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Efektivitas Pemanfaatan Youtube Sebagai Media Pembelajaran Pada Mata Pelajaran Informatika Kelas Vii di SMP Pertiwi 2 Padang ZA, Ilhamul Haqqi; Kurnia Yusri, Meldi Ade; Yeni J, Fetri; Amilia, Winanda
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.6141

Abstract

Untuk pemanfaatan Youtube sebagai media pembelajaran masih terbilang baru, dikarenakan guru tidak memiliki pengetahuan dan keterampilan yang cukup efektif untuk memanfaatkan Youtube dalam pembelajaran. Penelitian ini dirasa akan mampu menumbuhkan kemandirian peserta didik sehingga mereka akan mengalami proses belajar yang lebih bermakna serta pembelajaran pun menjadi lebih efektif dan efisien. Tujuan penelitian ini adalah untuk mengetahui efektivitas pemanfaatan youtube sebagai media pembelajaran pada mata pelajaran Informatika kelas VII di SMP Pertiwi 2 Padang.Metode penelitian yang digunakan dalam penelitian ini adalah kuantitatif. Dengan desain penelitian Pre Test dan Post Test one group design. Populasi dalam penelitian ini adalah siswa kelas VII. Sampel diambil menggunakan teknik Sampling jenuh yang terdiri hanya dari satu kelas VII sebanyak 27 orang peserta didik sebagai kelas eksperimen. Teknik yang digunakan dalam pengumpulan data adalah hasil skor nilai Pre Test dan Post Test pada mata pelajaran Informatika berupa pilihan ganda dengan 20 butir soal.Hasil penelitian menunjukkan bahwa nilai rata-rata Post Test kelas eksperimen yang memanfaatkan Youtube adalah 82,22 ini lebih tinggi dibandingkan dengan nilai rata-rata Pre Test sebelum diberi perlakuan pembelajaran youtube yaitu 60,74. Maka berdasarkan hasil perhitungan uji-t diperoleh bahwa ?ℎ????? > ?????? yaitu 9,306 > 2,056 dengan dibuktikan taraf signifikan α 0,05 nilai signifikansinya adalah 0,001 < 0,05 maka H0 ditolak dan H1 diterima. Kesimpulannya pemanfaatan youtube sebagai media pembelajaran efektif pada mata pelajaran Informatika Kelas VII Di SMP Pertiwi 2 Padang
The Effect of Using Video Learning Media on Science Learning Outcomes for Class IV Students at SDN 20 Sitiung Helmi, Salma Arisa; Zen, Zelhendri; J, Fetri Yeni; Zuliarni, Zuliarni
JUPE : Jurnal Pendidikan Mandala Vol 8, No 3 (2023): JUPE : Jurnal Pendidikan Mandala (September)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i3.5966

Abstract

Permasalahan yang ditemukan di lapangan berdasarkan observasi yang dilakukan di kelas IV SD Negeri 20 Sitiung Kabupaten Dharmasraya, terlihat  bahwa siswa kurang memahami materi pembelajaran IPAS, hal ini disebabkan oleh media buku paket yang kurang menggambarkan materi pembelajaran dan guru belum menggunakan media video pembelajaran dalam proses pembelajaran mata Pelajaran IPAS. Penelitian ini bertujuan untuk mengungkapkan pengaruh dari penggunaan media video pembelajaran terhadap hasil belajar IPAS siswa kelas IV di SD Negeri 20 Sitiung.            Penelitian ini menggunakan metode penelitian kuantitatif dengan bentuk kuasi eksperimen. Populasi penelitian ini adalah siswa kelas IV di SD Negeri 20 Sitiung yang berjumlah 62 peserta didik. Pengambilan sampel menggunakan teknik total sampling, yaitu seluruh peserta didik diambil sebagai sampel yakni kelas eksperimen sebanyak 31 peserta didik dan kelas kontrol sebanyak 31 peserta didik. Teknik pengumpulan data menggunakan teknik tes.            Dari hasil penelitian diperoleh nilai rata-rata kelompok eksperimen sebesar 80,403 lebih tinggi dari nilai rata-rata kelompok kontrol sebesar 74,67. Dari analisis uji t diperoleh  >  = 2,99 > 2,00, dengan α 0,05. Maka dapat disimpulkan bahwa penggunaan dari media video pembelajaran dalam pembelajaran IPAS di SD Negeri 20 Sitiung Kabupaten terdapat hasil yang signifikan terhadap hasil belajar siswa.
EFEKTIVITAS MULTIMEDIA INTERAKTIF PADA MATERI SISTEM PERNAPASAN MANUSIA MATA PELAJARAN IPA TERHADAP HASIL BELAJAR SISWA KELAS VIII SMPN 1 LUNANG Nensy Purziana; Fetri Yeni J; Novrianti; Rahmi Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32494

Abstract

The background of this research is based on the fact that students' learning outcomes in this topic are still relatively low. This is caused by the teaching method still being conventional, such as lecturing, without the support of media that can concretely and interactively visualize biological processes. As a result, students face difficulties in understanding abstract concepts such as the mechanism of gas diffusion in the alveoli, as well as the structure and function of the human respiratory organs.This study employs a quantitative approach with a pre-experimental research type and a One Group Pretest-Posttest design. The research sample consisted of eighth-grade students selected using purposive sampling techniques. The research instrument was a multiple-choice test consisting of 25 items, administered twice—before (pretest) and after (posttest) the implementation of learning using interactive multimedia. The collected data were analyzed using descriptive and inferential statistics to observe the differences in student learning outcomes before and after the treatment.The results of the study indicated a significant increase in posttest scores compared to pretest scores. This suggests that the use of interactive multimedia is effective in improving students’ learning outcomes on the topic of the human respiratory system. Interactive multimedia is considered capable of presenting material in a more engaging, visual, and communicative manner, allowing students to more easily grasp complex and unseen concepts. In addition, this media also enhances students’ motivation, active involvement, and independence during the learning process. Based on these findings, it can be concluded that interactive multimedia is an effective learning tool to improve student outcomes, especially in science subjects that require conceptual understanding and visualization of biological processes. Therefore, it is highly recommended that interactive multimedia be integrated into the learning process at schools to improve overall education quality.
Pelaksanaan Kurikulum Merdeka di SMP Negeri 1 Banuhampu Novelia, Na Tasya Ramadani; Zuwirna, Zuwirna; Hidayati, Abna; Yeni J, Fetri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1558

Abstract

The purpose of this study is to identify the implementation of the Kurikulum Merdeka and obstacles in the implementation of the Kurikulum Merdeka at SMP Negeri 1 Banuhampu. The study of the implementation of the Kurikulum Merdeka at SMP Negeri 1 Banuhampu can be carried out using a qualitative approach with a descriptive research method. The data collection technique uses observation, interview, and documentary research techniques to collect data from participants (including principals, curriculum representatives and teachers) involved in the implementation of the self-directed learning program at SMP Negeri 1 Remaja. Data analysis is carried out qualitatively consisting of data reduction, data presentation, and conclusion drawing. The results of the study show that the Kurikulum Merdeka has been implemented as expected. However, in its implementation, teachers need guidance, including attending training sessions at schools to learn more about the Kurikulum Merdeka and continuing to activate the learning community to identify shortcomings and things that need to be improved. In learning, the teachers have carried out the learning process according to the Kurikulum Merdeka and prepared learning tools starting from Learning Outcomes (CP), Learning Objectives Flow (ATP), Learning Objectives (TP), and teaching modules. Obstacles in the implementation of the Kurikulum Merdeka are human resources who do not understand the implementation of the Kurikulum Merdeka and inadequate facilities and infrastructure at SMP Negri 1 Banuhampu so that it slows down the learning process in the classroom.
Pengaruh Penggunaan Media Pembelajaran Interaktif Electronic Dictionary Card terhadap Hasil Belajar Bahasa Inggris pada Kelas VII di SMP Saparida, Rina Aprillia; Amilia, Winanda; Yeni J, Fetri; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1562

Abstract

This research is motivated by the low learning outcomes of students in the United Kingdom Subject, so the right learning media is needed to improve learning outcomes. This study aims to determine the effect of the use of Electronic Dictionary Card interactive learning media on United Kingdom learning outcomes in grade VII in junior high school. This study uses an experimental method with a pre-experiment design, especially a one group pretest-posttest design. The research sample is grading VII students of SMP Negeri 43 Mukomuko. Data collection techniques include tests, interviews, and observations, with instruments in the form of multiple-choice tests for pretest and posttest. The results of the study showed that there was a significant influence of the use of Electronic Dictionary Card interactive media on students' United Kingdom learning outcomes. This is evidenced by the increase in the average score from the pretest by 57.4 to 86 in the posttest. A simple linear regression analysis also showed the t-count value > the t-table (8.915 > 2.1009), which indicated a significant difference between the pretest and posttest results. Thus, the use of Electronic Dictionary Card interactive media has a significant effect on improving United Kingdom learning outcomes in grade VII of junior high school
Efektivitas Model Games Based Learning Berbasis Wordwall Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika Kelas VII SMPN 4 Sutera Alifa, Riqhel; Yeni J, Fetri; Amsal, Mutiara Felicita; Anugrah, Septryan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1687

Abstract

The problem found in the field is the low learning outcomes of students in informatics subjects caused by the application of informatics models that do not vary which makes the learning atmosphere seem boring, less attractive to students so that learning has not been achieved optimally. This study aims to determine the effectiveness of the wordwall-based games-based learning model on student learning outcomes in Informatics subjects at SMP 4 Sutera. The type of research used by the researcher is a quasi experiment The sampling technique used is a cluster random sampling technique. Data collection techniques use tests. Data analyzed with the Mann Whitney test. The results of the study showed that after conducting data analysis tests and hypotheses using the wilcoxon and mann whitney tests, the Asymp value was obtained. Sign (2-tailed) < 0.05 then Ho is rejected, and Ha is accepted. After using the games-based learning model, it was higher and experienced a significant increase compared to using the conventional learning model. Therefore, the games based learning model can be declared effective and able to improve student learning outcomes in Informatics class VII SMPN 4 Sutera
Analisis Penggunaan Media Sosial dalam Proses Pembelajaran di Era Digital pada Mahasiswa Teknologi Pendidikan FIP UNP Azkia, Anami Azkal; Zelhendri Zen; Yeni J, Fetri; Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1762

Abstract

Social media is not only a platform for social interaction, but it has also been widely used in educational contexts. The use of social media has both positive and negative sides. This research aims to analyze the use of social media in the learning process in the digital era on students of Educational Technology FIP UNP. This research was designed using qualitative research with descriptive methods. Data were obtained from students of Educational Technology FIP UNP. The data collection techniques used were observation, interviews and documentation. Data analysis techniques using Milles and Huberman techniques, namely data reduction, data presentation and continued with conclusion drawing. While testing the validity of the data is done by triangulation, peer checking, using reference materials and conducting audits with the supervisor. The results showed that social media that are often used by students of Educational Technology FIP UNP in the learning process in the digital era are Whatsapp, Instagram, Telegram, Youtube, TikTok and Zoom. The application is often used because of the convenience of the features offered and is familiar with most people. The way social media is used in the learning process is different, adjusting to the lecturer and the course.
Efektivitas Media Video Animasi Motion Graphic pada Mata Pelajaran Bahasa Inggris Terhadap Hasil Belajar Siswa Kelas VII SMP Negeri 39 Padang Meisa, Zahra Alvi; Yeni J, Fetri; Novrianti, Novrianti; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1764

Abstract

Lack of desire and low student participation in monotonous Englisgh learning can lead to low student learning outcomes. So support is needed in the form of media to overcome this problem. This study aims to determine the effectiveness of motion graphic animation video media in Englisgh subjects on the learning outcomes of grade VII students of SMP Negeri 39 Padang. The type of research is in the form of quantitative research with experimental methods. The sample in this study is 60 students consisting of an experimental class and a control class. Data analysis technique uses a t-test to determine student learning outcomes in English subjects. The results showed that there was a difference in the learning outcomes of the experimental class with an average of 73.83 and the control class with an average of 67.33. The use of motion graphic animation video media is effective in Englisgh subjects on the learning outcomes of grade VII students. It can be concluded that the learning outcomes of students who use motion graphic animation video media in Englisgh subjects have a significant impact on student learning outcomes
Pengembangan Multimedia Interaktif Menggunakan Aplikasi Articulate Storyline pada Mata Pelajaran Informatika Kelas X SMA Rahmi, Azizu; Yeni J, Fetri; Rahmi, Ulfia; Amilia, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1862

Abstract

Learning in the classroom, teachers have not optimized the use of media other than LKS, so students tend to be bored because they do not understand the material because the images are not clear in the LKS. This research aims to produce interactive multimedia that is valid and practical so that it can be used by teachers, especially in informatics subjects. This type of research is Research and Development (R&D) research, the development model used is the 4-D (Define, Design, Development, & Disseminate) development model. The subject of the study is class X students of SMA Pertiwi 1 Padang with a total of 20 students. In the research process, data collection by observation and using questionnaires. Data processing obtained from media validation, material validation and student practicality tests with assessment using a Likert scale questionnaire with a score range of 1 to 5. Validity Test, validation from material experts with an average score of 4.87 in the very valid category, validation results from media experts obtained an overall average of 4.85 in the very valid category. The results of the practicality test on students obtained an average score of 4.62 with the category of very practical. Based on these results, interactive multimedia using the Articulate Storyline application in the informatics subject class X of high school is very valid and practical to be used as a learning medium
Pengaruh Pemanfaatan Multimedia Berbasis Autoplay Terhadap Hasil Belajar Siswa Pada Mata Pelajaran IPS Kelas VIII di SMP 29 Padang Rahmi, Nur; Yeni J, Fetri; Rahmi, Ulfia; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1971

Abstract

The purpose of this study is to reveal the effect of the use of multimedia autoplay on student learning outcomes in social studies class VIII at SMPN 29 Padang. The research method used in this study is quantitative research using the experimental method, which is to present the phenomenon as it is with its appearance, in accordance with the research frame of reference. The population in this study is all grade VIII students for the 2023/2024 Academic Year. The sample was taken using the purposive sampling technique consisting of class VIII 8 as many as 30 students as an experimental class and class VIII 9 as many as 32 students as a control class. The technique used in collecting data is the learning outcome in social studies subjects in the form of multiple choice with 30 questions. The data analysis technique of this study uses a t-test. The results showed that the average score of the experimental class that utilized autoplay-based multimedia was 78.7, which was higher than the average score of the control class that used textbooks and teaching materials, which was 60.06. Based on the results of the t-test calculation, it can be concluded that the use of autoplay-based multimedia is effective and efficient on the learning outcomes of grade VIII students in social studies subjects at SMPN 29 Padang
Co-Authors Abdul Habib Arrasyidi Desky Abna Hidayati Agus Waldi Ahmad Firdaus bin Mohd Noor Ahmat Sultoni Ahmat Sultoni Ainul Mardiah Alifa, Riqhel Alkadri Masnur Amani, Risca Ambiyar, Ambiyar Amelia Dzikrina Amilia, Winanda Anggreini Ani Kariyati Anugrah, Septriyan Anugrah, Septryan Aprien Rahma Putri Aprila, Murni Attifa, Fadlulrahman Azkia, Anami Azkal Bella Anjani Betty Deviana Darmansyah DARMANSYAH . Darnis Arief Dary Nasmi Fauziah Deri Musfita Desyandri Desyandri Dewi Sari Wahyuni Dira Oktavia Dona Zetriani Lolita Eldarni Elfia Sukma elke maisyarah Elsa Masriani Elsa Septa Wahyuni Elsa Emilham Mirshad Emilham Mirshad Ermawalis Ernawati Fahmi Rizal Felicita Amsal, Mutiara Fenti Yunisa Putri Fikra Aulya Irhas Fiona Firdaus bin Mohd Noor, Ahmad Fitri Maiziani Giska Widi Tisara Hani Fannisa Helmi, Salma Arisa Helmiyanti, Helmiyanti hendri, nofri Herman, Muhammad Fadhli Hilahi, Wahyu Indrati Kusumaningrum Irawati Irawati Iskandar, M. Yakub Jasrial Jasrial Jasrial Jodi Hardika Kurnia, Reni Lina Marcelina Liza Marlian Lorenza, Claudia Maharani Maharani, Maharani maisyarah, elke Mardiah Salbaini Martin, Rahmadini Triana Meisa, Zahra Alvi Meldi Ade Kurnia yusri Mellia Laura Pitri Mhd Ridha Muallimin Muallimin Mudinillah, Adam Mudinillah, Adam Muhammad Afif Muhammad Fadhli Herman Muhammad Fadli Muhammad Syahrul Mulya, Yogi Murniyenti Mutiara Felicita Amsal Nani Sudianti Nensy Purziana Ningsih, Petri Nofri Hendri Novelia, Na Tasya Ramadani Novrianti Novrianti octavia sisca Pertiwi, Rani Prasetia, Andika Dwi Pribadi, Faris Alfarizi PUTRI WAHYUNI Putri, Lidya Indah Putri, Rizki Maelta Raden Mohamad Herdian Bhakti Rafmateti Rafmateti Rafmateti, Rafmateti Rahmahtrisilvia Rahmahtrisilvia Rahmi Lifia Citra Rahmi Pratiwi Rahmi Pratiwi, Rahmi Rahmi, Azizu Rahmi, Ulfia Ramalis Hakim Randhi Lasepdika Kasna Rani Safitri Rayendra Rayendra Reni Kurnia Retna Yupika Retno Wulan Dari Retno Wulan Dari Richa Witavia S. Riduan AD Ridwan Ridwan Rini Nelwideri Risca Amani Riswandi Riswandi, Riswandi Rosmaria, Rosmaria Rosnidar Saparida, Rina Aprillia Sasmita, Puput Sayid Juni Riauan Sheldiha, Duwanita Siti Rahma Sonia Putri, Dwi Sri Mulyani Sri Wulandari Syafri Ahmad Syafril Syafril Syafril, Syafril Ulfia Rahmi Vevi Sunarti Welda Ningsih Yuli Tiarina Yulia Cresna Z. Mawardi Effendi ZA, Ilhamul Haqqi Zelhendri Zen Zen, Zelhendri Zulhendri Zen Zuliarni Zuliarni Zuwirna Zuwirna, Zuwirna