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SYSTEMATIC LITERATURE REVIEW (SLR): ETNOMATEMATIKA DALAM MAKANAN TRADISIONAL UNTUK MENDUKUNG PROSES PEMBELAJARAN SISWA Aprianto, Bagus; Sulistyaningsih, Dwi; Mawarsari, Venissa Dian
SIGMA: JURNAL PENDIDIKAN MATEMATIKA Vol. 18 No. 1: Juni 2026
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/63tjrq75

Abstract

Tujuan Penelitian: Penelitian ini bertujuan guna mengkaji representasi ide-ide matematis dalam makanan tradisional serta potensinya dalam membantu pemahaman konsep matematis siswa melalui pendekatan Systematic Literature Review (SLR). Metode Penelitian: Kajian dilakukan dengan cara mengikuti alur PRISMA (identification, screening, eligibility, dan inclusion) terhadap publikasi nasional dan internasional yang terbit pada rentang tahun 2021–2025. Hasil Penelitian: Hasil sintesis literatur memperlihatkan bahwasannya makanan tradisional mengandung beragam konsep matematis, dengan pola dominan berupa konsep geometri bangun datar dan bangun ruang, diikuti oleh pengukuran, perbandingan, operasi hitung, aritmetika sosial, transformasi geometri, hingga konsep matematika tingkat lanjut seperti interpolasi, fungsi, dan estimasi volume. Mayoritas temuan artikel penelitian mempergunakan pendekatan kualitatif dengan metode etnografi guna menelusuri keterkaitan antara praktik budaya dan struktur matematika. Kontribusi/Implikasi Penelitian: Temuan SLR ini menegaskan bahwasannya pemanfaatan makanan tradisional sebagai konteks pembelajaran mampu membantu siswa membangun pemahaman konsep matematis secara lebih konkret, bermakna, dan terhubung dengan realitas budaya mereka, sekaligus mendukung pembelajaran kontekstual dan pelestarian budaya lokal.
IMPLEMENTASI MODEL PBL BERBANTUAN GAME EDUKASI TERHADAP KAMAMPUAN PEMECAHAN MASALAH MATEMATIS DAN HABITS OF MIND SISWA SMP MATERI SPLDV Fahirah, Eka Candra Zuhrotul; Mawarsari, Venissa Dian; Suprapto, Rohmat
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42356

Abstract

ABSTRACT The ability of junior high school students to solve mathematical problems related to Two-Variable Linear Equation Systems (SPLDV) remains quite low, primarily due to a focus on teacher-led instruction and the limited participation of students. This research aims to evaluate how effective the Problem Based Learning (PBL) approach, supported by the Wayground educational game, is on enhancing students’ skills in solving math problems, as well as to assess how Habits of Mind (HoM) affect those skills. A quantitative method was applied, utilizing a nonequivalent control group layout, with the study participants drawn from three classes sharing similar variance; specifically, class VIII A served as the experimental group, class VIII C acted as the control class, while class VIIID was designated for the instrument trial. The tools for this research included a test to measure mathematical problem-solving capabilities and a questionnaire on HoM. Analysis of the data was conducted using nonparametric techniques, such as the Wilcoxon Signed Rank test, the Mann–Whitney U test, and the Spearman correlation test. Findings from the research revealed that the PBL approach, when paired with the Wayground educational game, significantly improved students’ math problem-solving abilities, achieving a classical completeness rate of 80. 77%. Moreover, there was a notable distinction in math problem-solving skills between the experimental and control classes, although HoM did not show a significant impact on students’ mathematical problem-solving abilities.
DESAIN E-MODUL INTERAKTIF PENDEKATAN DISCOVERY LEARNING BERBANTUAN GAMIFIKASI BINGO MATERI ALJABAR TERHADAP KEMAMPUAN PEMECAHAN MASALAH Mawarsari, Venissa Dian; Harnengsih, Harnengsih; Sulistyaningsih, Dwi
Pedagogy: Jurnal Pendidikan Matematika Vol. 11 No. 1 (2026): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/enf1qv06

Abstract

Perkembangan teknologi digital menuntut pembelajaran matematika yang inovatif dan interaktif. Namun, pembelajaran aljabar di tingkat SMP masih menghadapi permasalahan berupa rendahnya kemampuan pemecahan masalah matematis siswa serta belum optimalnya pemanfaatan teknologi sebagai bahan ajar. Penelitian ini bertujuan untuk mendesain e-modul interaktif dengan pendekatan discovery learning berbantuan gamifikasi bingo pada materi operasi hitung aljabar yang valid dan layak digunakan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan 4D yang dibatasi pada tahap define, design, dan development. Penelitian dilakukan di SMP Sepuluh November 2 Semarang. Instrumen penelitian yang digunakan berupa lembar validasi ahli media dan lembar validasi ahli materi. Hasil penilaian menunjukkan bahwa e-modul memperoleh skor rata-rata sebesar 3,69 dari ahli media dan 3,50 dari ahli materi, dengan nilai keseluruhan 3,59 yang termasuk dalam kategori sangat valid. Dengan demikian, e-modul interaktif pendekatan discovery learning berbantuan gamifikasi bingo dinyatakan layak digunakan dan berpotensi mendukung peningkatan kemampuan pemecahan masalah matematis siswa. Penelitian selanjutnya disarankan untuk menguji kepraktisan dan efektivitas e-modul dalam pembelajaran di kelas.
PENGEMBANGAN E-LKPD PENDEKATAN TEACHING AT THE RIGHT LEVEL  PADA KEMAMPUAN KOMUNIKASI MATEMATIS MATERI TEOREMA PYTHAGORAS Rosada, Aprilia Intan; Mawarsari, Venissa Dian; Suprapto, Rohmat
Pedagogy: Jurnal Pendidikan Matematika Vol. 11 No. 1 (2026): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/k0qwne98

Abstract

Penelitian ini bertujuan untuk mengembangkan e-LKPD berbasis digital dengan pendekatan Teaching at the Right Level (TaRL) pada materi Teorema Pythagoras sebagai upaya mendukung kemampuan komunikasi matematis siswa SMP. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang mencakup tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri atas ahli materi, ahli media, satu guru matematika kelas VIII, serta 32 siswa kelas VIII SMP sebagai responden uji kepraktisan. Teknik pengumpulan data dilakukan melalui lembar validasi dan angket respons guru serta siswa. Data dianalisis secara deskriptif kuantitatif menggunakan skala persentase. Hasil penelitian menunjukkan bahwa e-LKPD berbasis TaRL memiliki tingkat validitas yang sangat tinggi, dengan persentase penilaian ahli media sebesar 88% dan ahli materi sebesar 92%. Uji kepraktisan menunjukkan bahwa e-LKPD berada pada kategori sangat praktis, ditunjukkan oleh respons guru sebesar 91% dan respons siswa sebesar 86%. E-LKPD dirancang dengan diferensiasi level pembelajaran, meliputi level perlu pendampingan (zona 3R), level cakap (zona 2S), dan level mahir (zona 1T), sehingga mampu menyesuaikan pembelajaran dengan kemampuan siswa serta memfasilitasi pengembangan komunikasi matematis secara bertahap. Berdasarkan hasil tersebut, e-LKPD berbasis TaRL dinyatakan layak digunakan sebagai bahan ajar digital pendukung pembelajaran matematika pada materi Teorema Pythagoras.
Systematic Literatur Review: Penggunaan Media Digital Berbasis Etnomatematika untuk SMP Say-in Yasha; Dwi Sulistyaningsih; Venissa Dian Mawarsari
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2026): Januari 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i1.5994

Abstract

This study intends to assess the validity of the media and methods used in developing digital learning tools based on ethnomathematics for junior high schools. The research employed the Systematic Literature Review (SLR) method. The review followed the PRISMA guidelines by collecting articles through Publish or Perish with sources from Google Scholar within the period of 2020–2025. The keywords used were “ethnomathematics” and “digital media.” From the selection process, 15 articles were found to meet the inclusion criteria articles were identified as meeting the inclusion criteria. Based on the analysis, it was revealed that digital media such as electronic modules (e-modules), electronic student worksheets (E-LKPD), digital comics, educational videos, interactive PowerPoint presentations, and Android-based applications effectively integrated mathematical concepts (geometry, geometric transformations, and circles) with local cultural elements such as batik motifs, traditional houses, and handicrafts. These media demonstrated a high level of validity, all categorized as feasible, practical, and effective. The analyzed articles reported average validity scores (≥ 76%), practicality (≥ 80%), and effectiveness in improving learning mastery up to 81.00%. The use of such media enhanced students’ mathematical understanding, communication skills, and cultural appreciation through interactive features. This study provides insights into the types of digital formats most frequently utilized at the junior high school level.
Pendampingan Guru Sains SD Melalui Pelatihan Pembuatan Media Pop-up Book Untuk Meningkatkan Literasi Baca Tulis. Astuti, Andari Puji; Mawarsari, Venissa Dian; Prihaswati, Martyana
Jurnal Pemberdayaan Masyarakat Vol 5 No 1 (2020): Mei
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (517.22 KB) | DOI: 10.21067/jpm.v5i1.3257

Abstract

The demands of the development are increasingly advanced with the era of the industrial revolution 4.0, of course, requires teachers to be proficient in mastering teacher competencies, not least in the use of learning media. But in the learning process there is still a lack of learning media. In addition to the implementation of the 2013 curriculum, teachers are still limited in the preparation of administration and learning devices only. In the implementation of the learning process there are still many teachers who use the expository learning model. This is due to the low level of knowledge of SD Negeri Meteseh teachers in making innovations and learning media that implement scientific approaches. The low knowledge of teachers about learning media innovations has the effect of less motivated students in the learning process, especially 3-dimensional learning media. For this reason, the proposing team provided a solution in solving these problems, namely by planning a training program for the teachers of SD Negeri Meteseh in making Learning Media. Learning media in the form of Pop Up Book for elementary school teachers. The result of this activity is that most teachers have never received pop up book learning media training. The teachers gave a positive response to the activities carried out. Teacher creativity in making learning media in the form of pop-up books increases. With the pop-up book the teacher can provide real concepts in the form of 3D images to students at the elementary level. In addition, basic literacy especially in reading skills of elementary students also increases..
DESAIN E-LKPD OPEN-ENDED : INOVASI DALAM PEMBELAJARAN INTERAKTIF DI ERA DIGITAL Tya Asri Maulani; Dwi Sulistyaningsih; Venissa Dian Mawarsari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4550

Abstract

ABSTRACT Students face challenges in understanding SPLDV material because the use of learning media tends to be monotonous and teaching methods are still teacher-focused. In addition, there is no development of teaching media with maximum use of technology in accordance with developments in this Society Era. E-LKPD is a media that meets these criteria. The purpose of this research is to develop E-LKPD learning media with an open-ended approach. The open-ended approach E-LKPD gives learners the freedom to explore their own answers from various points of view and perspectives which are used as mathematics teaching media on SPLDV material. This development research adopts the ADDIE model, focusing on 3 stages, namely;analysis,design, anddevelopment. The validity test was conducted by two mathematics education lecturers and a junior high school mathematics teacher. The assessment in the media validity test is the aspect of language presentation and media implementation. While the assessment on the material validity test is the feasibility of the material, evaluation, language and suitability with the open-ended approach. The validity results show that the E-LKPD developed received a score of 90.3%, which indicates that this media is very valid and feasible to use in mathematics learning activities. Keywords: E-LKPD, Open-ended, Validity ABSTRAK Peserta didik menghadapi tantangan dalam memahami materi SPLDV karena penggunaan media pembelajaran yang cenderung monoton dan metode pengajaran yang masih berfokus pada guru.. Selain itu belum adanya pengembangan media ajar dengan pemanfaatan teknologi yang maksimal sesuai dengan perkembangan di Era Society ini. E-LKPD merupakan media yang memenuhi kriteria tersebut. Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran E-LKPD dengan pendekatan open-ended. E-LKPD pendekatan open-ended memberikan peserta didik kebebasan untuk mengeksplor jawaban mereka sendiri dari berbagai sudut pandang dan perspektif yang digunakan sebagai media ajar matematika pada materi SPLDV. Penelitian pengembangan ini mengadopsi model ADDIE, dengan fokus pada 3 tahapan yaitu ; analisis (analyze), desain (design), dan pengembangan (develop). Uji validitas dilakukan oleh dua dosen pendidikan matematika dan seorang guru matematika tingkat SMP. Penilaian pada uji validitas media yaitu aspek penyajian kebahasaan dan keterlaksanaan media. Sedangkan penilaian pada uji validitas materi yaitu kelayakan materi, evaluasi, kebahasaan dan kesesuaian dengan pendekatan open-ended. Hasil validitas menunjukkan bahwa E-LKPD yang dikembangkan mendapatkan nilai 90,3%, yang menandakan bahwa media ini sangat valid dan layak digunakan dalam kegiatan belajar matematika. Kata Kunci: E-LKPD, Open-ended, Validitas
PENGEMBANGAN MODUL AJAR BANGUN RUANG BERBASIS LINGKUNGAN DENGAN PENDEKATAN PjBL SISWA KELAS VII Eli Yana; Venissa Dian Mawarsari; Martyana Prihaswati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Students' geometric thinking skills are still relatively low, because there is a lack of innovation in the learning media used and the learning model used is still not attractive. Students need learning media that can help them improve their geometric thinking skills to be more effective through interactive learning modules. This research aims to develop interactive learning media in the form of a valid environment-based space building teaching module using a project-based learning (PjBL) approach. This research uses the research and development (R&D) method with the ADDIE development model, which is focused on three stages, namely, the analysis stage, the design stage, and the development stage. The results of the study showed that media experts got an average score of 3.26 with a very valid category and material experts got an average score of 3.51 with a very valid category. Overall, the average validation score of the two experts obtained a score of 3.38 with a very valid category. Based on these results, the environment-based building learning module with the PjBL approach meets the feasibility standards and can be piloted on grade VII students of mathematics learning.
Co-Authors - Anjarwati Abdul Aziz Abdul Aziz Achmad Muthali'in Achmad Solichan AGUNG SETIAWAN AHMADI Aimmatul Hidayah Alifia Melati Farida Andari Puji Astuti Andari Puji Astuti, Andari Puji Annisa Azzahra Annisa Azzahra, Annisa Aprianto, Bagus Arifatud Dina Asih, Dewi Setia Azzahro, Fatimah Chintia Evril Dwi Sulistyaningsih Dwi Sulistyaningsih Eko Andy Purnomo Eko Andy Purnomo Eli Yana Eny Winaryati Evril, Chintia Fahirah, Eka Candra Zuhrotul Fatimah Azzahro Felia Dwi Rahayu Felia Dwi Rahayu Fitriana Fitriana Harnengsih, Harnengsih Helen Natalia Ifta Khamidatu Zufa Indra Setiawati Iriani, Uswatun Hasanah Istiqomah Yuliani Iswahyudi Joko Iswahyudi Joko S Iswahyudi Joko Suprayitno Iswahyudi Joko Suprayitno Iwan Junaedi Joko Suprayitno, Iswahyudi Juni Rahwanti Kamilah, Hana Kustriani, Winda Laila Rahmawati Larasati, Nur Baiti Maftuhatus Sholihah Martyana Prihaswati Martyana Prihaswati Martyana Prihaswati Maulida, Nur Khilya Mauliza, Dara Muhammad Zany Mujtahidah, Siti Agustina Nabila, Fasya Nuri Nanang Rosid Abidin Nike Andriani NUR HASANAH Nur Hasanah Nurhidajah - Nurhidayah, Azfa Patmisari Rachmawati, Aisyah Rahma Al Dheska Scarayu Syifa Amani Ramadhan Agung Wijayandaru Reni Dwi Astutik Rima Nofyani Rizzik, Farid Rohmat Suprapto Rohmat Suprapto Rohmat Suprapto Rosada, Aprilia Intan Rudy Bagus Wicaksono Sahid, Nurdin Wahyu Say-in Yasha Scolastica Mariani Siti Munawaroh Sriyanti - Sulistiani, Diah Ayu Sutarno Sutarno Tya Asri Maulani Wibowo Heru Prasetiyo Wijayandaru, Ramadhan Agung Winda Kustriani Wulandari, Hardiana Tri YL Sukestiyarno Yuanata Ajeng Saputri Yuliana Noor Setiawati Ulvie Yulianti, Wulan Zufa, Ifta Khamidatu