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Developing a Differentiated Assessment Model for Teaching at the Right Level: Improving Quality of Inclusive Teaching in Elementary School Muhajang, Tatang; Sukmanasa, Elly; Budiana, Sandi; Abdul Gani, Resyi
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.115

Abstract

The main challenges are the lack of proper assessments by teachers of students' abilities in inclusive classrooms and the limited training to develop teachers' skills. This study aims to create a Teaching At the Right Level (TARL) differentiated assessment model to improve the quality of inclusive teaching in elementary schools. The method used was the ADDIE R&D model, where the research was conducted in 8 schools in the Tanah Sareal Bogor, with 105 teacher respondents and 37 children with special needs. The results showed that this model is believed to be useful for students with special needs. The assessment tool was validated by experts with an average score of 4.45 and 4.23, indicating excellent quality concerning clarity of purpose, importance of curriculum, and ability to detect students' strengths and limitations. The results showed that 86.5% of students felt helped in learning, 75.7% experienced increased understanding, and 83.8% felt more motivated. Furthermore, the model proved locally and universally relevant and has contributed significantly to developing a more adaptable and impactful inclusive education.
PENGARUH PENERAPAN MODEL PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SUBTEMA BANGGA TERHADAP DAERAH TEMPAT TINGGALKU Amalia, Intan; Muhajang, Tatang; Hikmah, Nur
Jurnal PGSD Vol 16 No 1 (2023)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pgsd.16.1.21-29

Abstract

This research is a quasi-experimental research. This study aims to determine the effect of the Problem Based Learning model on the learning outcomes of the proud sub-theme of the area where I live. This research was conducted at the Cimanggis 02 Public Elementary School, Bogor district, Class IV A, and IV B from May to even semesters. The N-Gain calculation of the Problem Based Learning models is 70 with high criteria and 83% completeness oh learning outcomes, the N-Gain value of the conventional model is 37 with medium criteria and 70% completeness of learning outcomes. The results of hypothesis testing state that H0 is rejected and Ha is accepted, because the calculation results are tcount (5,8718) > ttable (2,00172). Based on the results of the study, it was concluded that there was an influence from the use of the Problem Based Learning model on the learning outcomes of the proud sub-theme of the area where I live. A very effective learning model to be used in the sub-theme of being proud of the area where I live is the Problem Based Learning model.
PENGEMBANGAN E-BOOK BERBANTUAN APLIKASI FLIP PDF PROFESSIONAL PADA MATERI KINI AKU MENJADI LEBIH TERTIB Muthia Aprillia; Elly Sukmanasa; Tatang Muhajang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18085

Abstract

Penelitian ini bertujuan untuk mengetahui pengembangan E-Book berbantuan Aplikasi Flip PDF Professional pada Materi Kini Aku Menjadi Lebih Tertib yang dibuat untuk peserta didik kelas IV di SDN Semplak 1 Kota Bogor dan untuk mengetahui kelayakan E-Book berbantuan Aplikasi Flip PDF Professional untuk proses pembelajaran di sekolah. Penelitian ini menggunakan metode ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Uji validasi dilakukan pada ahli media, ahli bahasa, dan ahli materi untuk mengembangkan dan menyempurnakan E-Book berbantuan Aplikasi Flip PDF Professional untuk peserta didik dan lembar angket disebarkan kepada peserta didik untuk mengetahui kelayakan E-Book berbantuan Aplikasi Flip PDF Professional pada pembelajaran. Hasil uji validasi menunjukkan bahwa ahli media dengan presentase 100% dengan kriteria sangat layak, ahli bahasa dengan presentase 98% dengan kriteria sangat layak, dan ahli materi dengan presentase 100% dengan kriteria sangat layak, hasil angket respon peserta didik pun menunjukan hasil presentase 95% dengan kategori sangat layak. Hasil ini menunjukkan bahwa E-Book sangat layak untuk dikembangkan kepada peserta didik dan sangat layak untuk dijadikan bahan bacaan dalam pembelajaran.
PENGEMBANGAN E-LKPD INTERAKTIF BERBANTUAN WIZER.ME PADA MATERI NEGARAKU INDONESIA Rizki Cahayu Putri; Elly Sukmanasa; Tatang Muhajang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18102

Abstract

Penelitian ini berjudul Pengembangan E-LKPD Interaktif Berbantuan Wizer.Me Pada Materi Negaraku Indonesia Penelitian bertujuan untuk mengetahui pengembangan E-LKPD interaktif berbantuan Wizer.Me untuk dikembangkan kepada peserta didik kelas IV SDN Ciriung 01 Kabupaten Bogor serta untuk mengetahui kelayakan E-LKPD interaktif berbantuan Wizer.Me. Jenis penelitian yang digunakan adalah Research and Development dengan model penelitian yaitu ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pada penelitian ini dilakukan uji validasi beberapa ahli yaitu ahli media, ahli bahasa, dan ahli materi. Hasil validasi akhir oleh ahli media mendapatkan persentase 95% dengan kriteria sangat layak. Hasil validasi akhir oleh ahli bahasa mendapatkan persentase 95% dengan kriteria sangat layak. Hasil validasi oleh ahli materi mendapatkan persentase 85% dengan kriteria sangat layak. Untuk nilai rata-rata N-Gain hasil belajar mendapatkan 0,7 dengan kriteria tinggi. Hasil tersebut menunjukkan bahwa E-LKPD interaktif berbantuan Wizer.Me sangat layak untuk dikembangkan serta efektif digunakan dalam proses pembelajaran.
PENGEMBANGAN INSTRUMEN PENILAIAN MENGGUNAKAN QUIZIZZ PADA TEMA PERISTIWA DALAM KEHIDUPAN SUBTEMA PERISTIWA MENGISI KEMERDEKAAN: Penelitian Research and Development (R&D) Pada Peserta Didik Kelas V di Sekolah Dasar Negeri Cipambuan Kabupaten Bogor Semester Genap Tahun Pelajaran 2023/2024 Nuryana, Anita; Yuli Mulyawati; Tatang Muhajang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.23981

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana mengembangkan instrumen penilaian menggunakan quizizz pada tema lingkungan sahabat kita subtema manusia dan lingkungan di kelas V SDN Cipambuan Kabupaten Bogor, serta mengetahui kelayakan instrumen penilaian menggunakan quizizz dalam proses pembelajaran. Metode yang digunakan dalam penelitian ini adalah metode ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Penelitian ini diawali dengan pengumpulan informasi tentang kebutuhan dan permasalahan di sekolah dasar, merancang instrumen penilaian, melakukan validasi produk kepada para ahli, melakukan revisi produk, dan setelah itu melakukan uji coba instrumen penilaian kepada peserta didik. Hasil uji kelayakan instrumen penilaian menggunakan Quizizz menunjukkan bahwa produk ini sangat layak digunakan dalam pembelajaran. Hal ini dibuktikan dengan hasil angket respon validator ahli evaluasi, ahli media, ahli bahasa, dan ahli materi yang memperoleh persentase rata-rata sebesar 96,67%, begitu pula angket respon peserta didik yang memperoleh persentase rata-rata sebesar 97,8%.
PENGEMBANGAN E-MODUL MENGGUNAKAN APLIKASI CANVA PADA TEMA SELALU BERHEMAT ENERGI SUBTEMA MANFAAT ENERGI Elgiana Sukma Hermara; Mira Mirawati; Tatang Muhajang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33018

Abstract

E-module is an electronic module that was developed by utilizing the availability of 21st century technology as an effort to improve learning outcomes in accordance with predetermined learning objectives. This research aims to determine the feasibility of using e-modules using the Canva application in the learning process of students on the theme of always saving energy, sub-theme energy benefits. This research uses a Research and Development (R&D) approach, with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The results of research on e-module development using the Canva application on the theme of always saving energy, sub-theme energy benefits were declared "Very Feasible". The validation test results from the experts were obtained as follows, Indonesian language material experts 80%, science material experts 88%, media experts 90%, and language experts 84%, so that the validation test results obtained an average percentage of 86%. Apart from that, the results obtained from limited trials carried out on students were with an average percentage of 88.3% because it was able to overcome boring learning by providing more active and fun learning for students.
Bahasa Inggris INTEGRATING THE 7 GREAT HABITS OF INDONESIAN CHILDREN INTO ISLAMIC CHARACTER EDUCATION: SUPPORTING SDG 4 (QUALITY EDUCATION): - Muhajang, Tatang; Basari, Muhammad Hasan; Aflaha, Akhmad; Handayani, Fitri; Fatwanti, Devi; Fakhruzaman, Daden
Edukasi Islami : Jurnal Pendidikan Islam Vol 15 No 01 (2026): Edukasi Islami: Jurnal Pendidikan Islam
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v15i01.10020

Abstract

In the era of digital transformation, the younger generation faces increasing moral challenges and value disorientation. Therefore, strengthening character education through sustainable and spiritually grounded habits is essential. This study aims to analyze the internalization of the 7 Great Habits of Indonesian Children from an Islamic educational perspective and examine their contribution to achieving Sustainable Development Goal 4 (Quality Education). This research employs a qualitative approach using a systematic literature review. Data were collected from scientific publications related to Islamic character education and sustainable education, then analyzed through reduction, categorization, and thematic synthesis. The findings indicate that the seven habits are strongly grounded in Islamic educational concepts such as tarbiyah, ta'dib, and tazkiyah al-nafs, reflecting values of monotheism, balance, discipline, and social responsibility. These values contribute to the formation of students’ spiritual, social, and ecological character, which aligns with the principles of inclusive and sustainable education promoted by SDG 4. This study contributes theoretically by proposing a conceptual framework for integrating Islamic character education and national habit-based programs into sustainable education. Practically, it highlights the importance of collaboration among schools, families, and communities in implementing habit-based character education
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS NEARPOD PADA MATERI JARING-JARING KUBUS DAN BALOK DI SEKOLAH DASAR Fanny Aldia Safitri; Tatang Muhajang; Dita Destiana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.3988

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Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi kelayakan Media Pembelajaran Interaktif Berbasis Nearpod pada Materi Jaring-jaring Kubus dan Balok di Sekolah Dasar. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subyek penelitian adalah peserta didik kelas V-B di SD Negeri Cikaret Jaya. Hasil penelitian menunjukkan bahwa Media Pembelajaran Interaktif Berbasis Nearpod pada Materi Jaring-jaring Kubus dan Balok dinyatakan valid, dengan nilai persentase 81,3% dari ahli media, 100% dari ahli bahasa, dan 96% dari ahli materi. Berdasarkan hasil penilaian tersebut, kualitas media pembelajaran ini dapat dikategorikan sebagai "Sangat Layak". Selain itu, dari respon peserta didik terhadap media tersebut, diperoleh persentase sebesar 93,1% dengan kategori "Sangat Layak". Dengan demikian, dapat disimpulkan bahwa Media Pembelajaran Interaktif Berbasis Nearpod pada Materi Jaring-jaring Kubus dan Balok di Sekolah Dasar sangat cocok dan bermanfaat untuk digunakan oleh pendidik dan peserta didik.
PENGEMBANGAN MEDIA PEMBELAJARAN MINIATUR BUDAYA INDONESIA BERBASIS PETA DIGITAL MATERI KEKAYAAN BUDAYA INDONESIA Revina Alifia Amanda; Wawan Syahiril Anwar; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7280

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Revina Alifia Amanda. 037121122. Development of Indonesian CulturalMiniature Learning Media Based on Digital Maps of Indonesian Cultural WealthMaterials. The digital map-based learning media of Indonesian Miniature Culturefunctions as a tool for teachers in the teaching process, with the aim of deliveringmaterial to students through a combination of technology and the use of images andvideos. This research aims to create a learning media for Indonesian MiniatureCulture that focuses on Indonesian cultural richness materials, using the Researchand Development (R&D) method and the ADDIE model, which includes stages(Analysis, Design, Development, Implementation, and Evaluation). This researchwas conducted at SDN Ciheuleut 2 Bogor City in grade IV, involving one teacherand 24 students as respondents. The results of the study show that thedevelopment of this learning media meets the criteria is very feasible. The averagepercentage of assessments from media experts reached 96%, linguists 83%,material experts from lecturers 73%, material experts from teachers 92%, as well asthe results of the teacher response questionnaire 94% and student responses 97%.
PENGEMBANGAN MEDIA PEMBELAJARAN POP UP BOOK BERBANTUAN QR CODE MATERI TRADISI DAN BUDAYA MASYARAKAT DI SEKITARKU Nur Futri Sidh Ahtun; Ratih Purnamasari; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7591

Abstract

Pop pop up book is a type of three-dimensional book that shows paper elements that can move, stand up, or appear when the page is opened. However, at SDN Situpete, Bogor City, it is not yet varied. Therefore, in the learning process, it is necessary to develop learning media assisted by Qr Code so that learning becomes more interesting and varied. The study was aimed at developing and finding out the feasibility of Pop Up Book Media Assisted by Qr Code on Traditions and Culture of the Community Around Me. This study is a Research and Development (R&D) study with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) research method. The data collection technique in this study used an instrument sheet in the form of a questionnaire. Product testing was carried out by media experts, language experts, lecturer material experts and teacher material experts. The assessment results from media experts were 100%, language experts 100%, lecturer material experts 98.3%, and teacher material experts 96.6% which means it is very feasible to be implemented. and based on a limited trial conducted on 25 class IV A students, the percentage score was 97.0%, which means that the development of Pop Up Book Learning Media Assisted by QR Codes on the Traditions and Culture of the Community Around Me is very suitable for use in the learning process and can increase students' learning motivation.