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PENGEMBANGAN APLIKASI GAME IQRO’ SEBAGAI MEDIA EDUKASI PADA ANAK MENGGUNAKAN CONSTRUCT 2 Marnini; Nugroho, Nurhasan; Munawir, Ahmad
Computer Based Information System Journal Vol. 13 No. 2 (2025): Jurnal CBIS
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v13i2.10594

Abstract

Learning to read the Qur’an is a fundamental component of early Islamic education, with the Iqro’ method being one of the most widely used approaches in Indonesia. However, traditional implementations often lack interactivity and engagement, which can reduce their appeal to young learners. In response to this challenge and the increasing digital exposure among children, this study aims to develop an educational game application using Construct 2 as a supplementary medium for teaching Iqro’ reading skills to first-grade students at SD IT Al-Jauharotunnaqiyah Ciajeng. The application presents material from Iqro’ Volume 1 in an interactive format, incorporating audio pronunciation, multiple-choice quizzes, writing simulations, and immediate visual and auditory feedback. The implementation results indicate that the application fulfills both functional and non-functional requirements. Furthermore, black-box testing confirms that all features perform as intended. This application is considered a suitable and engaging tool to support early Qur’anic literacy and has the potential to redirect children’s screen time toward educational and spiritually enriching activities.
GAME EDUKASI PENYELAMATAN BUMI DARI SAMPAH BERBASIS CONSTRUCT 2 SEBAGAI MEDIA PEMBELAJARAN Nurhalizah, Siti; Nugroho, Nurhasan; Pratama, Gelard Untirtha
Computer Based Information System Journal Vol. 13 No. 2 (2025): Jurnal CBIS
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v13i2.10635

Abstract

The issue of waste accumulation has become a critical environmental concern that requires early educational intervention. Conventional waste education methods in elementary schools are often ineffective in fostering students' awareness and behavioral change. This study aims to design and develop an interactive educational game using Construct 2 and the Multimedia Development Life Cycle (MDLC) framework to enhance elementary students’ understanding of waste types, including organic, inorganic, and hazardous (B3) waste. The game, titled "Saving the Earth from Waste", adopts an educational adventure genre, integrating storyline, challenges, and reward systems to provide an engaging and meaningful learning experience. Validation results from teachers and parents indicated positive responses regarding the game’s interface, navigation, and educational content. The game is distributed in .apk format for easy access and installation and is considered suitable as a learning media for environmental education at the elementary level. The main contribution of this research is the provision of an effective, interactive, and contextual adventure-based educational game to support environmental education for young learners
Sistem Pakar Untuk Mendiagnosa Gangguan Somatisasi Menggunakan Metode K-Nearest Neighbors (KNN) Ismail, Rima Ruktiari; Wijaya, Hamid; Siregar, Juarni; Nugroho, Nurhasan
Jurnal Ilmiah FIFO Vol 16, No 2 (2024)
Publisher : Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/fifo.2024.v16i2.010

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem pakar yang mampu mendiagnosa gangguan somatisasi menggunakan metode K-Nearest Neighbors (KNN). Gangguan somatisasi merupakan kondisi psikologis yang sulit didiagnosis karena gejalanya yang bersifat fisik namun berasal dari masalah psikologis. Ketidakjelasan gejala ini sering kali mengarah pada pemeriksaan medis yang tidak diperlukan dan mahal, menambah beban bagi pasien dan sistem kesehatan. KNN dipilih karena kemampuannya untuk melakukan klasifikasi dengan membandingkan data uji dengan data pelatihan berdasarkan kedekatan menggunakan Euclidean Distance. Euclidean Distance digunakan untuk mengukur jarak terpendek antara dua titik dalam ruang fitur, yang dihitung dengan mengakar kuadrat dari jumlah perbedaan kuadrat antara nilai-nilai fitur dari dua titik tersebut. Hasil penelitian menunjukkan bahwa sistem pakar yang dikembangkan memiliki akurasi yang tinggi, yaitu mencapai 92,5%, yang mengindikasikan bahwa metode KNN dengan Euclidean Distance efektif dalam mendiagnosa gangguan somatisasi. Faktor-faktor seperti pemilihan nilai K yang optimal dan normalisasi data berperan penting dalam keberhasilan sistem ini. Kontribusi signifikan dari penelitian ini adalah pembuktian bahwa KNN dapat diimplementasikan secara efektif dalam sistem pakar untuk mendukung tenaga medis dalam melakukan diagnosis gangguan somatisasi dengan akurasi yang tinggi dan keandalan yang baik.
Development of a Letter and Basic Calculation Learning Application for Grade 1 Students at SDN Kapuk Jaya Using Construct 2 Rohman, Ali; Nugroho, Nurhasan; Munawir, Ahmad; Pratama, Gelard Untirtha; Badruzzaman, Ahmad Jibril
Indonesian Research Journal on Education Vol. 4 No. 3 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i3.771

Abstract

This study aims to design and develop an application for letter recognition and basic arithmetic for first-grade students at SDN Kapuk Jaya using Construct 2. The application is designed to help increase students' interest and motivation in learning through interactive and enjoyable learning methods. The research method used is Research and Development (R&D), which involves several stages: research and information gathering, planning, initial product development, preliminary field testing, product revision, main field testing, final improvement, and implementation. The results show that the application is effective in enhancing students' understanding of letters and basic arithmetic. Additionally, the application received positive feedback from teachers and students, who found that it facilitated the learning process and made it more engaging. Therefore, this application is expected to be an effective teaching tool in the first-grade classroom.
Perancangan Game Aplikasi Mengenal Pahlawan Nasional Indonesia untuk Anak SDN Tinggulun Menggunakan Construct 2 Sinaga, Agus Pitauli; Nugroho, Nurhasan; Munawir, Ahmad
Innovative: Journal Of Social Science Research Vol. 5 No. 4 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i4.20812

Abstract

Tujuannya Penelitian ini adalah untuk mempercepat proses pembuatan game dan membantu para non-programmers untuk menciptakan game impian mereka. Pengaturan logika pada construct 2 disajikan dalam event sheet yang berisi berbagai metode dan fungsi dasar khas pembangun sebuah game. Hasil akhir dari game yang dibangun oleh construct 2 adalah game berbasis pada tahun 2007. Pada tahun 2011, Scirra merilis versi terbaru construct yaitu HTML 5 yang dapat dijalankan diberbagai browser seperti Chrome, Firefox, Internet Explorer, Safari, dan Opera. Metode yang digunakan pada penelitian ini adalah metode Multimedia Development Life Cycle (MDLC). Data dikumpulkan melalui wawancara, dan observasi langsung. Wawancara dilakukan dengan guru-guru sekolah dasar untuk mendapatkan wawasan mendalam tentang kebutuhan dan harapan mereka terhadap aplikasi ini. Data yang dikumpulkan mencakup preferensi visual dan interaktif murid, kesulitan yang sering mereka hadapi dalam belajar dan mengingat serta fitur-fitur yang diinginkan oleh guru untuk mendukung proses pembelajaran.
DIGITALISASI PROMOSI WISATA PADA POKDARWIS MACAN KETAWA MENUJU PARIWISATA 4.0 DESA PADARINCANG SERANG Nugroho, Nurhasan; Suhandi, Suhandi; Munawawaroh, Munawawaroh
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 10 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i10.3946-3951

Abstract

sasaran dalam hal ini kelompok sadar wisata (Pokdarwis) Macan Ketawa yang ada di desa Padarincang. Metode pelaksanaan: Sosialisasi PKM, Pelatihan, Penerapan Teknologi Pendampingan, Evaluasi dan Keberlanjutan Program. Hasil dari kegiatan PKM ini menunjukan bahwa anggota kelompok sadar wisata (Pokdarwis) Macan Ketawa di Desa Padarincang hampir 80 % bisa  menerapkan digitalisasi promosi tempat wisata  melalui Augmented Reality dan Sistem Informasi Manajemen dan bisa menerapakan pemasaran online (e-commerce)  produk UMKM yang ada di Desa Padarincang Kabupaten Serang. Dengan kegiatan pengabdian masyarakat ini diharapkan bisa membantu meningkatkan pengembangan desa wisata berkelanjtan yang ada di desa Padarincang Serang
Sistem Pendukung Keputusan Pemilihan Wi-Fi Extender dengan Pendekatan Complex Proportional Assessment dan Rank Reciprocal Nugroho, Nurhasan; Fatmayati, Fryda; Alexander, Allan Desi; Tonggiroh, Mursalim
Jurnal Sistem Komputer dan Informatika (JSON) Vol. 5 No. 2 (2023): Desember 2023
Publisher : Universitas Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v5i2.6984

Abstract

A Wi-Fi Extender is a device needed to expand the range and improve the quality of the Wi-Fi signal. To determine the choice, decision makers must know one by one the specifications of the existing products. This results in making decisions difficult and requiring a long time. So the aim of this research is to develop a decision support system for choosing a Wi-Fi Extender using the Rank Reciprocal and COPRAS (Complex Proportional Assessment) weighting approach to make it easier to make decisions in a relatively short time. The Rank Reciprocal approach is used to rank or weight the criteria given by decision makers. Meanwhile, the COPRAS approach is used to obtain the best alternative which is evaluated by calculating the effectiveness index directly proportional to the criteria considered to provide benefits and costs. Based on the case study that was carried out, the highest utility result was obtained, namely the Mercusys MW300RE (A4) which obtained a score of 100. The output produced by the decision support system in the case study that was carried out obtained the same score as manual calculations. Apart from that, the usability testing results obtained an average value of 88.75%. This shows that the system is declared suitable for use because it is in accordance with its function and use.
Co-Authors ., Rusliyawati Ahmad Mukhlis, Ahmad Ahmad Munawir Ajeng Eka Nurkholifah Alexander, Allan D Alfry Aristo Jansen Sinlae Ali Rohman Alita, Debby Anita Nurjanah Anita Wulandari Anton Nasrullah, Anton Asnawi Asnawi Ayang Fristia Maulana Badaruddin, Muliati Badruzzaman, Ahmad Jibril Basrowi Basrowi Beni Junedi Desma Yuliadi Saputra Destriana, Rachmat Eka Fitriani Ema Utami Emha Taufiq Luthfi Endang Purwaningsih Endang Purwaningsih Eva Muti’ah Faiz Muqorrir Kaaffah Fajar Budi Hartono Febsi, Yania Fitrianti, Rizqi Fryda Fatmayati Gusri Adithama Hadi Kurniawanto Handayani, Nurdiana Handika, H Harriansyah, Harriansyah Harsono, Pram Hendro Joko Prasetyo Heriyani, Nofitri Ibnu Sina Imam Ahmad Ismail, Rima Ruktiari Isnaini Jaka Wijaya Kusuma Jamaludin . Joniwarta Junedi, Beni Juwita Juwita Lestari, Ova Mahuda, Isnaini Marnini Maulana, Yozi Heru Mochamad Novel Munawawaroh, Munawawaroh Munawir, Ahmad Nanda, Indra Nedi Kurnaedi Novita Sari Nunik Yudaningsih Nurdiana Handayani Nurhalizah, Siti nurnaningsih, Desi Pratama, Gelard Untirtha Pratama, Gerald Untirtha Raden Akhmad Atqoo Ramadhan, Idrus Ranny Meilisa Ratnasari, Silvia Riduwan Napianto Rina Andriani Rini Nuraini Riyadi, Muhamad Adytya Wiguna Rohmat Indra Borman Rudi Setiawan Sinaga, Agus Pitauli Siregar, Juarni Suflani Suhandi Suhandi, Suhandi Sulastri, Winda Tanniewa, Adam M Tia Ernawati Tonggiroh, Mursalim Udin Suadma Ujang Hibar Ulfi Jefri Umalihayati Umalihayati Wahyu Ariya Saputra Wahyudin Wahyudin Widia Arfianto Wijaya, Hamid Yuri Rahmanto