p-Index From 2021 - 2026
10.426
P-Index
This Author published in this journals
All Journal Jurnal Pendidikan dan Pengajaran Jurnal Penelitian dan Pengembangan Pendidikan Tadris: Jurnal keguruan dan Ilmu Tarbiyah MALIH PEDDAS Al-Jabar : Jurnal Pendidikan Matematika Union: Jurnal Ilmiah Pendidikan Matematika Jurnal Penelitian Pendidikan IPA (JPPIPA) Pendas : Jurnah Ilmiah Pendidikan Dasar MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Jurnal Inventa Buana Pendidikan: Jurnal Fakultas Keguruan dan Ilmu Pendidikan Unipa Surabaya Wahana : Tridarma Perguruan Tinggi Transformasi : Jurnal Pendidikan Matematika dan Matematika J-ADIMAS (Jurnal Pengabdian kepada Masyarakat) Jurnal Leverage, Engagement, Empowerment of Community (LeECOM) Jurnal Magister Pendidikan Matematika (JUMADIKA) Hipotenusa : Journal of Mathematical Society Edunesia : jurnal Ilmiah Pendidikan Didaktik : Jurnal Ilmiah PGSD STKIP Subang Jurnal Inovasi Pendidikan dan Sains Jurnal Pendidikan Dasar Perkhasa Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Jurnal Abdimas Bina Bangsa Indo-MathEdu Intellectuals Journal Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Jurnal Pendidikan dan Sastra Inggris (JUPENSI) Edukasia: Jurnal Pendidikan dan Pembelajaran Jurnal Ilmiah Profesi Guru (JIPG) Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Sewagati: Jurnal Pengabdian Masyarakat Indonesia Jurnal Pendidikan Dasar Jurnal Ilmiah Ilmu Terapan Universitas Jambi Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Jurnal AL-Muta`aliyah : Jurnal Pendidikan Guru Madrasah Ibtidaiyah PENDASI: Jurnal Pendidikan Dasar Indonesia Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang Journal of Edukasi Borneo Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Jurnal Pendidikan Guru Sekolah Dasar MANGGALI Kanigara Jurnal Pengabdian Kepada Masyarakat PAEDAGOGIE Jurnal Pendidikan dan Sastra Inggris
Claim Missing Document
Check
Articles

TANGGAPAN PENGGUNA TERHADAP KONTRIBUSI BAHAN AJAR IPAS V SD BEBASIS STREAM SEBAGAI CAPAIAN PROFIL PELAJAR PANCASILA P3 Achmad Fanani; Dian Kusmaharti; Arif Mahya Fanny; Zahra Maulidha; Fifi Hidayatul Ilmia; Meinda Samudra Utari
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.10128

Abstract

Pancasila Student Profile (P3) is designed to improve the quality of education in Indonesia. This study inserts the R (Religion) element in the STEAM approach into the STREAM approach in the teaching materials of IPAS V SD.  Said that this study aims to describe the responses of users (teachers and prospective teachers) to the contribution of STREAM-based IPAS V SD teaching materials as a support for P3 achievements. The research method used is descriptive quantitative, using user responses as data collection. The content and competencies of students in this teaching material are packaged and presented in the form of activities related to aspects of Science, Technology, Religion, Engineering, Art and Mathematics.  Which is integrated in learning. With the light of knowledge and wisdom of learning as well as a short comic of gratitude for Allah's blessings and greatness on each topic related to the content of the chapter as a form of strengthening the character education of students. The results of the study concluded that user responses to STREAM-based IPAS V SD teaching materials can contribute as a support for P3 achievement with a score of 82.97%, the predicate is very feasible.
EFEKTIVITAS PENGGUNAAN MEDIA PUZZLE TERHADAP HASIL BELAJAR PADA MATERI PENJUMLAHAN DAN PENGURANGAN BILANGAN CACAH SISWA KELAS 1 SEKOLAH DASAR J.J. Ula; D. Kusmaharti
PENDASI Jurnal Pendidikan Dasar Indonesia Vol 10 No 1 (2026): Pebruari, PENDASI (Jurnal Pendidikan Dasar Indonesia)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jurnal_pendas.v10i1.7060

Abstract

Latar belakang penelitian ini didasarkan pada rendahnya hasil belajar matematika siswa akibat pembelajaran yang masih bersifat abstrak dan kurang sesuai dengan karakteristik perkembangan kognitif siswa usia dini. Kajian teori yang digunakan meliputi teori efektivitas pembelajaran, teori media pembelajaran, teori perkembangan kognitif Piaget, serta teori hasil belajar. Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media puzzle terhadap hasil belajar matematika pada materi penjumlahan dan pengurangan bilangan cacah siswa kelas I SDN Sedati Gede 2. Penelitian ini menggunakan pendekatan kuantitatif dengan desain pre-eksperimental jenis one-group pretest–posttest. Subjek penelitian berjumlah 35 siswa kelas I. Teknik pengumpulan data meliputi observasi dan tes, sedangkan analisis data menggunakan Uji N-Gain. Hasil penelitian menunjukkan adanya peningkatan nilai rata-rata hasil belajar dari 55 pada pre-test menjadi 91,86 pada post-test. Hasil uji N-Gain menunjukkan rata-rata sebesar 0,85 atau 84,57% berada pada kategori tinggi. Temuan ini menunjukkan bahwa media puzzle efektif meningkatkan hasil belajar matematika siswa. Dengan demikian, penggunaan media puzzle dapat dijadikan alternatif media pembelajaran yang efektif, konkret, dan menyenangkan dalam pembelajaran matematika kelas awal sekolah dasar.
Perbandingan Hasil Belajar Siswa Menggunakan Media Digital Interaktif ICT dengan Media Digital Interaktif VR pada Materi Penjumlahan Pecahan Kelas V SDN Dr Soetomo V Surabaya Amelia Putri; Dian Kusmaharti
Paedagogie Vol 21 No 2 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/f3gz2537

Abstract

This study aims to determine the differences in learning outcomes of fifth-grade elementary school students on the addition of fractions material between the use of interactive digital media based on Information and Communication Technology (ICT) and interactive digital media based on Virtual Reality (VR). This study was motivated by the low learning outcomes of students on the addition of fractions material and the limited use of innovative technology-based learning media that are in line with the characteristics of 21st-century learners. Interactive digital media based on ICT and VR are considered capable of helping students understand the abstract concept of fractions through visualization and learning interactions that are more interesting and meaningful. The research method used is a quantitative approach with a quasi-experimental design. The subjects of the study were fifth-grade students of Dr. Soetomo Elementary School Surabaya, who were divided into two groups: an experimental group using interactive digital media based on ICT and another experimental group using interactive digital media based on Virtual Reality (VR). Data collection techniques included learning outcome tests in the form of pretests and posttests, as well as observations to assess student responses during the learning process. The collected data were analyzed using descriptive analysis, normality tests, homogeneity tests, and independent sample t-tests. The results show that there are significant differences in learning outcomes between students who use ICT-based interactive digital media and students who use VR-based interactive digital media in learning fraction addition. Students who learn using VR-based interactive digital media achieve higher learning outcomes compared to students who use ICT-based interactive digital media. Therefore, Virtual Reality (VR)-based interactive digital media can be used as an effective alternative learning medium to improve elementary school students' mathematics learning outcomes, especially in the material of fraction addition.
IMPLEMENTASI TEKNIS: TRANSFORMASI KEAMANAN DIGITAL SEKOLAH MELALUI PENDEKATAN DEFENSE-IN-DEPTH DAN ZERO-TRUST Feny Rita Fiantika; Dian Kusmaharti; Prastyo, Danang; Wahyu Susiloningsih
Kanigara Vol 6 No 1 (2026): Kanigara
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/7ps2tm57

Abstract

Digital transformation in the education sector has accelerated the adoption of cloud-based services, Learning Management Systems (LMS), mobile devices, and digital school management platforms, while simultaneously increasing cybersecurity risks. Many schools still face challenges in implementing effective cybersecurity governance, including weak user authentication, irregular system updates, limited cybersecurity awareness, and the absence of formal incident response procedures. This community service program aimed to strengthen schools' cybersecurity capacity through the implementation of Defense-in-Depth and Zero Trust Architecture approaches. The program employed initial observation, needs assessment, technical training, implementation assistance, phishing simulation, evaluation, and continuous monitoring involving school principals, teachers, school administrators, and information technology personnel. The implementation resulted in the development of school digital security policies, deployment of Multi-Factor Authentication (MFA) for priority accounts, establishment of weekly Patch Management procedures, implementation of Endpoint Protection, introduction of Mobile Device Management (MDM), and preparation of an Incident Response Plan (IRP). Furthermore, participants demonstrated improved cybersecurity awareness and digital security literacy. The integration of Defense-in-Depth and Zero Trust approaches enhanced organizational cyber resilience through identity management, access control, endpoint protection, and continuous security monitoring. This program provides a practical and sustainable cybersecurity implementation model that can support secure digital transformation in educational institutions.
PENGARUH PEMBELAJARAN BERDIFERENSIASI TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS III SDN DUKUH MENANGGAL I/424 MATERI PENGUKURAN PANJANG SATUAN BAKU Dzulkifli, Alfi Rahmatita; Dian Kusmaharti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44411

Abstract

Education plays a crucial role in developing students' potential, improving their quality of life, and shaping their character in accordance with curriculum demands. In practice, there is still a mismatch between learning strategies and the diverse characteristics of students. Learning that equates student abilities results in low learning outcomes, particularly in mathematics. Therefore, a learning approach that accommodates differences in student abilities, interests, and learning styles is needed, one of which is through differentiated learning. This study aims to determine the effect of differentiated learning on mathematics learning outcomes and to assess student activity in the topic of length measurement using standard units in third-grade students at SDN Dukuh Menanggal I/424 Surabaya. This study used a quantitative approach with a Quasi-Experimental design and a Non-Equivalent Posttest Only Control Group Design. The subjects consisted of class III A as the experimental class, which received differentiated learning, and class III B as the control class, which used a scientific approach. Data collection techniques were conducted through tests and observations. The results showed that the data were normally distributed and homogeneous. Based on the Independent Sample T-Test, concluding that differentiated learning influenced students' mathematics learning outcomes. Furthermore, observations of student activity in differentiated learning yielded a total score of 56 out of 60, indicating that student activity was categorized as very active. Thus, differentiated learning has proven effective in improving learning outcomes and student engagement in mathematics learning on length measurement using standard units.
Pengaruh E-LKPD Berbasis Etnomatematika Permainan Tradisional Congklak terhadap Kemampuan Numerasi Operasi Pengurangan di Kelas II SD Nabila Setyawati; Dian Kusmaharti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51407

Abstract

Numeracy ability is one of the essential competencies that elementary school students must develop, particularly in understanding basic arithmetic operations such as subtraction. However, many second-grade students still experience difficulties in comprehending subtraction concepts due to abstract learning processes, limited contextual learning experiences, and the lack of engaging instructional media. This study aimed to determine the effect of ethnomathematics-based electronic student worksheets (E-LKPD) integrated with the traditional congklak game on students’ numeracy ability in subtraction operations. The study employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The participants consisted of second-grade elementary school students divided into an experimental group and a control group. The experimental group received instruction using ethnomathematics-based E-LKPD through the traditional congklak game, while the control group received conventional instruction. Data were collected through numeracy tests (pretest and posttest) and classroom observations. The data were analyzed using SPSS through normality, homogeneity, and independent sample t-tests. The findings revealed a significant effect of the ethnomathematics-based E-LKPD on students’ numeracy ability in subtraction operations. Students in the experimental group demonstrated higher improvement in numeracy performance compared to those in the control group. The integration of digital interactive worksheets with cultural learning contexts enhanced student engagement, facilitated conceptual understanding, and created a more meaningful learning experience. Therefore, ethnomathematics-based E-LKPD utilizing the traditional congklak game can be considered an effective alternative instructional medium for improving numeracy skills among second-grade elementary school students
WORKSHOP PENYUSUNAN BUTIR SOAL HOTS (HIGH ORDER THINKING SKILL) DAN EVALUASINYA DI UPT SDN 145 GRESIK Feny Rita Fiantika; Triman Juniarso; Dian Kusmaharti; Reza Rachmadtullah; Apri Irianto
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol. 3 No. 2 (2023): Desember 2023
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpstm.v3i2.1627

Abstract

Abstract: PISA 2022 results for mathematics literacy in figure 1 show an increase of 5 positions, scientific literacy in figure 2 shows an increase of 6 positions and reading literacy shows an increase of 5 positions compared to PISA 2018. The results of interviews with 10 teachers in Gresik district stated that teachers experienced difficulty in composing HOTS type questions and confusion between Bloom's taxonomy and Anderson's taxonomy. Teachers experience difficulty in compiling HOTS type objective questions. This is a very urgent problem and needs to be addressed immediately. For this purpose, the PGSD community service team at PGRI Adi Buana Surabaya University carried out community service for the Gresik Elementary School Teacher Working Group (KKG) in the Gresik area, providing a workshop on preparing HOTS questions and evaluating them. A total of 24 representative teachers from schools throughout Gresik district attended the event. At the end of the activity, a response questionnaire will be given regarding the implementation of the workshop activities. The results obtained were that the teacher was able to create questions with the help of these operational verbs well, the Context Dependent Item Sets prepared by the teacher had the theme of Traditional Markets, Parks, Culture and Malls, and more than 50% of workshop participants had experienced an increase in understanding about compiling HOTS material.            Keywords: high order thinking skill; context dependent item sets Abstrak: Hasil PISA 2022 literasi matematika pada gambar 1 menunjukkan kenaikan 5 posisi, literasi sains pada gambar 2 menunjukkan kenaikan 6 posisi dan literasi membaca menunjukkan kenaikan 5 posisi dibandingkan PISA 2018.  Hasil wawancara 10 orang guru di kabupaten Gresik menyatakan bahwa guru mengalami kesulitan dalam menyusun soal bertipe HOTS dan bingung membedakan taksonomi Bloom dan taksonomi Anderson. Guru mengalami kesulitan dalam menyusun soal objektif bertipe HOTS. Hal ini merupakan masalah yang sangat urgent dan perlu segera ditanggani. Untuk kepentingan tersebut di atas tim pengabdian masyarakat PGSD Universitas PGRI Adi Buana Surabaya melakukan pengabdian masyarakat bagi Kelompok Kerja Guru (KKG) Sekolah Dasar wilayah Gresik memberikan workshop penyusunan soal HOTS dan evaluasinya. Sebanyak 24 guru perwakilan dari sekolah se-kabupaten Gresik hadir dalam acara tersebut. Di akhir kegiatan akan diberikan angket respon berkaitan dengan pelaksanaan kegiatan workshop. Hasil yang diperoleh adalah guru dapat membuat soal dengan bantuan kata kerja operasional tersebut dengan baik, Context Dependent Item Sets yang disusun guru bertema Pasar Tradisional, Taman, Budaya dan Mall, dan lebih dari 50% peserta workshop telah mengalami peningkatan pemahaman tentang menyusunan materi HOTS. Kata kunci: high order thinking skill; context dependent item sets
PENGARUH MEDIA PEMBELAJARAN GEORUANG BERBASIS AUGMENTED REALITY TERHADAP HASIL BELAJAR SISWA KELAS V SDN MARGOREJO 1/403 SURABAYA Ivana Ema Artanti; Dian Kusmaharti
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6522

Abstract

This study aimed to examine the effect of Georuang learning media based on augmented reality on the learning outcomes of fifth-grade students at SDN Margorejo 1/403 Surabaya in learning three-dimensional shapes. A quasi-experimental method was employed using a nonequivalent control group design. The participants consisted of an experimental class that used Georuang media through the Assemblr EDU application and a control class that received conventional instruction. Data were collected through learning outcome tests and observations. Data analysis involved normality and homogeneity tests, followed by an independent-samples t-test. The results showed that the mean learning outcome of the experimental class was higher than that of the control class. The t-test yielded a significance value of < 0.05, indicating that Georuang learning media based on augmented reality had a positive and significant effect on students’ learning outcomes in three-dimensional shape instruction. These findings demonstrate that augmented reality-based Georuang media can effectively support mathematics learning by providing students with a more interactive and visual learning experience. Therefore, Georuang is an effective alternative learning medium for teaching three-dimensional shapes in elementary schools.
PENGEMBANGAN KOMIK DIGITAL BERBASIS ETNOMATEMATIKA JEMBATAN SURAMADU UNTUK PENGUATAN NUMERASI PADA SISWA SEKOLAH DASAR Anggi Dwi Agustin; Dian Kusmaharti; Via Yustitia
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6594

Abstract

This study aimed to develop an ethnomathematics-based digital comic featuring the Suramadu Bridge to strengthen fifth-grade elementary school students’ numeracy skills in learning speed, distance, and time. The study employed a Research and Development (R&D) method using the 4D development model, consisting of Define, Design, Develop, and Disseminate stages. The subjects were fifth-grade elementary school students. Data collection instruments included expert validation sheets covering material, media, and language aspects, as well as learning tests and student response questionnaires. Data were analyzed using percentage analysis to determine media feasibility and descriptive analysis to examine student responses. The results showed that the developed media was highly feasible, with a feasibility percentage of 91% based on material and media experts and 70% based on the language expert assessment. Furthermore, the limited trial demonstrated a positive student response of 74.29%. These findings indicate that the ethnomathematics-based digital comic featuring the Suramadu Bridge is feasible for use as a learning medium to support the development of elementary school students’ numeracy skills, particularly in understanding speed, distance, and time.
PENGARUH MEDIA PEMBELAJARAN GAME EDUKASI BERBASIS EDUCAPLAY TERHADAP HASIL BELAJAR SISWA SEKOLAH DASAR Wahyu Dadiguna; Dian Kusmaharti
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6527

Abstract

This study aimed to examine student activity and the effect of Educaplay-based educational game media on the learning outcomes of second-grade students in addition at SDN Margorejo 1/403 Surabaya. A quantitative approach was employed using a quasi-experimental method with a posttest-only control group design. Data were collected through learning outcome tests and observations of student activities and were analyzed using normality, homogeneity, and t-tests. The results showed that the mean learning outcome of the experimental class was higher than that of the control class. The t-test yielded a significance value of < 0.05, indicating that Educaplay-based learning media had a positive and significant effect on students’ learning outcomes in addition. The use of educational games also provided an interactive learning experience that encouraged students to participate actively during the learning process. Therefore, Educaplay-based educational game media can be considered an effective and innovative alternative for improving elementary students’ mathematics learning outcomes, particularly in addition learning.
Co-Authors Achmad Fanani Achmad Fanani Ade Dyah Wahyuningtyas Ade Windari Adelia Khoiri Mutiaramadhan Ahmad Fanani Aizzatul Izzah Alfredo Ibara Febriant Utomo Alima, Nur Amelia Putri Amrina R, Haryani Anggi Dwi Agustin Anggi Novi Laras Wati Apri Irianto Ardhia Cahya Pramisti Arif Mahya Fanny Atnuri Atnuri Atnuri Aulia Rochmatul Fitria Azmy, Bahauddin Bahauddin Azmy Bahauddin Azmy Bahauddin Azmy Bramianto Setiawan Cholifah Tur Rosidah Dzulkifli, Alfi Rahmatita Eldine Salsabila Putri Erviona Rizky Dwirahma Fahriyah, Mumtazah Faizah, Hanim Febriyanti, Lailattul Feny Rita Fiantika Fifi Hidayatul Ilmia Fira Ayundasari Halimatus Sa’diyah Handayani, Rahma Ida Sulistyawati Ida Sulistyowati Imroatum Mardhiyyah Indah Ayu Wulandari Indraswara, Windu Tri Indri Nurlaili Putri Ivana Ema Artanti J.J. Ula Lailattul Febriyanti Luluk Faridah Lydia Lia Prayitno Maria Christina Sri Sunarsih Meinda Samudra Utari Melia Anggraini Mufidah, Ellyna Citra Muhammad Shokhid Murti, Varissa Sarahma Nabila Setyawati Nadia Putri Emilia Nova Oktavia Sari Nur Lia Slamet Hidayah Oktavia Salsabella Shafira Pana Pramulia Petrus Jacob Pattiasina Prastyo, Danang Putri Ramdani Ramadhanti, Salzhabila Reza Rachmadtullah Rizky Aulia Sari Rohimah, Siti Maryam RR. Ella Evrita Hestiandari Rusminati, Susi Hermin Sa'adah, Mia Imayatus Satianingsih, Rarasaning Sofiana Defi Subandowo, Marianus Susilo Hadi Tatang Sopandi Triman Juniarso Uswatun Khasanah Via Yustitia Wahyu Dadiguna Wahyu Eka Saputri Wahyu Susiloningsih, Wahyu Wardani, Srinana Wima Hayu Wasesa Windari, Ade Zahra Maulidha Zain Mahirul Ulum