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                        Development of Integrated Thematic Learning Based on Seesaw in Fifth-Grade Elementary School 
                    
                    Mhd Ridha; 
Fetri Yeni J; 
Darnis Arief; 
Desyandri Desyandri                    
                     AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN 
                    
                    Publisher : STAI Hubbulwathan Duri 
                    
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                                DOI: 10.35445/alishlah.v15i4.3609                            
                                            
                    
                        
                            
                            
                                
The use of smartphones in students' daily lives causes low student motivation to learn, especially after the Covid-19 pandemic. Students prefer to use their smart phones rather than studying. This causes low student learning outcomes. Innovative learning activities that make smartphones a fun learning medium for students are needed. The Seesaw digital class can be a solution to this problem. Therefore, this study explains the validity, practicality, and effectiveness of the Seesaw digital class in fifth-grade elementary schools. This research is a development research with a 4-D model. The participants were fifth-grade students from Cluster One Baso District, Agam Regency. The data collected in this study are validity data, practicality data, and data on the effectiveness of the Seesaw digital class. The data collection instruments used were questionnaires and interview sheets. The data obtained was then analyzed in the form of quantitative calculations and descriptive analysis. This development research produced a product in the form of Seesaw-based integrated thematic learning in elementary schools. The results of product validation in the form of Seesaw-based integrated thematic learning tools show that the product is valid based on the assessment made by the validator in a very valid category. The results of teacher responses and student responses for practicality with very practical categories. The results of the effectiveness test were seen from the learning outcomes of students who also increased. This shows that Seesaw-based integrated thematic learning is suitable for use in fifth-grade elementary schools.
                            
                         
                     
                 
                
                            
                    
                        HUBUNGAN TINGKAT PENDIDIKAN ORANG TUA DENGAN PRESTASI BELAJAR SISWA DI SEKOLAH DASAR 
                    
                    Dari, Retno Wulan; 
J, Fetri Yeni                    
                     Jurnal Basicedu Vol. 3 No. 2 (2019) 
                    
                    Publisher : Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/basicedu.v3i2.49                            
                                            
                    
                        
                            
                            
                                
Penelitian ini bertujuan untuk mengetahui hubungan antara tingkat pendidikan orang tua dengan prestasi belajar siswa kelas V SD Negeri se-Gugus II kecamatan ABTB kota Bukittinggi. Jenis penelitian ini adalah penelitian ex-post facto dengan metode korelasional. Sampel dalam penelitian ini adalah  kelas V di SDN 05 Birugo, kelas V di SDN 07 Belakang Balok, kelas V di SDN 09 Belakang Balok, dan kelas V di SDN 10 Sapiran. Hasil perhitungan data penelitian yang digunakan adalah korelasi dari Pearson diperoleh rhitung 0,811 > rtabel 0,217 pada taraf α=0,01. Dengan demikian dapat disimpulkan bahwa terdapat hubungan yang signifikan positif pada tingkat pendidikan orang tua dengan prestasi belajar siswa kelas V SDN se-Gugus II kecematan ABTB Kota Bukittinggi
                            
                         
                     
                 
                
                            
                    
                        PENGARUH PELATIHAN LESSON STUDY TERHADAPKOMPETENSI PROFESIONAL GURU DI SEKOLAH DASAR 
                    
                    maisyarah, elke; 
J, Fetri Yeni                    
                     Jurnal Basicedu Vol. 3 No. 4 (2019) 
                    
                    Publisher : Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/basicedu.v3i4.211                            
                                            
                    
                        
                            
                            
                                
Rendahnya mutu pendidikan yang tercermin pada rendahnya mutu SDM disebabkan oleh kurangnya perhatian guru terhadap kualitas proses pembelajaran. Oleh karena itu, perbaikan mutu pendidikan harus diawali dengan perbaikan proses pembelajaran. Paradigma selama ini hanya mementingkan hasil tes atau ujian harus segera diubah menjadi penekanan pada  proses pembelajaran, sedangkan hasil ujian atau tes merupakan dampak dari proses pembelajaran yang benar dan berkualitas. Penelitian ini merupakan literatur review. Literatur review ini bertujuan untuk membangun dan mengkonstruksi konsepsi secara lebih kuat berbasis penelitianâ€penelitian empiris yang pernah dilakukan. Review ini berbasis pada teknik meta analisis yang merupakan salah satu upaya merangkum berbagai hasil penelitian secara kuantitatif.Dalam studi ini peneliti memetakan beberapa  artikel atau kajian yang berkaitan dengan lesson study. Lesson study merupakan model lebih berfokus pada upaya pemberdayaan guru sesuai dengan kapasitas serta permasalahan yang dihadapi oleh masing-masing guru.  Sehubungan dengan hal itu, maka artikel ini akan membahas apa, mengapa, dan bagaimana lesson study. Hasil literatur review meneukan bahwa  pembelajaran guru melalui lesson study terjadi peningkatan derajat pedagogi yang berpusat pada peserta didik.
                            
                         
                     
                 
                
                            
                    
                        Pelaksanaan Kurikulum Merdeka di SMP Negeri 1 Banuhampu 
                    
                    Novelia, Na Tasya Ramadani; 
Zuwirna, Zuwirna; 
Hidayati, Abna; 
Yeni J, Fetri                    
                     Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal 
                    
                    Publisher : Lembaga Intelektual Muda (LIM) Maluku 
                    
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                                DOI: 10.54373/imeij.v5i4.1558                            
                                            
                    
                        
                            
                            
                                
The purpose of this study is to identify the implementation of the Kurikulum Merdeka and obstacles in the implementation of the Kurikulum Merdeka at SMP Negeri 1 Banuhampu. The study of the implementation of the Kurikulum Merdeka at SMP Negeri 1 Banuhampu can be carried out using a qualitative approach with a descriptive research method. The data collection technique uses observation, interview, and documentary research techniques to collect data from participants (including principals, curriculum representatives and teachers) involved in the implementation of the self-directed learning program at SMP Negeri 1 Remaja. Data analysis is carried out qualitatively consisting of data reduction, data presentation, and conclusion drawing. The results of the study show that the Kurikulum Merdeka has been implemented as expected. However, in its implementation, teachers need guidance, including attending training sessions at schools to learn more about the Kurikulum Merdeka and continuing to activate the learning community to identify shortcomings and things that need to be improved. In learning, the teachers have carried out the learning process according to the Kurikulum Merdeka and prepared learning tools starting from Learning Outcomes (CP), Learning Objectives Flow (ATP), Learning Objectives (TP), and teaching modules. Obstacles in the implementation of the Kurikulum Merdeka are human resources who do not understand the implementation of the Kurikulum Merdeka and inadequate facilities and infrastructure at SMP Negri 1 Banuhampu so that it slows down the learning process in the classroom.
                            
                         
                     
                 
                
                            
                    
                        Pengaruh Penggunaan Media Pembelajaran Interaktif Electronic Dictionary Card terhadap Hasil Belajar Bahasa Inggris pada Kelas VII di SMP 
                    
                    Saparida, Rina Aprillia; 
Amilia, Winanda; 
Yeni J, Fetri; 
Kurnia, Reni                    
                     Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal 
                    
                    Publisher : Lembaga Intelektual Muda (LIM) Maluku 
                    
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                                DOI: 10.54373/imeij.v5i4.1562                            
                                            
                    
                        
                            
                            
                                
This research is motivated by the low learning outcomes of students in the United Kingdom Subject, so the right learning media is needed to improve learning outcomes. This study aims to determine the effect of the use of Electronic Dictionary Card interactive learning media on United Kingdom learning outcomes in grade VII in junior high school. This study uses an experimental method with a pre-experiment design, especially a one group pretest-posttest design. The research sample is grading VII students of SMP Negeri 43 Mukomuko. Data collection techniques include tests, interviews, and observations, with instruments in the form of multiple-choice tests for pretest and posttest. The results of the study showed that there was a significant influence of the use of Electronic Dictionary Card interactive media on students' United Kingdom learning outcomes. This is evidenced by the increase in the average score from the pretest by 57.4 to 86 in the posttest. A simple linear regression analysis also showed the t-count value > the t-table (8.915 > 2.1009), which indicated a significant difference between the pretest and posttest results. Thus, the use of Electronic Dictionary Card interactive media has a significant effect on improving United Kingdom learning outcomes in grade VII of junior high school
                            
                         
                     
                 
                
                            
                    
                        Efektivitas Model Games Based Learning Berbasis Wordwall Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika Kelas VII SMPN 4 Sutera 
                    
                    Alifa, Riqhel; 
Yeni J, Fetri; 
Amsal, Mutiara Felicita; 
Anugrah, Septryan                    
                     Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal 
                    
                    Publisher : Lembaga Intelektual Muda (LIM) Maluku 
                    
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                                DOI: 10.54373/imeij.v5i4.1687                            
                                            
                    
                        
                            
                            
                                
The problem found in the field is the low learning outcomes of students in informatics subjects caused by the application of informatics models that do not vary which makes the learning atmosphere seem boring, less attractive to students so that learning has not been achieved optimally. This study aims to determine the effectiveness of the wordwall-based games-based learning model on student learning outcomes in Informatics subjects at SMP 4 Sutera. The type of research used by the researcher is a quasi experiment The sampling technique used is a cluster random sampling technique. Data collection techniques use tests. Data analyzed with the Mann Whitney test. The results of the study showed that after conducting data analysis tests and hypotheses using the wilcoxon and mann whitney tests, the Asymp value was obtained. Sign (2-tailed) < 0.05 then Ho is rejected, and Ha is accepted. After using the games-based learning model, it was higher and experienced a significant increase compared to using the conventional learning model. Therefore, the games based learning model can be declared effective and able to improve student learning outcomes in Informatics class VII SMPN 4 Sutera
                            
                         
                     
                 
                
                            
                    
                        Analisis Penggunaan Media Sosial dalam Proses Pembelajaran di Era Digital pada Mahasiswa Teknologi Pendidikan FIP UNP 
                    
                    Azkia, Anami Azkal; 
Zelhendri Zen; 
Yeni J, Fetri; 
Anugrah, Septriyan                    
                     Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal 
                    
                    Publisher : Lembaga Intelektual Muda (LIM) Maluku 
                    
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                                DOI: 10.54373/imeij.v5i4.1762                            
                                            
                    
                        
                            
                            
                                
Social media is not only a platform for social interaction, but it has also been widely used in educational contexts. The use of social media has both positive and negative sides. This research aims to analyze the use of social media in the learning process in the digital era on students of Educational Technology FIP UNP. This research was designed using qualitative research with descriptive methods. Data were obtained from students of Educational Technology FIP UNP. The data collection techniques used were observation, interviews and documentation. Data analysis techniques using Milles and Huberman techniques, namely data reduction, data presentation and continued with conclusion drawing. While testing the validity of the data is done by triangulation, peer checking, using reference materials and conducting audits with the supervisor. The results showed that social media that are often used by students of Educational Technology FIP UNP in the learning process in the digital era are Whatsapp, Instagram, Telegram, Youtube, TikTok and Zoom. The application is often used because of the convenience of the features offered and is familiar with most people. The way social media is used in the learning process is different, adjusting to the lecturer and the course.
                            
                         
                     
                 
                
                            
                    
                        Efektivitas Media Video Animasi Motion Graphic pada Mata Pelajaran Bahasa Inggris Terhadap Hasil Belajar Siswa Kelas VII SMP Negeri 39 Padang 
                    
                    Meisa, Zahra Alvi; 
Yeni J, Fetri; 
Novrianti, Novrianti; 
Kurnia, Reni                    
                     Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal 
                    
                    Publisher : Lembaga Intelektual Muda (LIM) Maluku 
                    
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                                DOI: 10.54373/imeij.v5i4.1764                            
                                            
                    
                        
                            
                            
                                
Lack of desire and low student participation in monotonous Englisgh learning can lead to low student learning outcomes. So support is needed in the form of media to overcome this problem. This study aims to determine the effectiveness of motion graphic animation video media in Englisgh subjects on the learning outcomes of grade VII students of SMP Negeri 39 Padang. The type of research is in the form of quantitative research with experimental methods. The sample in this study is 60 students consisting of an experimental class and a control class. Data analysis technique uses a t-test to determine student learning outcomes in English subjects. The results showed that there was a difference in the learning outcomes of the experimental class with an average of 73.83 and the control class with an average of 67.33. The use of motion graphic animation video media is effective in Englisgh subjects on the learning outcomes of grade VII students. It can be concluded that the learning outcomes of students who use motion graphic animation video media in Englisgh subjects have a significant impact on student learning outcomes
                            
                         
                     
                 
                
                            
                    
                        Pengembangan E-Modul Matematika Berbasis 4C (Communication, Collaboration, Critical Thinking, And Creativity) Untuk Siswa Kelas VII SMP 
                    
                    Wulandari, Sri; 
Darmansyah, Darmansyah; 
Yeni J, Fetri; 
Ade Kurnia Yusri, Meldi                    
                     Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023 
                    
                    Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia 
                    
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                                DOI: 10.31004/jptam.v7i3.10542                            
                                            
                    
                        
                            
                            
                                
Penelitian ini bertujuan untuk mengembangkan dan menghasilkan E-modul Matematika Berbasis 4C untuk Siswa Kelas VII SMP yang memenuhi kriteria valid dan praktis. Jenis penelitian ini adalah penelitian pengembangan (Research and Development) dengan model pengembangan Plomp (preliminary research, prototyping phase, dan assessment phase). Preliminary research terdiri dari analisis kebutuhan, analisis peserta didik, analisis kurikulum, dan analisis konsep. Prototyping phase terdiri dari prototipe 1, prototipe 2, dan prototipe 3. Prototipe 1 dievaluasi melalui self evaluation dan expert review untuk melihat validitas produk. Evaluasi melalui expert review dilakukan oleh 3 validator yaitu 1 orang validator materi dan 2 orang validator media. Prototipe 2 dievaluasi melalui one-to-one evaluation dengan melakukan uji coba kepada 3 orang siswa yang memiliki kemampuan yang berbeda. Selanjutnya prototipe 3 dievaluasi melalui small group evaluation dengan melakukan uji coba kepada 15 orang siswa. Pada tahap small group evaluation dilakukan penilaian terhadap e-modul untuk melihat kepraktisan dari e-modul tersebut. Hasil penelitian menunjukkan bahwa berdasarkan uji validitas e-modul dinyatakan “sangat valid” dengan rata-rata persentase tingkat kevalidan oleh ahli materi sebesar 98,33%, kevalidan oleh ahli media 1 sebesar 97,73% dan kevalidan oleh ahli media 2 sebesar 97,87%. Hasil uji praktikalitas kelompok kecil dengan jumlah responden 15 orang siswa diperoleh rata-rata persentase 92,13% dengan kategori “sangat praktis”. Hal tersebut menunjukkan bahwa E-modul Matematika Berbasis 4C yang dikembangkan telah valid dan praktis serta layak digunakan dalam proses pembelajaran matematika.
                            
                         
                     
                 
                
                            
                    
                        Efektifitas Asesmen Pembelajaran Berbasis Quiziz Pada Mata.Pelajaran.Kelas VII.di SMP Negeri 2 Padang 
                    
                    Hilahi, Wahyu; 
Yeni J, Fetri                    
                     Jurnal Family Education Vol. 3 No. 3 (2023): Jurnal Family Education 
                    
                    Publisher : Universitas Negeri Padang 
                    
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                                DOI: 10.24036/jfe.v3i3.130                            
                                            
                    
                        
                            
                            
                                
The purpose.of .his study.is to.determine the efficacy of the application  Quiziz-based learning assessments which are useful for improving student learning outcomes, and can assist teachers in carrying out evaluations easily. Where students tend to be inactive, less interested and less interested during learning activities. This is because the assessment carried out is not interesting so that students are not challenged to take the exam The type of study used is a quantitative approach in a quasi-experimental form. The study was conducted on 25 of her students, including all students in Class VII of SMP Negri 2 Padang. A total of 229 persons consisted of samples from 8 classes and classes VII.5 (control class) and VII.2 (experimental class). The data analysis technique uses the t-test (t-test), which has previously been tested for normality and homogeneity. The results show that tcount = 33.430 is greater than ttable = 1.678 using the tcount test formula to test the hypothesis. The average learning outcome scores of students using quiz-based learning assessment (experimental teaching) are higher than the average learning outcome scores of students who did not use quiz-based learning assessment. This is consistent with students' average learning outcomes of 84.78 using quiz-based learning assessment, compared to 78.77 without quiz-based assessment.