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Efektivitas Model Games Based Learning Berbasis Wordwall Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika Kelas VII SMPN 4 Sutera Alifa, Riqhel; Yeni J, Fetri; Amsal, Mutiara Felicita; Anugrah, Septryan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1687

Abstract

The problem found in the field is the low learning outcomes of students in informatics subjects caused by the application of informatics models that do not vary which makes the learning atmosphere seem boring, less attractive to students so that learning has not been achieved optimally. This study aims to determine the effectiveness of the wordwall-based games-based learning model on student learning outcomes in Informatics subjects at SMP 4 Sutera. The type of research used by the researcher is a quasi experiment The sampling technique used is a cluster random sampling technique. Data collection techniques use tests. Data analyzed with the Mann Whitney test. The results of the study showed that after conducting data analysis tests and hypotheses using the wilcoxon and mann whitney tests, the Asymp value was obtained. Sign (2-tailed) < 0.05 then Ho is rejected, and Ha is accepted. After using the games-based learning model, it was higher and experienced a significant increase compared to using the conventional learning model. Therefore, the games based learning model can be declared effective and able to improve student learning outcomes in Informatics class VII SMPN 4 Sutera
Analisis Penggunaan Media Sosial dalam Proses Pembelajaran di Era Digital pada Mahasiswa Teknologi Pendidikan FIP UNP Azkia, Anami Azkal; Zelhendri Zen; Yeni J, Fetri; Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1762

Abstract

Social media is not only a platform for social interaction, but it has also been widely used in educational contexts. The use of social media has both positive and negative sides. This research aims to analyze the use of social media in the learning process in the digital era on students of Educational Technology FIP UNP. This research was designed using qualitative research with descriptive methods. Data were obtained from students of Educational Technology FIP UNP. The data collection techniques used were observation, interviews and documentation. Data analysis techniques using Milles and Huberman techniques, namely data reduction, data presentation and continued with conclusion drawing. While testing the validity of the data is done by triangulation, peer checking, using reference materials and conducting audits with the supervisor. The results showed that social media that are often used by students of Educational Technology FIP UNP in the learning process in the digital era are Whatsapp, Instagram, Telegram, Youtube, TikTok and Zoom. The application is often used because of the convenience of the features offered and is familiar with most people. The way social media is used in the learning process is different, adjusting to the lecturer and the course.
Efektivitas Media Video Animasi Motion Graphic pada Mata Pelajaran Bahasa Inggris Terhadap Hasil Belajar Siswa Kelas VII SMP Negeri 39 Padang Meisa, Zahra Alvi; Yeni J, Fetri; Novrianti, Novrianti; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1764

Abstract

Lack of desire and low student participation in monotonous Englisgh learning can lead to low student learning outcomes. So support is needed in the form of media to overcome this problem. This study aims to determine the effectiveness of motion graphic animation video media in Englisgh subjects on the learning outcomes of grade VII students of SMP Negeri 39 Padang. The type of research is in the form of quantitative research with experimental methods. The sample in this study is 60 students consisting of an experimental class and a control class. Data analysis technique uses a t-test to determine student learning outcomes in English subjects. The results showed that there was a difference in the learning outcomes of the experimental class with an average of 73.83 and the control class with an average of 67.33. The use of motion graphic animation video media is effective in Englisgh subjects on the learning outcomes of grade VII students. It can be concluded that the learning outcomes of students who use motion graphic animation video media in Englisgh subjects have a significant impact on student learning outcomes
Pengembangan E-Modul Matematika Berbasis 4C (Communication, Collaboration, Critical Thinking, And Creativity) Untuk Siswa Kelas VII SMP Wulandari, Sri; Darmansyah, Darmansyah; Yeni J, Fetri; Ade Kurnia Yusri, Meldi
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.10542

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menghasilkan E-modul Matematika Berbasis 4C untuk Siswa Kelas VII SMP yang memenuhi kriteria valid dan praktis. Jenis penelitian ini adalah penelitian pengembangan (Research and Development) dengan model pengembangan Plomp (preliminary research, prototyping phase, dan assessment phase). Preliminary research terdiri dari analisis kebutuhan, analisis peserta didik, analisis kurikulum, dan analisis konsep. Prototyping phase terdiri dari prototipe 1, prototipe 2, dan prototipe 3. Prototipe 1 dievaluasi melalui self evaluation dan expert review untuk melihat validitas produk. Evaluasi melalui expert review dilakukan oleh 3 validator yaitu 1 orang validator materi dan 2 orang validator media. Prototipe 2 dievaluasi melalui one-to-one evaluation dengan melakukan uji coba kepada 3 orang siswa yang memiliki kemampuan yang berbeda. Selanjutnya prototipe 3 dievaluasi melalui small group evaluation dengan melakukan uji coba kepada 15 orang siswa. Pada tahap small group evaluation dilakukan penilaian terhadap e-modul untuk melihat kepraktisan dari e-modul tersebut. Hasil penelitian menunjukkan bahwa berdasarkan uji validitas e-modul dinyatakan “sangat valid” dengan rata-rata persentase tingkat kevalidan oleh ahli materi sebesar 98,33%, kevalidan oleh ahli media 1 sebesar 97,73% dan kevalidan oleh ahli media 2 sebesar 97,87%. Hasil uji praktikalitas kelompok kecil dengan jumlah responden 15 orang siswa diperoleh rata-rata persentase 92,13% dengan kategori “sangat praktis”. Hal tersebut menunjukkan bahwa E-modul Matematika Berbasis 4C yang dikembangkan telah valid dan praktis serta layak digunakan dalam proses pembelajaran matematika.
Efektifitas Asesmen Pembelajaran Berbasis Quiziz Pada Mata.Pelajaran.Kelas VII.di SMP Negeri 2 Padang Hilahi, Wahyu; Yeni J, Fetri
Jurnal Family Education Vol. 3 No. 3 (2023): Jurnal Family Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jfe.v3i3.130

Abstract

The purpose.of .his study.is to.determine the efficacy of the application  Quiziz-based learning assessments which are useful for improving student learning outcomes, and can assist teachers in carrying out evaluations easily. Where students tend to be inactive, less interested and less interested during learning activities. This is because the assessment carried out is not interesting so that students are not challenged to take the exam The type of study used is a quantitative approach in a quasi-experimental form. The study was conducted on 25 of her students, including all students in Class VII of SMP Negri 2 Padang. A total of 229 persons consisted of samples from 8 classes and classes VII.5 (control class) and VII.2 (experimental class). The data analysis technique uses the t-test (t-test), which has previously been tested for normality and homogeneity. The results show that tcount = 33.430 is greater than ttable = 1.678 using the tcount test formula to test the hypothesis. The average learning outcome scores of students using quiz-based learning assessment (experimental teaching) are higher than the average learning outcome scores of students who did not use quiz-based learning assessment. This is consistent with students' average learning outcomes of 84.78 using quiz-based learning assessment, compared to 78.77 without quiz-based assessment.
Efektifitas Penerapan Model Pembelajaran Active Debate Berbasis Video terhadap Hasil Belajar Siswa Kelas X Di SMAN 1 Akabiluru Sonia Putri, Dwi; Yeni J, Fetri; Zen, Zelhendri; Ade Kurnia Yusri, Meldi
Jurnal Family Education Vol. 3 No. 3 (2023): Jurnal Family Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jfe.v3i3.136

Abstract

HUBUNGAN TINGKAT PENDIDIKAN ORANG TUA DENGAN PRESTASI BELAJAR SISWA DI SEKOLAH DASAR Dari, Retno Wulan; J, Fetri Yeni
Jurnal Basicedu Vol. 3 No. 2 (2019)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i2.49

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan antara tingkat pendidikan orang tua dengan prestasi belajar siswa kelas V SD Negeri se-Gugus II kecamatan ABTB kota Bukittinggi. Jenis penelitian ini adalah penelitian ex-post facto dengan metode korelasional. Sampel dalam penelitian ini adalah  kelas V di SDN 05 Birugo, kelas V di SDN 07 Belakang Balok, kelas V di SDN 09 Belakang Balok, dan kelas V di SDN 10 Sapiran. Hasil perhitungan data penelitian yang digunakan adalah korelasi dari Pearson diperoleh rhitung 0,811 > rtabel 0,217 pada taraf α=0,01. Dengan demikian dapat disimpulkan bahwa terdapat hubungan yang signifikan positif pada tingkat pendidikan orang tua dengan prestasi belajar siswa kelas V SDN se-Gugus II kecematan ABTB Kota Bukittinggi
PENGARUH PELATIHAN LESSON STUDY TERHADAPKOMPETENSI PROFESIONAL GURU DI SEKOLAH DASAR maisyarah, elke; J, Fetri Yeni
Jurnal Basicedu Vol. 3 No. 4 (2019)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i4.211

Abstract

Rendahnya mutu pendidikan yang tercermin pada rendahnya mutu SDM disebabkan oleh kurangnya perhatian guru terhadap kualitas proses pembelajaran. Oleh karena itu, perbaikan mutu pendidikan harus diawali dengan perbaikan proses pembelajaran. Paradigma selama ini hanya mementingkan hasil tes atau ujian harus segera diubah menjadi penekanan pada  proses pembelajaran, sedangkan hasil ujian atau tes merupakan dampak dari proses pembelajaran yang benar dan berkualitas. Penelitian ini merupakan literatur review. Literatur review ini bertujuan untuk membangun dan mengkonstruksi konsepsi secara lebih kuat berbasis penelitian‐penelitian empiris yang pernah dilakukan. Review ini berbasis pada teknik meta analisis yang merupakan salah satu upaya merangkum berbagai hasil penelitian secara kuantitatif.Dalam studi ini peneliti memetakan beberapa  artikel atau kajian yang berkaitan dengan lesson study. Lesson study merupakan model lebih berfokus pada upaya pemberdayaan guru sesuai dengan kapasitas serta permasalahan yang dihadapi oleh masing-masing guru.  Sehubungan dengan hal itu, maka artikel ini akan membahas apa, mengapa, dan bagaimana lesson study. Hasil literatur review meneukan bahwa  pembelajaran guru melalui lesson study terjadi peningkatan derajat pedagogi yang berpusat pada peserta didik.
Pengembangan Multimedia Interaktif Menggunakan Aplikasi Articulate Storyline pada Mata Pelajaran Informatika Kelas X SMA Rahmi, Azizu; Yeni J, Fetri; Rahmi, Ulfia; Amilia, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1862

Abstract

Learning in the classroom, teachers have not optimized the use of media other than LKS, so students tend to be bored because they do not understand the material because the images are not clear in the LKS. This research aims to produce interactive multimedia that is valid and practical so that it can be used by teachers, especially in informatics subjects. This type of research is Research and Development (R&D) research, the development model used is the 4-D (Define, Design, Development, & Disseminate) development model. The subject of the study is class X students of SMA Pertiwi 1 Padang with a total of 20 students. In the research process, data collection by observation and using questionnaires. Data processing obtained from media validation, material validation and student practicality tests with assessment using a Likert scale questionnaire with a score range of 1 to 5. Validity Test, validation from material experts with an average score of 4.87 in the very valid category, validation results from media experts obtained an overall average of 4.85 in the very valid category. The results of the practicality test on students obtained an average score of 4.62 with the category of very practical. Based on these results, interactive multimedia using the Articulate Storyline application in the informatics subject class X of high school is very valid and practical to be used as a learning medium
Pengaruh Pemanfaatan Multimedia Berbasis Autoplay Terhadap Hasil Belajar Siswa Pada Mata Pelajaran IPS Kelas VIII di SMP 29 Padang Rahmi, Nur; Yeni J, Fetri; Rahmi, Ulfia; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1971

Abstract

The purpose of this study is to reveal the effect of the use of multimedia autoplay on student learning outcomes in social studies class VIII at SMPN 29 Padang. The research method used in this study is quantitative research using the experimental method, which is to present the phenomenon as it is with its appearance, in accordance with the research frame of reference. The population in this study is all grade VIII students for the 2023/2024 Academic Year. The sample was taken using the purposive sampling technique consisting of class VIII 8 as many as 30 students as an experimental class and class VIII 9 as many as 32 students as a control class. The technique used in collecting data is the learning outcome in social studies subjects in the form of multiple choice with 30 questions. The data analysis technique of this study uses a t-test. The results showed that the average score of the experimental class that utilized autoplay-based multimedia was 78.7, which was higher than the average score of the control class that used textbooks and teaching materials, which was 60.06. Based on the results of the t-test calculation, it can be concluded that the use of autoplay-based multimedia is effective and efficient on the learning outcomes of grade VIII students in social studies subjects at SMPN 29 Padang
Co-Authors Abdul Habib Arrasyidi Desky Abna Hidayati Agus Waldi Ahmad Firdaus bin Mohd Noor Ahmat Sultoni Ahmat Sultoni Ainul Mardiah Alifa, Riqhel Alkadri Masnur Amani, Risca Ambiyar, Ambiyar Amelia Dzikrina Amilia, Winanda Anggreini Ani Kariyati Anugrah, Septriyan Anugrah, Septryan Aprien Rahma Putri Aprila, Murni Attifa, Fadlulrahman Azkia, Anami Azkal Bella Anjani Betty Deviana Darmansyah DARMANSYAH . Darnis Arief Dary Nasmi Fauziah Deri Musfita Desyandri Desyandri Dewi Sari Wahyuni Dira Oktavia Dona Zetriani Lolita Eldarni Elfia Sukma elke maisyarah Elsa Masriani Elsa Septa Wahyuni Elsa Emilham Mirshad Emilham Mirshad Ermawalis Ernawati Fahmi Rizal Felicita Amsal, Mutiara Fenti Yunisa Putri Fikra Aulya Irhas Fiona Firdaus bin Mohd Noor, Ahmad Fitri Maiziani Giska Widi Tisara Hani Fannisa Helmi, Salma Arisa Helmiyanti, Helmiyanti hendri, nofri Herman, Muhammad Fadhli Hilahi, Wahyu Indrati Kusumaningrum Irawati Irawati Iskandar, M. Yakub Jasrial Jasrial Jasrial Jodi Hardika Kurnia, Reni Lina Marcelina Liza Marlian Lorenza, Claudia Maharani Maharani, Maharani maisyarah, elke Mardiah Salbaini Martin, Rahmadini Triana Meisa, Zahra Alvi Meldi Ade Kurnia yusri Mellia Laura Pitri Mhd Ridha Muallimin Muallimin Mudinillah, Adam Mudinillah, Adam Muhammad Afif Muhammad Fadhli Herman Muhammad Fadli Muhammad Syahrul Mulya, Yogi Murniyenti Mutiara Felicita Amsal Nani Sudianti Nensy Purziana Ningsih, Petri Nofri Hendri Novelia, Na Tasya Ramadani Novrianti Novrianti octavia sisca Pertiwi, Rani Prasetia, Andika Dwi Pribadi, Faris Alfarizi PUTRI WAHYUNI Putri, Lidya Indah Putri, Rizki Maelta Raden Mohamad Herdian Bhakti Rafmateti Rafmateti Rafmateti, Rafmateti Rahmahtrisilvia Rahmahtrisilvia Rahmi Lifia Citra Rahmi Pratiwi Rahmi Pratiwi, Rahmi Rahmi, Azizu Rahmi, Ulfia Ramalis Hakim Randhi Lasepdika Kasna Rani Safitri Rayendra Rayendra Reni Kurnia Retna Yupika Retno Wulan Dari Retno Wulan Dari Richa Witavia S. Riduan AD Ridwan Ridwan Rini Nelwideri Risca Amani Riswandi Riswandi, Riswandi Rosmaria, Rosmaria Rosnidar Saparida, Rina Aprillia Sasmita, Puput Sayid Juni Riauan Sheldiha, Duwanita Siti Rahma Sonia Putri, Dwi Sri Mulyani Sri Wulandari Syafri Ahmad Syafril Syafril Syafril, Syafril Ulfia Rahmi Vevi Sunarti Welda Ningsih Yuli Tiarina Yulia Cresna Z. Mawardi Effendi ZA, Ilhamul Haqqi Zelhendri Zen Zen, Zelhendri Zulhendri Zen Zuliarni Zuliarni Zuwirna Zuwirna, Zuwirna