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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS NEARPOD PADA MATERI JARING-JARING KUBUS DAN BALOK DI SEKOLAH DASAR Fanny Aldia Safitri; Tatang Muhajang; Dita Destiana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.3988

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi kelayakan Media Pembelajaran Interaktif Berbasis Nearpod pada Materi Jaring-jaring Kubus dan Balok di Sekolah Dasar. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subyek penelitian adalah peserta didik kelas V-B di SD Negeri Cikaret Jaya. Hasil penelitian menunjukkan bahwa Media Pembelajaran Interaktif Berbasis Nearpod pada Materi Jaring-jaring Kubus dan Balok dinyatakan valid, dengan nilai persentase 81,3% dari ahli media, 100% dari ahli bahasa, dan 96% dari ahli materi. Berdasarkan hasil penilaian tersebut, kualitas media pembelajaran ini dapat dikategorikan sebagai "Sangat Layak". Selain itu, dari respon peserta didik terhadap media tersebut, diperoleh persentase sebesar 93,1% dengan kategori "Sangat Layak". Dengan demikian, dapat disimpulkan bahwa Media Pembelajaran Interaktif Berbasis Nearpod pada Materi Jaring-jaring Kubus dan Balok di Sekolah Dasar sangat cocok dan bermanfaat untuk digunakan oleh pendidik dan peserta didik.
PENGEMBANGAN MEDIA PEMBELAJARAN MINIATUR BUDAYA INDONESIA BERBASIS PETA DIGITAL MATERI KEKAYAAN BUDAYA INDONESIA Revina Alifia Amanda; Wawan Syahiril Anwar; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7280

Abstract

Revina Alifia Amanda. 037121122. Development of Indonesian CulturalMiniature Learning Media Based on Digital Maps of Indonesian Cultural WealthMaterials. The digital map-based learning media of Indonesian Miniature Culturefunctions as a tool for teachers in the teaching process, with the aim of deliveringmaterial to students through a combination of technology and the use of images andvideos. This research aims to create a learning media for Indonesian MiniatureCulture that focuses on Indonesian cultural richness materials, using the Researchand Development (R&D) method and the ADDIE model, which includes stages(Analysis, Design, Development, Implementation, and Evaluation). This researchwas conducted at SDN Ciheuleut 2 Bogor City in grade IV, involving one teacherand 24 students as respondents. The results of the study show that thedevelopment of this learning media meets the criteria is very feasible. The averagepercentage of assessments from media experts reached 96%, linguists 83%,material experts from lecturers 73%, material experts from teachers 92%, as well asthe results of the teacher response questionnaire 94% and student responses 97%.
PENGEMBANGAN MEDIA PEMBELAJARAN POP UP BOOK BERBANTUAN QR CODE MATERI TRADISI DAN BUDAYA MASYARAKAT DI SEKITARKU Nur Futri Sidh Ahtun; Ratih Purnamasari; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7591

Abstract

Pop pop up book is a type of three-dimensional book that shows paper elements that can move, stand up, or appear when the page is opened. However, at SDN Situpete, Bogor City, it is not yet varied. Therefore, in the learning process, it is necessary to develop learning media assisted by Qr Code so that learning becomes more interesting and varied. The study was aimed at developing and finding out the feasibility of Pop Up Book Media Assisted by Qr Code on Traditions and Culture of the Community Around Me. This study is a Research and Development (R&D) study with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) research method. The data collection technique in this study used an instrument sheet in the form of a questionnaire. Product testing was carried out by media experts, language experts, lecturer material experts and teacher material experts. The assessment results from media experts were 100%, language experts 100%, lecturer material experts 98.3%, and teacher material experts 96.6% which means it is very feasible to be implemented. and based on a limited trial conducted on 25 class IV A students, the percentage score was 97.0%, which means that the development of Pop Up Book Learning Media Assisted by QR Codes on the Traditions and Culture of the Community Around Me is very suitable for use in the learning process and can increase students' learning motivation.
IMPLEMENTASI NILAI-NILAI PENDIDIKAN AGAMA ISLAM DALAM MEMBENTUK SIKAP SOLIDARITAS SISWA Shofa Nadya; Tatang Muhajang; Rini Sri Indriani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7616

Abstract

Implementation of Islamic Religious Education Values ​​in Forming Students'Solidarity Attitudes. Qualitative Research with a Descriptive Approach. Thesis ofthe Elementary School Teacher Education Study Program, Faculty of TeacherTraining and Education, Pakuan University, Bogor, 2025. This study describes theImplementation of Islamic Religious Education Values ​​in Forming Students'Solidarity Attitudes, the subjects of this study were 4 students who had not beenable to instill values ​​such as helping each other, tolerance, cooperation, andresponsibility in class V of Kalimulya 5 Elementary School, Depok City. Theresearch was conducted in the even semester of the 2024-2025 school year. RAP,MR, MA and DA as research subjects. The results of the study conducted throughobservation, interviews with subjects, homeroom teachers, religious teachers andparents showed that most students had not shown positive developments in theapplication of religious values ​​that form solidarity attitudes, there were stillchallenges in the form of individualism and low social awareness in somestudents. Factors that influence the implementation include the role of teachers,family environment, surrounding environment and religious school culture. Thisstudy emphasizes the importance of synergy between religious learning, teacherrole models, and parental involvement in fostering an attitude of solidarity from anearly age.
Pengembangan Evaluasi Pembelajaran Menggunakan Educandy Pada Materi Kekayaan Budaya Indonesia: Penelitian Research and Development pada Peserta Didik kelas IV di Sekolah Dasar Pertiwi Kota Bogor Semester Genap Tahun Ajaran 2024/2025 Syifa Nur Azizah; Nita Karmila; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8714

Abstract

Development of Learning Evaluation Using Educandy on Indonesian Cultural Wealth Material. This research is an R&D (Research and Development) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) which aims to develop Learning Evaluation Using Educandy on Indonesian Cultural Wealth material to determine its feasibility. This research was conducted at Pertiwi Elementary School, Bogor City with research subjects of 31 grade IV students in the even semester of the 2024/2025 school year. The validity test of this research was carried out by media experts, language experts and 2 material experts. To develop and perfect learning evaluation using Educandy, student and teacher responses are needed. The validation results by media experts are 100% with the criteria "Very Feasible", language experts obtained a percentage of 100% with the criteria "Very Feasible", material experts (Lecturers) obtained a percentage of 92% with the criteria "Very Feasible" and material experts (Teachers) obtained a percentage of 100% with the criteria "Very Feasible". The results of the student response questionnaire obtained a percentage of 87.4% with the criteria of "Very Appropriate", and the results of the teacher response questionnaire showed a percentage of 96% with the criteria of "Very Appropriate." Thus, it can be concluded that the Learning Evaluation Using Educandy is suitable for use by students in learning activities in elementary schools.
Pengembangan LKPD Digital Menggunakan Website Wizer.me Pada Materi Gotong Royong Di Lingkungan Sekitar: Pada Materi Gotong Royong di Lingkungan Sekitar Amelia Syifa Adawiyah; Ratih Purnamasari; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9457

Abstract

Amelia Syifa Adawiyah. 037121125. Penelitian ini bertujuanmengembangkan LKPD Digital berbasis website Wizer.me pada materiGotong Royong di Lingkungan Sekitarku untuk siswa kelas V SDN DewiSartika 3 Kota Bogor. Penelitian menggunakan metode Research andDevelopment (R&D) dengan model pengembangan 4-D yang mencakuptahap Define, Design, Develop, dan Disseminate. Validasi produk dilakukanoleh ahli media, bahasa, dan materi, serta diujicobakan kepada 21 persertadidik. Hasil validasi menunjukkan bahwa LKPD Digital yang dikembangkansangat layak digunakan, dengan tingkat kelayakan mencapai 93% (media),94% (bahasa), dan 96% (materi). Respon peserta didik juga menunjukkankepraktisan yang sangat tinggi dengan rata-rata skor 89%. Dengandemikian, pengembangan LKPD Digital berbasis Wizer.me dinyatakanvalid, praktis, dan efektif untuk meningkatkan motivasi serta hasil belajarpeserta didik pada mata pelajaran Pendidikan Pancasila.
PENGEMBANGAN E-LKPD BERBASIS KOMIK DENGAN APLIKASI CANVA MATERI CAHAYA KELAS V Rohayati; Fitri Siti Sundari; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11247

Abstract

Grade V students of SDIT Al-Ghozali showed low enthusiasm in learning Natural and Social Sciences (IPAS), particularly on the topic of light, due to the use of conventional worksheets that were monotonous and less engaging. This condition hindered the learning process, indicating the need for innovative, interactive learning media that align with students’ characteristics. This study aimed to develop and evaluate a comic-based electronic worksheet (E-LKPD) using the Canva application for the light topic for Grade V students in the 2024/2025 academic year. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. The research subjects included media, language, and content experts as validators, as well as 24 Grade V students as trial respondents. Data were collected through questionnaires, observations, interviews, and documentation, and analyzed qualitatively and quantitatively to determine validity, effectiveness, and user responses. The results showed that the comic-based E-LKPD demonstrated a very high level of validity, with feasibility percentages of 94% from media experts, 92% from language experts, and 96% from content experts. Student responses to the use of the E-LKPD reached 94%, while teacher evaluations achieved 100%. Student learning outcomes also improved significantly, as indicated by post-test scores ranging from 71 to 100 and an average N-Gain score of 0.6, categorized as moderately effective. Therefore, the comic-based E-LKPD is considered feasible, engaging, and effective as a learning medium that supports 21st-century education.