehingga siswa mudah jenuh ataupun bosan saat memperhatikan pembelajaran dikelas.Tujuan dalam pengembangan video animasi KineMaster yaitu agar memudahkan siswa saat memahami pembelajaran. RND adalah metode yang digunakan peneliti yaitu menemukan pengetahuan yang praktis dan dapat diaplikasikan dalam penelitian, penelitian ini menggunakan model ADDIE yaitu Analysis, Design, Development , Implementation, Evaluation. Hasil uji coba small group dengan memperoleh skor presentase kepraktisan 93,9% dengan kreteria “Sangat Kuat” dan memperoleh skor presentase keefesienan 95,5% dengan kreteria “Sangat Efektif. Untuk hasil uji coba large group atau kelompok besar memperoleh skor kepraktisan 92,5% dengan kreteria “Sangat Kuat” dan memperoleh presentase keefesienan 90,9% dengan kreteria “Sangat Efektif”. Sehingga pihak sekolah dan guru dapat menggunakan media video animasi KineMaster dalam proses pembelajaraan. Video animasi KineMaster dapat dinyatakan valid, praktis, dan efesien.
Pengaruh Kepuasan terhadap Loyalitas Konsumen Member di Mini Soccer Bumara di Kota Palembang Muamar Muamar; Muti Fajar; Endie Riyoko
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 4 (2024): Desember : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i4.425

Abstract

This research aims to find information about whether members are satisfied with the service provided at the Bumara mini soccer field in the city of Palembang, South Sumatra. In this research, the method used is correlational. In this study, the population was 76 Mini Soccer Bumara members. Before carrying out the analysis test, a number of requirements tests were first carried out to determine the suitability of the X and Y data. The requirements test included several test stages using the following formula: f test, validity test, test simple linear regression. Based on data analysis from research on the influence of Mini Soccer Bumara member satisfaction, there is a significant relationship, namely showing an fcount value of 319.663 with a significance level of 0.001. The significance value is smaller than 0.05. Thus fcount> ftable (319.663>3.12) which means that the hypothesis in this research has a positive effect on customer loyalty.
Pengaruh Penggunaan Media Interaktif Wordwall Terhadap Motivasi Belajar IPA Siswa Kelas V Di SD Negeri 137 Palembang kadekwarti; Endie Riyoko; David Budi Irawan
Jurnal DIDIKA: Wahana Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2024): JURNAL DIDIKA : WAHANA ILMIAH PENDIDIKAN DASAR
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/didika.v10i2.28247

Abstract

Permasalahan dalam penelitian ini adalah rendahnya motivasi motivasi siswa dalam belajar di SD Negeri 137 Palembang. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media interaktif wordwall terhadap motivasi belajar IPA siswa kelas V di SD Negeri 137 Palembang. Jenis penelitian yang digunakan yaitu penelitian kuantitatif dengan jenis penelitian True Experimental Design. Desain dalam penelitian adalah Posttest-only control design. Populasi penelitian ini adalah kelas V SD Negeri 14 Palembang. Sampel pada penelitian ini yaitu kelas V.A yang berjumlah 15 siswa dan V.B berjumlah 13 siswa. Teknik pengumpulan data dalam penelitian ini adalah kuesioner atau angket dan dokumentasi. Teknik uji coba isntrumen penelitian menggunakan validitas, reliabilitas. Berdasarkan hasil angket motivasi belajar dengan menggunakan media interaktif wordwall dapat diketahui bahwa hasil angket motivasi belajar siswa kelas eksperimen dengan rata-rata yang didapatkan siswa nilai posttest yaitu 88,0%. Sedangkan hasil angket motivasi belajar siswa kelas kontrol dengan rata-rata yang didapatkan siswa nilai posttest yaitu 62% . Teknik analisis data dalam penelitian diolah menggunakan uji normalitas diperoleh nilai sig 0,119 > 0,05 untuk kelas eksperimen, dan 0,200 > 0,05 untuk hasil nilai kelas kontrol. Selanjutnya uji homogenitas yaitu nilai sig0,459 > 0,05, dan uji Independen Sample T-Test diperoleh nilai sig. (2-tailed) sebesar 0,000 < 0,05. Sehingga dapat ditarik kesimpulan bahwa Ha diterima, berarti terdapat pengaruh yang signifikan penggunaan media interaktif wordwall terhadap motivasi belajar IPA siswa kelas V di S
Development of a Speed ​​Training Model in Futsal Games Pratama, Yudha Aqil; Fikri, Aprizal; Hardiyono, Bayu; Muslimin, Muslimin; Hidayat, Arif; Riyoko, Endie; Masrur, Muhammad
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 7 No. 2 (2024): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Speed ​​training is to improve a person's ability to move or complete tasks faster or move quickly from one place to another. This speed training is also often referred to as speed training with the aim of training speed in all fields of sport. The purpose of this study is to produce a speed training model in futsal games. The method used in this study is the ADDIE analysis, design, development implementation, evaluation method. The results of this study were obtained from expert validation that had been carried out involving three experts including 1 futsal coach, 1 futsal academic, 1 futsal practitioner. The instrument in this study used a questionnaire based on the results of the CVI and CVR analysis which obtained 0.5 or valid. It can be interpreted that the YAP 1 model is feasible to be used and applied to the speed training of extracurricular students in the city of Palembang
Development of A Build Up Training Model in Futsal Games Oktarina; Fikri, Aprizal; Martinus; Hardiyono, Bayu; Hidayat, Arif; Riyoko, Endie; Harto, Agus Sugih
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 8 No. 1 (2025): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Build up is an effort and process of attacking strategy by building an offensive strategy from various situations and conditions starting from the defensive line itself which aims to create goal opportunities and get victory. The purpose of this study is to produce a build-up training model in futsal games. The methods used in this study are the ADDIE analysis, design, developmet, implementation, and evaluation methods. The results of this study were obtained from the expert validation that had been carried out involving 3 experts including 1 futsal coach, 1 futsal academic, and 1 futsal practitioner. This research instrument uses a questionnaire. Based on the results of the CVI and CVR analysis, a value of 0.5 or valid. It can be interpreted that this build up session 1 training model is feasible to use and applied to the build up training of futsal club athletes in the city of Palembang
Enhancing Long Jump Abilities through Engklek and Lompat Tali: A Study on Traditional Games in Physical Education Kristina, Putri Cicilia; Fahlifi, Rizal; Riyoko, Endie; Sugarwanto, Sugarwanto; Risma Putri, Siti Ayu
Jurnal Porkes Vol 8 No 2 (2025): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i2.29524

Abstract

The development of motor skills during childhood is critical for overall physical fitness and athletic performance. Traditional games, which are often culturally significant, play a vital role in enhancing these skills. This study aims to assess the impact of traditional games (e.g., Engklek and Lompat Tali) on the long jump performance of students at Elementary School 5 Kikim Timur. A comparative design was employed with a sample of 24 male students from Elementary School 5 Kikim Timur. The participants were randomly divided into two groups: Engklek and Lompat Tali, with 12 students in each group. Motor skills were assessed through standardized tests focusing on agility, coordination, explosive power, and speed. Long jump performance was evaluated based on four components: take-off, push, flight, and landing. Data analysis involved homogeneity and normality tests using SPSS version 23, followed by a one-way ANOVA test with a significance threshold of p < 0.05. Significant differences were found in long jump performance between the two groups. The incorporation of traditional games contributes to improved motor skills, enabling students to enhance their long-jump abilities effectively. Integrating traditional games into physical education programs offers a culturally relevant and engaging approach to improving motor skills and athletic performance. This study highlights the need for further research to explore the long-term benefits and potential applications of traditional games in various sports disciplines.
Pengembangan Media Pembelajaran Android untuk Meningkatkan Minat Belajar Matematika Siswa Sekolah Dasar Hidayanti, Leni Sufi; Wahidy, Achmad; Riyoko, Endie
Ibtida'i Vol 12 No 1 (2025): Juni 2025
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Sultan Maulana Hasanuddin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/ibtidai.v12i1.11563

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis aplikasi Android dengan integrasi platform Wordwall guna meningkatkan minat belajar matematika siswa sekolah dasar. Latar belakang penelitian ini berangkat dari rendahnya partisipasi dan motivasi siswa dalam pembelajaran matematika, yang sebagian besar disebabkan oleh kurangnya pemanfaatan media interaktif dalam proses pembelajaran. Penelitian ini menggunakan model pengembangan ADDIE yang terdiri atas lima tahap, yakni analisis, desain, pengembangan, implementasi, dan evaluasi. Media yang dikembangkan divalidasi oleh para ahli materi dan media, kemudian diujicobakan pada siswa Kelas V Sekolah Dasar. Hasil validasi menunjukkan bahwa media memenuhi kriteria kelayakan isi dan kepraktisan penggunaan. Implementasi media dalam pembelajaran juga menunjukkan peningkatan minat belajar serta pemahaman konsep matematika siswa secara signifikan. Temuan ini mengindikasikan bahwa media pembelajaran berbasis Android dengan integrasi Wordwall dapat menjadi alternatif inovatif yang mendukung proses pembelajaran matematika secara lebih menarik, partisipatif, dan bermakna di tingkat sekolah dasar.
PENGARUH PENDEKATAN PENDIDIKAN MATEMATIKA REALISTIK INDONESIA TERHADAP KEMAMPUAN LITERASI NUMERASI DITINJAU DARI GENDER SISWA SDN 6 PALEMBANG Dita Sabilla; Nila Kesumawati; Endie Riyoko
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 No. 2 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.27031

Abstract

This study aims to determine the effect of the Indonesian Realistic Mathematics Education (PMRI) approach on elementary school students' numeracy literacy skills based on Gender. The method used is an experimental method with a posttest-only control group design. The research subjects consisted of two fifth-grade classes at SDN 6 Palembang: the experimental class received PMRI-based learning, while the control class received conventional instruction. The instrument used was an essay test designed to measure students’ numeracy literacy skills. Data analysis using two-way ANOVA revealed that: (1) the PMRI approach had a significant effect on students’ numeracy literacy skills; (2) there was no significant difference in numeracy literacy based on Gender; and (3) there was no significant interaction between the teaching approach and Gender in affecting students’ numeracy literacy. Therefore, the PMRI approach is proven to be effective in improving students’ numeracy literacy skills, regardless of Gender
PENGEMBANGAN E-BOOK BERGAMBAR UNTUK MENCEGAH PERILAKU BULLYING DI KELAS IV SD NEGERI 1 TALANG PADANG sulistiawati; Endie Riyoko; Endang Surtiyoni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28876

Abstract

ABSTRACT This study aims to develop an illustrated e-book media to prevent bullying behavior in the fourth grade of SD Negeri 1 Talang Padang. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were fourth-grade students of SD Negeri 1 Talang Padang. Data collection techniques included observation, interviews, questionnaires, and documentation. The data analysis techniques used were validity analysis and practicality analysis. The results of material expert validation showed a validity level of 92.5%, media expert validation was 90%, and language expert validation was 87.5%. The practicality of the e-book tested on 30 students was 82%. These results indicate that the illustrated e-book media is very valid and practical in improving students' knowledge and attitudes in preventing bullying. Therefore, this illustrated e-book can be an alternative solution in efforts to create a safe and comfortable school environment for student
Co-Authors Achmad Wahidy, Achmad AGUNG MAHENDRA Aisyah, Ila Akbar, Rahmat Alfeigi Egi Leta Ali Fakhrudin, Ali Amalia, Ummi Ayu Andriani Aprizal Fikri Ardo, Okilanda Arif Hidayat As'adi, M. Surya Bambang Hermansah Bayu Agung Wahyudi Bayu Hardiono Bayu Iswana Daryono Daryono Daryono Daryono, Daryono Dessy Wardiah, Dessy Dewani Octariani Diatmaja, Kadek Cakya Didi Suryadi Dita Sabilla Eko Sunu Robinanto Endang Surtiyoni Fahlifi, Rizal Fahritsani, Husni Fajar, Mutiara Farizal Imansyah Ferry Hidayad Haq, Farid Faizul Harto, Agus Sugih Haruli, Rintania Faizah Hengki Kumbara HERA, TRENY Hidayanti, Leni Sufi Hudalana, Hudalana Husni Fahritsani I Made Andika Bayu, I Made Andika Ilham Arvan Junaidi Imansyah, Farizal Irawan, David Budi Juliansyah Putra, Muhammad Jumila Jumila Jum’ati, Jum’ati Kabib Sholeh kadekwarti Kristina, Putri Cicilia M Al Ghani M. Taheri Akhbar Madoni Jebus Manullang, Jujur Gumawan Martinus Masnunah, Masnunah Masrur, Muhammad Maya Kurnia Mikkey Anggara Suganda Muamar Muamar Muhammad Afif Muhammad Fharhan Hidaya Muslimin Muslimin Muti Fajar Mutiara Fajar Netty Puspita Ni Nyoman Revi Widhiyani Nila Kesumawati Norman Julianto Oktarina Pandu Pratama Perabu Nita Perabunita Perabunita Pratama, Muhammad Ikhsan Pratama, Yudha Aqil Putra, Aldo Pramana Putri Cicilia Kristina Putri Cicilia Kristina Putri Gasa Nopa Putu Surya Apraja Ramanata Disurya Ridki Fahrul Rahmatulloh Ridwan Adi Saputra RISMA PUTRI, SITI AYU RISMA PUTRI, SITI AYU Risma Safitri Rury Rizhardi Soegiyanto KS Sulaiman Sugarwanto, Sugarwanto Sukardi Sukardi Sulistiawati Tanzimah Tanzimah, Tanzimah tiara ananda Wachid Sugiharto, Wachid Zihan Novita Sari