Claim Missing Document
Check
Articles

PENGEMBANGAN MEDIA KOMIK EDUKATIF BERBASIS DIGITAL UNTUK MENINGKATKAN LITERASI SAINS PADA SISWA KELAS IV SEKOLAH DASAR Manik, Ni Luh Manik Astiti Sari; I Wayan Numertayasa; Ni Wayan Sri Darmayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53235

Abstract

This study aims to develop digital educational comic media to improve the science literacy of fourth-grade elementary school students. This study is a Research and Development (R&D) study using the ADDIE model, limited to the analysis, design, and development stages. The research subjects consisted of fourth-grade students at SD N 1 Bebalang and their fourth-grade teachers. Data collection techniques included observation, interviews, questionnaires, and documentation. The results of the needs analysis indicated that students require engaging, visual, and contextual learning media for science education. The developed product is a digital educational comic in the form of an interactive PDF containing fourth-grade elementary school science material. The results of the expert validation showed a score of 86% from the content expert, 90% from the media expert, and 90% from the education practitioner, with an average of 88.67%, which falls into the “highly suitable” category. The research results indicate that digital educational comics are suitable for use in helping to improve science literacy among elementary school students.
UPAYA MENINGKATKAN PEMAHAMAN KONSEP SAINS PADA MATERI SIKLUS AIR MELALUI PENERAPAN CO – EKSPERIMEN KELAS V SDN 2 SIANGAN Anak Agung Istri Mahayoni Citrayanti; I Wayan Numertayasa; Ni Wayan Sri Darmayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60463

Abstract

This research was motivated by the low understanding of science concepts regarding the water cycle among fifth-grade students at SDN 2 Siangan, stemming from the prevalence of abstract, conventional teaching methods. The primary objective of this study was to enhance student learning outcomes and conceptual mastery through the implementation of the Co-Experiment model, which is rooted in experiential learning. This classroom action research was conducted over two cycles, incorporating systematic stages of planning, action, observation, and reflection, involving all fifth-grade students at the school. Learning outcome data were gathered through evaluation tests and analyzed using descriptive quantitative methods. The results indicate that the Co-Experiment model successfully transformed the learning process into a more dynamic experience through the utilization of concrete media, such as dioramas and ziploc simulations. A significant improvement in academic performance was observed, with classical mastery increasing from 36% in the pre-cycle phase to 57.14% in the first cycle, eventually reaching 85.71% by the end of the second cycle. These findings confirm that integrating independent scientific exploration, collaborative teamwork, and structured facilitation is highly effective in reducing misconceptions and strengthening students' scientific literacy. Consequently, the Co-Experiment model based on experiential learning is highly recommended as an excellent instructional strategy for fostering meaningful science education in primary schools.
ANALISIS KEMAMPUAN MENULIS TEKS NARASI BERDASARKAN STRUKTUR DAN KAIDAH KEBAHASAAN PADA SISWA KELAS IV SD NEGERI 3 BUNUTIN Ni Wayan Eka Julianti; Nurul Isnaini Fitriyana; Ni Wayan Sri Darmayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61745

Abstract

This study aims to analyze narrative text writing ability based on structural elements and linguistic features, as well as to identify the influencing factors among fourth-grade students at SD Negeri 3 Bunutin. This study applied a descriptive qualitative research approach. The research subjects comprised 12 fourth-grade students of SD Negeri 3 Bunutin during the even semester of the 2025/2026 academic year. Data were gathered through interviews, observations, and documentation of students' narrative writing artifacts. Data analysis was conducted using the interactive model by Miles, Huberman, and Saldana, involving data reduction, data display, and conclusion drawing. The findings revealed that students' narrative writing abilities were categorized into varying levels. Based on core indicators (content, orientation, complication, resolution, and linguistic features), 6 students (50%) achieved the good category, 4 students (33.3%) fair, and 2 students (16.7%) poor. All students (100%) successfully generated story ideas relevant to the given theme. Regarding text structure, 100% of students composed the orientation, 83.3% included complications, and 66.7% provided resolutions. In terms of linguistic features, the primary challenges identified were limited vocabulary usage, capitalization errors, and improper punctuation (periods and commas). Internal factors influencing writing skills included interest, motivation, and basic reading skills, whereas external factors encompassed teaching methods, instructional media utilization (such as series pictures), classroom environment, writing practice frequency, and individual teacher guidance. Keywords: keyword 1, keyword 2, keyword 3.
PENERAPAN MODEL PEMBELAJARAN LANGSUNG UNTUK MENINGKATKAN HASIL BELAJAR BHS INDONESIA SISWA KELAS 3 SEKOLAH DASAR Indrayani, Kadek; Putu Beny Pradnyana; Ni Wayan Sri Darmayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62372

Abstract

Low learning outcomes in Indonesian language studies indicate a need for more effective teaching models. This study aimed to improve the Indonesian language learning outcomes of third-grade students at SD Negeri 7 Jehem through the implementation of the direct instruction model. It was a classroom action research study conducted over two cycles, involving five third-grade students at the school. The results demonstrated that the direct instruction model successfully improved learning outcomes, as evidenced by the progression of scores from the initial test through Cycle I and Cycle II. In the initial test, student scores were relatively low, ranging from 60 to 70. By Cycle I, an improvement in learning outcomes was already apparent, with scores rising to the 65–75 range. A more significant improvement occurred in Cycle II, with scores reaching the 75–90 range, and all students achieved mastery of the learning objectives. Thus, the direct instruction model proved effective for enhancing learning outcomes and boosting student motivation in the third-grade class at SD Negeri 7 Jehem
PENERAPAN MODEL PEMBELAJARAN BERBASIS PROYEK DENGAN MEDIA CANVA UNTUK MENINGKATKAN PEMAHAMAN KONSEP IPAS SISWA KELAS V DI SD NEGERI 1 RENDANG Pariska, Ni Kadek Emik; Ni Wayan Sri Darmayanti; I Wayan Numertayasa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62651

Abstract

This study was motivated by the low conceptual understanding of Natural and Social Sciences (IPAS) among fifth-grade students at SD Negeri 1 Rendang in Chapter 5 "How We Live and Grow". Pre-test data showed a classical mastery rate of only 27.58%, with a class average of 62.41, caused by conventional learning and one-way teacher presentations using Canva. This Classroom Action Research (CAR) using the Kemmis & McTaggart model aimed to improve students' conceptual understanding by integrating Project-Based Learning (PjBL) and placing Canva directly in students' hands as a knowledge construction tool. Conducted over two cycles in the 2025/2026 academic year, the study involved 29 fifth-grade students. Data were collected through formative tests and documentation of student projects, then analyzed quantitatively and qualitatively. The success criterion was set at ≥80% of students scoring ≥75. Results showed significant improvement: classical mastery increased from 27.58% (8 students) in the pre-cycle to 44.83% (13 students, average 69.14) in Cycle I. Following modifications in Cycle II focusing on design time management and presentation efficiency classical mastery reached 82.76% (24 students, average 78.79), exceeding the success indicator. In conclusion, implementing PjBL with student-led Canva use via Chromebooks effectively enhances elementary students' conceptual understanding in IPAS
PENGGUNAAN MODEL PEMBELAJARAN KOOPERATIF TIPE STAD BERBANTUAN PERMAINAN EDUKATIF UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI NILAI TEMPAT DI KELAS II SEKOLAH DASAR NEGERI 1 SUMITA TAHUN PELAJARAN 2025/2026 Ni Putu Ria Candra Dewi; Ni Wayan Sri Darmayanti; Putu Beny Pradnyana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Released
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63030

Abstract

ABSTRACT This classroom action research aimed to describe the implementation of the Student Teams Achievement Divisions (STAD) cooperative learning model assisted by educational games and to analyze its effectiveness in improving students’ mathematics learning outcomes on place value material. The study was conducted at SD Negeri 1 Sumita during the second semester of the 2025/2026 academic year, involving 16 second-grade students. The research was carried out in two cycles following the Kemmis and McTaggart model, which consists of planning, action, observation, and reflection stages. Data were collected through learning achievement tests, observations, and documentation. Quantitative data were analyzed descriptively using mean scores and classical mastery percentages, while qualitative data were analyzed descriptively to support the interpretation of findings. The results revealed that the implementation of the STAD cooperative learning model assisted by educational games created a more active, collaborative, and enjoyable learning environment. Furthermore, the intervention effectively improved students’ mathematics learning outcomes. The mean score increased from 59.00 in the preliminary reflection to 69.00 in Cycle I and further improved to 80.93 in Cycle II. Classical learning mastery also increased from 38.00% in the preliminary stage to 68.75% in Cycle I and reached 87.50% in Cycle II. These findings indicate that the STAD cooperative learning model assisted by educational games is effective in improving elementary school students’ mathematics learning outcomes, particularly on place value material. Keywords: Student Teams Achievement Divisions (STAD), educational games, mathematics learning outcomes, place value, elementary school. ABSTRAK Penelitian ini bertujuan untuk mendeskripsikan penerapan model pembelajaran kooperatif tipe Student Teams Achievement Divisions (STAD) berbantuan permainan edukatif serta menganalisis peningkatan hasil belajar matematika siswa pada materi nilai tempat. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan di SD Negeri 1 Sumita pada semester genap Tahun Pelajaran 2025/2026 dengan subjek penelitian sebanyak 16 siswa kelas II. Penelitian dilaksanakan dalam dua siklus yang mengacu pada model Kemmis dan McTaggart, meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Data penelitian diperoleh melalui tes hasil belajar, observasi, dan dokumentasi. Data dianalisis menggunakan teknik deskriptif kuantitatif dan deskriptif kualitatif. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran kooperatif tipe STAD berbantuan permainan edukatif mampu menciptakan pembelajaran yang lebih aktif, kolaboratif, dan menyenangkan. Penerapan model tersebut juga terbukti meningkatkan hasil belajar matematika siswa. Hal ini ditunjukkan oleh peningkatan rata-rata hasil belajar dari 59,00 pada refleksi awal menjadi 69,00 pada siklus I dan meningkat menjadi 80,93 pada siklus II. Persentase ketuntasan belajar klasikal juga meningkat dari 38,00% pada kondisi awal menjadi 68,75% pada siklus I dan mencapai 87,50% pada siklus II. Dengan demikian, model pembelajaran kooperatif tipe STAD berbantuan permainan edukatif efektif digunakan untuk meningkatkan hasil belajar matematika siswa sekolah dasar pada materi nilai tempat. Kata kunci: Student Teams Achievement Divisions (STAD), permainan edukatif, hasil belajar matematika, nilai tempat, sekolah dasar.
Pengembangan Media Game Edukasi Dalam Pembelajaran Matematika Materi Pola Gambar Dan Pola Bilangan Kelas 4 SD Negeri 1 Rendang Ni Wayan Suliawati; Ni Wayan Sri Darmayanti; I Nengah Sueca
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64536

Abstract

Pembelajaran matematika pada materi pola gambar dan pola bilangan masih menjadi tantangan bagi siswa sekolah dasar karena konsep yang dipelajari membutuhkan kemampuan dalam mengidentifikasi keteraturan dan menentukan aturan suatu pola. Keterbatasan media pembelajaran yang menarik juga dapat menyebabkan siswa kurang termotivasi dan mengalami kesulitan dalam memahami konsep. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game edukasi pada materi pola gambar dan pola bilangan untuk siswa kelas IV SD Negeri 1 Rendang serta mengetahui tingkat validitas media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model Borg and Gall yang dibatasi pada tahap analisis potensi dan masalah, pengumpulan data, desain produk, validasi desain, dan revisi produk. Data dikumpulkan melalui observasi, wawancara, dokumentasi, dan angket validasi. Validasi dilakukan oleh ahli materi, ahli media, dan praktisi pendidikan. Produk yang dikembangkan berupa game edukasi yang terdiri atas 24 level dengan materi pola gambar membesar dan mengecil serta pola bilangan membesar dan mengecil. Hasil validasi menunjukkan bahwa media memperoleh skor 0,90 dari ahli materi, 0,8875 dari ahli media, dan 0,925 dari praktisi pendidikan, dengan rata-rata skor validitas sebesar 0,9042 yang termasuk kategori sangat tinggi. Berdasarkan hasil tersebut, media game edukasi yang dikembangkan dinyatakan layak digunakan sebagai alternatif media pembelajaran matematika pada materi pola gambar dan pola bilangan kelas IV sekolah dasar. Penelitian ini diharapkan dapat menjadi salah satu alternatif bagi guru dalam menyajikan pembelajaran matematika yang lebih menarik dan sesuai dengan karakteristik siswa sekolah dasar. Kata kunci: Game edukasi, pola gambar, pola bilangan, matematika, sekolah dasar
EFEKTIVITAS MEDIA VIDEO PEMBELAJARAN DALAM PENGUATAN PEMBIASAAN MAKAN SEHAT BERGIZI PADA SISWA KELAS IV SD NEGERI 3 BUNUTIN Ni Komang Yuspitayani; Nurul Isnaini Fitriyana; Ni Wayan Sri Darmayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.65536

Abstract

This study aimed to determine the frequency of using instructional video media, describe the reinforcement of healthy eating habits, and analyze the effectiveness of instructional videos for fourth-grade students at SD Negeri 3 Bunutin. This research employed a descriptive qualitative approach involving fourth-grade teachers and students as participants. Data were collected through observation, interviews, and documentation, and analyzed using the Miles and Huberman model, including data reduction, data display, and conclusion drawing. Data validity was ensured through source and technique triangulation. The findings showed that instructional videos were used regularly according to lessons on healthy and nutritious foods. The reinforcement of healthy eating habits was carried out through instructional videos, classroom discussions, teacher guidance, supervision, and encouraging students to bring healthy lunches to school. The use of instructional videos effectively increased students' attention, enthusiasm, and understanding of healthy eating, promoted active participation during learning, and encouraged students to adopt healthier food choices in their daily lives. Therefore, instructional video media are effective in strengthening healthy eating habits among fourth-grade students at SD Negeri 3 Bunutin.
Co-Authors Ahyati Kurniamala Niswariyana Anak Agung Istri Mahayoni Citrayanti Desak Putu Anom Janawati Dsk. Pt. Anom Jana Wati Eka Fitriani Fadli, M. Najmul Fatoni Riyadi Florianus Pangkal Fujiaturrahman, Sukron Gede Ngurah Okta Diputra Habib Tantawi Haifaturrahmah, Haifaturrahmah I Gusti Ayu Triwahyuni I Kadek Pande Ardiyana I Ketut Dedi Agung Susanto Putra I Ketut Dedi Agung Susanto Putra I Ketut Dedi Agung Susanto Putra I Komang Wisnu Budi Wijaya I Komang Wisnu Budi Wijaya I Made Wiguna Yasa I Made Wiguna Yasa I Nengah Sueca I Nengah Sueca I Nengah Sueca I Nyoman Sudir I Nyoman Sudirman I Nyoman Sudirman I Putu Oktap Indrawan I Wayan Numertayasa I Wayan Numertayasa I Wayan Tarpa I. Nym. Sudirman Indrayani, Kadek Intan Dwi Hastuti Islahudin Johri Sabaryati Johri Sabaryati, Johri Kadek Yuni Wulandari Ketut Dedi Agung Susanto Putra Komang Gede Trisna Purwantara Linda Sekar Utami Linda Triyani Luh Made Dwi Wedayanthi M. Isnaini M. Isnaini Manik, Ni Luh Manik Astiti Sari Mariyati, Yuni Marsela Luruk Bere Muhammad Isnaini N.P.A. H. Sanjayanti Ni Kadek Manis Arini Ni Kadek Sinta Ulandari Ni Kadek Wina Artini Ni Ketut Sri Partini Ni Komang Anggi Nusa Indah Ni Komang Ayu Ulan Dari Ni Komang Santi Ulandari Ni Komang Yuspitayani Ni Luh Esa Pradewi Ni Made Ayu Purnami Ni Made Muliani Ni Nengah Persi Ni Putu Dinda Putri Pratiwi Ni Putu Eni Astuti Ni Putu Eni Astuti Ni Putu Ria Candra Dewi Ni Wayan Eka Julianti Ni Wayan Epi Ani Ni Wayan Nopiawati Ni Wayan Sairendri Ni Wayan Seniani Ni Wayan Suliawati Ni Wayan Widiani Numertayasa, I Wayan Nurul Isnaini Fitriana Nurul Isnaini Fitriyana Nurul Zulmi Pande Agus Adiwijaya Pariska, Ni Kadek Emik Prianja Resti, Ni Komang Ria Putu Beny Pradnyana Putu Beny Pradnyana Putu Beny Pradnyana Ramlah Ramlah Renya Rosari Anggun Rini Yanti, Ni Kadek Sabaryati, Johri Sari, Nursina Sintayana Muhardini Yanuarius Bria Seran Zulkarnain, Zulkarnain