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The Development of Multimedia Learning Using Macromedia Flash 8 on PAI Subjects in 8th grades of Junior High School Herman, Muhammad Fadhli; J, Fetri Yeni
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.14559

Abstract

Di era 4.0 saat ini. Teknologi dalam dunia pendidikan sudah menjadi hal yang sangat diperlukan. Kebutuhan ini bertujuan untuk meningkatkan hasil belajar siswa agar mampu bersaing di tingkat internasional. Salah satu teknologi dalam dunia pendidikan adalah Macromedia Flash 8. Teknologi ini merupakan teknologi yang sangat berguna dalam pembelajaran. Penelitian ini bertujuan untuk mengetahui validitas, kepraktisan, dan efektivitas teknologi tersebut. Penelitian ini menerapkan model pengembangan Borg and Call yang dimodifikasi oleh Sugiyono. Penelitian menunjukkan bahwa penerapan teknologi tersebut dalam pembelajaran PAI berada pada kategori sangat valid dan valid. Sedangkan kepraktisan berada pada kategori sangat praktis. Sedangkan nilai efektivitas dan efektivitas kegiatan berada pada kategori sangat menarik dan sangat efektif.
The Effect of Application of Flipped Classroom Model based on Video Learning on Learning Outcomes of Class VIII Students in Indonesian Subjects at SMP Pertiwi 2 Padang lorenza, claudia; Eldarni, Eldarni; J, Fetri Yeni; Syafril, Syafril
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.5867

Abstract

Berdasarkan pengamatan proses pembelajaran yang dilakukan di SMP Pertiwi 2 Padang, ditemui permasalahan seperti hasil belajar yang masih rendah atau masih dibawah Kriteria Ketuntasan Minimum (KKM) yang ditentukan ialah 77. Juga minimnya keaktifan murid pada tahap belajar. Suatu alternative guna menangani konflik ini, dilakukan penelitian secara memakai model Flipped Classroom saat belajar. Penelitian ini bertarget guna mengamati dampak model Flipped Classroom pada hasil belajar mata pelajaran Bahasa Indonesia kelas VIII di SMP Pertiwi 2 Padang. Pengkajian ini bermetode kuantitatif berwujud eksperimen semu dengan menggunakan teknik total sampling. Pengkajian ini populasinya murid kelas VIII SMP Pertiwi 2 Padang. Pengkajian ini bersampel kelas VIII.1 menjadi kelas kontrol serta kelas VIII.2 menjadi kelas eksperimen yang mencakup 20 murid. Guna dihimpunya data memakai tes tertulis mencakup soal objektif sejumlah 25, lalu data perolehannya dianalisa memakai uj-t. perolehan pengkajian melihatkan jika kisaran kelas eksperimen ialah 77,6 melainkan kisaran kelas kontrol ialah 63,55. Melalui perolehan pengkalkulasian uji-t didapati thitung> ttabel ialah 3,521 > 2,086 adanya perbandingan hasil belajar bertaraf sig ꭤ 0,05. Sehingga simpulannya jika pemakaian pola belajar Flipped Classroom berdampak pada hasil belajar mata pelajaran Bahasa Indonesia kelas VIII di SMP Pertiwi 2 Padang.
Efektivitas Pemanfaatan Youtube Sebagai Media Pembelajaran Pada Mata Pelajaran Informatika Kelas Vii di SMP Pertiwi 2 Padang ZA, Ilhamul Haqqi; Kurnia Yusri, Meldi Ade; Yeni J, Fetri; Amilia, Winanda
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.6141

Abstract

Untuk pemanfaatan Youtube sebagai media pembelajaran masih terbilang baru, dikarenakan guru tidak memiliki pengetahuan dan keterampilan yang cukup efektif untuk memanfaatkan Youtube dalam pembelajaran. Penelitian ini dirasa akan mampu menumbuhkan kemandirian peserta didik sehingga mereka akan mengalami proses belajar yang lebih bermakna serta pembelajaran pun menjadi lebih efektif dan efisien. Tujuan penelitian ini adalah untuk mengetahui efektivitas pemanfaatan youtube sebagai media pembelajaran pada mata pelajaran Informatika kelas VII di SMP Pertiwi 2 Padang.Metode penelitian yang digunakan dalam penelitian ini adalah kuantitatif. Dengan desain penelitian Pre Test dan Post Test one group design. Populasi dalam penelitian ini adalah siswa kelas VII. Sampel diambil menggunakan teknik Sampling jenuh yang terdiri hanya dari satu kelas VII sebanyak 27 orang peserta didik sebagai kelas eksperimen. Teknik yang digunakan dalam pengumpulan data adalah hasil skor nilai Pre Test dan Post Test pada mata pelajaran Informatika berupa pilihan ganda dengan 20 butir soal.Hasil penelitian menunjukkan bahwa nilai rata-rata Post Test kelas eksperimen yang memanfaatkan Youtube adalah 82,22 ini lebih tinggi dibandingkan dengan nilai rata-rata Pre Test sebelum diberi perlakuan pembelajaran youtube yaitu 60,74. Maka berdasarkan hasil perhitungan uji-t diperoleh bahwa ?ℎ????? > ?????? yaitu 9,306 > 2,056 dengan dibuktikan taraf signifikan α 0,05 nilai signifikansinya adalah 0,001 < 0,05 maka H0 ditolak dan H1 diterima. Kesimpulannya pemanfaatan youtube sebagai media pembelajaran efektif pada mata pelajaran Informatika Kelas VII Di SMP Pertiwi 2 Padang
The Effect of Using Video Learning Media on Science Learning Outcomes for Class IV Students at SDN 20 Sitiung Helmi, Salma Arisa; Zen, Zelhendri; J, Fetri Yeni; Zuliarni, Zuliarni
JUPE : Jurnal Pendidikan Mandala Vol 8, No 3 (2023): JUPE : Jurnal Pendidikan Mandala (September)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i3.5966

Abstract

Permasalahan yang ditemukan di lapangan berdasarkan observasi yang dilakukan di kelas IV SD Negeri 20 Sitiung Kabupaten Dharmasraya, terlihat  bahwa siswa kurang memahami materi pembelajaran IPAS, hal ini disebabkan oleh media buku paket yang kurang menggambarkan materi pembelajaran dan guru belum menggunakan media video pembelajaran dalam proses pembelajaran mata Pelajaran IPAS. Penelitian ini bertujuan untuk mengungkapkan pengaruh dari penggunaan media video pembelajaran terhadap hasil belajar IPAS siswa kelas IV di SD Negeri 20 Sitiung.            Penelitian ini menggunakan metode penelitian kuantitatif dengan bentuk kuasi eksperimen. Populasi penelitian ini adalah siswa kelas IV di SD Negeri 20 Sitiung yang berjumlah 62 peserta didik. Pengambilan sampel menggunakan teknik total sampling, yaitu seluruh peserta didik diambil sebagai sampel yakni kelas eksperimen sebanyak 31 peserta didik dan kelas kontrol sebanyak 31 peserta didik. Teknik pengumpulan data menggunakan teknik tes.            Dari hasil penelitian diperoleh nilai rata-rata kelompok eksperimen sebesar 80,403 lebih tinggi dari nilai rata-rata kelompok kontrol sebesar 74,67. Dari analisis uji t diperoleh  >  = 2,99 > 2,00, dengan α 0,05. Maka dapat disimpulkan bahwa penggunaan dari media video pembelajaran dalam pembelajaran IPAS di SD Negeri 20 Sitiung Kabupaten terdapat hasil yang signifikan terhadap hasil belajar siswa.
EFEKTIVITAS MULTIMEDIA INTERAKTIF PADA MATERI SISTEM PERNAPASAN MANUSIA MATA PELAJARAN IPA TERHADAP HASIL BELAJAR SISWA KELAS VIII SMPN 1 LUNANG Nensy Purziana; Fetri Yeni J; Novrianti; Rahmi Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32494

Abstract

The background of this research is based on the fact that students' learning outcomes in this topic are still relatively low. This is caused by the teaching method still being conventional, such as lecturing, without the support of media that can concretely and interactively visualize biological processes. As a result, students face difficulties in understanding abstract concepts such as the mechanism of gas diffusion in the alveoli, as well as the structure and function of the human respiratory organs.This study employs a quantitative approach with a pre-experimental research type and a One Group Pretest-Posttest design. The research sample consisted of eighth-grade students selected using purposive sampling techniques. The research instrument was a multiple-choice test consisting of 25 items, administered twice—before (pretest) and after (posttest) the implementation of learning using interactive multimedia. The collected data were analyzed using descriptive and inferential statistics to observe the differences in student learning outcomes before and after the treatment.The results of the study indicated a significant increase in posttest scores compared to pretest scores. This suggests that the use of interactive multimedia is effective in improving students’ learning outcomes on the topic of the human respiratory system. Interactive multimedia is considered capable of presenting material in a more engaging, visual, and communicative manner, allowing students to more easily grasp complex and unseen concepts. In addition, this media also enhances students’ motivation, active involvement, and independence during the learning process. Based on these findings, it can be concluded that interactive multimedia is an effective learning tool to improve student outcomes, especially in science subjects that require conceptual understanding and visualization of biological processes. Therefore, it is highly recommended that interactive multimedia be integrated into the learning process at schools to improve overall education quality.
Development of E-Modules Based on 5E Instructional Models in Chemistry Rahma, Siti; Effendi, Z. Mawardi; Zuwirna; Kusumaningrum, Indrati; Yeni J., Fetri
Jurnal Penelitian Pendidikan IPA Vol 9 No 8 (2023): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i8.4518

Abstract

Information technology in education opens up new opportunities to enhance learning in schools. The learning media that can be used is e-module, which is an interactive and flexible digital learning resource. This study aimed to develop an e-module based on the 5E instructional model in class XI chemistry at SMA. The development method used is 4D. Identify the needs and objectives of class XI chemistry learning. Furthermore, the structure and content of the e-module is prepared based on the 5E instructional model, namely: engage, explore, explain, elaborate, and evaluate. At the development stage, the e-module is designed and developed by taking into account the principles of instructional design that are in accordance with the characteristics of learning chemistry. E-modules are also equipped with multimedia, interactive simulations, practice questions, and automatic assessments to facilitate interactive learning. After the e-module has been developed, the implementation phase is carried out by testing the e-module in a sample group of class XI students in a high school. Furthermore, an evaluation of the effectiveness of the e-module was carried out through collecting data from students and teachers regarding the use, use, and satisfaction of the e-module. The results of this study are expected to improve the quality of high school chemistry learning, helping students be more active, creative, and independent in understanding complex chemical concepts. With the use of this e-module, learning is expected to be more interesting, interactive, and effective in achieving learning objectives
Development of an Electronic Module (E-module) Based on Quantum Learning on Living Creatures Classification Material Pitri, Mellia Laura; Zen, Zelhendri; Kusumaningrum, Indrati; Yeni J, Fetri
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6376

Abstract

The aim of this research is to develop a quantum learning-based e-module for class VII SMP science subjects, especially material on the classification of living things. The type of research is development research (Research and Development) with the ADDIE development model. The research development procedure consists of 5 stages: Analyze, Design, Development, Implementation, and Evaluation. Validity testing of electronic module products is carried out by 3 validators, namely 1 media validator, 1 material validator, 1 language validator. The practicality test was carried out on 1 educator and 31 students with the aim of finding out the practicality of the product being developed. The data collection tool is a questionnaire. The results of the media expert validity test were 75% in the valid category, the material expert validity test was 89.7% in the valid category, and the language validity test was 96.7% in the valid category. The results of the practicality test for educators were 79% in the practical category and the practicality test results for students were 82% in the very practical category. The effectiveness test used the t-test, the calculated t-value was 16.17. Meanwhile the t-table is 1.697, then (16.17>1.697). The calculation concluded that there was a significant difference between the pre-test and post-test. Based on the results of validity, practicality and effectiveness tests, it was concluded that the Quantum Learning-based electronic module (e-module) was suitable for use in the learning process for class VII middle school class VII material on the classification of living creatures.
Development of Interactive Learning Media Mobile Learning In Science for Class VIII Junior High School Hardika, Jodi; Ridwan, Ridwan; Bentri, Alwen; Hakim, Ramalis; Rayendra, Rayendra; Yeni J, Fetri
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.8630

Abstract

This research focuses on the development of interactive mobile learning media for science subjects in eighth-grade junior high school. The identified problems are the lack of student engagement and the limitations of easily damaged learning media. Additionally, educators face difficulties in using technology in the teaching and learning process. This study uses the research and development (R&D) method with a 4-D model. The product's validity was assessed by six experts—two media experts, two language experts, and two subject matter experts—who rated it as "Highly Valid" with an average percentage of 92%, 89%, and 97%, respectively. The practicality test showed that the media is very practical, with an average percentage of 87% from teachers and 96.7% from students. The effectiveness of the media was measured by the gain score, which showed a value of 0.62, categorized as "Moderate," and the average student learning outcome after using the media was 81.4, categorized as "Very Good." Based on these results, the interactive mobile learning media for science subjects in eighth-grade junior high school has been proven to be valid, practical, and effective in improving student learning outcomes
Development of Video Learning Media Based on Robert Gagne's Theory (Nine Events of Instruction) in Informatics Subjects at Junior High School Mulyani, Sri; Darmansyah, Darmansyah; Zen, Zelhendri; Yeni J, Fetri
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.8776

Abstract

One component that cannot be separated from the learning process is learning media. Learning media is an essential part of education, regardless of the curriculum, because it plays a crucial role in influencing the quality and success of learning. The Informatics subject is no exception, as it introduces computers to students. This introduction is the initial stage of informatics lessons. In presenting the learning process through computer application materials, good preparation is essential. An educator should do more than just coordinate students in front of the computer, use a loud voice to direct them, or write notes on the blackboard. They must wisely package the teaching materials to make learning enjoyable, allowing students to feel that the classroom is a place to explore while they learn to use a computer. This type of research is development and research (R&D) using the ADDIE model. Product validation tests were conducted by three validators: one material validator, one language validator, and one media validator. The product trial involved 30 seventh-grade students from SMPN 1 Siak Hulu, aimed at assessing the practicality of the developed product. The effectiveness test was conducted by administering pre-test and post-test questions to the students. The results of the video media development research showed a validation level of 86% for the material and 85% for the language, both falling into the very valid category. The product practicality results indicated a practicality level of 91%, also in the very practical category. The effectiveness test yielded a t-value of 16.4.
Development of Ebook Teaching Materials Based on the PBL Model Assisted by the Kvisoft Flibbook Maker Application in Class IV Elementary Schools Putri, Aprien Rahma; Desyandri; Ahmad, Syafri; J, Fetri Yeni; AD, Riduan; Ernawati
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.8868

Abstract

This research was conducted because of several findings in the field in the form of technological devices, facilities and infrastructure that are still not being utilized optimally by teachers in the learning process to support interesting and enjoyable learning. E-book teaching material based on the PBL model assisted by the kvisoft flipbook maker application in class IV elementary school which is valid, practical and effective as a solution to overcome the problems found in initial observations. This research activity uses a type of Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. At the analysis stage, observations and interviews were carried out with teachers and students at three schools, namely SDS IT Dar El Iman, SDIT Sabihisma 1, and SDIT Sabihisma 2, Padang city. At the design stage, a teaching material was designed based on the facts obtained. At the development stage, the teaching material that had been designed was validated to find out whether the product was valid for implementation expert validators (material, language and media) as well as one expert from the FGD teacher so that an overall average validation result of 89.33% was obtained with a very valid category. The results obtained after evaluating the practicality test of the teacher response questionnaire with an average score of 93.30% were in the very practical category and the student response questionnaire obtained an average score of 88.59% which was in the very practical category. In the effectiveness test, the learning outcomes obtained an average score of 91.16 with an N-Gain Score of 67.15%, including the quite effective category.
Co-Authors Abdul Habib Arrasyidi Desky Abna Hidayati AD, Riduan Agus Waldi Ahmat Sultoni Ainul Mardiah Alifa, Riqhel Alkadri Masnur Amani, Risca Ambiyar, Ambiyar Amilia, Winanda Anggreini Ani Kariyati Anugrah, Septriyan Anugrah, Septryan Aprila, Murni Attifa, Fadlulrahman Azkia, Anami Azkal Betty Deviana Darmansyah DARMANSYAH . Darnis Arief Desyandri Desyandri Dewi Sari Wahyuni Dira Oktavia Dona Zetriani Lolita Dzikrina, Amelia Eldarni elke maisyarah Elsa Masriani Elsa Septa Wahyuni Elsa Emilham Mirshad Emilham Mirshad Ermawalis Ernawati Fahmi Rizal Felicita Amsal, Mutiara Fenti Yunisa Putri Fikra Aulya Irhas Fiona Firdaus bin Mohd Noor, Ahmad Giska Widi Tisara Hardika, Jodi Helmi, Salma Arisa Helmiyanti, Helmiyanti hendri, nofri Herman, Muhammad Fadhli Hilahi, Wahyu Indrati Kusumaningrum Indrati Kusumaningrum, Indrati Irawati Irawati Iskandar, M. Yakub Kurnia, Reni Lorenza, Claudia Maharani Maharani, Maharani maisyarah, elke Mardiah Salbaini Martin, Rahmadini Triana Meisa, Zahra Alvi Meldi Ade Kurnia yusri Mhd Ridha Muallimin Mudinillah, Adam Muhammad Afif Muhammad Fadhli Herman Muhammad Fadli Mulya, Yogi Mutiara Felicita Amsal Nani Sudianti Nensy Purziana Ningsih, Petri Nofri Hendri Novelia, Na Tasya Ramadani Novrianti Novrianti octavia sisca Pitri, Mellia Laura Pribadi, Faris Alfarizi PUTRI WAHYUNI Putri, Aprien Rahma Putri, Lidya Indah Putri, Rizki Maelta Raden Mohamad Herdian Bhakti Rafmateti Rafmateti Rafmateti, Rafmateti Rahmahtrisilvia Rahmahtrisilvia Rahmi Pratiwi Rahmi Pratiwi, Rahmi Rahmi, Azizu Rahmi, Ulfia Ramalis Hakim Randhi Lasepdika Kasna Rani Safitri Rayendra Rayendra Rayendra, Rayendra Reni Kurnia Retna Yupika Retno Wulan Dari Retno Wulan Dari Ridwan Ridwan Ridwan, Ridwan Rini Nelwideri Risca Amani Riswandi, Riswandi Saparida, Rina Aprillia Sasmita, Puput Sheldiha, Duwanita Siti Rahma Solly Aryza Sonia Putri, Dwi Sri Mulyani Sri Wulandari Syafri Ahmad, Syafri Syafril Syafril Syafril, Syafril syahrul, muhammad Ulfia Rahmi Welda Ningsih Z. Mawardi Effendi ZA, Ilhamul Haqqi Zen, Zelhendri Zulhendri Zen Zuliarni Zuliarni Zuwirna Zuwirna, Zuwirna